Shrinkingfish22 Level 1 of the Dungeon [Shop] Vigokewu's Book Shoppe a parchment of Summon Cactus Giant (300 gold) a parchment of Rending Blade (156 gold) a parchment of Poisonous Vapours (48 gold) a parchment of Chain Lightning (624 gold) a parchment of Apportation (48 gold) a parchment of Inner Flame (105 gold) a parchment of Detonation Catalyst (220 gold) a parchment of Magic Dart (48 gold) [Shop] Xoziy's Assorted Antiques a scroll of fear (104 gold) a potion of magic (208 gold) a potion of might (104 gold) a scroll of amnesia (104 gold) a +2 heavy mace (452 gold) a potion of lignification (78 gold) a scroll of noise (26 gold) 2 scrolls of torment (494 gold) a +0 whip (65 gold) an amulet of faith (1040 gold) [Shop] Kubeis's Antique Weapon Shop a +0 whip (72 gold) a +0 mace (87 gold) a +0 shortbow of draining (214 gold) a +0 spear (87 gold) a +0 spear (87 gold) a +1 bardiche of entangling (638 gold) a +0 club (14 gold) a +0 spear (87 gold) [Shop] Piahu's Distillery a potion of heal wounds (80 gold) a potion of mutation (80 gold) a potion of might (40 gold) a potion of heal wounds (80 gold) a potion of heal wounds (80 gold) a potion of mutation (80 gold) (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (0, 28, D:1) a +0 leather armour (1, -2, D:1) a goblin corpse (skeletalised by now) (1, 27, D:1) 2 atropa-tipped darts (3, 27, D:1) a +0 short sword a kobold skeleton (5, 32, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (8, 3, D:1) a +0 dagger a stone (9, 28, D:1) a rat skeleton (9, 29, D:1) a +0 dagger (13, -11, D:1) a +0 spear (13, 26, D:1) a +0 dagger (14, 28, D:1) a +0 robe (17, 37, D:1) a rat skeleton (32, 36, D:1) a +0 club (41, 32, D:1) a +0 club a stone (43, 3, D:1) a frilled lizard skeleton (49, 0, D:1) a bat skeleton (52, 0, D:1) a rat skeleton (53, 15, D:1) a bat skeleton (56, -3, D:1) a bat skeleton (62, 16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, 26, D:2) 4 datura-tipped darts (8, 0, D:2) a frilled lizard skeleton (11, 14, D:2) a hobgoblin skeleton (12, 26, D:2) a bat corpse (skeletalised by now) (19, 19, D:2) a +0 quarterstaff (29, 8, D:2) a +0 dagger a stone a kobold skeleton (29, 21, D:2) a +0 club a kobold corpse (skeletalised by now) (34, 24, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (45, 21, D:2) a +0 quarterstaff Level 3 of the Dungeon (7, 2, D:3) a +0 ring mail (16, 27, D:3) a frilled lizard skeleton a rat skeleton (16, 33, D:3) 2 poisoned darts (17, 10, D:3) a +0 robe (17, 23, D:3) a +0 robe (18, 33, D:3) a +0 whip (22, -3, D:3) an adder skeleton (22, 16, D:3) a rat skeleton (24, -3, D:3) a +0 chain mail (25, 9, D:3) a +0 robe (26, -7, D:3) a +0 spear (32, 7, D:3) a +0 whip Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the fire staff "Ogre's Nightmare" {rF++ rCorr Dex+3 Fire} (5090 gold) [staff of fire] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. the cold staff of Welfare {rC+ rN+ Tloc Ice} (4180 gold) [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. the +9 mace of Bodily Humours {flame, rElec rF+ rC+ Int+3} (8470 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of Twilight {Fly rF+ SInv} (3110 gold) [ring of see invisible] Fly: It grants you flight. rF+: It protects you from fire. SInv: It lets you see invisible. a +0 heavy quarterstaff (1100 gold) the +6 hand axe "Roed" {protect, rN+ Will+ Str-3 Dex+2} (4830 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Agraluab" {rC++ AC+4} (6050 gold) [ring of protection] rC++: It greatly protects you from cold. AC+4: It affects your AC (+4). the alchemy staff "Koer" {rPois rF+ rC+ Alch} (4600 gold) [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. the earth staff of Cesheg {Fire Earth} (3760 gold) [staff of earth] Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. the alchemy staff "Ruxiseass" {^Contam rPois Will+ Str+3 Dex+2 Alch} (4250 gold) [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. the +2 pair of gloves of the Will of the Gods {Harm rF- rCorr} (2010 gold) Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the inkwell talisman of Okawaru's Reproof {*Corrode rN+ SInv} (1730 gold) [inkwell talisman] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. SInv: It lets you see invisible. the ring "Silofro" {rPois rF+ Stlth+} (3680 gold) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Stlth+: It makes you more stealthy. the air staff "Saleaqa" {rElec rF+ Air} (3900 gold) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Air: It increases the power of your Air spells. the ring of Ipeycs {Fly rElec rF+ rC+ Dex+2} (5230 gold) [ring of protection from fire] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). the conjuration staff of the Kissing Seer {rF+ rC- Conj Summ Tloc} (4320 gold) [staff of conjuration] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Tloc: It increases the power of your Translocations spells. the granite talisman "Lacef" {rN+ rCorr} (10140 gold) [granite talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the sanguine talisman "Qoatyc Focu" {*Slow rF+ rC+ rN+} (10970 gold) [sanguine talisman] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. the +4 pair of boots "Viviod" {*Slow +Blink rC++ rCorr} (5600 gold) *Slow: It may slow you when you take damage. +Blink: It lets you blink. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the earth staff "No More Talking" {rPois SInv Earth} (4040 gold) [staff of earth] rPois: It protects you from poison. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (8, -22, D:4) 4 poisoned darts (12, -6, D:4) a +0 robe (17, -26, D:4) a +0 dagger (17, -24, D:4) a hobgoblin corpse (skeletalised by now) (20, 3, D:4) a potion of berserk rage (31, -21, D:4) a +0 flail a gnoll corpse (32, -22, D:4) a +0 club a gnoll corpse (32, 7, D:4) a potion of invisibility (33, -21, D:4) a +0 whip a gnoll corpse