Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1894596759459370976 54 Skullwalker the Grave Robber (level 3, 0/24 HPs) Began as a Demonspawn Necromancer on Aug 2, 2026. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:03:03 (2047 turns). Skullwalker the Grave Robber (DsNe) Turns: 2047, Time: 00:03:04 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 66% Magic: 0/6 EV: 11 Int: 17 God: Gold: 103 SH: 0 Dex: 13 Spells: 3/7 levels left rFire . . . (100%) c - +2 dagger (speed) rCold . . . (100%) d - orb {Mayhem} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: mayhem @: lethally poisoned (0 -> -11) A: powered by pain 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - a +2 dagger of speed (weapon) Armour b - a +0 robe (worn) d - an orb of mayhem (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of silence {unknown} h - a scroll of vulnerability {unknown} k - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - 2 potions of moonshine {unknown} j - a potion of brilliance {unknown} Skills: + Level 0.2 Fighting + Level 0.3 Short Blades + Level 1.9 Dodging + Level 2.5 Stealth + Level 2.5 Spellcasting + Level 5.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 76% N/A 2% 1 b - Vampiric Draining Necr 19% 2d7 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 38% 2d9 3% 2 Animate Dead Necr 19% N/A 24% 4 Curse of Agony Necr 19% N/A 54% 5 Vhi's Electric Charge Tloc/Air 4% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain power by taking damage. Message History The adder poisons you! You hit the adder but do no damage. You feel sick. The adder bites you. You barely miss the adder. You feel sick. The adder barely misses you. You hit the adder. The adder is moderately wounded. You feel sick. The adder misses you. The adder bites you. You are more poisoned. The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the adder. The adder is moderately wounded. You feel sick. The adder closely misses you. You closely miss the adder. The adder is moderately wounded. You feel sick. The adder barely misses you. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, frenzied and wild) You draw life force from the adder. You feel life coursing into your body. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Casting: Vampiric Draining (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Vampiric Draining (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, frenzied and wild) You draw life force from the adder. You kill the adder! The bat flies into a frenzy! You feel life coursing into your body. You die... #.#.#####. #.#...... . #.#...#.# ..##.......# ...).....# #......# #b...# #@##### #†#..[### #.#.#... #### #.#...# .....#.#.>.#### #....>..?......## ......#.#...#...###### ..............#....... .......###.##...# You could see a neutral bat (frenzied). Vanquished Creatures 3 adders 3 hobgoblins (D:2) 2 quokkas (D:1) A ball python (D:2) A bat (D:2) 4 endoplasms A frilled lizard (D:1) A goblin (D:2) 6 kobolds 3 rats 25 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 3 hobgoblins (D:1) An endoplasm (D:1) A goblin (D:1) 3 kobolds 9 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skullwalker the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 382 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 382 | D:1 | Reached XP level 2. HP: 7/19 MP: 0/5 1016 | D:2 | Gained mutation: You sometimes gain power by taking damage. | [demonic ancestry] 1016 | D:2 | Reached XP level 3. HP: 23/24 MP: 2/6 1524 | D:2 | Learned a level 3 spell: Vampiric Draining 1676 | D:2 | Reached skill level 5 in Necromancy 2046 | D:3 | HP: 1/24 [adder (4)] 2047 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_loops_ring, nrook_campfire D:2: layout_basic, minmay_misc_feat_chi, corexii_shack D:3: layout_loops_ring, nicolae_overflow_some_kind_of_shallow_water_thing, hellmonk_ecumenical_altar_run_dry, kennysheep_minor_cross Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Necromancy | 5 | 5.0 Fighting | | 0.2 Short Blades | | 0.3 Dodging | | 1.9 Spellcasting | | 2.5 Action || total ---------------------------++------- Attack: Normal || 100 Melee: Dagger || 100 Cast: Soul Splinter || 25 Vampiric Draining || 2 Stab: Sleeping || 5 Armour: Robe || 45 Dodge: Dodged || 48