Satan Level 1 of the Dungeon (2, 4, D:1) a scroll of identify (3, 2, D:1) a potion of curing (4, 4, D:1) 2 potions of mutation (4, 5, D:1) a +0 dagger (5, 2, D:1) a +0 club (5, 4, D:1) 6 stones (7, 18, D:1) a frilled lizard skeleton a rat skeleton (9, 9, D:1) a ball python skeleton (17, 19, D:1) a +0 sling (24, 25, D:1) a rat skeleton (24, 26, D:1) a +0 dagger (25, 31, D:1) a +0 mace (28, 48, D:1) a rat corpse (skeletalised by now) (30, 11, D:1) a +0 dagger 4 stones (30, 21, D:1) a +0 hand axe (31, 0, D:1) a rat corpse (skeletalised by now) (33, 1, D:1) a rat corpse (skeletalised by now) (36, 41, D:1) 3 curare-tipped darts (36, 52, D:1) 2 stones (38, 19, D:1) a +0 whip (51, 26, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (6, -15, D:2) a +0 leather armour (13, 8, D:2) a +0 whip (13, 9, D:2) 9 stones (17, 8, D:2) a frilled lizard corpse (skeletalised by now) (19, -11, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (24, -12, D:2) an adder corpse (skeletalised by now) (26, 17, D:2) an adder skeleton (32, -18, D:2) 3 stones (32, 18, D:2) a +0 club a goblin skeleton (32, 20, D:2) a ball python skeleton (37, 20, D:2) a ball python skeleton (38, 34, D:2) a stone (42, 34, D:2) 2 stones (47, -23, D:2) a +3 falchion of electrocution Level 3 of the Dungeon [Shop] Iwac's Antique Weapon Boutique a +0 long sword (77 gold) a +0 short sword (66 gold) a +0 dagger (44 gold) a +0 dagger (44 gold) the +4 hand axe "Utoac" {flame, Dex+2 Stlth+} (866 gold) Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +1 rapier of speed (517 gold) the +1 quick blade of Timeceet {freeze, rPois rC+} (1500 gold) rPois: It protects you from poison. rC+: It protects you from cold. a +0 antimagic hand axe (242 gold) the +1 scimitar of Irheff {freeze, rPois Will+ Int+4} (902 gold) rPois: It protects you from poison. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). the +2 falchion "Notashra" {freeze, rF+ rN+ Will+ MP-9} (446 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). (2, -1, D:3) a hobgoblin corpse (skeletalised by now) (5, 3, D:3) a +0 club (5, 4, D:3) a +0 hand axe (12, -15, D:3) a frilled lizard corpse (skeletalised by now) (28, -26, D:3) a ball python skeleton (29, -31, D:3) a ball python corpse (skeletalised by now) (30, -18, D:3) a bat skeleton (34, -26, D:3) a rat corpse (skeletalised by now) (38, -2, D:3) a ball python corpse (skeletalised by now) (42, -15, D:3) a hobgoblin corpse (skeletalised by now) (42, -9, D:3) a +0 club (46, -17, D:3) 6 stones Level 4 of the Dungeon (0, 2, D:4) a scarab talisman (0, 9, D:4) 13 gold pieces (28, -5, D:4) a book of Geomancy (30, 12, D:4) a potion of attraction (35, 13, D:4) a potion of haste (37, 15, D:4) a potion of berserk rage (41, -9, D:4) 19 gold pieces Level 7 of the Dungeon (0, 0, D:7) 2 potions of resistance (9, 8, D:7) a +0 chain mail (9, 13, D:7) a +2 dagger of electrocution (still there?) a +0 robe (still there?) (10, 13, D:7) a +0 club a +0 falchion a +0 dagger a +0 leather armour an orc corpse an orc corpse (17, -5, D:7) 2 stones (21, -6, D:7) a black bear corpse (21, 4, D:7) a +0 quarterstaff (22, -3, D:7) a +0 ring mail (26, -2, D:7) a +0 cloak