Stoats Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, -13, D:1) a medusa talisman (5, -9, D:1) a +0 whip (10, -2, D:1) a +0 dagger (14, -13, D:1) a +0 chain mail (14, -4, D:1) a +0 short sword a kobold corpse (skeletalised by now) (18, -8, D:1) a ball python corpse (skeletalised by now) (24, 7, D:1) a bat corpse (skeletalised by now) (34, -12, D:1) a +0 whip (34, 17, D:1) 2 javelins (37, -16, D:1) a +0 short sword a +0 club a kobold skeleton a ball python skeleton (40, -36, D:1) a frilled lizard corpse (skeletalised by now) (43, 9, D:1) a +0 club (47, -1, D:1) a +0 robe (48, -14, D:1) a rat corpse (skeletalised by now) (49, 0, D:1) a +0 club a stone (50, -14, D:1) a +0 ring mail Level 2 of the Dungeon (2, 19, D:2) a rat corpse (skeletalised by now) (5, -15, D:2) a staff of alchemy (8, -7, D:2) a +0 hand axe (10, -8, D:2) a staff of necromancy (11, 4, D:2) a +0 ring mail (27, 6, D:2) a +0 ring mail (29, -18, D:2) a +0 sling a +0 club a goblin corpse (skeletalised by now) (36, -10, D:2) a rat skeleton (39, -23, D:2) a +0 dagger a ball python skeleton a goblin skeleton (40, 14, D:2) a ball python skeleton (43, 2, D:2) a +0 robe (51, 8, D:2) a +0 robe (52, -7, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 leather armour of Purpose {rF+++ rN+ Str-3 SInv} (5110 gold) rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). SInv: It lets you see invisible. It cannot be enchanted further. the +3 sling "Xyzyer" {heavy, rPois Int+2 SInv} (3730 gold) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. the serpent talisman of Ennui {Rampage Will+ Int+3} (5550 gold) [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). the ring of Daffodils {^Drain Will+ Int+5 Dex+5} (4740 gold) [ring of willpower] ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). the ring of Essaoho {*Corrode rPois rF+ rN+ Will++} (4880 gold) [ring of protection from fire] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. the sanguine talisman "Hyesobro" {rElec} (9000 gold) [sanguine talisman] rElec: It insulates you from electricity. the storm talisman "Pithran" {rF++ rCorr Dex+2} (20850 gold) [storm talisman] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the ring "Deahop" {rC+ rN+ rCorr Int+6} (5980 gold) [ring of intelligence] rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). the alchemy staff of Doom {rPois rN+ Dex+2 Stlth+ Alch} (4320 gold) [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. the +6 mace "Luet" {concuss, Will- rCorr Int+5 Stlth+} (5470 gold) Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the alchemy staff of Jukefen {Fly rPois Str+5 Int-5 Conj Alch} (3970 gold) [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. the sanguine talisman of Discretion {-Tele rElec rN+} (7800 gold) [sanguine talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rN+: It protects you from negative energy. the +2 mace of Uthafycu {pain, rC+} (3150 gold) rC+: It protects you from cold. It cannot be enchanted further. the death talisman of Fanaticism {rElec rC+} (16780 gold) [talisman of death] rElec: It insulates you from electricity. rC+: It protects you from cold. the cold staff "Unnoraum" {rElec rF+ rC+ Dex-3 Forge Ice} (4530 gold) [staff of cold] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. the +1 robe "Nomp" {Rampage *Silence rC- rCorr} (590 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the air staff of False Accusations {rElec rCorr Air} (3760 gold) [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. the ring "Pikem" {rPois SInv Stlth+} (2900 gold) [ring of see invisible] rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Cukkuwn" {Fly rC- AC+4 Str+4 Int+8} (6330 gold) [ring of protection] Fly: It grants you flight. rC-: It makes you vulnerable to cold. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Int+8: It affects your intelligence (+8). the +4 short sword of Internal Strife {flame, rN+ Will+} (4220 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (10, 18, D:3) a quill talisman (18, -16, D:3) a +2 dagger of venom 3 stones a kobold corpse (skeletalised by now) (20, -29, D:3) an adder corpse (23, -20, D:3) a +0 club a goblin corpse (27, 2, D:3) a +0 dagger a stone a kobold corpse (skeletalised by now) a quokka corpse (skeletalised by now) (28, -18, D:3) a +0 mace (28, -3, D:3) a +0 hand axe (28, 0, D:3) a +0 club (28, 20, D:3) a +0 leather armour (35, 21, D:3) a +1 ring mail of cold resistance