Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 5376909637880130172 60 Satan the Apothecary (level 4, -2/2 HPs) Began as an Octopode Alchemist on Nov 12, 2025. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (1043 turns). Satan the Apothecary (Octopode Alchemist) Turns: 1043, Time: 00:02:23 Health: -2/2 AC: 1 Str: 9 XL: 4 Next: 4% Magic: 7/7 EV: 13 Int: 17 God: Gold: 205 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . d - melded +0 dagger rCold . . . (offhand unavailable) rNeg . . . (no helmet) rPois . (no amulet) rElec . j - +4 ring of slaying rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 2 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 205 gold pieces. Inventory: Hand Weapons d - a +0 dagger (melded) Jewellery j - a +4 ring of slaying (worn) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} k - a scroll of torment {unknown} l - a scroll of immolation {unknown} m - a scroll of fear {unknown} Potions a - a potion of magic b - a potion of cancellation {unknown} f - 3 potions of curing {unknown} i - 2 potions of heal wounds {unknown} Baubles h - 2 flux baubles Talismans g - a maw talisman Skills: + Level 2.5 Dodging + Level 3.5 Stealth + Level 2.4 Spellcasting + Level 1.7 Conjurations + Level 3.8 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 32% 1d2 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 22% 2d6 9% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Sif Muna Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon and offhand are melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a ribbon worm corpse. 3 gnolls come into view. The gnoll shouts! x3 You barely miss the gnoll. Your grab misses the gnoll. The gnoll hits you with a +0 flail! Okay, then. You crush the flux bauble in your tentacle and feel its energy flooding your body. Your body destabilises. Your +0 dagger melds into your body. Okay, then. You tentacle-slap the gnoll but do no damage. The gnoll begins to glow. You grab the gnoll. You constrict the gnoll. You lose your grip on the gnoll. You barely miss the gnoll. You grab the gnoll. You squeeze the gnoll. The gnoll is lightly wounded. You constrict the gnoll. You tentacle-slap the gnoll but do no damage. The gnoll begins to glow. The gnoll is lightly wounded. You constrict the gnoll. The gnoll struggles to escape constriction. You tentacle-slap the gnoll. The gnoll glows dangerously bright. The gnoll is heavily wounded. You constrict the gnoll. The gnoll escapes! Welcome back, Satan the Octopode Alchemist. Press ? for a list of commands and other information. You tentacle-slap the gnoll. The gnoll shudders as magic cascades through it. You kill the gnoll! You tentacle-slap the gnoll. The gnoll glows dangerously bright. You grab the gnoll. You squeeze the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll barely misses you. You tentacle-slap the gnoll. You kill the gnoll! You have reached level 4! You tentacle-slap the gnoll. The gnoll begins to glow. You grab the gnoll. The gnoll is lightly wounded. You constrict the gnoll. The gnoll hits you with a +0 club. Ouch! That really hurt! You die... ..# #.##.# ..# #)##)# ### #.# # #.# # #.# .....# ######### ####### ....# #........ ....... #.#.# #j# ####### #.#.# #p# #.#.# #.# #.#.# #.# ######.#.# #.# ##......#.######.# .........>....†..###### ##.######.####........# #.# #.# #...####.# #.# #.# ##.## #.# ### You could see a gnoll (contam). Vanquished Creatures 2 gnolls (D:2) 2 dart slugs A ribbon worm (D:2) 3 endoplasms 6 hobgoblins 2 jackals (D:2) 3 quokkas 5 ball pythons 3 bats 2 frilled lizards 2 goblins 4 kobolds 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Satan the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 212 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 493 | D:2 | Found a shimmering blue altar of Sif Muna. 540 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1043 | D:2 | Reached XP level 4. HP: 2/27 MP: 7/7 1043 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_rooms D:2: layout_loops_ring, basic_altar, chequers_arboretum Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 1.7 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 50 | || 50 Constrict | 17 | 1 || 18 Tentacles | 11 | || 11 Unarmed | 9 | 1 || 10 Stab: Sleeping | 13 | || 13 Armour: Skin | 17 | 1 || 18 Dodge: Dodged | 23 | || 23