SwiftTurtle Level 1 of the Dungeon [Shop] Luefria's Book Emporium a parchment of Sculpt Simulacrum (245 gold) a parchment of Apportation (70 gold) a parchment of Jinxbite (105 gold) a parchment of Sigil of Binding (140 gold) a parchment of Iskenderun's Mystic Blast (175 gold) a parchment of Lesser Beckoning (105 gold) a parchment of Iskenderun's Battlesphere (175 gold) a parchment of Kinetic Grapnel (70 gold) a parchment of Soul Splinter (70 gold) (0, 42, D:1) a +0 club (3, 16, D:1) a +0 dagger (4, 42, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 8, D:1) a bat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (5, 30, D:1) a +0 mace (5, 38, D:1) a potion of curing (19, 15, D:1) a +0 whip a hobgoblin skeleton (24, 16, D:1) a +0 short sword (24, 28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, 15, D:1) a +0 robe (29, 38, D:1) a bat corpse (skeletalised by now) (30, 34, D:1) a +0 robe (30, 39, D:1) a +0 club (34, 16, D:1) a rat skeleton (35, 15, D:1) a +0 short sword 4 stones a kobold skeleton a rat skeleton (35, 26, D:1) a +0 dagger a +0 ring mail (37, 24, D:1) a +0 dagger a jackal skeleton a jackal skeleton (38, -1, D:1) a +0 heavy mace (38, 23, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (3, 11, D:2) a rat skeleton (12, -2, D:2) a bat skeleton (12, 27, D:2) a +0 club (13, -2, D:2) a rat skeleton (19, 25, D:2) a +0 dagger (20, 25, D:2) a +0 club (20, 43, D:2) a +0 halberd a gnoll skeleton (21, 25, D:2) a +0 dagger a +0 club a +0 dagger a +0 spear a +0 club a goblin skeleton a hobgoblin skeleton a goblin skeleton a goblin skeleton a gnoll skeleton (21, 27, D:2) an adder skeleton (21, 44, D:2) a +0 whip a +0 spear a gnoll skeleton (22, 25, D:2) a +0 dagger a +0 animal skin (24, 26, D:2) a +0 club a gnoll skeleton (25, 9, D:2) a bat skeleton (27, -5, D:2) a +0 leather armour (29, 27, D:2) a +0 club a goblin skeleton (32, 7, D:2) a +0 chain mail a +0 trident the human skeleton of Terence (32, 43, D:2) a +0 mace (37, 30, D:2) a +0 spear (38, 44, D:2) a +0 scale mail (39, 29, D:2) a +0 dagger (39, 30, D:2) a +0 club a gnoll skeleton a jackal skeleton (43, 24, D:2) a +0 hammer (44, 26, D:2) a +0 hammer (46, 17, D:2) a +0 cloak (47, 10, D:2) 5 stones a +0 dagger (48, 4, D:2) a +0 robe (48, 10, D:2) a ball python skeleton (50, 1, D:2) a +0 club (51, 25, D:2) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (52, 3, D:2) a bat skeleton (54, 24, D:2) a +0 hammer Level 3 of the Dungeon [Shop] Qiwkonus's Assorted Antiques the +0 leather armour "Gaptit" {rF- Will+ Str+3} (250 gold) rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). It can be maximally enchanted to +3. a +0 dagger (36 gold) a +0 leather armour (36 gold) a phantom mirror (720 gold) (0, 0, D:3) a +4 flail (2, -5, D:3) a +0 pair of gloves (3, -5, D:3) a rat corpse (skeletalised by now) (8, 11, D:3) a +0 dagger a kobold corpse (skeletalised by now) (8, 13, D:3) an adder corpse (skeletalised by now) (15, 2, D:3) a +0 dagger of draining a +1 leather armour of positive energy (18, 16, D:3) a +0 mace (24, 16, D:3) the +2 helmet of Gozag, Hurting {-Tele Harm Will+ SInv} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (25, -2, D:3) a +0 club (25, 25, D:3) a +0 robe (30, -6, D:3) a +0 helmet (43, 2, D:3) a bat skeleton (44, -1, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Sotafeo's Firing Range 2 javelins (78 gold) 4 large rocks (78 gold) 5 boomerangs (130 gold) a +0 shortbow (39 gold) a +0 arbalest (97 gold) a +0 longbow (143 gold) a +0 triple crossbow (260 gold) 2 boomerangs (52 gold) (0, 0, D:4) a parchment of Alistair's Walking Alembic (2, -9, D:4) a quokka corpse (skeletalised by now) (10, 8, D:4) a +0 club a goblin skeleton (11, 17, D:4) a +0 dagger of venom a stone a kobold corpse (skeletalised by now) (13, 15, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (14, 17, D:4) an orb of energy (15, 29, D:4) a javelin (16, 30, D:4) a stone (16, 33, D:4) a stone a stone a stone (17, 32, D:4) a poisoned dart (17, 33, D:4) a stone a stone a stone (19, 30, D:4) an iguana skeleton (23, 1, D:4) a +0 club a +0 ring mail (23, 30, D:4) a +0 robe (37, 37, D:4) a jackal skeleton (39, -4, D:4) a +0 leather armour (39, 10, D:4) a quokka skeleton (40, 2, D:4) a ball python corpse (skeletalised by now) (46, 13, D:4) a +0 club (48, 15, D:4) a +0 club a goblin skeleton (52, 6, D:4) a +0 mace (57, 14, D:4) a +1 scale mail of archery (58, 30, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (0, 7, D:5) a +0 ring mail (3, 22, D:5) a parchment of Summon Seismosaurus Egg (6, 0, D:5) a water moccasin corpse (skeletalised by now) (16, 23, D:5) a +0 robe (33, -5, D:5) a +0 leather armour (35, 20, D:5) a +0 spear (36, 26, D:5) a +0 giant spiked club (38, 7, D:5) a quokka corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (47, 0, D:5) a +0 trident an orc corpse (skeletalised by now) (48, 1, D:5) a +0 club (49, 1, D:5) a +0 club a +0 dagger an orc skeleton (59, 8, D:5) a hound corpse (skeletalised by now) Level 6 of the Dungeon (16, 14, D:6) a water moccasin corpse (28, -6, D:6) a rimehorn talisman (31, 19, D:6) an adder corpse (32, 7, D:6) a +0 flail an orc corpse (skeletalised by now) (33, 14, D:6) a +0 hand axe a +0 dagger a +0 robe an orc corpse (34, 14, D:6) a +0 dagger a +0 hand axe a +0 leather armour a +0 club (46, 24, D:6) the inkwell talisman "Dasi" {rElec Will+ Str+2} [inkwell talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2).