Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 17404353783528988756 25 Swordmaster the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Jan 7, 2026. Killed from afar by Sigmund (9 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:06 (1061 turns). Swordmaster the Conjurer (Deep Elf Conjurer) Turns: 1061, Time: 00:02:06 Health: 0/15 AC: 4 Str: 4 XL: 2 Next: 86% Magic: 9/9 EV: 11 Int: 22 God: Gold: 56 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . l - +0 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . g - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons l - a +0 whip (weapon) Armour a - a +0 robe (worn) g - a +0 pair of boots (worn) i - a +0 cloak (worn) Jewellery j - a +4 ring of protection Scrolls c - a scroll of enchant weapon d - a scroll of teleportation {unknown} h - a scroll of identify {unknown} k - a scroll of noise {unknown} Potions b - a potion of magic e - a potion of invisibility {unknown} f - 2 potions of might {unknown} m - 2 potions of attraction {unknown} n - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. m - 2 sapphire potions You now have 56 gold pieces (gained 9). As you open the door, it creaks loudly! Found a brown potion. There is an open door here. n - a brown potion There is an open door here. A bat comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) Okay, then. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. Sigmund shouts! You hear an angry hiss. There is an open door here. Sigmund breathes a few words. Sigmund's hands start flickering wildly. Sigmund gestures at you while chanting. The puff of flame hits you. Sigmund points at you and mumbles some strange words. The puff of flame hits you! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ##.#...... #..........# ##'##.......## ##ß.ß##....... ##.....##.....# ##ß.....ß##....# ##.........##...# ###ß.........ß##.# ##.'.....@.....@..# ####..#ß.........ß#### #.....##.........## #.#######ß.....ß### #.# #.##.....##.# ######## #.#####..##ß.ß###.# #%...... #.##......##+####.####.###### #.##.##........<.......# # #.##.##.#######.....#### # You could see Sigmund. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 4 bats 2 frilled lizards 2 goblins (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Swordmaster the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 246 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 249 | D:1 | Learned a level 2 spell: Searing Ray 309 | D:1 | Identified the inkwell talisman "Qeonn" {rC- MP+7 Int+9} 659 | D:1 | Found Vank's Jewellery Emporium. 1028 | D:2 | Noticed Sigmund 1061 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_loops_ring, serial_shops, nicolae_shop_tiny_real_fake_doors D:2: layout_loops_corners, shapermc_ecumenical_altar_mp_highgroup, dk_noncrumbling_4, uniq_sigmund, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 34 Use: Scroll || 2 Armour: Robe || 3 Dodge: Dodged || 3