Stoats Level 1 of the Dungeon (0, 0, D:1) 3 javelins (0, 29, D:1) a ball python corpse (skeletalised by now) (1, 21, D:1) a +0 club (3, 5, D:1) a +0 dagger (4, 6, D:1) a hobgoblin corpse (skeletalised by now) (5, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (8, 33, D:1) a +0 mace (17, 32, D:1) a quokka corpse (skeletalised by now) (23, 6, D:1) 3 poisoned darts (29, 14, D:1) a hobgoblin skeleton (32, 14, D:1) a +0 whip (34, 14, D:1) a rat skeleton (40, 31, D:1) a quokka corpse (skeletalised by now) (41, 31, D:1) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (45, 21, D:1) a +0 quarterstaff (45, 26, D:1) an inkwell talisman (45, 37, D:1) a +0 mace (46, 24, D:1) a +0 dagger (48, 40, D:1) a +0 dagger 5 stones (57, 41, D:1) 2 flux baubles Level 2 of the Dungeon (0, 0, D:2) the quill talisman of Veboot {*Corrode rElec rF+++ rC+} [quill talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. (unseen) (7, -6, D:2) an inkwell talisman (7, -2, D:2) a +0 flail a +0 club a gnoll corpse (15, -7, D:2) a +0 club (18, -12, D:2) a bat corpse (21, -14, D:2) a bat corpse (47, -19, D:2) a +0 club a +0 robe the human corpse of Jessica (58, -11, D:2) 6 javelins