Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 10651935888116010208 418637 SwiftTurtle the Tortoise (level 23, -8/188 (199) HPs) Began as a Gnoll Wanderer on Oct 31, 2025. Was a High Priest of Ashenzari. Killed by the air ... invoked by a titan (15 damage) ... on level 5 of the Vaults on Nov 1, 2025. The game lasted 02:15:00 (53410 turns). SwiftTurtle the Tortoise (Gnoll Wanderer) Turns: 53410, Time: 02:15:01 HP: -8/188 (199) AC: 11 Str: 21 XL: 23 Next: 31% MP: 19/48 EV: 19 Int: 18 God: Ashenzari [*****.] Gold: 791 SH: 26 Dex: 16 Spells: 7/64 levels left rFire + . . (50%) U - cold staff of the Enigmatic Welkin (curse) {rElec rC++ Dex+4 Ice Earth, Sorc, Bglg} (curse) rCold + + + (20%) E - +0 tower shield of Ashenzari's Oracle {Bglg, Self} (curse) rNeg + . . (50%) s - +2 troll leather armour of the Prescient Yoke {Regen+, Snorg, Self, Fort} (curse) rPois . (100%) i - +0 helmet "Chained Annoyance" {rC+ rCorr Int+2 Ice, Range, Bglg} (curse) rElec + (33%) a - scarf "Adversity of Ashenzari" {rC+ rF+, Fort, Self} (curse) rCorr + (50%) f - +0 pair of gloves of Curses and Power {Melee, Bglg} (curse) SInv + v - +0 pair of boots "All-seeing Paranoia" {Self, Bglg} (curse) Will ++... B - amulet of the Stellar Sage {Reflect rElec rCorr Str+5 Dex-2 SH+5, Comp, Dev} (curse) Stlth ++++++ N - ring "Mappiodo" {rElec Wiz} HPRegen 1.31/turn F - ring of the Cosmic Vision {rN+ Will+ rCorr Slay+4, Range, Fort} (curse) MPRegen 0.31/turn %: reflection, clarity, wizardry (x1) @: lethally poisoned (-8 -> -12), corroded, studying 3 skills, lightly drained A: fangs 1, treasure sense, distributed training }: 3/15 runes: barnacled, slimy, gossamer a: Renounce Religion, Curse Item, Shatter the Chains You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 9 branches of the dungeon, and saw 44 of its levels. You also visited: Trove, Sewer and Ice Cave. You collected 6436 gold pieces. You spent 5645 gold pieces at shops. Inventory: Hand Weapons j - the +3 quick blade "Xoalo" {drain, +Blink Str+3} (You found it in a treasure trove) +Blink: It lets you blink. Str+3: It affects your strength (+3). It cannot be enchanted further. t - a +3 vampiric eveningstar C - the +9 demon blade of Vuneimpo {venom, Str+3} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) Str+3: It affects your strength (+3). It cannot be enchanted further. G - a +1 quick blade of draining L - the +6 broad axe "Teyvac" {flame, Will++} (You found it on level 4 of the Shoals) Will++: It greatly increases your willpower. It cannot be enchanted further. S - the +7 lajatang of Order {silver, rMut} (You found it on level 5 of the Pits of Slime) rMut: It protects you from mutation. It cannot be enchanted further. Missiles c - 6 darts of disjunction h - 64 poisoned darts k - 8 curare-tipped darts n - 21 atropa-tipped darts q - 5 throwing nets r - 12 javelins D - 37 boomerangs (quivered) J - 8 silver javelins Armour a - the cursed scarf "Adversity of Ashenzari" (worn) {rC+ rF+, Fort, Self} (You found it in an ice cave) It cannot be enchanted further. It has a curse which improves the following skills: Fortitude: Armour and Shields. Introspection: Fighting and Spellcasting. e - the +2 pair of gloves "Himmosh" {Parrying, Bane rPois Str+3} (You found it on level 4 of the Spider Nest) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. f - the cursed +0 pair of gloves of Curses and Power (worn) {Melee, Bglg} (You found it on level 3 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Beguiling: Hexes and Translocations. g - the +0 pair of gloves "Yvecus" {Str+3} (You found it on level 4 of the Vaults) Str+3: It affects your strength (+3). It cannot be enchanted further. i - the cursed +0 helmet "Chained Annoyance" (worn) {rC+ rCorr Int+2 Ice, Range, Bglg} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. It cannot be enchanted further. It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Beguiling: Hexes and Translocations. l - the +7 chain mail "Awki" {Fly Int+2 Dex+4} (You found it in an ice cave) Fly: It grants you flight. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. m - +0 steam dragon scales o - an orb of energy s - the cursed +2 troll leather armour of the Prescient Yoke (worn) {Regen+, Snorg, Self, Fort} (You found it on level 10 of the Dungeon) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Fortitude: Armour and Shields. v - the cursed +0 pair of boots "All-seeing Paranoia" (worn) {Self, Bglg} (You found it on level 12 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Beguiling: Hexes and Translocations. w - the +5 robe of Night {Dark Will+ SInv} (You found it on level 12 of the Dungeon) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. z - a +2 pair of gloves E - the cursed +0 tower shield of Ashenzari's Oracle (worn) {Bglg, Self} (You took it off a vault guard on level 2 of the Shoals) It cannot be enchanted further. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Introspection: Fighting and Spellcasting. I - a +2 crystal plate armour of willpower Magical Staves U - the cursed cold staff of the Enigmatic Welkin (weapon) {rElec rC++ Dex+4 Ice Earth, Sorc, Bglg} (You found it on level 5 of the Pits of Slime) [staff of cold] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Beguiling: Hexes and Translocations. Jewellery b - an amulet of guardian spirit u - a ring of wizardry x - an amulet of alchemy y - an amulet of regeneration A - the amulet "Xeecerch" {Reflect Slay+5 SH+5} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [amulet of reflection] Reflect: It reflects blocked missile attacks. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SH+5: It affects your SH (+5). B - the cursed amulet of the Stellar Sage (worn) {Reflect rElec rCorr Str+5 Dex-2 SH+5, Comp, Dev} (You found it on level 5 of the Lair of Beasts) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). SH+5: It affects your SH (+5). It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Devices: Evocations and Shapeshifting. F - the cursed ring of the Cosmic Vision (worn) {rN+ Will+ rCorr Slay+4, Range, Fort} (You found it in a treasure trove) [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Fortitude: Armour and Shields. H - the amulet "Somid" {Faith ^Drain rElec Will+} (You found it in a treasure trove) [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. K - a +4 ring of protection M - the amulet of Vitality {Regen++ RegenMP++} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. N - the ring "Mappiodo" (worn) {rElec Wiz} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. O - a ring of wizardry P - the ring of Zyuwk {rN+ Int+4} (You found it on level 5 of the Pits of Slime) [ring of positive energy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Q - the ring of Oran {rPois Str+6 Slay+5} (You found it on level 5 of the Pits of Slime) [ring of strength] rPois: It protects you from poison. Str+6: It affects your strength (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). R - a +6 ring of intelligence T - the amulet "Lidalige" {Alch+ rF+ rN+} (You found it on level 5 of the Pits of Slime) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rF+: It protects you from fire. rN+: It protects you from negative energy. Talismans d - a maw talisman Wands p - a wand of polymorph (17) b - a wand of acid (16) c - a wand of iceblast (40) e - a wand of charming (21) a - a wand of flame (14) d - a wand of digging (10) f - a wand of mindburst (31) Scrolls f - 7 scrolls of fear t - 12 scrolls of teleportation g - 8 scrolls of fog p - 6 scrolls of poison r - 6 scrolls of revelation x - 4 scrolls of amnesia I - 6 scrolls of immolation V - 6 scrolls of vulnerability a - 5 scrolls of enchant armour s - 3 scrolls of summoning w - 8 scrolls of enchant weapon W - 2 scrolls of brand weapon N - 4 scrolls of noise T - a scroll of torment S - a scroll of silence Potions L - 5 potions of lignification c - 14 potions of curing h - 4 potions of haste g - a potion of magic r - 3 potions of resistance b - 4 potions of brilliance M - 9 potions of mutation e - 7 potions of enlightenment w - 3 potions of heal wounds a - 12 potions of ambrosia B - 8 potions of berserk rage A - 2 potions of attraction m - 2 potions of might C - 2 potions of cancellation i - 2 potions of invisibility Miscellaneous g - a +1 box of beasts h - a +4 phantom mirror i - a +0 Gell's gravitambourine (1/2) Skills: + Level 15.9(20.8) Fighting + Level 15.9(17.9) Short Blades + Level 15.9(17.9) Long Blades + Level 15.9(17.9) Axes + Level 15.9(17.9) Maces & Flails + Level 17.5(19.4) Polearms + Level 15.9(17.9) Staves + Level 16.4(19.4) Ranged Weapons + Level 15.9(18.9) Throwing + Level 19.5(23.3) Armour + Level 15.9 Dodging + Level 15.9 Stealth + Level 15.9(19.9) Shields + Level 15.9(17.9) Unarmed Combat + Level 16.5(21.4) Spellcasting + Level 13.5(15.5) Conjurations + Level 13.5(19.3) Hexes + Level 13.5(15.5) Summonings + Level 13.5(15.5) Necromancy + Level 13.5(19.3) Translocations + Level 13.5(15.5) Forgecraft + Level 13.5 Fire Magic + Level 14.5 Ice Magic + Level 14.5 Air Magic + Level 13.5 Earth Magic + Level 13.5(15.5) Alchemy + Level 17.2 Invocations + Level 15.9(17.9) Evocations + Level 14.8(16.9) Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sphinx Sisters Hex/Summ 35% N/A 1% 7 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Mephitic Cloud Conj/Alch/Air 65% N/A 1% 3 d - Summon Forest Summ/Tloc 35% N/A 1% 5 e - Freezing Cloud Conj/Ice/Air 52% 6-21 1% 5 f - Summon Ice Beast Ice/Summ 100% N/A 1% 3 g - Olgreb's Toxic Radia Alch 66% N/A 1% 4 h - Yara's Violent Unrav Hex/Alch 35% 3d14 1% 5 i - Forge Lightning Spir Air/Frge 65% 3d9 1% 4 j - Hoarfrost Cannonade Ice/Frge 52% 3d9/3d19 1% 5 k - Permafrost Eruption Ice/Erth 62% 2x4d13 1% 6 l - Rimeblight Ice/Necr 52% 2d10 (prim3% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 0% 1 Freeze Ice 100% 1d10 0% 1 Magic Dart Conj 100% 1d8 0% 1 Sandblast Erth 100% 2d20 0% 1 Slow Hex 100% N/A 0% 1 Soul Splinter Necr 100% N/A 0% 1 Call Imp Summ 100% N/A 0% 2 Construct Spike Launche Frge 100% 2d7 0% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 0% 2 Jinxbite Hex 100% 2d4 0% 2 Lesser Beckoning Tloc 100% N/A 0% 2 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Call Canine Familiar Summ 66% N/A 0% 3 Confusing Touch Hex 73% N/A 0% 3 Fugue of the Fallen Necr 66% N/A 0% 3 Launch Clockwork Bee Frge 66% N/A 0% 3 Sigil of Binding Hex 73% N/A 0% 3 Tukima's Dance Hex 73% N/A 0% 3 Vampiric Draining Necr 66% 2d10 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Cause Fear Hex 36% N/A 0% 4 Dimensional Bullseye Hex/Tloc 36% N/A 0% 4 Scorch Fire 100% 2d9 1% 2 Hailstorm Conj/Ice 100% 3d16 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Swiftness Air 64% N/A 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Dispel Undead Necr 66% 3d23 1% 4 Eringya's Surprising Cr Summ 66% N/A 1% 4 Fulminant Prism Conj/Alch 33% 3d15 1% 4 Iskenderun's Mystic Bla Conj/Tloc 70% 2d14 (+2d81% 4 Martyr's Knell Necr/Summ 66% N/A 1% 4 Petrify Alch/Erth 41% N/A 1% 4 Rending Blade Conj/Frge 66% 2d(11+4*) 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Alistair's Walking Alem Alch/Frge 66% N/A 1% 5 Arcjolt Conj/Air 32% 1d42 1% 5 Borgnjor's Vile Clutch Necr/Erth 41% N/A 1% 5 Detonation Catalyst Fire/Alch 64% 2d3 1% 5 Metabolic Englaciation Hex/Ice 55% N/A 1% 5 Nazja's Percussive Temp Frge 33% 4d9 1% 5 Summon Mana Viper Hex/Summ 70% N/A 1% 5 Bombard Conj/Erth 41% 9d7 1% 6 Conjure Ball Lightning Conj/Air 32% 3x3d10 1% 6 Death Channel Necr 33% N/A 1% 6 Eringya's Noxious Bog Alch 33% 4d6 1% 6 Gell's Gavotte Tloc 36% 2d(27-41) 1% 6 Plasma Beam Fire/Air 31% 2x1d44 1% 6 Summon Cactus Giant Summ 33% N/A 1% 6 Malign Gateway Summ/Tloc 35% N/A 1% 7 Manifold Assault Tloc 36% N/A 1% 7 Diamond Sawblades Frge 33% 4d7 2% 7 Haunt Necr/Summ 33% N/A 2% 7 Splinterfrost Shell Ice/Frge 52% 6d18 3% 7 Ignition Fire 30% 3d10 43% 8 Death's Door Necr 33% N/A 95% 9 Dragon's Call Summ 33% N/A 95% 9 Platinum Paragon Frge 33% 4d16 95% 9 Shatter Erth 40% 3d31* 99% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (5/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Sewer (visited) IceCv (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:6 ? D:11 * Orc:1 :( Orc:2 (?(= Shoals:2 !*=( Shoals:3 (: Shoals:4 *: Vaults:4 (: Portals: Abyss: Shoals:3 Annotations: Shoals:3 1 runed translucent door Vaults:2 2 runed translucent doors Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Press: ? - help, Shift-Dir - straight line Aim: a shock serpent (severely wounded, bound in place) Okay, then. Casting: Rimeblight (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Shards of ice erupt from the tengu reaver's body! The shards of blighted ice hits the deep elf death mage! The deep elf death mage is severely wounded. The shards of blighted ice hits the storm dragon but does no damage. The storm dragon is heavily wounded. The shards of blighted ice hits the lost soul! The lost soul partially resists. The lost soul is heavily damaged. The shards of blighted ice hits the shock serpent!! The lost soul assumes the form of the shock serpent and becomes anchored to this world! The lost soul assumes the form of the tengu reaver and becomes anchored to this world! The ghostly shock serpent's electric aura discharges, shocking you. You resist. The storm dragon bites you!! The storm dragon claws you! You block the storm dragon's attack. The phantasmal warrior closely misses you. The ghostly vault guard hits you from afar with a +6 glaive of chaos! You are poisoned. The ancient lich gestures at you while chanting. The crystal spear hits you!!!! * * * LOW HITPOINT WARNING * * * The titan hits your sphinx marauder!!! Your sphinx marauder dies! Your sphinx marauder's corpse disappears in a puff of smoke! The deep elf death mage shoots a slug. You block the slug with an invisible shield... and reflect it back! The slug hits the deep elf death mage! The slug burns the deep elf death mage. The undying armoury arms its allies with +8 double swords of chaos. The ghostly tengu reaver hits your guardian sphinx with a +6 glaive of chaos! Your guardian sphinx looks as sick as possible! The ghostly tengu reaver pecks your guardian sphinx but does no damage. The ghostly tengu reaver claws your guardian sphinx. The titan waves its arms in wide circles. The air twists around and strikes you! You die... ,,,,,,*,,,,*,,,*, ,,....#....#...#* ,,,...#....#...., ,{,,....v......,, *####.CD.....###* ,......)[......., ,...e..[<