Swordmaster Level 1 of the Dungeon (3, -2, D:1) a bat corpse (skeletalised by now) (8, 10, D:1) a +0 short sword a kobold skeleton (9, 8, D:1) a +0 robe (9, 10, D:1) a hobgoblin skeleton (14, 0, D:1) a +0 club (19, 59, D:1) 5 stones (34, 19, D:1) a +0 robe (40, 42, D:1) a +2 dagger of venom 2 stones a kobold skeleton (41, 42, D:1) a +0 dagger 4 stones a kobold skeleton (45, 41, D:1) a +0 sling (45, 43, D:1) a bat skeleton (46, 50, D:1) a bat corpse (skeletalised by now) (48, 32, D:1) a quokka skeleton (55, 5, D:1) 8 stones (57, 33, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 19, D:2) a +0 ring mail (3, -23, D:2) 4 stones (12, -4, D:2) the +2 ring mail of Hajiph {+Blink rElec Int+3} +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (36, -20, D:2) a quokka skeleton (41, -35, D:2) a +0 short sword 2 stones a hobgoblin corpse (skeletalised by now) (48, 15, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (5, -5, D:3) a quokka corpse (skeletalised by now) (21, -26, D:3) a bat corpse (22, -27, D:3) an adder corpse (24, -32, D:3) a quill talisman (24, -5, D:3) a +0 club 2 stones a +0 ring mail a kobold corpse (skeletalised by now) (46, -1, D:3) a +0 robe