Stoats Level 1 of the Dungeon (8, 7, D:1) a +1 flail of protection (35, 7, D:1) a +0 club a kobold skeleton (42, 1, D:1) a +0 robe (46, -3, D:1) a +0 short sword (47, 11, D:1) a quokka skeleton (47, 12, D:1) a rat skeleton a hobgoblin skeleton (47, 14, D:1) a +0 club (48, 17, D:1) a ball python skeleton (49, 25, D:1) a ball python skeleton Level 2 of the Dungeon [Shop] Dupny's Jewellery Emporium a ring of protection from cold (300 gold) a +6 ring of intelligence (unknown) (432 gold) an amulet of magic regeneration (unknown) (360 gold) a +6 ring of intelligence (unknown) (432 gold) a +5 ring of evasion (432 gold) a ring of positive energy (unknown) (240 gold) a +5 ring of evasion (432 gold) a +6 ring of dexterity (unknown) (432 gold) (2, -3, D:2) an adder skeleton (4, -6, D:2) a +0 dagger (4, 23, D:2) an orb of stardust (6, 25, D:2) a rat corpse (skeletalised by now) (7, 27, D:2) a jackal corpse (skeletalised by now) (8, -5, D:2) a +0 dagger a ring of wizardry (8, 27, D:2) a +0 club a jackal corpse (skeletalised by now) an adder corpse (skeletalised by now) (9, 27, D:2) a +0 dagger (15, 31, D:2) a +0 spear (18, -2, D:2) a +0 spear (23, 7, D:2) a +0 robe (26, 17, D:2) the +10 mace "Miom" {concuss, *Slow rElec rC+ Int+6} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (30, 1, D:2) a +0 whip (30, 2, D:2) a +0 robe (30, 3, D:2) a +0 spear (30, 31, D:2) a +0 whip (33, 0, D:2) 3 javelins (34, 12, D:2) a +0 robe (36, 2, D:2) a +0 scythe a +0 robe of positive energy the human skeleton of Sigmund (37, -9, D:2) 4 poisoned darts (37, 2, D:2) a +0 dagger (41, -12, D:2) a hobgoblin skeleton (49, -11, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Naggi's Antique Weapon Boutique the +5 war axe of Inference {flame, rF++} (1395 gold) rF++: It greatly protects you from fire. It cannot be enchanted further. a +0 hand axe (75 gold) a +0 sling (37 gold) a +0 dagger (50 gold) a +0 club (12 gold) a +0 rapier (137 gold) a +0 rapier (137 gold) a +0 dagger (50 gold) (0, 0, D:3) a quokka skeleton (1, 3, D:3) the +1 whip "Ykhlu Jeil" {holy, rElec rF+ Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (3, 4, D:3) a +0 hand axe an orc skeleton a ball python skeleton (10, 28, D:3) a +0 sling (17, 15, D:3) a +0 dagger a kobold skeleton (28, 11, D:3) a +0 whip 7 poisoned darts (29, 20, D:3) a +0 flail a +0 robe a gnoll corpse (skeletalised by now) (30, 13, D:3) a +1 flail of draining (30, 46, D:3) 3 flux baubles (31, 13, D:3) a +0 flail (32, 13, D:3) a +1 hand axe of freezing a +0 ring mail (36, 9, D:3) a +0 whip a gnoll skeleton (36, 25, D:3) a rat corpse (skeletalised by now) (51, 3, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 1, D:4) a +0 spear a +0 spear a gnoll corpse (skeletalised by now) (2, 1, D:4) a +0 club (2, 29, D:4) a +0 mace (3, 29, D:4) a +0 short sword (6, 30, D:4) a +0 trident 2 boomerangs a +0 ring mail an orc corpse (skeletalised by now) (7, 30, D:4) a +0 club a +0 scale mail (8, 30, D:4) a +0 dagger a +0 scale mail (10, 3, D:4) a +0 sling a +0 club (11, 0, D:4) a ball python skeleton (12, 35, D:4) a +0 club (21, 25, D:4) a +0 whip a kobold corpse (skeletalised by now) (30, -7, D:4) a hound skeleton (38, 30, D:4) a +0 club (40, 35, D:4) a +0 dagger a stone (44, 22, D:4) a +0 spear a +0 spear a gnoll skeleton (44, 23, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 club (21, 15, D:5) a +0 dagger an orc corpse (28, 16, D:5) a +0 rapier (29, 5, D:5) a +0 hand axe (32, 9, D:5) a +0 robe (36, 14, D:5) a +0 leather armour (36, 16, D:5) a water moccasin corpse Level 6 of the Dungeon (1, -4, D:6) a potion of curing