Dungeon Crawl Stone Soup version 0.34-a0-938-g9201133964 (webtiles) character file. Game seed: 774277086903738046 61 SpectralWizard the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Oct 12, 2025. Slain by an ice beast (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:13 (1664 turns). SpectralWizard the Conjurer (Deep Elf Conjurer) Turns: 1664, Time: 00:01:14 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 83% Magic: 2/10 EV: 11 Int: 24 God: Gold: 149 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 149 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls V - 4 scrolls of vulnerability Potions g - a potion of magic A - a potion of attraction f - a potion of mutation {unknown} j - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Passage of Golubria Tloc 4% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Magic restored. V - 4 scrolls of vulnerability (gained 1) An ice beast comes into view. An ice beast is nearby! The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast! The ice beast is heavily wounded. The searing ray misses the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ...# .# . ..##.# .. .....# ~.. .....# ~... ##....# ..... .....# ..~...####....#### .......<..@Y...... ......###....####. ......###....# .............# .........###.# #.#......# #.# # #.###### #.# # #.# #.# You could see an ice beast. Vanquished Creatures A gnoll (D:1) 2 adders (D:2) 3 dart slugs (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas 5 ball pythons 4 bats 4 endoplasms A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpectralWizard the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 111 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 172 | D:1 | Learned a level 2 spell: Searing Ray 227 | D:1 | Reached skill level 5 in Conjurations 425 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 806 | D:1 | Found Botumics's Antique Armour Shoppe. 1657 | D:3 | Noticed an ice beast 1664 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_rooms, serial_shops, nicolae_shop_real_fake_doors, minmay_misc_feat_iff D:2: layout_basic D:3: layout_basic, skrybe_limestone_x, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 67 Searing Ray || 3 Read: Identify || 1 Vulnerability || 1 Armour: Robe || 10 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1664 | 1603 | 61 | 169 | 1284 | 3 | 554.7 | Dungeon | 1664 | 1603 | 61 | 169 | 1284 | 3 | 554.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 957 daAuts D:2: 675 daAuts D:3: 31 daAuts