Dungeon Crawl Stone Soup version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. Game seed: 3936099153162174414 75 Stariver the Sneak (level 4, -1/35 HPs) Began as a Mummy Delver on May 17, 2026. Killed from afar by an electric eel (13 damage) ... with a bolt of electricity ... on level 5 of the Dungeon. The game lasted 00:00:18 (34 turns). Stariver the Sneak (Mummy Delver) Turns: 34, Time: 00:00:18 Health: -1/35 AC: 3 Str: 15 XL: 4 Next: 11% Magic: 4/4 EV: 10 Int: 9 God: Gold: 12 SH: 0 Dex: 15 Spells: 3/3 levels left rFire x . . (150%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 leather armour (worn) Wands a - a wand of flame (7) d - a wand of digging (3) Scrolls g - a scroll of fog f - a scroll of fear Skills: - Level 3.0 Fighting + Level 3.1 Ranged Weapons - Level 1.5 Dodging - Level 4.1 Stealth - Level 1.5 Unarmed Combat You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Press: ? - help, Shift-Dir - straight line Aim: an electric eel (asleep, 100% to hit) The puff of flame hits the electric eel. The electric eel is moderately wounded. The electric eel is engulfed in a cloud of scalding steam. You kill the electric eel! You hear a splash. Your Ranged Weapons skill gained 2 levels and is now at level 2! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an electric eel (wandering, hasn't noticed you, 48% to hit) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an electric eel (lightly wounded, 48% to hit) The puff of flame hits the electric eel. The electric eel is heavily wounded. The electric eel is engulfed in a cloud of scalding steam. You kill the electric eel! You hear a splash. Your Ranged Weapons skill increases to level 3! You have reached level 4! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits the plant! The plant begins to die. The bolt of electricity hits you! There is a transporter landing site here. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an electric eel (wandering, hasn't noticed you, 48% to hit) The puff of flame misses the electric eel. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits the plant! The bolt of electricity hits you! The electric eel is engulfed in a cloud of scalding steam. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You die... ,,* *,,<,...#§P~P~#.###,,***,,,, ******,*,##..#§§PS§#..<#.,* *,,,, ,,,,,,,*,....#§~⌠PS#.....** *,**, ≈≈≈,,,***#...#~~§§~#.s...# *,**, ≈≈**,,,***#..#~...~#.....* #.#*. ***,**,,* #..#~[..~#....#* #.##. **,**≈≈,**#..###'###...#* #..., ,,**≈≈≈,,*#..#P...P#...# ####..#* ***≈≈≈≈≈,*#..#ß.@.ß#..^# #.....* *≈≈≈≈≈≈≈,*#..#######...###.##.### *≈≈≈≈≈≈≈,##.....©.....###..##.### *≈≈≈≈≈≈≈,.................#...... *****≈≈≈,.............#####...... ,,,,*≈≈,,........................ *,,**≈≈,*.............#####...... *,*,**,,*.###.........# ###...... ****,,,,,,* ########### ###...... You could see a scorpion (asleep) and 2 electric eels. Vanquished Creatures 2 electric eels (D:5) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | Stariver the Mummy Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 18/18 MP: 1/1 14 | D:5 | Found a transporter. 17 | D:5 | Encountered a scorpion 24 | D:5 | Encountered an electric eel 24 | D:5 | Encountered an electric eel 25 | D:5 | Encountered an electric eel 25 | D:5 | Encountered an electric eel 29 | D:5 | Killed an electric eel 30 | D:5 | Reached XP level 2. HP: 24/24 MP: 2/2 30 | D:5 | Reached XP level 3. HP: 29/29 MP: 3/3 32 | D:5 | Reached XP level 4. HP: 35/35 MP: 4/4 34 | D:5 | Killed from afar by an electric eel Illustrated notes Levels and vault maps discovered: D:5: gammafunk_steamed_eel, layout_rooms, overflow_temple_1_default, grunt_decor_junction, grunt_decor_cap Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 2 3 | 3.1 Fighting | | 3.0 Dodging | | 1.5 Stealth | | 4.1 Unarmed Combat | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Evoke: Wand of flame | 3 | 1 || 4 Read: Revelation | 1 | || 1 Armour: Leather armour | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 34 | 14 | 20 | 0 | 0 | 1 | 34.0 | Dungeon | 34 | 14 | 20 | 0 | 0 | 1 | 34.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 34 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+