Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 17062069511615085993 32 Swordmaster the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 7, 2026. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:15 (1253 turns). Swordmaster the Conjurer (Deep Elf Conjurer) Turns: 1253, Time: 00:04:16 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 8% Magic: 6/10 EV: 11 Int: 24 God: Gold: 123 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of flight HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of flight (worn) j - a ring of fire Scrolls e - a scroll of torment {unknown} h - a scroll of teleportation {unknown} l - a scroll of revelation {unknown} n - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of attraction d - a potion of heal wounds g - a potion of resistance i - a potion of enlightenment {unknown} k - 2 potions of brilliance {unknown} m - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 4% N/A 28% 3 Sigil of Binding Hex 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dimensional Bullseye Hex/Tloc 2% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 :: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The searing ray hits the orc but does no damage. The orc is lightly wounded. The orc wizard hits you with a +0 dagger. The orc hits you with a +0 dagger. The searing ray hits the orc! You kill the orc! The orc wizard closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 74% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The orc wizard points at you and mumbles some strange words. You are confused. The orc wizard hits you with a +0 dagger. The orc wizard barely misses you. The orc wizard points at you and mumbles some strange words. The puff of flame hits you. You're too confused to cast spells. You're too confused to cast spells. The orc wizard hits you with a +0 dagger. The orc wizard hits you with a +0 dagger. The orc wizard barely misses you. You're too confused to cast spells. You bump into the rock wall. You feel less confused. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. You die... ### #<# #.# #.# #.# #.# ####.# #@o..# #)##.# #.#### #...)....# .......([...... ##....#.###.oo. #.......# ... #..##.... l. #.. # ### . You could see an orc wizard. Vanquished Creatures 2 dart slugs (D:1) 3 giant cockroaches (D:1) 6 hobgoblins 2 jackals (D:2) 2 orcs (D:3) A quokka (D:2) A ball python (D:1) 2 bats 3 frilled lizards A goblin (D:1) A kobold (D:1) 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Swordmaster the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 153 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 156 | D:1 | Learned a level 2 spell: Searing Ray 660 | D:2 | Found Qudien's Book Emporium. 709 | D:2 | Found Yvvoiny's Vocational Training. 784 | D:2 | Found a faded altar of an unknown god. 1242 | D:3 | Reached skill level 5 in Conjurations 1242 | D:3 | Reached XP level 3. HP: 19/19 MP: 7/10 1253 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms, nrook_mini_vaults D:2: layout_basic, nicolae_ecumenical_pavilion, serial_shops, nicolae_shop_relaxation, nicolae_shop_vocational D:3: layout_basic, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 5 Use: Scroll || 3 Armour: Robe || 11 Dodge: Dodged || 5