Dungeon Crawl Stone Soup version 0.34-a0-920-g8c381c6311 (webtiles) character file. Game seed: 12380681955313587279 33 SwiftTurtle the Tinkerer (level 3, 0/25 HPs) Began as a Gnoll Forgewright on Oct 9, 2025. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1113 turns). SwiftTurtle the Tinkerer (Gnoll Forgewright) Turns: 1113, Time: 00:01:53 Health: 0/25 AC: 3 Str: 11 XL: 3 Next: 29% Magic: 0/9 EV: 12 Int: 14 God: Gold: 72 SH: 0 Dex: 10 Spells: 8/12 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Missiles e - 12 poisoned darts f - 4 javelins Armour b - a +0 robe (worn) d - a +0 helmet (worn) g - a +0 plate armour Jewellery c - an amulet of the acrobat (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} h - a scroll of noise {unknown} Potions g - a potion of magic d - 3 potions of mutation {unknown} f - a potion of cancellation {unknown} j - a potion of heal wounds {unknown} k - 3 potions of attraction {unknown} Skills: + Level 0.7 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 0.7 Ranged Weapons + Level 0.7 Throwing + Level 0.7 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 5.0 Spellcasting + Level 0.5 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 7.1 Forgecraft + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 0.9 Invocations + Level 0.7 Evocations + Level 0.6 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 92% 1d7 1% 1 b - Launch Clockwork Bee Frge 23% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 46% 2d4 1% 2 Poisonous Vapours Alch/Air 16% 1d1 14% 1 Mercury Arrow Conj/Alch 8% 2d6 22% 2 Momentum Strike Conj/Tloc 8% 3d8 22% 2 Forge Blazeheart Golem Fire/Frge 14% N/A 36% 4 Forge Lightning Spire Air/Frge 14% 3d4 36% 4 Inner Flame Hex/Fire 4% N/A 38% 3 Dispel Undead Necr 4% 3d7 80% 4 Eringya's Surprising Cr Summ 4% N/A 80% 4 Flame Wave Conj/Fire 4% 2d5 80% 4 Ignite Poison Fire/Alch 4% N/A 80% 4 Martyr's Knell Necr/Summ 4% N/A 80% 4 Sticky Flame Fire/Alch 4% 2d4 80% 4 Curse of Agony Necr 4% N/A 98% 5 Yara's Violent Unravell Hex/Alch 2% 3d3 98% 5 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You open the door. Terence the Veteran comes into view. He is wielding a +0 trident. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (asleep) You lock target on Terence and prepare to deploy your bee. (Press . to continue winding your bee.) Terence shouts! Terence screams, "Where's your power now?!" Terence hits you from afar with a +0 trident. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 trident and wearing a +0 scale mail You lock target on Terence and prepare to deploy your bee. (Press . to continue winding your bee.) Terence hits you from afar with a +0 trident. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 trident and wearing a +0 scale mail You lock target on Terence and prepare to deploy your bee. (Press . to continue winding your bee.) Terence hits you from afar with a +0 trident! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop assembling your clockwork bee. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * There is an open door here. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You barely miss Terence. Terence barely misses you. Terence hits you with a +0 trident. You die... Terence says, "And stay out!" #.#.............. #.#####.#....>... # #.# #.###.#.... #. #.# #.# #...... #. #.# #.# #####.# #.##.#####.# #.# #####..........# #.# ...........##### #.. #######@#### #.. ##@...... #.. ....... #.# ..##### ###.# ..##### ..... ..##### ##.# ..### #.# ..### #.# .... You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs 3 endoplasms A hobgoblin (D:2) A jackal (D:1) A ball python (D:1) 4 bats 2 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SwiftTurtle the Gnoll Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 361 | D:1 | Reached XP level 2. HP: 19/19 MP: 7/7 739 | D:2 | Reached skill level 5 in Spellcasting 739 | D:2 | Reached XP level 3. HP: 23/25 MP: 4/9 823 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 1108 | D:2 | Noticed Terence 1113 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms, roderic_serpentine_path, nrook_mini_backslash, st_stairs_4 D:2: layout_loops_ring, item_on_display_a_b, kennysheep_pointless_box, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.0 Fighting | | 0.7 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Ranged Weapons | | 0.7 Throwing | | 0.7 Armour | | 0.7 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.7 Unarmed Combat | | 0.7 Conjurations | | 0.5 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 7.1 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Shapeshifting | | 0.6 Action || total ---------------------------++------- Attack: Normal || 48 Melee: Mace || 48 Bite || 4 Cast: Kinetic Grapnel || 18 Launch Clockwork || 4 Stab: Sleeping || 3 Armour: Robe || 24 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1128 | 1104 | 24 | 0 | 852 | 2 | 564.0 | Dungeon | 1128 | 1104 | 24 | 0 | 852 | 2 | 564.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 694 daAuts D:2: 434 daAuts