Satan Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, -12, D:1) a +0 hand axe (4, -29, D:1) a +0 whip (7, 6, D:1) a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (16, 7, D:1) a +0 leather armour (22, 1, D:1) a +0 hand axe (29, -17, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (32, -27, D:1) a +0 club (35, -6, D:1) a +0 dagger (35, 4, D:1) a human skeleton (36, 21, D:1) a +0 short sword a kobold corpse (skeletalised by now) (37, 5, D:1) a human skeleton (38, 2, D:1) a human skeleton (40, 1, D:1) a human skeleton (40, 2, D:1) a human skeleton (40, 5, D:1) a human skeleton (41, -2, D:1) a +0 short sword a kobold skeleton (41, 5, D:1) a human skeleton (44, -26, D:1) a +0 hand axe (47, 8, D:1) a +0 ring mail (49, 12, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds (10, 2, D:2) a bat corpse (15, 21, D:2) an adder corpse (16, 20, D:2) a +0 club (17, 8, D:2) a staff of conjuration (17, 22, D:2) a rat corpse (22, 8, D:2) a +0 flail (25, 23, D:2) a bombardier beetle corpse (28, 11, D:2) a scroll of brand weapon (30, 8, D:2) 8 gold pieces