Skullwalker Level 1 of the Dungeon (0, 0, D:1) a +0 sling (11, 23, D:1) a rat skeleton (13, 6, D:1) a +0 short sword (14, -6, D:1) a +0 ring mail (16, 12, D:1) a bat skeleton (22, 20, D:1) a +0 robe (23, 40, D:1) a +0 club a kobold corpse (skeletalised by now) (26, 40, D:1) a bat corpse (skeletalised by now) (27, 6, D:1) a +0 mace (31, 17, D:1) 7 stones (31, 18, D:1) 5 stones (39, 10, D:1) 3 stones (41, 12, D:1) 5 stones (44, 20, D:1) a bat skeleton (50, 12, D:1) a +0 dagger (50, 46, D:1) a +0 war axe (51, 27, D:1) a +0 club (53, -7, D:1) a +0 robe (60, 14, D:1) a +0 dagger (60, 43, D:1) a ball python corpse (skeletalised by now) (64, 2, D:1) a +0 whip 3 stones (64, 5, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (3, 8, D:2) a +0 whip a kobold skeleton (3, 9, D:2) an adder skeleton (3, 10, D:2) a +0 club (3, 14, D:2) a +0 hand axe a gnoll skeleton (3, 16, D:2) a +0 flail (4, 16, D:2) a +0 club (5, 10, D:2) a +0 whip (7, -17, D:2) a bat skeleton (15, 15, D:2) a +0 club (15, 24, D:2) a frilled lizard corpse (skeletalised by now) (19, 1, D:2) a ball python corpse (skeletalised by now) (23, 2, D:2) a +0 whip (31, 11, D:2) a quokka skeleton (31, 21, D:2) an adder corpse (skeletalised by now) (39, 3, D:2) a rat skeleton (44, -1, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Veovyit's Armour Emporium a +0 leather armour (26 gold) a +1 pair of gloves of stealth (214 gold) a +0 ring mail (52 gold) a +0 ring mail (52 gold) a +2 robe (167 gold) a +0 scale mail (52 gold) a +0 robe (11 gold) the +0 chain mail of Weightlessness {-Tele Harm rN+ Slay+2} (241 gold) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +0 robe (11 gold) a +0 leather armour (26 gold) an orb of mesmerism (338 gold) a +0 pair of boots (58 gold) (6, -2, D:3) a +0 leather armour (10, -31, D:3) a quokka corpse (skeletalised by now) (14, -1, D:3) a +0 rapier (15, -12, D:3) a -1 buckler (15, -10, D:3) a -2 ring mail (17, -12, D:3) a -2 robe (17, -10, D:3) a -3 leather armour (17, 7, D:3) a +0 short sword (24, 12, D:3) a +0 short sword (36, -10, D:3) a +0 dagger (45, -25, D:3) the +2 mace "Irghesaz" {heavy, rPois rC+ rCorr Int-2} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (57, 18, D:3) a frilled lizard corpse (skeletalised by now) (57, 21, D:3) a +0 club (58, 18, D:3) a bat corpse (skeletalised by now) (58, 20, D:3) a rat corpse (skeletalised by now) (58, 21, D:3) a +0 whip an adder corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 22, D:3) a +0 dagger Level 4 of the Dungeon (24, -1, D:4) a +0 dagger (25, -21, D:4) a +0 trident (26, -20, D:4) a +0 dagger a +0 robe (26, -19, D:4) a +0 flail an orc corpse