SleepyWhale Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (14, 6, D:1) a +0 robe (16, -5, D:1) a +0 club (28, 6, D:1) 5 stones (33, 14, D:1) a quokka skeleton (34, 17, D:1) a +0 buckler (35, -23, D:1) a +0 dagger (37, 10, D:1) a +0 leather armour (39, 10, D:1) a +0 hand axe (39, 11, D:1) a +0 spear (43, 12, D:1) a +0 club a goblin corpse (skeletalised by now) (44, 12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, 12, D:1) a bat corpse (skeletalised by now) (49, 5, D:1) a +2 dagger of venom (50, 1, D:1) 3 datura-tipped darts (51, 11, D:1) a +0 buckler Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, 8, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (14, 8, D:2) a +0 leather armour (14, 9, D:2) a +0 quarterstaff (17, -10, D:2) a +0 spear a gnoll skeleton (18, -11, D:2) a +0 spear a gnoll skeleton (18, -10, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (18, -9, D:2) the +10 trident of Hadwaepeu {vamp, rElec Int+3 SInv} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (19, -11, D:2) a gnoll skeleton (19, -10, D:2) a +0 club (20, -10, D:2) a hobgoblin skeleton (28, -14, D:2) a +1 dagger of venom a +0 robe (30, 10, D:2) a +0 pair of gloves (36, 24, D:2) a ball python corpse (skeletalised by now) (43, -13, D:2) a +0 ring mail (62, -7, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, -4, D:3) a bat corpse (skeletalised by now) (2, -31, D:3) a +0 morningstar (2, -29, D:3) a +0 dagger (6, -16, D:3) a +0 orcbow (7, -34, D:3) a +0 dagger an orc skeleton (7, -18, D:3) a +0 whip (7, -9, D:3) a +0 dagger (8, -33, D:3) a +0 club (9, -33, D:3) a +0 whip a +0 dagger a +0 robe an orc skeleton a jackal skeleton a ball python skeleton (10, -37, D:3) a howler monkey skeleton (10, -33, D:3) a +0 short sword a +0 dagger a +0 pair of gloves an orc skeleton an orc skeleton (11, -33, D:3) a +0 dagger of electrocution a +0 dagger a +0 robe a ball python skeleton (11, -27, D:3) a +0 ring mail (21, -32, D:3) a +0 dagger (21, -29, D:3) a quokka corpse (skeletalised by now) (37, -35, D:3) a +0 whip (41, -27, D:3) a +0 spear Level 4 of the Dungeon (3, 4, D:4) a +0 mace (7, 4, D:4) an adder corpse (skeletalised by now) (7, 24, D:4) a +0 club a +0 hand axe (7, 25, D:4) a +0 whip a +0 leather armour (7, 26, D:4) a +0 dagger a +0 leather armour a +0 flail an orc corpse (skeletalised by now) (13, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (27, 20, D:4) a +0 heavy mace (30, 11, D:4) a +0 club (32, 16, D:4) a +0 robe (40, 22, D:4) a +1 whip of flaming a +0 robe (42, 0, D:4) a +0 club a +0 club a gnoll skeleton a gnoll skeleton (42, 1, D:4) a +0 spear a gnoll skeleton (45, 5, D:4) a +0 scale mail (54, 21, D:4) a +0 giant club Level 5 of the Dungeon [Shop] Affud's Antique Armour Emporium a +0 leather armour (32 gold) a +0 ring mail (64 gold) a +0 helmet (72 gold) a +0 chain mail (96 gold) +0 storm dragon scales (1040 gold) the orb "Nioj" {Energy, *Silence rF+ rCorr} (368 gold) *Silence: It may silence you when you take damage. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the quicksilver dragon scales "Cuts" {rPois rF+ Will+ Regen+ Stlth-} (1068 gold) rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. a +2 scale mail of fire resistance (336 gold) a +0 leather armour (32 gold) (0, 0, D:5) an adder corpse (skeletalised by now) (8, 1, D:5) a +0 whip (12, -4, D:5) a +0 shortbow a centaur skeleton (14, -37, D:5) a +0 club a gnoll skeleton (14, -36, D:5) a +0 flail (15, -15, D:5) a +0 whip of electrocution (17, -35, D:5) a +0 club (27, -37, D:5) an inkwell talisman (29, -42, D:5) a +1 heavy flail a +2 chain mail of poison resistance the human corpse of Edmund (skeletalised by now) (43, -11, D:5) a +0 buckler a +0 ring mail a +2 spear of freezing (44, -12, D:5) a +0 spear a gnoll skeleton (44, -11, D:5) a +0 halberd 6 poisoned darts (45, -11, D:5) a +0 flail (45, -10, D:5) a +0 spear (48, -17, D:5) an adder skeleton (49, -14, D:5) a +0 hand axe an orc skeleton (51, -13, D:5) an orb of mayhem (55, -5, D:5) a +0 dagger a +0 robe an orc skeleton (55, -4, D:5) a +0 club (56, -6, D:5) a +0 dagger a +0 robe (56, -5, D:5) a +0 heavy flail an orc skeleton (57, -5, D:5) a +0 dagger a +0 robe an orc skeleton (58, -2, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Urecoac's Antique Weapon Shoppe a +0 quarterstaff (120 gold) a +2 trident of distortion (496 gold) a +1 scimitar of protection (340 gold) a +0 rapier (132 gold) a +2 antimagic sling (396 gold) the +3 mace "Tadyur" {concuss, ^Contam rC+ rCorr Int+8} (1171 gold) ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (3, -9, D:6) a +0 ring mail (12, 22, D:6) a +0 ring mail (16, -1, D:6) a +1 trident of venom a +0 ring mail a gnoll corpse (skeletalised by now) (16, 0, D:6) a +0 whip a gnoll corpse (skeletalised by now) (17, 2, D:6) a +0 flail a gnoll corpse (skeletalised by now) (18, 0, D:6) a +0 halberd a gnoll corpse (skeletalised by now) (19, -14, D:6) a +0 whip of electrocution a +0 leather armour a +0 short sword of electrocution a +3 leather armour a +0 trident a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (24, 32, D:6) an iguana corpse (skeletalised by now) (26, 11, D:6) a +0 helmet (30, 9, D:6) a +0 scale mail a +0 club a hound skeleton (31, -1, D:6) a +0 shortbow a centaur skeleton (31, 9, D:6) 4 poisoned darts a +0 club a +0 robe a +0 dagger a +0 robe a +0 dagger an orc skeleton (33, 11, D:6) a parchment of Sublimation of Blood (36, 27, D:6) a +0 ring mail (42, 23, D:6) the orb of the Twelve Xalams {Mayhem, +Inv} +Inv: It lets you turn invisible. (48, 30, D:6) an iguana corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a howler monkey corpse (skeletalised by now) (0, 41, D:7) a +0 dagger (2, 42, D:7) a parchment of Summon Ice Beast (3, 33, D:7) a +2 short sword of electrocution a +0 club a +4 halberd a gnoll skeleton (4, 32, D:7) a +0 club a +0 club a +0 whip a +0 robe a +0 whip a gnoll skeleton a gnoll skeleton a gnoll skeleton a gnoll skeleton (4, 33, D:7) a +0 falchion a +0 scale mail a +0 dagger an orc skeleton an orc skeleton (5, 10, D:7) a +0 robe (5, 32, D:7) a +0 whip an orc skeleton (5, 38, D:7) a +0 spear (8, 13, D:7) an iguana skeleton (10, 37, D:7) a +0 mace (11, 9, D:7) a +0 vampiric dagger 4 stones (11, 10, D:7) a +0 club a stone a kobold skeleton (11, 11, D:7) a +0 whip 3 poisoned darts (11, 17, D:7) a +0 whip (11, 18, D:7) the +5 robe of the Final Visionaries {rPois rC+ Dex-4 Slay+2} rPois: It protects you from poison. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (11, 37, D:7) a staff of alchemy (16, 8, D:7) a +0 mace an orc skeleton (16, 9, D:7) a +0 short sword 5 poisoned darts a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 falchion a kobold skeleton an orc skeleton an orc skeleton (16, 10, D:7) a +0 short sword 5 stones (23, 28, D:7) a +0 club (23, 29, D:7) a +0 whip (23, 30, D:7) a +0 spear a +0 club a +0 robe a gnoll skeleton (24, 24, D:7) a +0 trident (24, 28, D:7) a +0 spear (24, 29, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +3 dire flail a +0 robe a +4 scimitar a +0 robe (1, 0, D:8) a +1 mace a +0 robe (2, 2, D:8) a +2 great sword a +0 robe (11, -9, D:8) an orb of glass (21, -9, D:8) a parchment of Blink (22, -18, D:8) a +2 orcbow of freezing (23, -43, D:8) a +0 spear (24, -33, D:8) a +0 trident (25, -32, D:8) a +0 dagger a +0 robe a +0 club a +0 ring mail a howler monkey skeleton (26, -32, D:8) a +0 mace (30, 5, D:8) a yak corpse (31, 4, D:8) a yak corpse (34, -35, D:8) a parchment of Sandblast (34, -32, D:8) a +0 short sword an orc skeleton (38, -14, D:8) a +0 leather armour (42, -35, D:8) a +0 orcbow a centaur skeleton (43, -35, D:8) a +0 orcbow a centaur skeleton (52, -3, D:8) a +0 dagger a +0 robe a +0 mace a +0 chain mail a +0 whip 2 boomerangs a +0 leather armour (52, -2, D:8) a +0 hand axe an orc skeleton a wolf skeleton (53, -2, D:8) a +0 whip a +0 leather armour a +0 dagger a +0 chain mail a +0 dagger a +0 robe an orc skeleton Level 9 of the Dungeon (0, 0, D:9) a +2 heavy sling (7, 0, D:9) a +0 ring mail (7, 13, D:9) a +0 hat (10, 6, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (11, 5, D:9) a +0 war axe an orc corpse (skeletalised by now) (11, 6, D:9) a +0 dagger a +0 robe (11, 7, D:9) a howler monkey corpse (skeletalised by now) (12, 8, D:9) a quill talisman (21, -13, D:9) a wyvern corpse (skeletalised by now) (24, -15, D:9) a +0 long sword (37, 15, D:9) a +0 troll leather armour a troll corpse (41, 2, D:9) a wyvern corpse (skeletalised by now) (42, 11, D:9) a parchment of Vhi's Electric Charge the Ecumenical Temple