Seeded DCSS version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2284095995641685701 (custom seed) 7 SiOff the Conjurer (level 2, -4/19 HPs) Began as a Human Conjurer on Feb 17, 2026. Slain by a gnoll ... wielding a +0 whip (10 damage) ... on level 1 of the Dungeon. The game lasted 00:03:46 (624 turns). SiOff the Conjurer (Human Conjurer) Turns: 624, Time: 00:03:47 Health: -4/19 AC: 2 Str: 7 XL: 2 Next: 4% Magic: 2/5 EV: 11 Int: 18 God: Gold: 17 SH: 0 Dex: 11 Spells: 4/5 levels left rFire + . . (50%) b - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 robe Magical Staves b - a staff of fire (weapon) Scrolls c - a scroll of teleportation {unknown} d - a scroll of torment {unknown} e - 2 scrolls of identify {unknown} Potions g - a potion of magic f - a potion of lignification {unknown} j - a potion of might {unknown} Skills: + Level 2.1 Dodging + Level 2.1 Stealth * Level 2.2 Spellcasting + Level 4.0 Conjurations + Level 0.2 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Freeze Ice 4% 1d3 19% 1 Soul Splinter Necr 4% N/A 19% 1 Hailstorm Conj/Ice 9% 3d6 22% 3 Frozen Ramparts Ice 2% 1d1 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History There is an open door here. You encounter a gnoll. It is wielding a +0 whip. The gnoll shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 whip. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. The gnoll closely misses you. You start memorising the spell. You continue memorising. The gnoll hits you with a +0 whip. Your memorisation is interrupted. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip! Ouch! That really hurt! You die... r.hJ....#.#.# #.#.#......#.#.# r.J.....#.#.# #.#...####.#.#†# #########.#.###.....# #.#.#.# ..........#.##....#.# #.#.#.# ##..#######.#.......# #.#.#.# ......# #...#.....# #.#.#.# ###.#.# # #.###.....# #.#.#.# #.#.#.#...# #.....# #.#.#.#### #.# #...#.# #.@...##.#.#.#..... #.#.....#.# #.j......#.#.#####. #.#.#.# #.# #.#'######.#.# #† #...#. #.....#........#.# #. ###.#.# #.###.##########.# #. ....#... ... .. #.# #. .##.# ### ## #.# #. .##... #.# #. .####### #.# #. You could see a gnoll. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SiOff the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D:1 | Encountered a jelly 9 | D:1 | Encountered a jelly 546 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 624 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic Action || total ---------------------------++------- Attack: Normal || 31 Melee: Unarmed || 24 Staff || 7 Cast: Magic Dart || 12 Armour: Robe || 42 Dodge: Dodged || 57