Dungeon Crawl Stone Soup version 0.34-a0-1804-g99c0725460 (webtiles) character file. Game seed: 15595652796109959836 10 Stoats the Magician (level 2, 19/21 HPs) Began as a Djinni Conjurer on Dec 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:05 (253 turns). Stoats the Magician (Djinni Conjurer) Turns: 253, Time: 00:01:05 Health: 19/21 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 12 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) b - +2 dagger (elec) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons b - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} Potions d - a potion of curing {unknown} Skills: + Level 0.1 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Forgecraft * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 x - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the kobold! You take 1 damage, and have 19/21 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is severely wounded. The rat barely misses you. You take 1 damage, and have 18/21 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You take 1 damage, and have 17/21 hp. Things that are here: a +0 dagger; a rat corpse Found a stone staircase leading down. Health restored: 21 You encounter a bat. There is a stone staircase leading down here. A bat is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat but does no damage. You take 1 damage, and have 20/21 hp. You miss the bat. The bat hits you but does no damage. The bat hits you. The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you. You take 1 damage, and have 19/21 hp. You closely miss the bat. The bat closely misses you. No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### #..# ...# ##.# ##### #.# ##...## #.#####.....##### #....)..........b # ...#####.....#####.###.. ##........#...>.@.....# #############........# #.###.#..# #.# ...#.. #.# ### # #.# #.# #.# There were no monsters in sight! Vanquished Creatures 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stoats the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Stoats set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 253 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_ring, hellmonk_ecumenical_altar_crossroads Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Magic Dart || 21 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 252 | 252 | 0 | 0 | 192 | 1 | 252.0 | Dungeon | 252 | 252 | 0 | 0 | 192 | 1 | 252.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 252 daAuts DLua errors: