Satan Level 1 of the Dungeon (3, -1, D:1) a +0 dagger a +0 dagger a goblin skeleton (4, -1, D:1) a +0 club a kobold skeleton (5, 18, D:1) a +0 pair of boots (7, 28, D:1) a rat corpse (skeletalised by now) (9, 26, D:1) a +0 club (10, 9, D:1) a +0 dagger a frilled lizard skeleton (10, 10, D:1) a +0 dagger (13, -4, D:1) a +0 dagger (16, 16, D:1) a +0 sling (19, 26, D:1) a +0 war axe (26, 6, D:1) a +0 orcbow of flaming (26, 26, D:1) a +0 sling (34, -9, D:1) a +0 dagger (37, -2, D:1) a +0 whip (43, -10, D:1) 6 curare-tipped darts Level 2 of the Dungeon (0, 0, D:2) a rat skeleton a hobgoblin skeleton (5, 9, D:2) a +0 dagger a goblin skeleton (11, 7, D:2) a +0 leather armour (13, 34, D:2) a +0 long sword (16, -5, D:2) a +0 club (18, 30, D:2) an adder skeleton (27, 16, D:2) the +4 dagger of Eminent Domain {speed, rPois} rPois: It protects you from poison. (35, -2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (36, -2, D:2) a quokka corpse (skeletalised by now) (36, 0, D:2) a rat corpse (skeletalised by now) (36, 34, D:2) a ball python skeleton (45, 41, D:2) 3 stones (51, 13, D:2) a +0 ring mail (51, 27, D:2) a +0 club (51, 29, D:2) a rat corpse (skeletalised by now) (51, 30, D:2) a +0 robe Level 3 of the Dungeon (2, 22, D:3) a +0 dagger a +0 sling a goblin skeleton (4, 12, D:3) a hobgoblin skeleton (5, 12, D:3) a +0 dagger (9, 31, D:3) a +0 dagger 2 poisoned darts a +0 flail a +0 ring mail a +0 dagger a +0 club a +0 dagger a +0 robe a kobold skeleton an orc skeleton an orc skeleton an orc skeleton (9, 33, D:3) a +0 dagger a +0 robe (12, 16, D:3) a +0 short sword (13, 17, D:3) 7 stones (15, -1, D:3) a frilled lizard skeleton (18, -8, D:3) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (20, -12, D:3) a +0 quarterstaff (24, 24, D:3) a +0 long sword (26, -2, D:3) a rat skeleton (26, 28, D:3) a +0 whip (29, 24, D:3) a bat skeleton (32, 18, D:3) a +0 robe (36, -4, D:3) a potion of heal wounds (37, -6, D:3) a scroll of identify (38, -4, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (38, -2, D:3) a +0 club an orc corpse (38, -1, D:3) a +0 club (38, 4, D:3) a rat corpse (38, 21, D:3) a +0 leather armour (39, -6, D:3) a potion of mutation (40, -4, D:3) a scroll of summoning (50, 12, D:3) 6 stones