Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-b1-24-g2e2e0191d4 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 5834719641271880151, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name Sovara -rc /dgldir/rcfiles/crawl-0.34/Sovara.rc -macro /dgldir/rcfiles/crawl-0.34/Sovara.macro -morgue /dgldir/morgue/Sovara/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/Sovara:2026-01-29.04:00:05.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5b0f621a2a9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5b0f621b0cda]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5b0f621a2f7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x716e0a170330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x716e0a1c9b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x716e0a17027e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x716e0a1538ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x716e0a1547b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x716e0a1d3ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x716e0a1d638c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x716e0a1d8dae]: /usr/games/crawl-0.34(+0xce8171) [0x5b0f62996171]: /usr/games/crawl-0.34(+0xcd97c9) [0x5b0f629877c9]: /usr/games/crawl-0.34(+0xcd6b71) [0x5b0f62984b71]: /usr/games/crawl-0.34(+0xcd8f26) [0x5b0f62986f26]: /usr/games/crawl-0.34(+0xcdec36) [0x5b0f6298cc36]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5b0f62189c9e]: CLua::close() /usr/games/crawl-0.34(+0x2f51f8) [0x5b0f61fa31f8]: /usr/games/crawl-0.34(+0x2f81c4) [0x5b0f61fa61c4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x716e0a1551ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x716e0a15528b]: /usr/games/crawl-0.34(_start+0x25) [0x5b0f620d5145]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000716e0a23b7d7 in __GI___wait4 (pid=3243465, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000716e0a23b7d7 in __GI___wait4 (pid=3243465, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005b0f621a314c in call_gdb (file=0x716e0a32f4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3210558\000\000\000\000\000" #2 0x00005b0f621b0cf8 in do_crash_dump () at dbg-asrt.cc:673 t = 1769659526 dir = "/dgldir/morgue/Sovara/" name = "/dgldir/morgue/Sovara/crash-Sovara-20260129-040526.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x716e0a32f4e0 <_IO_2_1_stderr_> #3 0x00005b0f621a2f7a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000716e0a17027e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000716e0a1538ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {100121940933520, 100121945887856, 100121631253034, 100121945263808, 100121945263904, 100121943752280, 100121945263840, 100121940308824, 100121940928008, 100121940928008, 100121944869968, 0, 100121940933520, 100121944870320, 100121636779248, 0}}, sa_flags = 711211776, sa_restorer = 0xffff} #10 0x0000716e0a1547b6 in __libc_message_impl (fmt=fmt@entry=0x716e0a2f98d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffe845e2350, reg_save_area = 0x7ffe845e22e0}} fd = 2 iov = {{iov_base = 0x716e0a2f7672, iov_len = 23}, {iov_base = 0x716e0a2f98d9, iov_len = 1}, {iov_base = 0x5b0f629850a0 , iov_len = 0}, {iov_base = 0x7ffe845ecb00, iov_len = 16}, {iov_base = 0x997f35839d598bba, iov_len = 0}, {iov_base = 0x5b0f74b92668, iov_len = 100121940928008}, {iov_base = 0x716e0a981000 <_rtld_global>, iov_len = 7386533683286084538}} iovcnt = total = cp = #11 0x0000716e0a1d3ff5 in malloc_printerr (str=str@entry=0x716e0a2f7672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x0000716e0a1d638c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x0000716e0a1d8dae in __GI___libc_free (mem=0x5b0f74f563e0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5b0f74f563d0 err = 0 #14 0x00005b0f62996171 in l_alloc () No symbol table info available. #15 0x00005b0f629877c9 in luaM_free_ () No symbol table info available. #16 0x00005b0f62984b71 in luaF_freeproto () No symbol table info available. #17 0x00005b0f62986f26 in luaC_freeallobjects () No symbol table info available. #18 0x00005b0f6298cc36 in close_state () No symbol table info available. #19 0x00005b0f62189c9e in CLua::close (this=0x5b0f63056c40 ) at clua.cc:84 slisteners = #20 0x00005b0f61fa31f8 in _reset_game () at main.cc:355 No locals. #21 0x00005b0f61fa61c4 in _launch_game_loop () at main.cc:403 ge = @0x5b0f74fb3470: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffe845ed7b8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) Okay, then. You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you with a +0 whip. You sock the training dummy! The training dummy is almost destroyed. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is almost destroyed. The training dummy hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The training dummy hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the training dummy. You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. You start resting. HP restored. You see here a +0 whip. c - a +0 whip You unwield your +0 quarterstaff. c - a +0 whip (weapon) Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. There is an open door here. The rat bites you but does no damage. You hit the rat but do no damage. The rat barely misses you. You barely miss the rat. The rat bites you. You completely miss the rat. The rat closely misses you. You barely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! You open the door. You encounter 3 rats. The rat squeaks loudly. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. The rat squeaks loudly. There are monsters nearby! You barely miss the rat. The rat barely misses you. The rat bites you. You hit the rat. You kill the rat! You hit the rat. You kill the rat! You barely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door, spattered with blood here. You see here a rat corpse. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. The wyvern hisses angrily. Found a stone staircase leading down. The jackal barks! You open the door. The jackal completely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal barely misses you. x2 You hit the jackal. The jackal is almost dead. The jackal misses you. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. x2 You hit the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal. You kill the jackal! There is an open door here. As you open the door, it creaks loudly! There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a st>>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-24-g2e2e0191d4) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Sovara] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (41, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 379 | 79/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 9 | 0 | 44 | 44/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 3 | 0 | 7 | 7/50 Ranged Weapons | X | 1 | 24 | 0 | 21 | 21/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 20 | 3 | 395 | 95/200 Dodging | X | 1 | 2 | 0 | 0 | 0/50 Stealth | X | 1 | 12 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 5 | 2 | 165 | 15/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 33 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ######## ..#####.##..>#### .....#.##.###.>.## ....#.#..#######@# †.....#....## ##.# ...##.......# #.## ....#..†..####...# ♣♣........# #....# ♣..........#....## ....§§§..##...### ....§§§.....## ....§§..##### ######### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (41, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.