Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 11465284459652369263 18 Shshssjdj the Magician (level 2, 16/21 HPs) Began as a Djinni Hedge Wizard on Aug 11, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:11:34 (497 turns). Shshssjdj the Magician (Djinni Hedge Wizard) Turns: 497, Time: 00:11:34 Health: 16/21 AC: 2 Str: 9 XL: 2 Next: 85% Gold: 22 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} Potions e - a potion of might {unknown} f - a potion of degeneration {unknown} g - a potion of curing {unknown} Skills: * Level 2.9 Dodging - Level 1.5 Stealth * Level 3.3 Spellcasting * Level 3.3 Conjurations * Level 3.3 Hexes * Level 3.3 Summonings * Level 3.3 Necromancy * Level 3.3 Translocations * Level 3.3 Fire Magic * Level 3.3 Ice Magic * Level 3.3 Air Magic * Level 3.3 Earth Magic * Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Slow Hex 48% N/A 4% 1 c - Blink Tloc 24% N/A 8% 2 d - Call Imp Summ 24% N/A 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Your cerulean imp disappears in a puff of smoke! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Annotate which branch? (. - D:1, ? - help, ! - show branch list) Okay, then. Welcome back, Shshssjdj the Djinni Hedge Wizard. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...............#..#... #.# ... ..##....###....##.#.#.... .h# .....>.........##...##.###.# ...####.##.....##.#........ .........#........##.###.###.##. ...#..÷.........#....§†g........ ...............###†###.###.###.# ...#.#.#.#####+##....### # ...#.#'#.##.....@....# .........##..........# ..................#### ........######.#### ........+ ...# ..#.....# ##### ..#........ ..#......## ..#.####.# There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 5 jackals (D:1) A kobold (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) A quokka (D:1) A rat (D:1) 3 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shshssjdj the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Shshssjdj set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 165 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 497 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, chequers_serial_rivers_micro_a, nicolae_concentric_dashed_squares_mild, minmay_quantized Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 29 Slow || 1 Call Imp || 4 Blink || 2 Armour: Robe || 9 Dodge: Dodged || 12