Dungeon Crawl Stone Soup version 0.34-a0-701-g6325da0c74 (webtiles) character file. Game seed: 2802196399602156649 18 Stoats the Conjurer (level 2, -9/20 HPs) Began as a Human Conjurer on Aug 26, 2025. Mangled by a gnoll ... wielding a +1 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (988 turns). Stoats the Conjurer (Human Conjurer) Turns: 988, Time: 00:01:16 Health: -9/20 AC: 0 Str: 7 XL: 2 Next: 70% Magic: 9/9 EV: 17 Int: 18 God: Gold: 67 SH: 0 Dex: 11 Spells: 2/5 levels left rFire x . . (150%) c - melded +0 dagger (venom) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... b - amulet of dissipation Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn d - inkwell talisman %: no passive effects @: about to teleport, scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, explore regen a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons c - a +0 dagger of venom (melded) Armour a - a +0 robe (melded) e - a +0 pair of boots of stealth Jewellery b - an amulet of dissipation (worn) Talismans d - an inkwell talisman (worn) Scrolls e - a scroll of identify {unknown} h - a scroll of fear {unknown} Potions d - a potion of might {unknown} f - a potion of moonshine {unknown} j - a potion of curing {unknown} Skills: + Level 0.7 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.4 Spellcasting * Level 4.3(4.8) Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 12% 1d4 14% 1 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regain HP and MP as you explore. Message History The searing ray hits the gnoll but does no damage. The gnoll misses you. You now have 6/9 mp. The searing ray hits the gnoll but does no damage. The gnoll barely misses you. You now have 5/9 mp. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you with a +1 flail of protection. You take 5 damage, and have 15/20 hp. MASSIVE DAMAGE!! You now have 4/9 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 flail of protection (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll closely misses you. You now have 2/9 mp. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +1 flail of protection! You take 7 damage, and have 8/20 hp. MASSIVE DAMAGE!! You now have 1/9 mp. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll misses you. You now have 0/9 mp. Magic courses through your body. You stop channelling your searing ray. The gnoll hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 1/20 hp. MASSIVE DAMAGE!! MP restored: 9 As you read the scroll labelled JUSTOQU XORITZ, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +1 flail of protection! Ouch! That really hurt! You die... # ...##.######### ........;j)...# #..##########.# #<# #.# ... ##K.. #..j. #..#.# #...#. You could see a gnoll. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds 5 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stoats the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 356 | D:1 | Reached XP level 2. HP: 20/20 MP: 6/9 359 | D:1 | Learned a level 2 spell: Searing Ray 986 | D:2 | HP: 1/20 [gnoll/+1 flail of protection (8)] 988 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_loops_ring, minmay_tromino_i4 D:2: layout_loops_ring, minmay_small_reverse_x Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 33 Searing Ray || 4 Use: Scroll || 1 Potion || 1 Armour: Robe || 3 Skin || 5 Dodge: Dodged || 10 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 986 | 977 | 9 | 25 | 807 | 2 | 493.0 | Dungeon | 986 | 977 | 9 | 25 | 807 | 2 | 493.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 965 daAuts D:2: 20 daAuts