Skullwalker Level 1 of the Dungeon (10, 15, D:1) a +0 club (15, -9, D:1) a +0 club (21, 2, D:1) a +0 hand axe (27, -9, D:1) a +0 whip (28, 18, D:1) a +0 whip (29, -9, D:1) a rat skeleton (29, 15, D:1) a +0 robe (34, 28, D:1) a +0 leather armour (42, 24, D:1) 3 boomerangs (50, 12, D:1) a +0 robe (51, 30, D:1) a +0 dagger of venom 2 stones (52, 31, D:1) a +0 whip 3 stones a kobold skeleton (61, 2, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Yrpho Hai's Armour Shoppe the +2 chain mail "Hifag" {rCorr} (314 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 robe (9 gold) a +0 plate armour (198 gold) a +0 cloak (49 gold) a +0 robe (9 gold) a +0 cloak (49 gold) the +3 ring mail "Zaolej" {^Drain rC++ Dex+4} (509 gold) ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 ring mail (44 gold) a +0 leather armour (22 gold) (4, 9, D:2) a jackal corpse (skeletalised by now) (4, 11, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (26, 8, D:2) a +0 club 2 stones (42, 17, D:2) a rat corpse (skeletalised by now) (45, -34, D:2) a +0 whip (48, -38, D:2) a +0 short sword 4 stones a kobold skeleton (57, -26, D:2) a frilled lizard skeleton (62, 0, D:2) an adder skeleton a frilled lizard skeleton (66, -36, D:2) an amulet of the acrobat Level 3 of the Dungeon (0, 0, D:3) the +2 robe of Death Resistance {Will+ Str+5 Int+4 Stlth-} Will+: It increases your willpower. Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (10, 18, D:3) a jackal corpse (skeletalised by now) (11, 18, D:3) a jackal corpse (skeletalised by now) (11, 20, D:3) a +0 robe (29, 22, D:3) a +0 short sword 2 stones a kobold skeleton (31, 18, D:3) a +0 buckler (31, 27, D:3) 4 boomerangs (49, -7, D:3) a hobgoblin corpse (skeletalised by now) (50, -7, D:3) a hobgoblin corpse (skeletalised by now) (53, -7, D:3) a +0 quarterstaff Level 4 of the Dungeon (8, 6, D:4) a +0 quarterstaff (30, -12, D:4) a +0 whip (44, -10, D:4) an orb of attunement (50, 0, D:4) a +0 long sword Level 5 of the Dungeon (21, -3, D:5) the orb of Soqyginux {Attunement, Harm Rampage rCorr} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. (27, -18, D:5) a +0 hand axe Level 6 of the Dungeon (11, 18, D:6) a +0 spear (11, 19, D:6) a +1 heavy flail (unseen) (12, 20, D:6) a +0 whip a +0 robe a gnoll corpse (13, 20, D:6) a +0 spear