Stoats Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, 11, D:1) a bat corpse (skeletalised by now) (6, 4, D:1) an inkwell talisman (9, -3, D:1) a +0 chain mail (10, 7, D:1) a stone (11, 7, D:1) a stone (12, 4, D:1) 3 stones (12, 6, D:1) a stone (12, 7, D:1) a stone (13, 6, D:1) 4 stones (13, 8, D:1) a stone (13, 10, D:1) a stone (14, 7, D:1) 2 stones (14, 8, D:1) a stone (15, 7, D:1) 2 stones (15, 8, D:1) 3 stones (16, 7, D:1) a stone (16, 8, D:1) a stone (17, 5, D:1) 2 stones (18, 27, D:1) a +0 short sword a stone (20, -10, D:1) a +0 dagger (20, -9, D:1) a frilled lizard corpse (skeletalised by now) (31, -1, D:1) a hobgoblin skeleton (34, 20, D:1) a bat skeleton (34, 24, D:1) a +0 leather armour (35, -13, D:1) a +0 hand axe (35, 21, D:1) a hobgoblin skeleton (37, 31, D:1) a +0 club a goblin corpse (skeletalised by now) (46, 16, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (1, -2, D:2) the +0 war axe of the Dark Horse {drain, rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (8, -24, D:2) a +0 flail (still there?) a +0 whip of venom (still there?) a +0 spear (still there?) a gnoll corpse (still there?) a gnoll corpse (still there?)