Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 611684058789702327 252 Swordmaster the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Jan 7, 2026. Slain by a mummy (11 damage) ... in an ossuary. The game lasted 00:07:02 (2469 turns). Swordmaster the Conjurer (Deep Elf Conjurer) Turns: 2469, Time: 00:07:03 Health: -1/28 AC: 2 Str: 4 XL: 5 Next: 89% Magic: 1/15 EV: 11 Int: 25 God: Gold: 130 SH: 0 Dex: 13 Spells: 13/16 levels left rFire . . . l - +1 hand axe (freeze) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: marked A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 130 gold pieces. Inventory: Hand Weapons c - a +0 mace l - a +1 hand axe of freezing (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} f - a scroll of summoning j - a scroll of identify k - 2 scrolls of teleportation Potions b - 2 potions of magic e - a potion of curing g - a potion of heal wounds h - a potion of brilliance i - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.2 Spellcasting + Level 6.4 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 14% N/A 8% 1 Kinetic Grapnel Frge 28% 1d5 8% 1 Poisonous Vapours Alch/Air 28% 1d1 8% 1 Summon Small Mammal Summ 28% N/A 8% 1 Fulminant Prism Conj/Alch 11% 3d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 19% 4 Frozen Ramparts Ice 14% 1d3 22% 3 Ozocubu's Armour Ice 7% N/A 22% 3 Metabolic Englaciation Hex/Ice 3% N/A 90% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Shops: D:3 *((? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You stop channelling your searing ray. A mummy comes into view. The mummy pulls the alarm! The alarm trap emits a blaring wail! The mark upon you grows brighter. There is a large open door here. You start resting. A mummy is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (91% to hit) You focus your ray upon the mummy. The searing ray hits the mummy. The mummy is moderately damaged. (Press . to maintain the ray.) The searing ray hits the mummy. The mummy is heavily damaged. The searing ray hits the mummy! You destroy the mummy! You stop channelling your searing ray. A mummy is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a mummy (100% to hit) The magic dart hits the mummy. The mummy is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (moderately damaged, 91% to hit) You focus your ray upon the mummy. The searing ray hits the mummy. The mummy is moderately damaged. (Press . to maintain the ray.) You stop channelling your searing ray. The mummy completely misses you. You barely miss the mummy. The mummy is moderately damaged. The mummy hits you! You die... ###'### ##.....## ##++ ##.......###..# +.........'...# +....⌠....'.#.# # +.........'...#.# #.......###..#.# ##.....## ##M'.# ##+#'## #@### #...# #.# ##.## #!!!# #.∩.# #!?.# #.∩.# ##### ##### You could see a mummy. Vanquished Creatures A weeping skull (Ossuary) 2 hounds A mummy (Ossuary) Robin (D:2) 4 gnolls (D:4) An adder (D:3) A dart slug (D:3) 2 orcs 2 ribbon worms A giant cockroach (D:1) 10 hobgoblins 4 quokkas 5 ball pythons 5 bats An endoplasm (D:3) 2 frilled lizards 9 goblins 9 kobolds 2 orc zombies (Ossuary) A rat (D:2) 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Swordmaster the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 398 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 401 | D:1 | Learned a level 2 spell: Searing Ray 827 | D:2 | Noticed Robin 832 | D:2 | Killed Robin 847 | D:2 | Reached skill level 5 in Conjurations 847 | D:2 | Reached XP level 3. HP: 17/19 MP: 5/10 924 | D:2 | Found a faded altar of an unknown god. 1448 | D:3 | Found Lojant's Weapon Shoppe. 1629 | D:3 | Found Rahiuvanke's Magic Scroll Shop. 1844 | D:3 | Found Qoutesulu's Assorted Antiques. 1861 | D:3 | Found Lukkeumi's Antique Weapon Shop. 1904 | D:3 | Reached skill level 5 in Spellcasting 1904 | D:3 | Reached XP level 4. HP: 19/24 MP: 7/13 2281 | D:4 | Reached XP level 5. HP: 28/28 MP: 9/14 2422 | D:4 | Found a sand-covered staircase. 2426 | Ossuary | Entered an ossuary 2469 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_cross D:2: layout_rooms, angelslayer_ecumenical_altar_broken_walls_simple, kennysheep_generic_room_6, uniq_robin D:3: layout_basic, serial_shops, nicolae_shop_relaxation, shop, nicolae_shop_targeted, shop D:4: layout_loops_corners, nicolae_ossuary_entry_false_entrances, dreamdust_gnoll_farm Ossuary: ossuary_crypta Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.2 Conjurations | 5 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 4 | 1 || 5 Hand axe | | 1 || 1 Cast: Magic Dart | 84 | 24 || 108 Searing Ray | 6 | 8 || 14 Use: Scroll | 7 | || 7 Armour: Robe | 5 | 9 || 14 Dodge: Dodged | 8 | 14 || 22