Smeagol the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman of Mezcal {Will++} (still there?) [fortress talisman] Will++: It greatly increases your willpower. a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a +0 hand axe of venom (unseen) (19, 1, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (19, 16, D) a +2 antimagic halberd (unseen) (19, 17, D) a +2 shortbow of freezing (unseen) (19, 20, D) 63 gold pieces a +0 flail a +0 robe a +6 ring of intelligence (19, 23, D) 99 gold pieces (still there?) a +4 scimitar of flaming (still there?) (20, 0, D) a +4 ring of slaying (20, 1, D) the +1 spear "Rolez" {venom, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (20, 16, D) a parchment of Dispersal (20, 17, D) a +0 dagger (21, 0, D) a manual of Shields (21, 1, D) a +3 scale mail of willpower (unseen) (21, 16, D) a parchment of Fortress Blast (21, 17, D) a tin of tremorstones (2/2) (21, 22, D) 117 gold pieces (still there?) a +0 heavy great sword (still there?) a +0 plate armour (still there?) a +0 scimitar of flaming (still there?) a +4 ring of protection (still there?) (21, 24, D) 360 gold pieces 3 large rocks of chaos (21, 32, D) a staff of earth (unseen) (21, 33, D) a +1 dagger of protection (unseen) (21, 34, D) 72 gold pieces (still there?) the amulet of Greed {rPois rF- RegenMP+ Int+7 Slay-6} (still there?) [amulet of magic regeneration] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. RegenMP+: It increases your rate of magic regeneration. Int+7: It affects your intelligence (+7). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (22, 0, D) an amulet of dissipation (22, 1, D) a potion of might (22, 16, D) a phantom mirror (22, 17, D) the amulet of Incredulity {Faith rElec} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. (22, 21, D) 93 gold pieces (still there?) the necromancy staff of the Land of Plenty {rC+ rN++ rCorr Necro} (still there?) [staff of necromancy] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. a +0 cloak (still there?) a wand of flame (24) (still there?) (22, 32, D) a +1 dire flail of protection (unseen) (22, 33, D) a scroll of brand weapon (22, 34, D) a +1 heavy battleaxe (unseen) (23, 0, D) a +1 shortbow of freezing (unseen) (23, 1, D) a staff of conjuration (unseen) (23, 16, D) a parchment of Splinterfrost Shell (23, 17, D) a staff of alchemy (unseen) (23, 29, D) 45 gold pieces (23, 32, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (23, 33, D) a +2 mace of holy wrath (unseen) (23, 34, D) a +3 heavy hand axe (unseen) (24, 0, D) a staff of earth (unseen) (24, 1, D) a +2 flail of holy wrath (unseen) (24, 16, D) a lightning rod (4/4) (24, 17, D) the +4 chain mail of Milet {Archery, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (24, 18, D) a +3 quick blade of venom (unseen) (24, 20, D) 45 gold pieces a +0 lajatang a +0 robe (24, 27, D) 207 gold pieces (24, 32, D) a parchment of Arcjolt (24, 33, D) a +5 mace of protection (unseen) (24, 34, D) a +0 battleaxe a +0 chain mail a parchment of Spellspark Servitor an orc corpse (25, 0, D) a +2 shortbow of flaming (unseen) (25, 1, D) a +6 ring of strength (25, 16, D) a +5 partisan of venom (unseen) (25, 17, D) a staff of cold (unseen) (25, 18, D) a phantom mirror (25, 20, D) 279 gold pieces (still there?) the serpent talisman "Beqynaju" {rN+} (still there?) [serpent talisman] rN+: It protects you from negative energy. a +1 hat of willpower (still there?) (25, 21, D) 261 gold pieces (25, 22, D) 45 gold pieces (25, 29, D) 81 gold pieces (25, 32, D) a +0 leather armour of cold resistance (unseen) (25, 33, D) a parchment of Infestation (25, 34, D) an amulet of guardian spirit (26, 0, D) the ring of Jawn {rF- rC+ Will+ Dex+4} [ring of willpower] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (26, 1, D) the ring "Daicaino" {rElec rCorr Dex+3 Slay+4 SInv} [ring of slaying] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. (unseen) (26, 17, D) a parchment of Summon Mana Viper (26, 20, D) 63 gold pieces (still there?) a +0 scythe (still there?) a +2 scimitar of protection (still there?) a +2 robe of fire resistance (still there?) (26, 22, D) 63 gold pieces (still there?) the +3 war axe of Defenestration {freeze, Fly rElec rC+ Str-5} (still there?) Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Str-5: It affects your strength (-5). It cannot be enchanted further. the +4 faerie dragon scales {Will+ rCorr Dex+2 Hexes} (still there?) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. a +2 buckler (still there?) (26, 32, D) a tin of tremorstones (2/2) (26, 33, D) the +4 dire flail of the Eternal Warrior {concuss, rElec rF+ rN++ Stlth-} rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (26, 34, D) a +1 dagger of protection (unseen) (27, 0, D) a +0 helmet of sniping (27, 1, D) a staff of earth (unseen) (27, 16, D) a +4 spear of freezing (unseen) (27, 17, D) a parchment of Jinxbite (27, 22, D) 54 gold pieces (still there?) a +0 scimitar of electrocution (still there?) (27, 32, D) a +1 scale mail of fire resistance (unseen) (27, 33, D) 4 potions of heal wounds (27, 34, D) a staff of fire (unseen) (27, 38, D) 144 gold pieces 5 large rocks (27, 39, D) 153 gold pieces 2 large rocks (28, 0, D) a parchment of Alistair's Walking Alembic (28, 1, D) a parchment of Sigil of Binding (28, 2, D) 63 gold pieces (28, 16, D) a staff of cold (unseen) (28, 17, D) a staff of necromancy (unseen) (28, 32, D) a +0 robe (28, 38, D) 252 gold pieces a +0 great sword a +0 plate armour 3 large rocks (29, 0, D) a parchment of Inner Flame (29, 1, D) a parchment of Gell's Gavotte (29, 17, D) the +1 ring mail "Esiroo Osko" {Fly} Fly: It grants you flight. It cannot be enchanted further. (unseen) (29, 32, D) the ring "Fuivuqau" {rCorr Str+3} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (29, 33, D) the +8 arbalest of Usheh {freeze, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (29, 38, D) 387 gold pieces 12 large rocks (29, 39, D) 225 gold pieces 5 large rocks (34, 28, D) a staff of alchemy (35, 0, D) a +1 heavy flail (35, 14, D) a +4 plate armour of cold resistance (unseen) (35, 15, D) a +2 arbalest of freezing (unseen) (35, 29, D) a +0 dire flail a +0 plate armour (36, 0, D) a +2 chain mail of cold resistance (36, 14, D) the +2 mace of Balance {flame, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (36, 15, D) the ring "Juyrarphugao" {rN++ Int+3} [ring of positive energy] rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (36, 29, D) a +0 giant club a +0 kite shield a +0 long sword (36, 34, D) 36 gold pieces a +0 scimitar a +0 plate armour (37, 0, D) a staff of alchemy (37, 1, D) a +0 great sword of flaming (37, 14, D) a +1 sling of electrocution (unseen) (37, 15, D) a lightning rod (4/4) (37, 28, D) a +0 chain mail (37, 29, D) a +0 war axe (37, 33, D) 63 gold pieces (still there?) a +2 orcbow of electrocution (still there?) (37, 34, D) 216 gold pieces the +6 long sword of Guilt {flame, *Noise Str+6 Dex+4} *Noise: It may make a loud noise when swung. Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 chain mail 5 large rocks (38, 0, D) a +6 falchion of holy wrath (38, 14, D) a +0 mace of draining (unseen) (38, 15, D) a +5 ring of evasion (38, 29, D) a +0 long sword (38, 30, D) 45 gold pieces (still there?) a +2 mace of protection (still there?) a +2 plate armour of cold resistance (still there?) (38, 34, D) 198 gold pieces (39, 1, D) a +1 heavy morningstar (39, 14, D) a +4 short sword of protection (unseen) (39, 15, D) a book of Lightning (39, 33, D) 45 gold pieces (still there?) a +4 longbow of draining (still there?) a +0 dagger (still there?) a +2 robe (still there?) (39, 34, D) 63 gold pieces (still there?) a +1 scimitar of holy wrath (still there?) a +0 plate armour (still there?) (40, 0, D) a staff of cold (40, 1, D) a +2 halberd of venom (40, 14, D) the ring "Zecvienosch" {rPois rC+ MP+9 Int+3} [ring of magical power] rPois: It protects you from poison. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (unseen) (40, 15, D) a book of the Grave (40, 19, D) 45 gold pieces (40, 28, D) a +0 bardiche (40, 29, D) a granite talisman (40, 34, D) 63 gold pieces a +0 short sword a boomerang a +0 plate armour (40, 35, D) 144 gold pieces a +0 giant spiked club (41, 0, D) the +6 battleaxe of Red Wine {freeze, rF++ Stlth+} rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (41, 1, D) a +3 battleaxe of pain (41, 14, D) the ring of Estrec {^Drain rElec rCorr Str+4 Int+6} [ring of intelligence] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). (unseen) (41, 15, D) a +2 flail of venom (unseen) (41, 19, D) 72 gold pieces (41, 28, D) a +2 robe of cold resistance (unseen) (41, 29, D) a +0 halberd (41, 31, D) 144 gold pieces a +0 giant spiked club (42, 0, D) a +3 leather armour of fire resistance (42, 1, D) a +1 dagger of venom (42, 14, D) a +4 mace of protection (unseen) (42, 15, D) a +4 ring of slaying (42, 19, D) 45 gold pieces (42, 28, D) a parchment of Conjure Ball Lightning (42, 29, D) a +0 falchion of electrocution (unseen) (43, 14, D) a +2 heavy scimitar (unseen) (43, 15, D) a +2 leather armour of cold resistance (unseen) (43, 29, D) a +0 tower shield (still there?) a +2 war axe of freezing (still there?) (44, 28, D) a staff of necromancy (unseen) (49, 1, D) a +0 falchion of holy wrath (49, 4, D) a +0 long sword a +0 plate armour (49, 36, D) a staff of earth (50, 1, D) the alchemy staff "Kouq" {rPois rC- rN+ Necro Fire Alch} [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (50, 3, D) a +0 short sword a +2 leather armour of fire resistance (50, 4, D) a +2 battleaxe of draining a +0 plate armour a +0 giant club (50, 5, D) a +0 arbalest (50, 12, D) a +0 shortbow of flaming (50, 13, D) a +5 halberd of venom (50, 15, D) 3 large rocks (50, 16, D) a +0 arbalest (50, 17, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. a +0 chain mail a +0 arbalest (50, 18, D) a +0 arbalest a +1 great sword of electrocution a +3 great sword of freezing a +0 chain mail (50, 36, D) a +0 dagger (51, 0, D) a staff of alchemy (51, 3, D) a +0 halberd a +0 chain mail (51, 4, D) a staff of air a +0 robe a +0 long sword a +0 chain mail a +0 dagger a +0 robe (51, 5, D) a +0 great sword a +0 chain mail (51, 6, D) a +0 dire flail a +0 plate armour (51, 12, D) a +0 long sword (51, 17, D) a +0 great mace a +3 plate armour of archery a +1 heavy dire flail a +0 plate armour (51, 24, D) a +2 glaive of entangling (51, 25, D) a +1 heavy mace (51, 37, D) a +1 short sword of protection (51, 38, D) a +0 dagger a +2 leather armour of fire resistance (51, 39, D) a +4 great mace of protection a +0 chain mail (51, 40, D) a +0 giant club a +0 robe (52, 4, D) a +0 glaive a +0 chain mail (52, 5, D) a +0 giant club (52, 12, D) a +0 chain mail (52, 13, D) a +2 great mace of venom (52, 15, D) a +0 arbalest (52, 16, D) 4 large rocks a +0 partisan a +3 ring mail of cold resistance (52, 17, D) a +0 dire flail the +7 Kryia's mail coat {PotionHeal*2 rC+} PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. It cannot be enchanted further. (52, 18, D) a +2 battleaxe a +0 chain mail (52, 28, D) a staff of alchemy (52, 31, D) a +0 flail (52, 36, D) the +3 sling of Owumutz {elec, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (52, 39, D) a +0 trident a +0 spear a +0 leather armour (53, 0, D) a +0 dagger (53, 2, D) a +0 morningstar a +0 robe (53, 12, D) a +0 plate armour (53, 13, D) the +6 battleaxe of Perversion {freeze, rF- rCorr Dex+4} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (53, 24, D) a +1 shortbow of electrocution (53, 37, D) a +0 rapier of electrocution a +0 cloak the +6 scale mail of Courage {rElec Str+3 Int+4} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (53, 39, D) a +8 trident a +0 robe (53, 40, D) a +0 dagger a +1 robe (54, 13, D) a +0 spectral giant club (54, 25, D) a staff of air (55, 0, D) a +0 dagger (55, 1, D) a +0 vampiric war axe (55, 12, D) a +0 chain mail (55, 24, D) a +2 great mace of protection (59, 36, D) a +3 longbow of draining (60, 36, D) the +8 scimitar of Vaintouz {antimagic, rF+} rF+: It protects you from fire. It cannot be enchanted further. (60, 37, D) a staff of air (61, 0, D) the +7 dire flail of the Destroying Gods {spect, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (61, 12, D) a +0 hand axe (61, 16, D) a +3 spear of venom (61, 26, D) a +6 ring of strength (61, 36, D) a +0 glaive of venom (61, 37, D) a staff of cold (62, 0, D) a ring of flight (62, 1, D) a +6 ring of strength (62, 10, D) a +0 hand axe a +0 leather armour (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a staff of fire (62, 17, D) a +0 flail of protection (62, 19, D) a +0 broad axe (62, 27, D) a staff of earth (62, 29, D) a +0 dagger a +0 ring mail (62, 30, D) a +0 scimitar a +2 chain mail of fire resistance (62, 36, D) the +4 scimitar "Hoinum" {venom, rN+ Str+2 Int-5 Dex+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 0, D) a +2 leather armour of positive energy (unseen) (63, 8, D) a +0 orcbow of flaming (63, 11, D) a +0 flail (63, 28, D) a +0 dagger a +0 robe (63, 29, D) a +0 mace a +0 scale mail a +0 short sword (64, 17, D) the +4 spear "Jaokhoz" {entangle, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (64, 19, D) a +0 halberd (64, 20, D) a +0 flail (64, 27, D) a staff of necromancy (64, 29, D) a +0 hand axe (64, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (67, 0, D) a +3 rapier of draining (69, 0, D) a staff of necromancy (69, 36, D) a staff of air (69, 39, D) a +0 dagger a +0 robe a +0 short sword (69, 40, D) a +0 long sword a +0 plate armour (70, 36, D) a +6 ring of dexterity (70, 37, D) a staff of necromancy (70, 39, D) a +0 short sword (71, 16, D) a staff of fire (71, 39, D) a +0 dagger a +0 robe a +0 dagger (71, 40, D) a +0 club a +1 scimitar of freezing a +0 orcbow a +0 plate armour (71, 41, D) a +0 whip (72, 8, D) the +0 robe "Pairgh" {Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. (72, 9, D) the +2 robe of Twilight {+Blink Str+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). It cannot be enchanted further. (72, 16, D) a staff of cold (72, 17, D) a +2 chain mail of fire resistance (72, 26, D) the +5 spear of Carved Defiance {entangle, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (72, 27, D) a staff of necromancy (72, 28, D) a +0 spear (72, 37, D) a staff of conjuration (73, 16, D) a staff of alchemy (73, 26, D) a +1 mace of venom (73, 27, D) a staff of necromancy (74, 2, D) a +0 dagger (75, 2, D) a +0 short sword