SilvereR Level 1 of the Dungeon [Shop] Cifruc's Jewellery Shoppe the ring "Pelib" {EV+5 Int+2 Stlth+} (650 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. a ring of protection from fire (unknown) (325 gold) a ring of see invisible (unknown) (195 gold) a ring of wizardry (unknown) (390 gold) a +5 ring of evasion (unknown) (468 gold) a +4 ring of protection (unknown) (468 gold) an amulet of guardian spirit (unknown) (390 gold) a +5 ring of evasion (unknown) (468 gold) a spore talisman (162 gold) (4, -3, D:1) a ball python skeleton (4, 1, D:1) a jackal corpse (skeletalised by now) (4, 6, D:1) a +0 leather armour (8, -6, D:1) a jackal skeleton (9, -7, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (10, 11, D:1) a hobgoblin skeleton a jackal skeleton a jackal skeleton a jackal skeleton a jackal skeleton (11, -6, D:1) a +0 club a kobold skeleton (25, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, -3, D:1) a rat corpse (skeletalised by now) (26, 5, D:1) a +0 club (28, 7, D:1) a +0 dagger 4 stones a kobold skeleton (43, 21, D:1) a +0 ring mail (44, 25, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (1, -48, D:2) a +0 short sword (1, -44, D:2) a quokka corpse (skeletalised by now) (5, -32, D:2) a bat corpse (skeletalised by now) (14, -27, D:2) an adder skeleton (14, -19, D:2) a bat skeleton (15, -23, D:2) a +0 club (34, -19, D:2) a ball python corpse (skeletalised by now) (34, -16, D:2) a +0 barding (36, -17, D:2) a bat corpse (skeletalised by now) (39, -32, D:2) a +0 leather armour (45, -9, D:2) a frilled lizard skeleton (49, -36, D:2) a +0 short sword a kobold skeleton (51, -44, D:2) an adder corpse (skeletalised by now) (51, -37, D:2) a frilled lizard skeleton (55, -9, D:2) a bat skeleton (61, -15, D:2) a parchment of Confusing Touch (63, 0, D:2) a +0 short sword 5 stones Level 3 of the Dungeon [Shop] Quoma's Antique Weapon Emporium a +0 hand axe of venom (128 gold) the +4 halberd "Bicuc" {protect, rC+ Int+3} (1037 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +5 giant club (669 gold) a +0 club (11 gold) a +0 orcbow (92 gold) a +2 dagger of flaming (358 gold) a +0 spear (69 gold) a +0 hand axe (69 gold) (2, -18, D:3) a +0 short sword an adder skeleton a kobold skeleton (2, 3, D:3) a +0 dagger 2 poisoned darts (4, -33, D:3) a rat corpse (skeletalised by now) (5, -8, D:3) a +0 leather armour (7, -11, D:3) a bat skeleton (14, -21, D:3) a rat corpse (skeletalised by now) (18, 3, D:3) an adder skeleton (21, 6, D:3) a bat corpse (skeletalised by now) (24, 6, D:3) a +0 helmet (28, -1, D:3) a +0 whip a +0 scale mail (32, -26, D:3) a +0 quarterstaff (35, -8, D:3) a +0 ring mail (37, -2, D:3) a +0 short sword (38, 16, D:3) a +0 flail (38, 17, D:3) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (50, -3, D:3) a bat corpse (skeletalised by now) (57, -29, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 5, D:4) a +0 dagger (10, 6, D:4) a +0 mace a +0 leather armour (14, -6, D:4) a scroll of teleportation (14, 0, D:4) a +0 mace a +0 scale mail (16, -1, D:4) a +0 dagger a +0 robe an orc corpse (22, -2, D:4) a hobgoblin corpse (28, 0, D:4) a +0 dagger (29, 0, D:4) a +0 short sword a sewer (0, 0, Sewer) a potion of heal wounds (1, 2, Sewer) a potion of magic (1, 3, Sewer) a potion of might (2, 0, Sewer) a potion of might (3, 11, Sewer) a ball python corpse a rat corpse