Dungeon Crawl Stone Soup version 0.33-a0-1283-gbf7406bced (webtiles) character file. Game seed: 12738710968865688056 44 Shult the Conjurer (level 3, -6/26 HPs) Began as a Draconian Conjurer on Apr 6, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:39 (2316 turns). Shult the Conjurer (Draconian Conjurer) Turns: 2316, Time: 00:02:40 Health: -6/26 AC: 5 Str: 9 XL: 3 Next: 41% Magic: 2/7 EV: 11 Int: 20 God: Gold: 157 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... d - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-6 -> -36) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Jewellery d - a +6 ring of dexterity (worn) Scrolls c - 2 scrolls of identify {unknown} g - a scroll of silence {unknown} j - 3 scrolls of teleportation {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of revelation {unknown} m - a scroll of amnesia {unknown} Potions b - 2 potions of attraction {unknown} e - a potion of invisibility {unknown} f - 2 potions of curing {unknown} i - a potion of lignification {unknown} n - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Malign Gateway Summ/Tloc 1% N/A 100% 7 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Summon Horrible Things Summ 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The water moccasin bites you but does no damage. The water moccasin closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin but does no damage. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin barely misses you. Magic courses through your body. You stop channelling your searing ray. The water moccasin bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin bites you. x2 The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. You die... # .# ####..#.# #.S...... # ###@# #.#..)# #.#.#.# #....## ###'## # #~~♣# ~+ #~♣♣~♣#♣~# #P #♣~♣~♣ #.# #♣ ♣~%~♣ ♣# ..# You could see a water moccasin. Vanquished Creatures 2 dart slugs (D:1) 5 endoplasms 2 giant cockroaches (D:1) 6 goblins 3 hobgoblins 2 jackals (D:2) 4 kobolds 4 ball pythons 3 bats 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shult the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 219 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 228 | D:1 | Learned a level 2 spell: Searing Ray 1333 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/7 2306 | D:3 | Noticed a water moccasin 2315 | D:3 | HP: 1/26 [water moccasin (6)] 2316 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_basic, minmay_pentomino_u2 D:2: layout_basic, kennysheep_pointless_box D:3: layout_loops_ring, mainiacjoe_overflow_alcove_1, lemuel_zombie_altar_kikubaaqudgha, saegor_snake_ambush Action || total ---------------------------++------- Melee: Unarmed || 16 Tailslap || 3 Cast: Magic Dart || 70 Searing Ray || 4 Use: Potion || 1 Armour: Skin || 26 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2305 | 2247 | 58 | 6 | 2048 | 3 | 768.3 | Dungeon | 2305 | 2247 | 58 | 6 | 2048 | 3 | 768.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1252 daAuts D:2: 934 daAuts D:3: 118 daAuts