Skullwalker Level 1 of the Dungeon (10, 6, D:1) a jackal corpse (skeletalised by now) (19, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, -13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (31, 8, D:1) an inkwell talisman (32, -7, D:1) a +0 short sword (33, 8, D:1) a quokka skeleton (33, 9, D:1) a +2 dagger of speed a goblin skeleton (35, 4, D:1) a +0 club a ball python skeleton a quokka skeleton (36, 3, D:1) a +0 dagger a goblin skeleton (37, 3, D:1) a +0 dagger 4 stones (47, -13, D:1) a frilled lizard skeleton (48, -13, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (0, 19, D:2) the +3 robe of Fazxelic {^Drain Regen+ rCorr Dex+3} ^Drain: It drains your maximum health when unequipped. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (6, 10, D:2) a hobgoblin corpse (13, 17, D:2) a +0 dagger (24, 4, D:2) a +0 club a +0 dagger a +0 animal skin a +0 helmet (24, 5, D:2) a +0 dagger (24, 14, D:2) a +0 dagger 4 stones (25, 4, D:2) a +0 club a +0 dagger a goblin corpse (25, 6, D:2) a +0 club a hobgoblin corpse (26, 4, D:2) a +0 dagger (27, 10, D:2) a bat corpse (28, 6, D:2) a +0 leather armour (29, 6, D:2) a +0 leather armour