Simbongsa Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (3, -35, D:1) a +0 dagger (11, -17, D:1) a +0 club a stone (30, -15, D:1) a +0 club (39, -37, D:1) a +0 whip (39, -16, D:1) a +0 dagger (50, -15, D:1) a +0 cloak Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (10, 10, D:2) a +0 hand axe (21, 15, D:2) a +0 ring mail (33, 29, D:2) a +0 short sword (36, 18, D:2) a +0 leather armour (42, 11, D:2) a +0 short sword (47, 31, D:2) a +0 mace (59, 24, D:2) a +0 war axe Level 3 of the Dungeon [Shop] Gaorro's Jewellery Shoppe a ring of ice (275 gold) a ring of resist corrosion (220 gold) the ring of Modoc {Fly rElec Will+ Str-4 Dex+2} (361 gold) [ring of flight] Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. Fly: It grants you flight. the amulet of the Distant Future {Acrobat rN+} (453 gold) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rN+: It protects you from negative energy. a ring of poison resistance (220 gold) a ring of positive energy (220 gold) a +6 ring of dexterity (396 gold) (0, 0, D:3) a +0 trident (15, -18, D:3) a +0 flail a +0 robe the orc corpse of Blork the orc (20, 17, D:3) a +0 robe (32, -15, D:3) a +0 robe (35, -18, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (0, 2, D:4) a hobgoblin corpse (0, 5, D:4) a +2 antimagic dagger (unseen) (3, 6, D:4) the +8 sling "Fitotawe" {elec, Int+6} Int+6: It affects your intelligence (+6). (4, -7, D:4) a +0 dire flail (10, 7, D:4) a +0 club (16, 13, D:4) a staff of earth (17, 7, D:4) a +0 club a goblin corpse (18, 5, D:4) an adder corpse (20, 6, D:4) an adder corpse (23, 7, D:4) a +0 club