Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (console) character file. Game seed: 4781141960693627320 23 Snowdude the Magician (level 3, 22/25 HPs) Began as a Djinni Conjurer on June 5, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:07 (502 turns). Snowdude the Magician (Djinni Conjurer) Turns: 502, Time: 00:01:08 Health: 22/25 AC: 2 Str: 6 XL: 3 Next: 12% Gold: 62 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of summoning {unknown} c - 2 scrolls of identify {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Kinetic Grapnel Frge 80% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An adder is nearby! An adder is nearby! An adder is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...........# ##.....<...## #.....#...## #.###.##### #.. #..# ... #.## ## ##.# ##..# #..## ####.## #.@..# #†#### #. #. #. .. .. .. There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) An endoplasm (D:1) 2 hobgoblins 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snowdude the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snowdude set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 212 | D:1 | Found Gofoloq's General Store. 502 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 502 | D:2 | Learned a level 1 spell: Kinetic Grapnel 502 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_rooms, serial_shops, shop_fountains D:2: layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 27 Armour: Robe || 2