Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 11867210572161798546 33 Swordmaster the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Jan 7, 2026. Was an Initiate of Vehumet. Engulfed by a cloud of flame (10 damage) ... on level 3 of the Dungeon. The game lasted 00:02:59 (1798 turns). Swordmaster the Conjurer (Deep Elf Conjurer) Turns: 1798, Time: 00:03:00 Health: -4/19 AC: 4 Str: 4 XL: 3 Next: 12% Magic: 10/10 EV: 11 Int: 24 God: Vehumet [......] Gold: 178 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . d - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . g - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ j - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: wizardry (x1) @: no status effects A: magic regeneration a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 178 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) Armour a - a +0 robe (worn) g - a +0 helmet (worn) h - a +0 pair of boots (worn) Jewellery j - a ring of wizardry (worn) l - a ring of positive energy Scrolls e - a scroll of fear Potions b - a potion of magic c - 3 potions of might {unknown} i - a potion of moonshine {unknown} k - 2 potions of haste {unknown} m - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 14% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the ribbon worm! You kill the ribbon worm! You stop channelling your searing ray. You now have 165 gold pieces (gained 9). You see here a rat corpse. Found a stone staircase leading up. Found a short sword. Found a faded altar of an unknown god. Found an escape hatch in the floor. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You now have 178 gold pieces (gained 13). Found a dagger. Found a radiant altar of Vehumet. Found a flail. Found a stone staircase leading up. Found 9 gold pieces. Found a sling. You are engulfed in blazing flames. Ouch! That really hurt! There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! You are engulfed in blazing flames. Ouch! That really hurt! You die... #........... ....###.# #.........# #......#.## #####.#..###. ##......... #.....###.. #.☼☼☼.## #.._)○.##.. #.§@°○..$.# #.......##.# #.###...<... #. ....... #. .)..... ....... ####### There were no monsters in sight! Vanquished Creatures An adder (D:3) A dart slug (D:1) A ribbon worm (D:3) 2 giant cockroaches (D:1) A hobgoblin (D:2) 6 ball pythons 3 bats (D:1) A frilled lizard (D:3) 3 goblins 4 kobolds A quokka (D:1) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Swordmaster the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 242 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 341 | D:1 | Learned a level 2 spell: Searing Ray 1599 | D:3 | Reached skill level 5 in Conjurations 1599 | D:3 | Reached XP level 3. HP: 19/19 MP: 8/10 1746 | D:3 | Found a faded altar of an unknown god. 1791 | D:3 | Found a radiant altar of Vehumet. 1797 | D:3 | Became a worshipper of Vehumet 1798 | D:3 | Engulfed by a cloud of flame Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, minmay_splitting_lines D:2: layout_loops_ring, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_zigzag_2, infiniplex_forest_clump_double, infiniplex_forest_end_1, infiniplex_forest_corner_1, infiniplex_forest_lined_room_2, infiniplex_forest_lined_4_way, infiniplex_forest_lined_corner D:3: layout_rooms, evilmike_ruin_ashenzari, fiery_altar_vehumet, hellmonk_ecumenical_altar_crossroads Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 49 Searing Ray || 1 Use: Scroll || 3 Armour: Robe || 8 Dodge: Dodged || 5