Swordmaster Level 1 of the Dungeon [Shop] Asizikli's Antique Weapon Boutique a +0 flail (66 gold) a +0 short sword (57 gold) a +0 spear (57 gold) a +0 hand axe (57 gold) a +0 mace (57 gold) a +0 vampiric war axe (237 gold) a +0 dagger (38 gold) [Shop] Zaraom's Jewellery Emporium a +6 ring of dexterity (unknown) (468 gold) a ring of flight (unknown) (227 gold) an amulet of the acrobat (unknown) (390 gold) an amulet of reflection (unknown) (390 gold) a ring of see invisible (unknown) (195 gold) a ring of willpower (unknown) (325 gold) a ring of fire (325 gold) an amulet of the acrobat (unknown) (390 gold) [Shop] Vaolini's Jewellery Boutique a +6 ring of dexterity (unknown) (504 gold) the quill talisman of the Worm {SInv} (728 gold) [quill talisman] SInv: It lets you see invisible. a ring of protection from fire (unknown) (350 gold) a +5 ring of evasion (unknown) (504 gold) a +4 ring of slaying (unknown) (504 gold) a ring of magical power (unknown) (280 gold) a +6 ring of dexterity (unknown) (504 gold) the ring "Yguc" {rC++ Str-4 Int+6 SInv} (788 gold) [ring of intelligence] rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. the ring "Harur" {Fly rElec Int+3 Dex-3} (441 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). a ring of positive energy (unknown) (280 gold) a spider talisman (350 gold) [Shop] Viutenk's Armour Boutique a +0 cloak of preservation (138 gold) a +0 scale mail (48 gold) a +0 leather armour (24 gold) a +0 helmet (54 gold) a +0 robe (10 gold) a +0 ring mail (48 gold) a +1 leather armour of cold resistance (168 gold) a +0 robe (10 gold) a +0 leather armour (24 gold) a +2 chain mail of fire resistance (276 gold) a +2 crystal plate armour (864 gold) [Shop] Quamoebo's Jewellery Emporium the ring of the Briny Deep {^Contam rPois rN+ Wiz Slay+2} (482 gold) [ring of wizardry] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a ring of fire (250 gold) a +5 ring of evasion (unknown) (360 gold) a ring of see invisible (unknown) (150 gold) an inkwell talisman (200 gold) a +4 ring of slaying (unknown) (360 gold) a ring of positive energy (unknown) (200 gold) (0, 0, D:1) a +0 ring mail (10, 19, D:1) a staff of alchemy (12, 16, D:1) 2 stones (15, -15, D:1) a +0 dagger (19, 12, D:1) a +0 war axe (21, 5, D:1) a ball python skeleton (42, -11, D:1) a +0 club a goblin skeleton (43, 9, D:1) a +0 club (53, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (4, -12, D:2) a +0 dagger a stone (6, -4, D:2) an adder skeleton (6, 0, D:2) a +2 short sword of speed (10, 8, D:2) a frilled lizard skeleton (14, 17, D:2) a bat corpse (skeletalised by now) (20, -1, D:2) a +0 club a goblin skeleton (26, 1, D:2) a +0 short sword a kobold corpse (skeletalised by now) (33, -1, D:2) a bat skeleton (34, 0, D:2) a hobgoblin skeleton (35, -28, D:2) a frilled lizard skeleton (41, -26, D:2) a quokka skeleton (50, -18, D:2) a +0 sling (52, -9, D:2) a +0 club 2 stones (56, -10, D:2) a +0 club (58, -7, D:2) a +0 dagger Level 3 of the Dungeon (1, 20, D:3) a +0 club a +1 leather armour of positive energy (2, 4, D:3) a +0 robe (4, 9, D:3) a bat skeleton (4, 19, D:3) a book of Fire (11, 14, D:3) 5 stones (11, 18, D:3) a quokka skeleton (14, 17, D:3) a +0 ring mail (19, 4, D:3) 4 stones (31, 2, D:3) a ball python corpse (skeletalised by now) (47, 5, D:3) a +0 dagger a goblin corpse (skeletalised by now) (49, 34, D:3) 5 stones (50, 25, D:3) a +0 short sword 3 stones a +0 chain mail a kobold corpse (skeletalised by now) (55, 12, D:3) a +0 mace an orc skeleton (58, 11, D:3) a +0 dagger (58, 17, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) Level 4 of the Dungeon (0, 12, D:4) a +0 whip 5 stones a kobold skeleton (4, -2, D:4) a +0 chain mail (10, -2, D:4) a +0 ring mail a hobgoblin corpse (skeletalised by now) (12, 3, D:4) a +0 leather armour (13, 6, D:4) a jackal skeleton (19, 0, D:4) a +0 whip (26, -13, D:4) 5 stones (26, 10, D:4) the +8 short sword of Slime {flame, Fly Int+2 Dex+3} Fly: It grants you flight. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (27, 12, D:4) a +0 leather armour (30, 1, D:4) a +0 robe (33, -12, D:4) a +0 whip of flaming (34, 13, D:4) a +0 mace a +0 leather armour (35, 4, D:4) an orb of energy (41, 33, D:4) a +0 whip Level 5 of the Dungeon (1, 0, D:5) a hound corpse (skeletalised by now) (10, -11, D:5) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (28, -19, D:5) an adder corpse (32, -19, D:5) a bombardier beetle corpse (35, -18, D:5) 3 flux baubles (37, -23, D:5) a +0 pair of gloves (40, -14, D:5) a scroll of enchant weapon (41, -17, D:5) a quokka corpse (42, -17, D:5) a +0 club a +0 leather armour (43, -17, D:5) a +2 whip of draining (still there?) a +0 spear (still there?) (45, -10, D:5) 16 gold pieces