Dungeon Crawl Stone Soup version 0.34-a0-938-g9201133964 (webtiles) character file. Game seed: 9448549565723850517 41 SpectralWizard the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Oct 12, 2025. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (920 turns). SpectralWizard the Conjurer (Deep Elf Conjurer) Turns: 920, Time: 00:00:59 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 32% Magic: 16/19 EV: 11 Int: 24 God: Gold: 35 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of magical power HPRegen 0.23/turn c - ring of positive energy MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Missiles d - 5 curare-tipped darts Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (worn) c - a ring of positive energy (worn) Potions g - a potion of magic i - a potion of invisibility f - a potion of lignification {unknown} j - a potion of heal wounds {unknown} k - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 10% 1 Stone Arrow Conj/Erth 34% 3d9 10% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Done exploring. Done exploring. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The gnoll shouts! You finish channelling your searing ray. There is a stone staircase leading down here. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! You die... #.......# ##### ####.#### #...# ## #j..# #. #...# #.# #j### #.. #j# #.. #.# #.. #@# #.# #.# #.. #.# ### #.# # #.# # #.# . #.. # ### You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) An endoplasm (D:2) 3 hobgoblins (D:1) A quokka (D:2) 2 ball pythons 3 bats A frilled lizard (D:2) 8 goblins A kobold (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpectralWizard the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 6 | D:1 | You fall into a shaft and drop 1 floor! 55 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 395 | D:1 | Reached skill level 5 in Conjurations 581 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/10 873 | D:1 | Learned a level 2 spell: Searing Ray 920 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic D:2: layout_loops_cross, hangedman_decor_diamond_cutter Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 2 Read: Identify || 1 Teleportation || 1 Blinking || 1 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 918 | 874 | 44 | 0 | 748 | 2 | 459.0 | Dungeon | 918 | 874 | 44 | 0 | 748 | 2 | 459.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 675 daAuts D:2: 243 daAuts