Sanaris Level 1 of the Dungeon [Shop] Garhaut's Antique Weapon Shop a +2 dagger of speed (396 gold) the +2 glaive "Goblinbane" {holy, rElec} (924 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 whip (55 gold) the +4 spear of Crystal {protect, rC+} (827 gold) rC+: It protects you from cold. It cannot be enchanted further. a +0 quarterstaff (110 gold) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (1777 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. a +0 dagger (44 gold) a +0 falchion (66 gold) a +0 mace (66 gold) [Shop] Lempih's One-of-a-Kind Rings the ring of Atheism {rF+ Str+9} (619 gold) [ring of strength] rF+: It protects you from fire. Str+9: It affects your strength (+9). the ring "Yzicekhi" {^Drain rElec rCorr Dex+6 Stlth+} (580 gold) [ring of dexterity] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. a +4 ring of intelligence (unknown) (165 gold) the ring "Jeihac" {EV+2 Str+3 Slay+2} (304 gold) [ring of evasion] EV+2: It affects your evasion (+2). Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Obolyurph" {Wiz Str+4} (499 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). a +2 ring of protection (unknown) (110 gold) a +3 ring of dexterity (unknown) (110 gold) the ring "Sazinuox" {+Blink rF++ HP+10 Int-5} (698 gold) [ring of protection from fire] +Blink: It lets you blink. rF++: It greatly protects you from fire. HP+10: It affects your health (+10). Int-5: It affects your intelligence (-5). (9, -2, D:1) a +0 short sword 2 stones a kobold skeleton (14, -2, D:1) a +0 short sword a stone (14, 11, D:1) a hobgoblin corpse (skeletalised by now) (18, 6, D:1) a +0 club a goblin skeleton (18, 21, D:1) a quokka skeleton (22, -14, D:1) a +0 club a goblin corpse (skeletalised by now) (30, 11, D:1) a ball python skeleton (34, -4, D:1) a +0 whip (36, 8, D:1) a +0 club (37, -14, D:1) a bat skeleton (38, 34, D:1) a +0 dagger (57, 10, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -18, D:2) a hobgoblin corpse (skeletalised by now) (3, 3, D:2) an adder corpse (skeletalised by now) (5, -19, D:2) a +0 whip (15, -13, D:2) a +0 ring mail (21, 15, D:2) a ball python corpse (skeletalised by now) (24, -6, D:2) a frilled lizard skeleton (26, 3, D:2) a bat corpse (skeletalised by now) (29, -13, D:2) a +0 club a goblin skeleton (38, 5, D:2) a +0 ring mail (38, 24, D:2) a hobgoblin corpse (skeletalised by now) (43, 0, D:2) a +0 leather armour (43, 21, D:2) a +0 whip 4 stones a kobold skeleton (46, -14, D:2) the felid skeleton of Natasha (47, -14, D:2) a ball python skeleton (51, -20, D:2) an adder corpse (skeletalised by now) (51, -9, D:2) a bat skeleton (51, 7, D:2) a ball python skeleton (51, 19, D:2) a rat skeleton (52, 31, D:2) a hobgoblin corpse (skeletalised by now) (54, -14, D:2) a +0 dagger a goblin corpse (skeletalised by now) (55, 17, D:2) a +0 club (56, 17, D:2) a bat skeleton (65, -21, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Vuethrel's Jewellery Shoppe an amulet of magic regeneration (unknown) (300 gold) an amulet of faith (unknown) (400 gold) a +4 ring of protection (unknown) (360 gold) a ring of magical power (unknown) (200 gold) a +6 ring of strength (unknown) (360 gold) a ring of protection from fire (unknown) (250 gold) the ring of Terra Nullius {Int+3 Slay+4} (493 gold) [ring of slaying] Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +5 ring of evasion (unknown) (360 gold) a ring of positive energy (200 gold) (1, 3, D:3) a +0 hammer (4, -22, D:3) a +0 short sword 5 stones (7, -21, D:3) the +0 leather armour of Boredom {rElec Regen+ Slay+3} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (12, 6, D:3) a +0 ring mail (14, -1, D:3) an adder skeleton (18, 8, D:3) a +0 flail (20, 11, D:3) a +0 robe an orc corpse (skeletalised by now) (22, 12, D:3) a +0 hand axe an orc corpse (skeletalised by now) (24, -19, D:3) a bat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (24, -18, D:3) a +2 falchion of draining (31, -10, D:3) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) (33, -11, D:3) a rat corpse (skeletalised by now) (38, -20, D:3) a bat corpse (skeletalised by now) (39, -20, D:3) a +0 hand axe a +0 leather armour (42, -22, D:3) a +0 leather armour (47, -19, D:3) a quokka corpse (skeletalised by now) (47, -13, D:3) a +0 pair of gloves (54, -21, D:3) a bat corpse (skeletalised by now) (54, -14, D:3) a +0 leather armour (58, -33, D:3) a +0 ring mail of cold resistance Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (12, -7, D:4) a jackal corpse (14, -13, D:4) a howler monkey corpse (skeletalised by now) (15, -15, D:4) a +0 dagger a goblin corpse (skeletalised by now) (16, -9, D:4) a +0 hand axe an orc corpse (skeletalised by now) (24, 17, D:4) a +0 scale mail (28, -2, D:4) a +0 dagger (29, -15, D:4) an orb of mesmerism (29, 0, D:4) a +0 chain mail a +0 club an orc skeleton (33, 13, D:4) a parchment of Chain Lightning (35, 1, D:4) a +0 morningstar Level 5 of the Dungeon (5, -1, D:5) a +0 robe (18, -38, D:5) 10 gold pieces (20, -29, D:5) 20 gold pieces (21, 3, D:5) 2 boomerangs (23, -33, D:5) a howler monkey corpse (skeletalised by now) (25, -31, D:5) 5 darts of disjunction (26, -32, D:5) a +0 hand axe an orc corpse (skeletalised by now)