Skullwalker Level 1 of the Dungeon [Shop] Qopyd's Weapon Emporium 4 poisoned darts (24 gold) a +0 flail (35 gold) a +3 longbow of draining (368 gold) 5 poisoned darts (30 gold) a +0 orcbow (40 gold) a +0 mace (30 gold) a +0 spear (30 gold) (0, 0, D:1) a jackal corpse (skeletalised by now) (1, 18, D:1) a +0 club (5, 25, D:1) 3 poisoned darts (6, 32, D:1) a +0 short sword 4 stones (7, 26, D:1) a +0 whip (7, 32, D:1) a quokka skeleton (8, 24, D:1) a hobgoblin skeleton (13, -3, D:1) a +0 leather armour (14, 3, D:1) a bat skeleton (15, 19, D:1) a +0 ring mail (18, 24, D:1) a bat skeleton (22, -4, D:1) a +0 club (25, -2, D:1) a hobgoblin skeleton (27, -1, D:1) a +0 ring mail (28, 6, D:1) a +0 dagger 5 stones a kobold skeleton (31, -11, D:1) a +0 whip (34, 24, D:1) a +0 sling (35, -20, D:1) a +0 dagger a frilled lizard corpse (skeletalised by now) (36, 21, D:1) a ball python skeleton (36, 22, D:1) a +0 leather armour (40, 10, D:1) a +0 ring mail (53, -12, D:1) a +0 whip (55, -1, D:1) a ball python corpse (skeletalised by now) (56, -9, D:1) a +0 ring mail (60, -15, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (14, -14, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (14, -13, D:2) a +0 dagger a kobold corpse (skeletalised by now) (26, 25, D:2) a +0 whip 5 stones (26, 26, D:2) a +0 halberd (31, -11, D:2) an adder skeleton (32, -4, D:2) a frilled lizard skeleton (38, 3, D:2) a rat skeleton (38, 6, D:2) a +0 club (39, 4, D:2) a +0 leather armour (58, -5, D:2) a +0 short sword a kobold corpse (skeletalised by now) (62, -2, D:2) a +0 club (62, 19, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -22, D:3) the +2 robe of Hadjma {+Blink rF- rCorr Archmagi} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (7, -33, D:3) a +0 mace (9, 3, D:3) a +0 dagger (14, -12, D:3) a +0 leather armour (17, -16, D:3) a +0 mace (18, -19, D:3) a hobgoblin skeleton (18, -18, D:3) a +0 whip a +0 trident a +0 club a +0 scale mail an orc skeleton (19, -20, D:3) a +0 whip 6 poisoned darts a +0 ring mail (19, -19, D:3) a +0 flail a +0 leather armour (19, -17, D:3) a ball python skeleton (19, 10, D:3) a +0 war axe (20, -17, D:3) a +0 club a +0 robe a goblin skeleton (21, -20, D:3) a hobgoblin skeleton (22, -32, D:3) a +0 club a goblin corpse (skeletalised by now) (30, -26, D:3) 2 poisoned darts (33, -3, D:3) an adder corpse (skeletalised by now) (35, -12, D:3) a +0 whip (36, -23, D:3) a quokka skeleton (37, -6, D:3) a +0 club a goblin skeleton (37, -5, D:3) a hobgoblin skeleton (38, -12, D:3) the +2 leather armour of the Armadillo {rElec Str+2 Dex+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (9, -4, D:4) 10 gold pieces (9, -1, D:4) a +0 dagger an orc corpse (9, 14, D:4) a scorpion corpse