Skullwalker Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (4, 22, D:1) a hobgoblin skeleton (13, -1, D:1) a rat skeleton (13, 0, D:1) a ball python skeleton (19, 34, D:1) a +0 robe (21, 30, D:1) a rat corpse (skeletalised by now) (25, -3, D:1) 2 flux baubles (26, 39, D:1) a bat skeleton (32, -2, D:1) a rat skeleton (33, 0, D:1) a rat skeleton (38, -7, D:1) a +0 ring mail (41, -8, D:1) a ball python skeleton (42, -12, D:1) a +0 ring mail (42, -8, D:1) 4 boomerangs (42, 22, D:1) a +0 dagger (44, 14, D:1) a +0 short sword (45, 3, D:1) a +0 hand axe (45, 13, D:1) a hobgoblin skeleton (45, 14, D:1) a frilled lizard skeleton (45, 22, D:1) a bat skeleton (45, 43, D:1) a +0 leather armour (46, 24, D:1) a +0 trident (48, 42, D:1) a rat skeleton (56, 0, D:1) a quokka skeleton (57, 4, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) 2 flux baubles (3, 9, D:2) a hobgoblin corpse (skeletalised by now) (5, 23, D:2) a +0 dagger a goblin corpse (skeletalised by now) (11, 31, D:2) a +0 mace (12, 35, D:2) a +0 club (22, 5, D:2) a +0 hand axe (30, 35, D:2) a bat corpse (skeletalised by now) (35, 28, D:2) a +0 hand axe (36, 34, D:2) a +0 ring mail (48, 13, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a +1 flail of protection (1, -2, D:3) a bat skeleton (10, 4, D:3) an adder skeleton (12, -3, D:3) the +1 whip "Hatirr" {vamp, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (13, -4, D:3) a quill talisman (19, 13, D:3) a rat skeleton (21, -1, D:3) an adder skeleton (23, 0, D:3) a +0 club a +0 ring mail (24, -1, D:3) a +0 hand axe a +0 flail 2 boomerangs a +0 short sword an orc skeleton an orc skeleton a kobold skeleton (25, 0, D:3) a +0 club a +0 hand axe a +0 scale mail (29, 14, D:3) a +0 club a goblin corpse (skeletalised by now) (48, -16, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 whip (2, 3, D:4) a +0 ring mail (2, 24, D:4) a +0 whip (2, 25, D:4) a +0 spear (3, 25, D:4) a +0 flail (6, 27, D:4) a +0 trident (6, 34, D:4) the +4 long sword of Circular Logic {drain, Fly rPois rF+ Will+} Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (11, 17, D:4) a jackal skeleton (13, 20, D:4) a +0 club a +0 leather armour (14, 20, D:4) a +0 club (17, 26, D:4) a jackal skeleton (17, 27, D:4) a jackal skeleton (23, 11, D:4) 5 boomerangs (34, 16, D:4) a +0 whip (still there?) 6 poisoned darts (still there?) (35, 16, D:4) a +0 flail