Sinkdown Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (1, -1, D:1) a jackal corpse (skeletalised by now) (7, -19, D:1) a +0 dagger (8, -24, D:1) a bat corpse (skeletalised by now) (10, -24, D:1) a +0 club (14, -15, D:1) a frilled lizard corpse (skeletalised by now) (16, -9, D:1) a frilled lizard skeleton (19, -42, D:1) a +0 spear (20, -30, D:1) a +0 whip (20, 3, D:1) a rat corpse (skeletalised by now) (29, -40, D:1) a bat corpse (skeletalised by now) (35, -8, D:1) a quokka corpse (skeletalised by now) (37, -26, D:1) a rat corpse (skeletalised by now) (37, -21, D:1) a rat corpse (skeletalised by now) (38, -24, D:1) a rimehorn talisman (41, -18, D:1) a ball python skeleton (43, -21, D:1) a potion of brilliance (44, -25, D:1) a +0 leather armour (48, -2, D:1) a +0 dagger (58, -27, D:1) a frilled lizard corpse (skeletalised by now) (60, -24, D:1) a bat corpse (skeletalised by now) (62, -12, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (4, -21, D:2) a hobgoblin corpse (skeletalised by now) (10, -11, D:2) a quokka skeleton (12, -9, D:2) a quokka corpse (skeletalised by now) (15, -30, D:2) a hobgoblin corpse (skeletalised by now) (15, -5, D:2) a bat corpse (skeletalised by now) (17, -25, D:2) a +0 short sword (26, -10, D:2) a ball python corpse (skeletalised by now) (28, -28, D:2) a +0 short sword a kobold corpse (skeletalised by now) (29, -27, D:2) an adder corpse (skeletalised by now) (31, -30, D:2) a +0 whip (31, -11, D:2) a quill talisman (33, 13, D:2) a +2 helmet (34, -21, D:2) a jackal skeleton (36, -33, D:2) a potion of curing (37, -19, D:2) a +0 club 3 stones a kobold skeleton (37, 2, D:2) a +0 spear (40, 7, D:2) a +0 falchion (41, 0, D:2) 3 boomerangs (42, -4, D:2) a rat skeleton (46, -25, D:2) a +0 dagger (49, -22, D:2) an inkwell talisman Level 3 of the Dungeon (0, 0, D:3) a +0 trident (2, 11, D:3) a +0 war axe 2 boomerangs a +0 leather armour (5, -10, D:3) a potion of moonshine (6, 3, D:3) a +0 flail a +0 scale mail (17, -8, D:3) a +0 dagger a kobold corpse (skeletalised by now) (17, -7, D:3) a rat corpse (skeletalised by now) (31, -8, D:3) a +0 falchion (34, 15, D:3) a potion of might (37, 18, D:3) a +0 whip a kobold skeleton (38, -3, D:3) a +0 robe a +0 dagger (38, 12, D:3) a bat skeleton (41, 1, D:3) a potion of attraction (50, 29, D:3) a +0 plate armour (52, -8, D:3) a potion of enlightenment Level 4 of the Dungeon (2, -12, D:4) a +0 scythe a +0 robe (4, -13, D:4) a +0 dagger (10, 13, D:4) a +0 hand axe (14, -14, D:4) a +0 whip (35, -5, D:4) a +0 mace a +0 short sword of speed a +0 leather armour a +0 mace a +0 ring mail (35, 34, D:4) a +0 leather armour (39, -16, D:4) a +0 dagger a +0 leather armour (44, 11, D:4) a +0 ring mail (48, -16, D:4) a +0 chain mail (52, 21, D:4) a +0 club (52, 28, D:4) a +0 club (53, -15, D:4) a +0 leather armour a +0 war axe (65, 15, D:4) a +0 giant club (67, 13, D:4) a potion of might (67, 21, D:4) a potion of moonshine Level 5 of the Dungeon (0, 0, D:5) a +0 short sword of holy wrath (unseen) (3, -3, D:5) a +0 whip of holy wrath (unseen) (3, 3, D:5) a +0 whip of holy wrath (unseen) (8, 10, D:5) a +0 dagger (14, 24, D:5) 2 boomerangs a +0 dagger (17, 33, D:5) a +0 hand axe (18, 8, D:5) a +0 scale mail (18, 9, D:5) a potion of invisibility (19, 33, D:5) a +0 giant spiked club (20, 38, D:5) a +0 leather armour (23, -5, D:5) a +0 leather armour (24, -6, D:5) a +0 giant club (27, 11, D:5) a +0 short sword (29, 7, D:5) a ring of poison resistance (40, 13, D:5) a +0 mace (43, 8, D:5) a potion of enlightenment (45, -2, D:5) 2 darts of disjunction (51, 8, D:5) a +0 spear (53, -8, D:5) a +0 club (53, -7, D:5) a +0 whip a +0 flail Level 6 of the Dungeon [Shop] Xiur's Armour Emporium a +3 scale mail of positive energy (460 gold) a +2 plate armour of resonance (670 gold) a +2 robe of positive energy (298 gold) the +3 leather armour "Jaodadas" {rElec SInv} (704 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. the +1 scale mail "Olynt" {rElec rN+ Str-3 SInv} (502 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). SInv: It lets you see invisible. It cannot be enchanted further. a +3 scale mail of poison resistance (460 gold) the +0 robe of Barnacled Curiosity {rC++ rN+++ Int-2} (844 gold) rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. an orb of glass (520 gold) a +3 chain mail of poison resistance (500 gold) (0, 0, D:6) a +0 whip (25, 0, D:6) a +0 falchion (34, 25, D:6) a +0 cloak (53, 7, D:6) a ring of positive energy (54, -21, D:6) a parchment of Sublimation of Blood (58, 16, D:6) a +2 short sword of electrocution (61, 3, D:6) a +0 robe a +2 spear (67, 1, D:6) a +0 robe a +3 falchion of freezing a +0 robe a +2 hand axe of freezing the Ecumenical Temple