Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.31.0-32-g396128a36d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8657503420812548316, deterministic pregen: 1 Command line: /usr/games/crawl-0.31 -name Shshssjdj -rc /dgldir/rcfiles/crawl-0.31/Shshssjdj.rc -macro /dgldir/rcfiles/crawl-0.31/Shshssjdj.macro -morgue /dgldir/morgue/Shshssjdj/ -webtiles-socket /crawl-master/webserver/sockets/Shshssjdj:2026-07-18.10:44:38.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-0.31(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x61982ac6b9ae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.31(_Z13do_crash_dumpv+0x43a) [0x61982ac798da]: do_crash_dump() /usr/games/crawl-0.31(_Z20crash_signal_handleri+0x1fa) [0x61982ac6be8a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7de5a4a8f330]: /lib/x86_64-linux-gnu/libc.so.6(__select+0xae) [0x7de5a4b70c6e]: /usr/games/crawl-0.31(_ZN14TilesFramework11await_inputERjb+0x89) [0x61982b370809]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-0.31(_Z8getch_ckv+0x111) [0x61982b373f21]: getch_ck() /usr/games/crawl-0.31(+0x70f935) [0x61982af27935]: /usr/games/crawl-0.31(_Z25getch_with_command_macrosv+0x210) [0x61982af2b6e0]: getch_with_command_macros() /usr/games/crawl-0.31(+0xb69334) [0x61982b381334]: /usr/games/crawl-0.31(+0xb69d15) [0x61982b381d15]: /usr/games/crawl-0.31(main+0x1f7) [0x61982abae767]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7de5a4a741ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7de5a4a7428b]: /usr/games/crawl-0.31(_start+0x25) [0x61982abaf195]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007de5a4b5a7d7 in __GI___wait4 (pid=1659730, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007de5a4b5a7d7 in __GI___wait4 (pid=1659730, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000061982ac6c05c in call_gdb (file=0x7de5a4c4e4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1658506\000\000\000\000\000" #2 0x000061982ac798f8 in do_crash_dump () at dbg-asrt.cc:692 t = 1784371488 dir = "/dgldir/morgue/Shshssjdj/" name = "/dgldir/morgue/Shshssjdj/crash-Shshssjdj-20260718-104448.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7de5a4c4e4e0 <_IO_2_1_stderr_> #3 0x000061982ac6be8a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00007de5a4b70c6e in __GI___select (nfds=4, readfds=0x7fff3722dd70, writefds=0x0, exceptfds=0x0, timeout=0x0) at ../sysdeps/unix/sysv/linux/select.c:69 sc_ret = -4 sc_ret = s = us = ns = ts64 = {tv_sec = 107306563529312, tv_nsec = 82} pts64 = 0x0 r = #6 0x000061982b370809 in TilesFramework::await_input (this=this@entry=0x61982b84b920 , c=@0x7fff3722de50: 925032224, block=block@entry=true) at tileweb.cc:628 result = fds = {fds_bits = {9, 0 }} maxfd = 3 __d = __d = #7 0x000061982b373f21 in _get_key_from_curses () at libunix.cc:528 c = 925032224 c = c = #8 getch_ck () at libunix.cc:616 c = #9 0x000061982af27935 in _getch_mul () at macro.cc:841 keys = std::deque with 0 elements a = 0 #10 0x000061982af2b6e0 in getch_with_command_macros () at macro.cc:900 keys = std::deque with 0 elements #11 0x000061982b381334 in _get_next_keycode () at main.cc:2742 keyin = mc = {m_previous_mode = MOUSE_MODE_NORMAL} keyin = mc = #12 _get_next_cmd () at main.cc:2696 keyin = keyin = #13 _input () at main.cc:1228 cmd = real_prev_cmd = player_disabled = {was_disabled = false} #14 0x000061982b381d15 in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #15 0x000061982abae767 in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.31/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.31/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.31/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = rooms, absdepth0 = 1 Level vaults: layout_basic basic_altar shapermc_ecumenical_altar_venn Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Shshssjdj the Human Fighter. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a sedimented pink potion. Found two stairs. You don't know any spells. Welcome back, Shshssjdj the Human Fighter. Press ? for a list of commands and other information. You don't know any spells. Press: ? - help, v - describe, . - travel A gravestone. You aren't carrying any scrolls. There are no items here. Okay, then. There's nothing to close nearby. Found 14 gold pieces. Found a scroll labelled ZETEULATIMP. e - a sedimented pink potion You now have 14 gold pieces. f - a scroll labelled ZETEULATIMP Found 18 gold pieces. You now have 32 gold pieces (gained 18). A goblin comes into view. It is wielding a +0 dagger. You barely miss the goblin. The goblin barely misses you. You barely miss the goblin. The goblin hits you with a +0 dagger. You barely miss the goblin. The goblin barely misses you. You block the goblin's attack. You barely miss the goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you with a +0 dagger. You closely miss the goblin. The goblin hits you with a +0 dagger. The goblin barely misses you. You closely miss the goblin. The goblin hits you but does no damage. You slash the goblin! You kill the goblin! Things that are here: a +0 dagger; a goblin corpse You open the door. Found 3 stones. There is an open door here. You see here 3 stones. g - 3 stones Found 3 gold pieces. Found a short sword. You now have 35 gold pieces (gained 3). A ball python comes into view. The ball python hisses angrily. You closely miss the ball python. The ball python bites you but does no damage. The ball python closely misses you. You hit the ball python. You kill the ball python! You see here a +0 short sword. You see here a +0 short sword. You open the door. There is an open door here. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Found a stone staircase leading down. There is a stone staircase leading down here. You open the door. There is an open door here. You open the door. Found a scroll labelled VACOOJ ASECW. There is an open door here. There is an open door here. There is a stone staircase leading down here. There is an open door here. Why would you want to do that? Why would you want to do that? You open the door. There is an open door here. Why would you want to do that? Press: ? - help, v - describe, . - travel Some deep water. Unknown command. There is an open door here. There is a stone staircase leading down here. You open the door. There is an open door here. Found 3 gold pieces. Found 12 gold pieces. h - a scroll labelled VACOOJ ASECW A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! An endoplasm comes into view. You see here 3 gold pieces. The kobold throws a stone. The stone hits you but does no damage. You see here 3 gold pieces. You now have 38 gold pieces (gained 3). The kobold closely misses you. Unknown command. You barely miss the kobold. The kobold hits you but does no damage. You barely miss the kobold. The kobold hits you but does no damage. The endoplasm freezes you. You are frozen. The kobold hits you with a +0 short sword. You miss the kobold. You block the endoplasm's attack. The kobold hits you but does no damage. You closely miss the kobold. The endoplasm hits you but does no damage. The kobold hits you but does no damage. The endoplasm barely misses you. You closely miss the kobold. The kobold closely misses you. The endoplasm barely misses you. The kobold hits you with a +0 short sword. You hit the kobold. You kill the kobold! The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. x2 You hit the endoplasm. You kill the endoplasm! You now have 50 gold pieces (gained 12). You open the door. There is an open door here. Found 7 gold pieces. A ball python comes into view. Found a gilded ring and 9 gold pieces. The ball python hisses angrily. You see here 7 gold pieces. You block the ball python's attack. x2 The ball python barely misses you. The ball python grabs you. The ball python constricts you. You closely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python but do no damage. The ball python bites you but does no damage. The ball python constricts you. The ball python barely misses you. The ball python constricts you. You hit the ball python. The ball python is moderately wounded. The ball python closely misses you. The ball python constricts you. You hit the ball python. You kill the ball python! You see here a ball python corpse. You now have 57 gold pieces (gained 7). Found 4 stones. i - a ring of wizardry You now have 66 gold pieces (gained 9). g - 7 stones (gained 4) A hobgoblin comes into view. The hobgoblin shouts! You slash the hobgoblin! You kill the hobgoblin! You have reached level 2! Welcome back, Shshssjdj the Human Fighter. Press ? for a list of commands and other information. You don't know any spells. You see here a ball python corpse. Found a fizzy golden potion. Found 12 gold pieces. You now have 78 gold pieces (gained 12). You open the door. There is an open door here. You see here a +0 dagger. There is an open door here. Welcome back, Shshssjdj the Human Fighter. Press ? for a list of commands and other information. You don't know any spells. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a scroll labelled ZEBYNU AKIDUOQ and a glowing sapphire potion. Found a sparkling altar of Nemelex Xobeh. There is a stone staircase leading up here. j - a scroll labelled ZEBYNU AKIDUOQ As you open the door, it creaks loudly! There is an open door here. A frilled lizard comes into view. There is an open door here. The frilled lizard hisses angrily. You hit the frilled lizard. You kill the frilled lizard! A goblin comes into view. It is wielding a +0 dagger. You block the goblin's attack. You closely miss the goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you but does no damage. x2 You hit the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You block the goblin's attack. You miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You see here a +0 dagger. There is a sparkling altar of Nemelex Xobeh here. Welcome back, Shshssjdj the Human Fighter. Press ? for a list of commands and other information. You don't know any spells. There is a sparkling altar of Nemelex Xobeh here. You kneel at the altar of Nemelex Xobeh. Welcome back, Shshssjdj the Human Fighter. Press ? for a list of commands and other information. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31.0-32-g396128a36d Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Shshssjdj] Species: Human Job: Fighter HP: 24/24; mods: 0/0 MP: 2/2; mod: 0 Stats: 16 (16) 8 (8) 12 (12) Position: (44, 48), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: sparkling altar of Nemelex Xobeh Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 331 | 31/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 22 | 2 | 168 | 18/150 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 34 | 3 | 347 | 47/200 Dodging | X | 1 | 4 | 0 | 10 | 10/50 Stealth | X | 1 | 2 | 0 | 0 | 0/42 Shields | X | 1 | 13 | 3 | 321 | 21/200 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 78 #49: 163 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 long sword eq slot #5, inv slot #2: +0 buckler eq slot #6, inv slot #1: +0 scale mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .........#####....### .......#......<.....##### ..##.#............#.... .................'...# #..#............#.#.# #..#............#.# # #.).............#.# #.......#########.# .####..@..## #.# ............# #.# ..###.#.....# #.# ........## #.##.......# # #######.# .# .# .# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>