Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 12668820366427495389 10 Sunnyth1234 the Magician (level 2, 4/21 HPs) Began as a Djinni Fire Elementalist on Oct 21, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:51 (482 turns). Sunnyth1234 the Magician (Djinni Fire Elementalist) Turns: 482, Time: 00:03:51 Health: 4/21 AC: 2 Str: 7 XL: 2 Next: 30% Gold: 40 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Forgecraft + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 14% 3 d - Inner Flame Hex/Fire 12% N/A 14% 3 e - Flame Wave Conj/Fire 12% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. You barely miss the jackal. The jackal is heavily wounded. The jackal misses you. You hit the jackal but do no damage. Your off-hand punch misses the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal closely misses you. The foxfire hits the jackal. You kill the jackal! Your foxfire dissipates! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you. Your magical contamination has completely faded away. The jackal attacks as it pursues you! The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... #.. #.#.# # #.#.# #.#.# #.#.# #.#.# #############.#J# #.............†.# ###.#############.### #....#....@hJJ......# #.#..############.#.# #.######### #.#.# #######.........# #.#.# .....##########.# #.#.# ####.# #.# #.#.# #.# #.# #.#.####### #.# #.# #.#........ #.# #.# #.########. You could see 2 endoplasms and a jackal. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sunnyth1234 the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Sunnyth1234 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 289 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 482 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic, serial_shops, shop Skill XL: | | ---------------+-+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 21 Cast: Foxfire || 17 Armour: Robe || 25 Dodge: Dodged || 26