Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 7711049630381209552 49 Stoats the Conjurer (level 3, 0/28 HPs) Began as a Draconian Conjurer on Feb 2, 2025. Slain by a sleepcap (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:14 (2305 turns). Stoats the Conjurer (Draconian Conjurer) Turns: 2305, Time: 00:02:14 Health: 0/28 AC: 5 Str: 9 XL: 3 Next: 51% Magic: 6/7 EV: 11 Int: 20 God: Gold: 30 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . d - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons d - a +1 dagger of venom (weapon) Scrolls b - 3 scrolls of identify {unknown} c - a scroll of immolation {unknown} e - a scroll of summoning {unknown} Skills: + Level 1.3 Fighting - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.7 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 8/28 hp. You now have 1/7 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is severely damaged. The sleepcap misses you. You now have 0/7 mp. Magic courses through your body. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 5/28 hp. MP restored: 7 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. You die... ....... #.......... #.......... #..........#### ...>......... ........... ## .........###.... #f# #.[...... #@# #.####### #.# #.## # #.# #..## #.#######.#### #...# #............# #.#.# ### #............# #.#.# #.. #............# #.#.#####.# #............# #.......... #............#####..####<# You could see a sleepcap. Vanquished Creatures A dart slug (D:1) 6 ball pythons 3 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 5 goblins (D:1) A hobgoblin (D:1) 8 jackals 3 quokkas A kobold (D:1) 9 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stoats the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 382 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 475 | D:1 | Learned a level 2 spell: Searing Ray 871 | D:1 | Reached skill level 1 in Fighting 1103 | D:1 | Reached XP level 3. HP: 24/28 MP: 1/6 1194 | D:1 | You fall into a shaft and drop 1 floor! 2305 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, grunt_decor_junction D:2: minmay_roachtagon, layout_basic, serial_shops, shop, nicolae_elevator_lobby_plus Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.7 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 13 Tailslap || 5 Dagger || 26 Cast: Magic Dart || 28 Searing Ray || 18 Use: Potion || 1 Armour: Skin || 43 Dodge: Dodged || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2310 | 2250 | 60 | 506 | 1447 | 2 | 1155.0 | Dungeon | 2310 | 2250 | 60 | 506 | 1447 | 2 | 1155.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2000 daAuts D:2: 309 daAuts