Sanatics Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (4, 13, D:1) a ball python skeleton (6, 6, D:1) a +0 dagger (7, 5, D:1) a staff of fire (7, 23, D:1) a rat corpse (skeletalised by now) (11, 24, D:1) an orb of energy (17, 7, D:1) a +0 robe (20, 11, D:1) a hobgoblin skeleton (21, 8, D:1) a ball python skeleton (22, -22, D:1) a +0 spear (28, 7, D:1) a +0 ring mail (30, 14, D:1) a bat skeleton (45, -5, D:1) a ball python skeleton (46, -20, D:1) a +0 dagger (55, 21, D:1) a +0 robe (57, -5, D:1) a +0 short sword of distortion Level 2 of the Dungeon (0, 3, D:2) a +0 long sword (9, 24, D:2) a serpent talisman (12, 1, D:2) the felid corpse of Natasha (skeletalised by now) (18, 24, D:2) a +0 leather armour (19, 25, D:2) a +0 hand axe (19, 30, D:2) a +6 ring of dexterity (24, 36, D:2) a +0 plate armour (31, 23, D:2) a +0 robe (40, 15, D:2) 3 boomerangs (40, 27, D:2) a +0 club (41, 4, D:2) a ball python skeleton (42, 6, D:2) an adder skeleton (43, 38, D:2) a +0 dagger (51, 17, D:2) the felid corpse of Natasha (skeletalised by now) (59, 17, D:2) a +0 mace (68, 45, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (4, 26, D:3) a hobgoblin corpse (skeletalised by now) (14, 16, D:3) a ball python corpse (skeletalised by now) (16, 3, D:3) a +0 dagger (17, 21, D:3) a +0 club (20, -2, D:3) a staff of necromancy (33, 35, D:3) a ball python corpse (skeletalised by now) (35, 16, D:3) a +0 dagger a goblin skeleton (36, 0, D:3) a +0 plate armour (38, 23, D:3) a +0 club an orc corpse (skeletalised by now) (39, 24, D:3) a +0 club (46, 12, D:3) a +0 ring mail (53, 31, D:3) an adder corpse (skeletalised by now) (56, 10, D:3) a ball python skeleton Level 4 of the Dungeon [Shop] Titisasa's Antique Weapon Shop a +1 vampiric partisan (896 gold) a +0 war axe (112 gold) a +0 whip (80 gold) a +2 short sword of draining (556 gold) a +0 sling (48 gold) a +0 long sword (112 gold) the +4 great sword of the Queen {spect, Fly rElec rCorr Int-5} (1798 gold) Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +0 flail (112 gold) the +8 falchion "Nawnihod" {freeze, Str+2 Stlth+} (1900 gold) Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 mace (96 gold) (2, 11, D:4) a parchment of Foxfire (4, 40, D:4) 5 poisoned darts (5, 14, D:4) a +0 trident (6, 14, D:4) a +1 dagger of electrocution a +0 chain mail (7, 14, D:4) a +0 trident an orc skeleton (8, 15, D:4) a +0 flail of protection a +0 dagger of freezing a +0 scale mail an orc skeleton (26, 25, D:4) a +0 spear (30, 8, D:4) a +0 dagger a goblin corpse (skeletalised by now) (39, 25, D:4) a +0 dagger {Chang} (40, 9, D:4) a +0 club a goblin skeleton (43, 31, D:4) a +0 short sword (53, 9, D:4) a +0 long sword {Dusana} a +0 falchion {Iseul} (58, 4, D:4) a +0 whip a +0 flail a gnoll corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Fucat's General Store a potion of heal wounds (104 gold) a +0 cloak (58 gold) a wand of flame (16) (unknown) (145 gold) a parchment of Sandblast (52 gold) a parchment of Freeze (52 gold) a phial of floods (520 gold) a parchment of Forge Blazeheart Golem (169 gold) a wand of polymorph (8) (145 gold) a scroll of revelation (97 gold) (0, 2, D:5) a +0 spear a +0 spear a gnoll skeleton (7, 17, D:5) a +0 giant club (20, -8, D:5) an adder skeleton (23, 9, D:5) a +0 quarterstaff (23, 23, D:5) 2 potions of moonshine (24, 0, D:5) an iguana corpse (skeletalised by now) (27, -1, D:5) a quokka skeleton (30, 20, D:5) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (41, 19, D:5) a +0 dagger a +0 robe (42, 18, D:5) an adder corpse (skeletalised by now) Level 6 of the Dungeon (6, -2, D:6) a +0 spear (8, -26, D:6) a +0 hammer (10, -44, D:6) a +0 club (11, -25, D:6) a +2 quarterstaff of chaos (18, -7, D:6) a +0 spear (21, -39, D:6) a +0 club a boomerang a +0 mace an orc skeleton (33, -26, D:6) a +0 plate armour (36, -26, D:6) a +0 dagger a +0 robe (38, -38, D:6) a +0 dagger a +0 robe an orc skeleton (38, -26, D:6) 3 poisoned darts (42, -18, D:6) a +0 dagger of venom a +0 leather armour an orc corpse (skeletalised by now) (48, -38, D:6) a +0 dagger (48, -34, D:6) the inkwell talisman of Too Many Cooks {rC++ Int+4 SInv Stlth+} [inkwell talisman] rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (49, -15, D:6) a hound skeleton (53, -32, D:6) a +0 giant club (54, -36, D:6) a +0 rapier (56, -32, D:6) a +0 giant spiked club (58, -2, D:6) an iguana skeleton (64, -40, D:6) a +0 barding Level 7 of the Dungeon (5, 7, D:7) an iguana skeleton (12, 34, D:7) a +0 mace (14, 34, D:7) a +0 morningstar an orc skeleton (18, 23, D:7) the quill talisman of Saukkuun {Rampage rC+++ Stlth-} [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+++: It renders you almost immune to cold. Stlth-: It makes you less stealthy. (19, 32, D:7) a +0 whip an orc skeleton (19, 33, D:7) a +0 leather armour a +0 hand axe a +0 short sword an orc skeleton (19, 34, D:7) a +0 leather armour a +2 whip of flaming (19, 35, D:7) a +0 plate armour a +0 scimitar a +0 robe a +0 war axe (20, 26, D:7) a +0 leather armour (22, 27, D:7) a +0 giant spiked club an ogre skeleton (23, 23, D:7) a +0 whip (24, 22, D:7) a +0 whip a +0 halberd (25, 21, D:7) a +0 club (27, 19, D:7) a +0 spear a +0 ring mail a gnoll skeleton (30, 23, D:7) a +0 ring mail (33, 5, D:7) a +0 short sword an orc skeleton (41, 25, D:7) a +0 dagger (42, 6, D:7) a +0 whip 2 boomerangs (42, 7, D:7) a +0 dagger an orc corpse (skeletalised by now) (42, 11, D:7) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) Level 8 of the Dungeon (5, -28, D:8) a parchment of Sigil of Binding (5, -14, D:8) a +0 club (28, -6, D:8) a +0 short sword an orc corpse (skeletalised by now) (36, -13, D:8) a +0 cloak