Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 11073097631364599826 44 Swordmaster the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 7, 2026. Killed from afar by Sigmund (8 damage) ... with a rupture ... on level 2 of the Dungeon. The game lasted 00:03:33 (1198 turns). Swordmaster the Conjurer (Deep Elf Conjurer) Turns: 1198, Time: 00:03:33 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 41% Magic: 0/10 EV: 11 Int: 24 God: Gold: 108 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . g - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons g - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of fear {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} f - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 10% 2d3 14% 2 Launch Clockwork Bee Frge 5% N/A 28% 3 Sigil of Binding Hex 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Forge Blazeheart Golem Fire/Frge 5% N/A 67% 4 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Sigmund, wielding a +0 scythe of holy wrath, wearing a +0 robe and carrying a wand of warping (heavily wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of holy wrath, wearing a +0 robe and carrying a wand of warping (severely wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund zaps a wand. Space twists violently! The rupture engulfs you! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of holy wrath, wearing a +0 robe and carrying a wand of warping (severely wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund breathes a few words. Sigmund's hands start flickering wildly. Sigmund misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of holy wrath, wearing a +0 robe and carrying a wand of warping (severely wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is almost dead. (Press . to maintain the ray.) Reach: g) +0 spear Press: ? - help, Dir - move target Aim: Sigmund, wielding a +0 scythe of holy wrath, wearing a +0 robe and carrying a wand of warping (almost dead, 55% to hit) You reach to attack! You barely miss Sigmund. Sigmund is almost dead. You stop channelling your searing ray. Sigmund zaps a wand. Space twists violently! The rupture engulfs you! You die... Sigmund begins carving another notch in his scythe. # ##... ..... #.#.... #...# .#...# # #...# ....####.# #.).# #.......... #.†.###### #...#..?... .........######...#..... ............#...@.@..... .........##.#.#..##..... #...#######...†.># ... #...# #...#.###.. . #...# #.........# #...# #..##...... #...## ###........).. .....# #........#.##. ##.#†# #.##.#...#... You could see Sigmund. Vanquished Creatures An adder (D:2) 5 giant cockroaches 4 hobgoblins (D:1) 3 quokkas 2 ball pythons 4 bats 3 endoplasms 2 frilled lizards (D:1) 5 goblins (D:1) 8 kobolds 2 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Swordmaster the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 159 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 162 | D:1 | Learned a level 2 spell: Searing Ray 948 | D:2 | Reached skill level 5 in Conjurations 948 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1045 | D:2 | Found Gyne's Armour Boutique. 1191 | D:2 | Noticed Sigmund 1198 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, grunt_decor_resistance, minmay_worlds_worst_comb D:2: layout_loops_cross, serial_shops, nicolae_shop_hallway_stairs, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 2 Spear || 1 Cast: Magic Dart || 69 Searing Ray || 7 Armour: Robe || 8 Dodge: Dodged || 10