Dungeon Crawl Stone Soup version 0.33-a0-1086-g610cef96e5 (webtiles) character file. Game seed: 13819892889684551709 33 Stoats the Conjurer (level 3, -4/25 HPs) Began as a Human Conjurer on Mar 14, 2025. Slain by a gnoll ... wielding a +0 flail (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (1300 turns). Stoats the Conjurer (Human Conjurer) Turns: 1300, Time: 00:01:12 Health: -4/25 AC: 2 Str: 7 XL: 3 Next: 29% Magic: 0/6 EV: 26 Int: 20 God: Gold: 15 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... j - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: acrobat @: acrobatic A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery j - an amulet of the acrobat (worn) Scrolls e - a scroll of butterflies {unknown} f - a scroll of identify {unknown} g - a scroll of brand weapon {unknown} h - a scroll of revelation {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of might {unknown} d - a potion of cancellation {unknown} k - a potion of heal wounds {unknown} Skills: + Level 0.9 Fighting * Level 2.4 Dodging - Level 2.0 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 22% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Curse of Agony Necr 2% N/A 99% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You kill the gnoll! You finish channelling your searing ray. You now have 1/6 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You start resting. A gnoll comes into view. It is wielding a +0 flail. You now have 15 gold pieces (gained 6). The gnoll shouts! A gnoll is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You now have 0/6 mp. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 flail! You take 10 damage, and have 13/25 hp. MASSIVE DAMAGE!! You hit the gnoll. The gnoll is lightly wounded. The gnoll misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. You take 5 damage, and have 9/25 hp. You now have 0/6 mp. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ### #.. #.# #+#)... ..$ ....... #.# ### ....... #.# #<# ....... #.# #.# ....... #@###.##....# #.g.).......# #####.#.....# .....#.#.#.# ##..#.# # .#########....# ..............# ..).....####### .........g..).# You could see a gnoll. Vanquished Creatures 2 gnolls 2 bats (D:1) An endoplasm (D:2) A giant cockroach (D:1) A goblin (D:2) A hobgoblin (D:1) 2 kobolds (D:2) 2 frilled lizards (D:1) 3 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stoats the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 273 | D:1 | Reached XP level 2. HP: 4/20 MP: 0/5 343 | D:1 | Learned a level 2 spell: Searing Ray 1281 | D:2 | Reached XP level 3. HP: 16/25 MP: 2/6 1300 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic D:2: layout_basic, basic_altar Action || total ---------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 27 Searing Ray || 3 Armour: Robe || 15 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1298 | 1266 | 32 | 101 | 996 | 2 | 649.0 | Dungeon | 1298 | 1266 | 32 | 101 | 996 | 2 | 649.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1073 daAuts D:2: 225 daAuts