SwiftTurtle Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 2, D:1) a +0 mace (2, -7, D:1) a frilled lizard skeleton (10, -21, D:1) a +0 robe (10, 9, D:1) a rat skeleton (42, 12, D:1) a hobgoblin corpse (skeletalised by now) (43, -18, D:1) a rat corpse (skeletalised by now) (47, -4, D:1) a +0 short sword (50, 17, D:1) a quokka corpse (skeletalised by now) (53, -20, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (3, 14, D:2) a +0 dagger a goblin corpse (skeletalised by now) (12, -18, D:2) a +0 dagger a +0 robe (17, -24, D:2) a +0 club (22, 1, D:2) a hobgoblin skeleton (25, -19, D:2) a +0 scale mail (29, 4, D:2) a +0 dagger (35, -14, D:2) the inkwell talisman of Failure {-Tele Harm rN+ Int+6} [inkwell talisman] -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). (36, -10, D:2) a +0 long sword (37, 4, D:2) a +0 hand axe (39, 19, D:2) a +0 mace (40, 10, D:2) a +0 club a goblin skeleton (40, 12, D:2) a frilled lizard skeleton (41, 10, D:2) a rat skeleton (43, -8, D:2) an adder skeleton Level 3 of the Dungeon (8, -5, D:3) a frilled lizard corpse (19, -4, D:3) a +0 club a goblin corpse (20, -7, D:3) an adder corpse (20, -4, D:3) a +0 club a +2 ring mail of poison resistance (20, -3, D:3) a +0 club a jackal corpse an orc corpse (21, -5, D:3) a bat corpse (21, -4, D:3) a +0 club (29, 1, D:3) 2 gold pieces