SanaAsterisk Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (4, 6, D:1) a rat corpse (skeletalised by now) (7, 7, D:1) a +0 dagger a +0 dagger a kobold corpse (skeletalised by now) (7, 18, D:1) a +0 hand axe (16, 16, D:1) a rat skeleton a ball python skeleton (18, 11, D:1) a +0 sling (20, -1, D:1) a bat corpse (skeletalised by now) (20, 10, D:1) a bat skeleton (20, 11, D:1) a +0 dagger a +0 dagger a ball python skeleton a kobold skeleton a ball python skeleton (22, -10, D:1) a bat skeleton (26, 23, D:1) a +0 robe (27, 13, D:1) a +0 whip a kobold skeleton (31, 5, D:1) a hobgoblin skeleton (32, -8, D:1) a +0 club a goblin skeleton (38, 0, D:1) a +0 whip (43, -10, D:1) a +0 ring mail (45, -2, D:1) a bat skeleton (46, 15, D:1) a +0 leather armour (48, 13, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) 7 stones (1, -7, D:2) a +0 dagger (15, -22, D:2) a hobgoblin corpse (skeletalised by now) (16, -20, D:2) an adder corpse (skeletalised by now) (16, -11, D:2) a +0 leather armour (18, -4, D:2) a scroll of enchant weapon (19, -4, D:2) a +0 club a kobold skeleton (23, 12, D:2) a +0 mace (24, 0, D:2) the felid skeleton of Natasha (25, -26, D:2) a bat corpse (skeletalised by now) (26, 1, D:2) a +0 dagger (26, 3, D:2) a +0 flail (28, 13, D:2) a +0 dagger a ball python skeleton a goblin skeleton (29, -25, D:2) 6 stones (40, 13, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (43, -2, D:2) a hobgoblin corpse (skeletalised by now) (43, 11, D:2) 10 gold pieces Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (5, -20, D:3) 4 stones (5, -2, D:3) a +0 dagger a +0 flail (6, -3, D:3) a +0 club (6, -2, D:3) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (14, -13, D:3) a +0 war axe (32, 6, D:3) a +0 scimitar (34, -13, D:3) a +0 club a goblin skeleton (37, -8, D:3) an adder corpse (skeletalised by now) (47, 16, D:3) a bat skeleton (48, -21, D:3) a +0 war axe (50, 17, D:3) a +0 robe (51, -7, D:3) a +0 pair of gloves (56, 3, D:3) a +0 short sword 2 poisoned darts Level 4 of the Dungeon (9, -41, D:4) a +1 dagger of venom 2 stones (11, -20, D:4) a ball python skeleton (14, -39, D:4) a +0 club (18, -33, D:4) 6 stones (19, 4, D:4) 5 boomerangs (20, -22, D:4) a +0 club 2 stones (23, -34, D:4) a river rat skeleton a rat skeleton (32, -3, D:4) a +0 robe (34, -11, D:4) a +0 ring mail (34, -5, D:4) 4 stones (36, -10, D:4) a +0 ring mail (39, -9, D:4) a +0 sling (43, -25, D:4) 2 boomerangs Level 5 of the Dungeon [Shop] Ribueli's Antique Weapon Shoppe a +0 flail (77 gold) a +0 club (22 gold) a +0 dagger (44 gold) a +0 long sword (77 gold) a +0 short sword (66 gold) a +1 heavy long sword (292 gold) the +6 scimitar "Zezem" {drain, ^Drain rPois rC+ Int+4} (1280 gold) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). the +10 dagger "Wuewaoxe" {freeze, rPois Dex+7 Stlth-} (1718 gold) rPois: It protects you from poison. Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. (0, 0, D:5) a +0 hand axe an orc corpse (skeletalised by now) (17, -9, D:5) 7 stones (32, -50, D:5) a staff of conjuration (34, -41, D:5) a +0 leather armour a +0 whip a +0 flail a +0 scale mail a +0 falchion a gnoll skeleton (41, -32, D:5) 7 gold pieces (45, -43, D:5) a +0 falchion (46, -43, D:5) a scroll of enchant weapon (49, -13, D:5) 5 stones (63, -7, D:5) 7 stones Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (6, 5, D:6) a +0 halberd a gnoll corpse (skeletalised by now) (6, 8, D:6) a scroll of enchant armour (11, -15, D:6) a +0 helmet (12, 18, D:6) a +0 robe a +0 club a gnoll skeleton (15, 3, D:6) 6 gold pieces a +3 scythe of venom (15, 5, D:6) 7 gold pieces a +2 vampiric demon whip a +0 scale mail (15, 6, D:6) 4 gold pieces a +0 glaive a +0 chain mail (21, -22, D:6) a +0 whip (25, 12, D:6) a +0 shortbow a centaur skeleton (29, -13, D:6) a +0 flail (29, -12, D:6) a +0 whip a +0 whip a gnoll skeleton a gnoll skeleton (30, -13, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (3, 3, D:7) a +0 giant club an ogre skeleton (3, 5, D:7) a +0 ring mail a +3 trident of venom (3, 7, D:7) a +0 spear (3, 10, D:7) a +0 halberd (3, 11, D:7) a +0 flail a +0 whip a gnoll skeleton (9, 5, D:7) a +0 ring mail (15, -16, D:7) a +0 leather armour (19, -9, D:7) a +0 ring mail a +0 flail a +0 dagger of speed an orc skeleton an orc skeleton (25, 5, D:7) a +1 rapier of electrocution (31, -5, D:7) a +0 club (39, -5, D:7) a +0 leather armour a +0 club (40, 6, D:7) a scroll of enchant armour (41, -5, D:7) a +0 chain mail a +0 glaive (45, -5, D:7) a +0 mace an orc skeleton (53, 2, D:7) a scroll of brand weapon (54, 13, D:7) a +0 sling (55, -5, D:7) a +0 robe Level 8 of the Dungeon [Shop] Qiyr's Jewellery Shoppe a +4 ring of protection (unknown) (504 gold) the ring of the Will of the Gods {rF+ rC- Will+ Int+3 Dex+2 Fire} (673 gold) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. an amulet of faith (560 gold) a ring of positive energy (unknown) (280 gold) a ring of magical power (280 gold) a ring of ice (350 gold) a +4 ring of protection (unknown) (504 gold) (0, 0, D:8) a +0 cloak (15, -35, D:8) a +0 flail a +0 robe a +0 mace a +0 robe (16, -36, D:8) a +1 scimitar a +0 robe (16, -35, D:8) a +4 dagger a +0 robe (19, -12, D:8) a scroll of noise (24, -25, D:8) 5 stones (26, 3, D:8) a +1 cloak (30, -7, D:8) a +0 leather armour (30, 6, D:8) a +0 battleaxe (31, -28, D:8) a +0 chain mail (31, -24, D:8) a +0 long sword a +0 orcbow a +0 plate armour (31, -23, D:8) a +0 chain mail a +2 hand axe of venom a +0 robe a +0 dagger (32, -24, D:8) a +0 leather armour 3 boomerangs a +0 dagger (33, -26, D:8) a +0 rapier (36, -29, D:8) 8 stones (39, 16, D:8) a +0 robe a +0 mace a +0 robe a +4 long sword (39, 17, D:8) a +0 robe a +0 short sword (50, -14, D:8) a +0 scale mail (53, -15, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (5, -6, D:9) a +0 hand axe (5, 7, D:9) a +0 giant club a +0 dire flail (6, -13, D:9) a +0 scimitar (7, -14, D:9) 8 stones (10, -28, D:9) a +0 scale mail (13, -32, D:9) 3 stones (16, 1, D:9) 11 gold pieces (17, 1, D:9) 7 gold pieces (17, 5, D:9) a +0 giant spiked club a +0 giant club (20, -32, D:9) a +0 dagger (26, -1, D:9) a +0 shortbow (27, -3, D:9) a +0 club (27, -2, D:9) a +0 whip (28, -4, D:9) a +0 ring mail a +0 spear of distortion (28, -2, D:9) a +0 spear (29, -4, D:9) a +0 club (30, -4, D:9) a +0 spear (42, -2, D:9) a +0 leather armour a +0 short sword (42, -1, D:9) a +0 whip (43, -1, D:9) a +0 club (47, -2, D:9) a +0 helmet Level 10 of the Dungeon (1, -26, D:10) a +0 club (5, 6, D:10) a +0 great sword (17, 9, D:10) the +1 scale mail of Quantum Leap {Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (27, -24, D:10) 7 stones the +3 chain mail "Poigolez" {Regen+ Str+5} Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). (27, -6, D:10) 5 poisoned darts (27, -5, D:10) 5 stones (29, -7, D:10) a stone (29, 2, D:10) a +0 war axe (30, 2, D:10) a scroll of enchant weapon (33, -19, D:10) a +0 pair of boots (44, 11, D:10) 9 stones (45, -32, D:10) 5 atropa-tipped darts (45, -31, D:10) the +3 shortbow of the Sharing Pariah {heavy, rCorr Int+5 Stlth+} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (46, -29, D:10) 6 stones (47, -29, D:10) a book of Spectacle (47, -26, D:10) 4 stones (48, -33, D:10) a +0 quarterstaff (49, -31, D:10) a +2 scale mail of cold resistance Level 11 of the Dungeon (3, -23, D:11) a +0 trident (8, -17, D:11) a +0 leather armour (9, -15, D:11) a +0 leather armour a +0 hand axe (9, -12, D:11) a +0 falchion (10, -12, D:11) a +0 robe a +0 dagger a +0 flail (11, -16, D:11) a +0 club (12, -19, D:11) 2 large rocks (12, 18, D:11) a +0 leather armour (13, -23, D:11) a +0 chain mail (15, -10, D:11) a +0 orcbow (16, 17, D:11) a +0 robe (17, -12, D:11) a +0 robe (17, 5, D:11) a stone (20, -19, D:11) a +0 flail (26, 16, D:11) a scroll of noise (30, 25, D:11) a +0 dire flail a +0 giant club (32, 19, D:11) 25 gold pieces (35, -10, D:11) 5 poisoned darts (49, 12, D:11) 6 stones (53, 6, D:11) a +2 helmet (60, 8, D:11) 5 stones (61, 10, D:11) a +0 spear (61, 11, D:11) a +0 trident a +0 ring mail (61, 12, D:11) a +0 spear (61, 13, D:11) a +0 whip (61, 14, D:11) a +0 halberd Level 12 of the Dungeon [Shop] Femo Hei's Jewellery Shop the ring of Roceg Wisi {rPois Wiz Int+2 Dex+3} (723 gold) [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). an amulet of regeneration (420 gold) a ring of flight (245 gold) an amulet of guardian spirit (unknown) (420 gold) a +4 ring of slaying (504 gold) the death talisman of Peek-a-Boo {Fly rF- Int+4} (2217 gold) [talisman of death] Fly: It grants you flight. rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). the ring of Divine Intervention {rC+ Dex+3} (536 gold) [ring of protection from cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). [Shop] Meduxkum's Armour Boutique a +0 leather armour (34 gold) a +1 leather armour of fire resistance (238 gold) a +0 robe (11 gold) a +0 scale mail (68 gold) a +0 scale mail (68 gold) a +0 scale mail (68 gold) a +0 chain mail (76 gold) a +0 chain mail (76 gold) [Shop] Irylelif's Jewellery Shop an amulet of regeneration (390 gold) a ring of protection from fire (325 gold) a ring of flight (227 gold) a ring of fire (325 gold) a ring of ice (325 gold) an amulet of magic regeneration (unknown) (390 gold) an amulet of faith (520 gold) an amulet of faith (520 gold) (0, 0, D:12) a +5 ring of evasion (3, 19, D:12) the +0 ring mail of Supple Strength {Int+3} Int+3: It affects your intelligence (+3). (9, 31, D:12) a +0 leather armour (10, 2, D:12) a +0 plate armour a +0 long sword (10, 4, D:12) a +0 mace (10, 11, D:12) 2 boomerangs a +0 trident a +0 chain mail a +0 glaive (12, -3, D:12) a +0 mace (17, -2, D:12) a +0 leather armour a +0 club (24, 28, D:12) a +0 chain mail (32, 2, D:12) a maw talisman (33, 17, D:12) 7 large rocks (33, 20, D:12) a +1 robe of fire resistance (34, 15, D:12) a +0 partisan (34, 16, D:12) a +0 long sword 2 boomerangs a +0 plate armour a +0 shortbow (34, 17, D:12) a +0 bardiche a +0 arbalest a +0 chain mail (34, 18, D:12) 5 large rocks a +0 giant club a +0 giant club a +0 hand axe of flaming a +0 robe a +0 giant club a +0 giant club (34, 19, D:12) a +2 flail of protection a +2 arbalest of electrocution (35, -19, D:12) 4 boomerangs (35, 7, D:12) a +0 ring mail (35, 17, D:12) a +0 war axe a +1 plate armour of cold resistance a +1 kite shield of cold resistance (35, 29, D:12) a +0 robe a +2 dagger of venom (36, 16, D:12) a +0 morningstar (37, 12, D:12) a +0 leather armour (37, 13, D:12) a +0 long sword (37, 15, D:12) a +0 flail a +0 shortbow a +0 mace (37, 16, D:12) a +0 orcbow a +0 whip (38, 12, D:12) a +0 flail a +0 robe (40, 11, D:12) an amulet of reflection (41, 11, D:12) 6 large rocks (43, 4, D:12) a +0 scale mail (44, 4, D:12) the +1 ring mail of the Arcane {Rampage Will++} Rampage: It bestows one free step when moving towards enemies. Will++: It greatly increases your willpower. (44, 5, D:12) a scroll of noise (48, -11, D:12) a +0 giant club a +0 giant spiked club (49, 10, D:12) a +0 short sword (49, 14, D:12) a staff of fire a +0 leather armour (50, 14, D:12) a +1 scimitar of flaming (52, 12, D:12) a +0 dagger (52, 22, D:12) a +0 arbalest a +0 robe (56, 13, D:12) a staff of alchemy a +0 orcbow 4 stones (58, -5, D:12) a +0 morningstar (59, -6, D:12) a +6 ring of dexterity Level 13 of the Dungeon (0, 0, D:13) a scroll of noise (2, 3, D:13) a +0 plate armour (11, 5, D:13) 5 stones (16, 3, D:13) a +0 robe a +0 hand axe (17, -22, D:13) a +0 rapier (17, 3, D:13) a +0 robe a +0 war axe (24, -26, D:13) a +0 long sword (24, -25, D:13) 2 large rocks a +0 shortbow (29, -26, D:13) a +0 club a +0 robe a +0 dagger (30, -26, D:13) a +0 short sword (30, -25, D:13) a +0 dagger (31, -14, D:13) 4 large rocks (32, -37, D:13) a +0 ring mail a +3 dire flail (45, -37, D:13) a +2 short sword of distortion 4 curare-tipped darts Level 14 of the Dungeon (0, 0, D:14) a scroll of enchant armour (0, 22, D:14) a potion of moonshine (6, 20, D:14) a +0 robe a +0 club (6, 22, D:14) a +0 tower shield a +0 plate armour a +0 war axe a +0 chain mail a +0 dagger (8, 22, D:14) 3 large rocks (11, 23, D:14) a +3 long sword (12, 9, D:14) a scroll of enchant weapon (14, 3, D:14) a +0 ring mail (17, -10, D:14) a +0 falchion (17, -5, D:14) a +0 leather armour a +0 hand axe (18, -3, D:14) a +0 robe a +0 hand axe (18, 4, D:14) a +0 quarterstaff (21, -2, D:14) a +0 leather armour a +0 hand axe (24, 26, D:14) a maw talisman (27, 3, D:14) a +1 hat (27, 21, D:14) a scroll of noise (27, 23, D:14) a stone (28, 6, D:14) a +0 arbalest (28, 20, D:14) a ring of magical power (29, 2, D:14) a +0 dagger a +0 robe (29, 22, D:14) a +0 dagger a +0 robe (30, 3, D:14) 5 stones (30, 5, D:14) a +0 dagger (30, 22, D:14) a +0 scale mail (35, -10, D:14) a +0 mace (40, 15, D:14) 6 gold pieces (42, -5, D:14) a scroll of enchant armour (42, 21, D:14) a +0 leather armour a +0 hand axe (48, -3, D:14) a +0 orcbow (49, 28, D:14) a +0 falchion (50, 28, D:14) a +0 sling (51, 39, D:14) a +6 ring of intelligence (52, 27, D:14) a +0 hand axe (52, 28, D:14) a +0 falchion Level 15 of the Dungeon (0, 0, D:15) a +0 orcbow (1, -2, D:15) a +1 heavy war axe (1, -1, D:15) a +0 shortbow (1, 0, D:15) a +0 orcbow (2, -8, D:15) 3 poisoned darts (2, 14, D:15) a +0 long sword (5, 8, D:15) a +0 partisan (8, 9, D:15) a +0 long sword (8, 10, D:15) a +0 robe a +0 dagger (9, 11, D:15) 9 stones a +0 halberd (10, -8, D:15) a +0 plate armour (11, -11, D:15) a +0 plate armour (11, -7, D:15) a +4 scimitar of flaming (11, 8, D:15) a +2 scimitar of pain (12, 7, D:15) a +0 glaive (14, 9, D:15) 12 gold pieces a +0 long sword (19, 7, D:15) a scroll of enchant weapon (20, -9, D:15) a +0 orcbow (22, -16, D:15) a +0 whip (22, -14, D:15) a +0 short sword (22, -6, D:15) 3 javelins (23, -16, D:15) a +0 club (23, -15, D:15) a +0 battleaxe a +0 plate armour (23, -14, D:15) a +0 hand axe a +0 chain mail (24, 14, D:15) a +0 shortbow (25, 14, D:15) a +0 orcbow (32, 8, D:15) a +1 scimitar of flaming (34, -6, D:15) a +0 scale mail (37, -7, D:15) a +0 quarterstaff Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club a +0 leather armour a +0 hand axe (1, 0, Orc:1) a +0 robe a +0 dagger (6, 6, Orc:1) a +0 arbalest (7, 6, Orc:1) a +0 trident 2 boomerangs a +0 chain mail of poison resistance (14, 4, Orc:1) a +0 hand axe (15, 5, Orc:1) a +0 club (16, 4, Orc:1) a +0 mace (16, 5, Orc:1) a +0 trident a +0 plate armour (33, -1, Orc:1) a +0 leather armour a +0 dagger (34, -1, Orc:1) a +0 plate armour a +0 flail (35, -1, Orc:1) a +0 war axe (35, 25, Orc:1) a +0 chain mail a +0 flail (36, 25, Orc:1) a +0 ring mail a +0 short sword a +0 plate armour a +2 mace of protection Level 2 of the Orcish Mines [Shop] Qoseab's Jewellery Emporium the ring "Kepeih" {+Blink Str+3 Dex+6} (563 gold) [ring of dexterity] +Blink: It lets you blink. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). an amulet of magic regeneration (unknown) (300 gold) a +4 ring of slaying (360 gold) a ring of magical power (200 gold) a ring of protection from fire (250 gold) a ring of fire (250 gold) a ring of resist corrosion (200 gold) a +6 ring of dexterity (360 gold) [Shop] Ebbej's Magic Scroll Shoppe a scroll of torment (142 gold) a scroll of amnesia (60 gold) a scroll of identify (30 gold) a scroll of teleportation (45 gold) a scroll of teleportation (45 gold) a scroll of noise (15 gold) [Shop] Faisax's General Store 3 boomerangs (90 gold) a +1 sling of flaming (145 gold) a scroll of identify (30 gold) a +0 tin of tremorstones (2/2) (600 gold) a +0 halberd (60 gold) [Shop] Qobbeumu's Assorted Antiques a scroll of noise (24 gold) a +4 orcbow of freezing (679 gold) 2 scrolls of teleportation (144 gold) a +0 tower shield (108 gold) a +0 quarterstaff (96 gold) a wand of roots (8) (460 gold) [Shop] Ipturi's Antique Armour Shoppe a +1 scale mail of cold resistance (288 gold) a +0 robe (12 gold) a +1 plate armour of willpower (630 gold) a +0 plate armour (414 gold) a +0 leather armour (36 gold) a +3 ring mail (378 gold) a +0 pair of gloves (81 gold) [Shop] Ozusak's Jewellery Shop an amulet of the acrobat (unknown) (420 gold) a +4 ring of protection (unknown) (504 gold) a ring of willpower (350 gold) a ring of protection from fire (350 gold) a +5 ring of evasion (504 gold) (0, 0, Orc:2) a +0 arbalest (3, -38, Orc:2) a +0 giant spiked club (3, -33, Orc:2) a +0 giant club a +0 giant spiked club (4, -39, Orc:2) a +0 giant club (4, -33, Orc:2) a +0 giant club (4, -30, Orc:2) a +0 giant club (5, -36, Orc:2) a +0 giant spiked club (5, -32, Orc:2) a +0 giant club (5, -31, Orc:2) a +0 giant spiked club (6, -35, Orc:2) a +0 giant club (8, 0, Orc:2) a +0 chain mail a +0 battleaxe a +0 orcbow (8, 3, Orc:2) a +0 arbalest a +0 club (8, 4, Orc:2) a +0 leather armour a +0 falchion a +0 flail a +0 chain mail 2 boomerangs a +0 mace (8, 5, Orc:2) a +0 ring mail a +0 hand axe (9, -34, Orc:2) a +0 robe a +0 whip (9, -21, Orc:2) a +0 giant club a +0 giant spiked club (9, 0, Orc:2) a +0 falchion a +0 leather armour a +0 flail (9, 3, Orc:2) a +0 leather armour a +0 club a +0 chain mail a +0 flail (9, 5, Orc:2) a +3 ring mail 2 boomerangs a +0 dagger (10, -17, Orc:2) a +0 robe a +2 dagger of draining (10, -11, Orc:2) a +0 ring mail a +0 club a +0 plate armour a +0 scimitar a +0 hand axe (10, -3, Orc:2) a +0 leather armour a +0 dagger (10, -2, Orc:2) a +0 giant club (11, -18, Orc:2) a +0 great mace a +0 giant club (11, -17, Orc:2) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (12, -12, Orc:2) a +0 glaive of flaming (14, -14, Orc:2) a +0 plate armour a +0 trident (16, -37, Orc:2) a +0 giant club (16, -36, Orc:2) a +0 dire flail a +1 heavy dire flail a +0 giant spiked club a +0 giant club a +0 giant club (16, -35, Orc:2) a +0 hand axe a +0 robe a +0 flail (16, 9, Orc:2) a +0 hand axe a +0 chain mail 2 boomerangs a +0 long sword a +0 robe a +0 dagger (17, -37, Orc:2) a +0 giant club a +0 giant spiked club (17, -36, Orc:2) a +0 giant spiked club a +0 giant club a +0 robe a +0 whip (18, -38, Orc:2) a +0 giant club (18, -37, Orc:2) a +0 robe a +0 club (18, -32, Orc:2) a +0 chain mail a +0 war axe (19, -43, Orc:2) a +0 leather armour a +0 flail (19, -38, Orc:2) a +0 giant spiked club a +0 giant club a +0 giant club (19, -36, Orc:2) a +0 giant spiked club (19, 6, Orc:2) a +0 hand axe a +0 mace a +0 giant club (20, -39, Orc:2) a +0 giant club (20, -36, Orc:2) a +0 giant club a +0 giant spiked club (24, -45, Orc:2) a +0 robe a +0 dagger (24, -4, Orc:2) a +0 leather armour a +4 battleaxe of electrocution a maw talisman (25, -46, Orc:2) a +0 club (25, -2, Orc:2) a +0 hand axe (25, -1, Orc:2) a +0 robe a +0 dagger (28, 0, Orc:2) a +0 leather armour a +0 hand axe a +0 chain mail a +0 short sword a +0 war axe (29, -29, Orc:2) a +0 dire flail a +0 giant spiked club (29, -27, Orc:2) a +0 giant club (29, 2, Orc:2) a +0 short sword (30, -44, Orc:2) a +0 giant club (30, -28, Orc:2) a +0 giant club a +0 giant club a +0 giant club (30, -27, Orc:2) a +0 giant club (30, 1, Orc:2) a +0 robe a +0 dagger (30, 2, Orc:2) a +0 robe a +0 dagger (31, -26, Orc:2) a +0 giant club (32, 2, Orc:2) a +0 plate armour a +0 mace (46, -3, Orc:2) a +0 chain mail a +0 flail (46, -2, Orc:2) a +0 robe a +0 dagger Level 1 of the Elven Halls [Shop] Xaacutto's Distillery a potion of brilliance (56 gold) a potion of mutation (112 gold) a potion of ambrosia (112 gold) a potion of magic (112 gold) a potion of brilliance (56 gold) a potion of cancellation (112 gold) (0, 0, Elf:1) a +0 long sword (0, 1, Elf:1) a +0 short sword (1, -1, Elf:1) a +0 long sword (1, 0, Elf:1) a +0 rapier a +0 ring mail (2, 0, Elf:1) a +0 dagger a +0 shortbow a +0 leather armour (3, 0, Elf:1) a +0 dagger (4, -1, Elf:1) a +0 dagger a +0 chain mail (7, 13, Elf:1) a +0 long sword a +0 leather armour (9, -1, Elf:1) a +0 scimitar (9, 0, Elf:1) a +0 spear (11, 6, Elf:1) a +0 long sword of protection (12, 9, Elf:1) a +0 scimitar a +0 buckler (15, 5, Elf:1) a +0 rapier a +0 chain mail (16, -4, Elf:1) a +0 short sword a +0 ring mail (17, 4, Elf:1) a +0 long sword a +0 shortbow (18, -7, Elf:1) a +1 short sword of freezing a +0 shortbow a +0 leather armour (18, 6, Elf:1) a +0 short sword of speed a +0 ring mail (22, -11, Elf:1) a +0 short sword of draining a +0 shortbow a +0 leather armour (23, -12, Elf:1) a +0 long sword a +0 buckler a +2 long sword of draining (24, -13, Elf:1) a +0 long sword a +0 long sword (24, -12, Elf:1) a +0 long sword a +0 short sword (24, 8, Elf:1) a +2 rapier of speed (25, -24, Elf:1) 5 poisoned darts (25, -13, Elf:1) a +0 scimitar (25, -12, Elf:1) a +0 long sword a +0 shortbow (26, -14, Elf:1) a +0 short sword (27, -28, Elf:1) a +0 robe (27, 6, Elf:1) a +0 leather armour a +0 short sword of protection (34, 11, Elf:1) a +0 leather armour a +0 dagger (34, 14, Elf:1) a +0 long sword (35, 16, Elf:1) a +0 rapier (36, 14, Elf:1) a +0 cloak (41, -6, Elf:1) a +0 buckler a +0 scimitar a +0 long sword (42, -4, Elf:1) a staff of alchemy a +0 leather armour a +0 long sword (42, -1, Elf:1) a +0 short sword (51, -31, Elf:1) a +0 scale mail (63, 5, Elf:1) a +0 leather armour Level 2 of the Elven Halls (0, 0, Elf:2) 4 stones (0, 4, Elf:2) a +0 robe (5, -12, Elf:2) a +0 long sword (7, -3, Elf:2) a +0 long sword (8, -15, Elf:2) a +3 dagger a +3 shortbow a +0 leather armour a stone (8, -3, Elf:2) a +0 long sword a +0 leather armour (9, 25, Elf:2) a +0 ring mail a +0 rapier (12, 15, Elf:2) a +0 glaive (13, 6, Elf:2) a +4 dagger a +0 longbow a +0 leather armour (15, 6, Elf:2) a +0 long sword a +0 scale mail a +0 dagger (15, 8, Elf:2) a +0 short sword a +0 leather armour (21, 16, Elf:2) 8 stones (25, 32, Elf:2) a +0 scale mail (27, 35, Elf:2) 4 stones (30, 26, Elf:2) a +0 dagger (39, 25, Elf:2) a +0 dagger Level 3 of the Elven Halls (0, 0, Elf:3) 5 stones (3, 5, Elf:3) a +0 short sword (9, -9, Elf:3) a +0 long sword (16, -4, Elf:3) a +0 ring mail a +0 long sword (17, -4, Elf:3) a +0 leather armour a +2 vampiric dagger a +0 longbow (17, -3, Elf:3) a +0 scale mail a +0 dagger (18, -5, Elf:3) a +0 ring mail a +0 short sword (18, -4, Elf:3) a +0 scale mail a +0 scimitar a +0 shortbow a +0 long sword (20, 25, Elf:3) a +0 chain mail (23, -4, Elf:3) a +0 leather armour a +0 long sword (24, -7, Elf:3) a +0 leather armour a +0 dagger a +3 shortbow (24, 8, Elf:3) a +0 giant spiked club (26, -7, Elf:3) a +0 robe (31, 29, Elf:3) a +0 ring mail (31, 30, Elf:3) a +0 chain mail (32, 28, Elf:3) a +0 dagger (33, -19, Elf:3) a +0 long sword (34, -19, Elf:3) a +0 long sword a +0 short sword (35, 32, Elf:3) a +3 scale mail of poison resistance (35, 34, Elf:3) a +0 club (37, 25, Elf:3) a +0 rapier (37, 34, Elf:3) a staff of earth (38, -20, Elf:3) a +0 long sword a +0 leather armour (38, 32, Elf:3) a +0 dagger (38, 34, Elf:3) a +3 morningstar of flaming (39, -19, Elf:3) a +0 short sword a +0 scale mail a +0 long sword a +0 dagger a +2 rapier of venom a +2 rapier of venom a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (39, 32, Elf:3) the +0 pair of gloves of the Lute {+Blink rElec rC++ Str-5} +Blink: It lets you blink. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str-5: It affects your strength (-5). (40, 3, Elf:3) a +0 long sword a +0 leather armour (40, 32, Elf:3) a +1 vampiric long sword (40, 33, Elf:3) a +1 morningstar of freezing (40, 34, Elf:3) an amulet of regeneration (41, 1, Elf:3) a +0 scimitar (41, 14, Elf:3) a +0 long sword (41, 17, Elf:3) a +0 rapier (41, 34, Elf:3) a +3 halberd of freezing (42, 14, Elf:3) a +0 long sword of distortion a +3 leather armour (42, 15, Elf:3) a +1 bardiche of venom a +0 leather armour a ring of poison resistance (42, 18, Elf:3) a +0 short sword a +0 longbow a +0 leather armour (42, 21, Elf:3) a +0 scimitar a +0 longbow 5 boomerangs a +0 leather armour (42, 33, Elf:3) a +0 scale mail (43, 2, Elf:3) a +0 long sword (43, 14, Elf:3) a +0 long sword (43, 20, Elf:3) a +0 long sword (43, 34, Elf:3) a staff of alchemy (44, 18, Elf:3) a staff of cold (44, 19, Elf:3) a +0 long sword a +0 leather armour (44, 32, Elf:3) a staff of cold a +0 long sword (44, 34, Elf:3) a staff of cold (45, 0, Elf:3) a +0 rapier (45, 33, Elf:3) the staff of Toxteij {rElec rPois rF+ Will+ Int+3 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (46, -1, Elf:3) a +0 long sword (46, 32, Elf:3) the +5 great sword "Wetuoby" {pain, rPois Dex+2 Stlth+} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +0 leather armour (46, 33, Elf:3) an Everburning Encyclopedia (46, 34, Elf:3) a +4 mace of draining (47, 31, Elf:3) 2 datura-tipped darts (47, 32, Elf:3) a +0 rapier a +0 leather armour (47, 33, Elf:3) a +0 long sword (48, 30, Elf:3) a ring of flight (48, 32, Elf:3) a +0 whip (48, 34, Elf:3) a +3 spectral giant spiked club (49, 30, Elf:3) a scroll of enchant weapon (49, 31, Elf:3) a +0 scimitar (49, 32, Elf:3) a +2 long sword of electrocution (50, 29, Elf:3) a stone (50, 30, Elf:3) a +4 ring of slaying a ring of protection from cold a ring of willpower a +2 heavy eveningstar (50, 31, Elf:3) a scroll of enchant armour (50, 32, Elf:3) 2 stones (51, -5, Elf:3) a +0 sling (51, 28, Elf:3) a +0 long sword (51, 30, Elf:3) the staff of Beogh, Grinning {rC+ Int+3 Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (51, 32, Elf:3) an amulet of reflection (52, -6, Elf:3) a +0 mace (52, 3, Elf:3) 6 stones (52, 30, Elf:3) a +2 scale mail of willpower (53, 29, Elf:3) a +0 shortbow (53, 30, Elf:3) 6 stones Level 1 of the Lair of Beasts (31, 30, Lair:1) 5 stones (38, 25, Lair:1) 3 atropa-tipped darts Level 2 of the Lair of Beasts [Shop] Zuiliystri's Magic Scroll Shop a scroll of brand weapon (133 gold) a scroll of identify (28 gold) 3 scrolls of identify (84 gold) a scroll of enchant weapon (105 gold) a scroll of noise (14 gold) a scroll of brand weapon (133 gold) (0, 0, Lair:2) a +0 spear (0, 54, Lair:2) an orb of light (21, 54, Lair:2) an amulet of reflection (25, 31, Lair:2) a +0 pair of gloves (31, 39, Lair:2) a +0 shortbow of flaming (33, 44, Lair:2) a +0 sling (37, 20, Lair:2) a +0 falchion (38, 20, Lair:2) a +0 vampiric dagger a +0 robe of willpower (45, 38, Lair:2) 3 curare-tipped darts (46, 62, Lair:2) a +0 robe (58, 10, Lair:2) a +0 falchion Level 3 of the Lair of Beasts (0, 0, Lair:3) 6 stones (1, -11, Lair:3) a +0 ring mail (3, 24, Lair:3) a +0 plate armour (15, -2, Lair:3) a +0 dagger (22, 14, Lair:3) a scroll of enchant weapon (23, 24, Lair:3) a +2 long sword of protection (23, 25, Lair:3) a human skeleton (34, -25, Lair:3) 2 poisoned darts Level 4 of the Lair of Beasts [Shop] Onkaelu's Jewellery Shop a ring of wizardry (390 gold) a ring of protection from fire (325 gold) a ring of protection from cold (325 gold) a ring of resist corrosion (260 gold) a ring of protection from fire (325 gold) a ring of wizardry (390 gold) a +5 ring of evasion (468 gold) the ring of Azemir {rF+ rC- Int+5 Fire} (552 gold) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. a +6 ring of intelligence (468 gold) (0, 0, Lair:4) a +1 helmet (23, -17, Lair:4) a +0 shortbow (48, -24, Lair:4) a staff of earth (49, -51, Lair:4) a +0 scale mail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 scale mail (4, 12, Lair:5) 8 stones (4, 17, Lair:5) a +1 leather armour of willpower (23, -8, Lair:5) a +0 leather armour (25, -24, Lair:5) a +0 ring mail (25, -7, Lair:5) a +0 robe (34, -10, Lair:5) a +0 flail (39, -23, Lair:5) a +0 pair of gloves (50, -23, Lair:5) a scroll of enchant armour Level 1 of the Swamp (0, 0, Swamp:1) a +0 robe (8, 28, Swamp:1) a +0 battleaxe (13, -7, Swamp:1) a +0 scale mail (14, 26, Swamp:1) a human skeleton (19, 30, Swamp:1) a staff of earth a +2 robe (20, 18, Swamp:1) 4 stones (23, 22, Swamp:1) the +3 leather armour of Peumaaditz {rCorr Dex+5 Slay-3} rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (30, 9, Swamp:1) a +0 spectral quarterstaff a +0 robe (35, -5, Swamp:1) a +1 spectral quarterstaff a +0 robe Level 2 of the Swamp (0, 0, Swamp:2) a staff of death (2, -1, Swamp:2) a scarf of shadows (2, 1, Swamp:2) a human corpse (skeletalised by now) (3, -24, Swamp:2) a +0 war axe (10, -19, Swamp:2) a +0 buckler 2 curare-tipped darts a +0 spear (12, -6, Swamp:2) a +2 spectral quarterstaff a +0 robe (13, -12, Swamp:2) a +0 plate armour (16, -2, Swamp:2) 5 poisoned darts (19, -12, Swamp:2) 4 poisoned darts (20, -14, Swamp:2) a +0 great sword (32, -13, Swamp:2) a +0 mace (34, 14, Swamp:2) a +0 chain mail (41, 4, Swamp:2) a scroll of enchant weapon (44, -3, Swamp:2) a +0 morningstar Level 3 of the Swamp (0, 0, Swamp:3) a +0 falchion (1, -5, Swamp:3) a +0 hand axe (1, -1, Swamp:3) a +0 helmet (6, -14, Swamp:3) 3 stones (8, -2, Swamp:3) a +0 rapier (17, -7, Swamp:3) an amulet of reflection (19, -7, Swamp:3) 8 stones (25, -16, Swamp:3) a +2 spectral quarterstaff a +0 robe a serpent talisman (25, -11, Swamp:3) a +0 robe a +0 quarterstaff (25, 3, Swamp:3) a book of Frost (26, 1, Swamp:3) a human skeleton Level 4 of the Swamp (0, 0, Swamp:4) a +0 rapier a +0 robe (0, 1, Swamp:4) a +0 quarterstaff 5 poisoned darts a +0 robe (4, 13, Swamp:4) a +0 dagger a +0 robe (7, 5, Swamp:4) a +0 hand axe (8, 29, Swamp:4) 3 silver javelins (10, 12, Swamp:4) a +0 morningstar (15, 14, Swamp:4) a +0 ring mail (15, 16, Swamp:4) 5 stones (19, 18, Swamp:4) a +0 leather armour (19, 19, Swamp:4) 6 stones (19, 34, Swamp:4) a +0 short sword (22, 44, Swamp:4) a +0 spear (29, 20, Swamp:4) a +0 spear (33, 37, Swamp:4) a +0 spear (34, 46, Swamp:4) a +0 robe (35, 46, Swamp:4) a +0 animal skin a +0 war axe (35, 47, Swamp:4) 3 curare-tipped darts a +0 spear (36, 44, Swamp:4) 3 stones (36, 46, Swamp:4) a +0 spear (48, 33, Swamp:4) a +1 pair of gloves a +0 cloak a +2 rapier of electrocution (54, 17, Swamp:4) 5 stones Level 1 of the Snake Pit [Shop] Mell's Magic Scroll Emporium a scroll of vulnerability (68 gold) 3 scrolls of vulnerability (204 gold) a scroll of torment (161 gold) a scroll of torment (161 gold) a scroll of teleportation (51 gold) a scroll of teleportation (51 gold) a scroll of enchant weapon (127 gold) a scroll of identify (34 gold) a scroll of noise (17 gold) a scroll of identify (34 gold) a scroll of noise (17 gold) [Shop] Hippagg's Magic Scroll Emporium a scroll of identify (20 gold) a scroll of silence (95 gold) a scroll of teleportation (30 gold) a scroll of identify (20 gold) a scroll of amnesia (40 gold) a scroll of identify (20 gold) [Shop] Gyadghau's Assorted Antiques a +0 heavy shortbow (244 gold) a +0 hand axe (99 gold) a potion of curing (99 gold) a wand of roots (5) (396 gold) a +0 robe (23 gold) a wand of charming (5) (396 gold) a +2 plate armour of fire resistance (1320 gold) a potion of moonshine (33 gold) a scroll of identify (66 gold) [Shop] Yrakaov's Antique Weapon Emporium a +0 war axe (129 gold) a +0 battleaxe of freezing (506 gold) a +0 shortbow (111 gold) a +2 vampiric scimitar (888 gold) a +0 dagger (74 gold) a +0 spear (111 gold) a +0 flail (129 gold) a +0 scimitar of protection (251 gold) a +0 great sword of holy wrath (506 gold) a +0 halberd (148 gold) (0, 0, Snake:1) 5 stones (2, 0, Snake:1) a +0 long sword (3, 8, Snake:1) a +0 halberd a +0 robe (5, -17, Snake:1) a +0 battleaxe (5, -11, Snake:1) a +0 morningstar (6, -11, Snake:1) a +0 long sword a +0 trident (15, -7, Snake:1) a +1 chain mail of cold resistance (16, -2, Snake:1) a +0 plate armour (17, -1, Snake:1) a +0 quarterstaff (23, -9, Snake:1) a +0 mace a +0 glaive (23, -7, Snake:1) a +0 trident (24, -23, Snake:1) a +0 trident (24, -3, Snake:1) a +0 robe (25, -31, Snake:1) 18 gold pieces (26, -21, Snake:1) a +0 club (27, -6, Snake:1) a +0 long sword (35, -28, Snake:1) a +0 scimitar a +0 robe (39, -31, Snake:1) a scroll of enchant weapon (39, -12, Snake:1) a stone (40, -21, Snake:1) a +0 shortbow (41, -20, Snake:1) a +6 ring of intelligence (41, -8, Snake:1) a +0 long sword (41, -7, Snake:1) a stone (42, -9, Snake:1) a +0 plate armour (44, -17, Snake:1) a +0 flail a +0 robe (44, -12, Snake:1) a stone (44, -11, Snake:1) 2 stones (45, -22, Snake:1) a +0 short sword Level 2 of the Snake Pit [Shop] Wiop Tel's Book Shop a book of Sloth (480 gold) a book of Movement (480 gold) a book of Chaos (750 gold) Great Wizards, Vol. VII (450 gold) a Necronomicon (810 gold) a book of Winter (420 gold) the Spellbook of Searing Blasts (450 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Arcjolt Conjuration/Air 5 c - Starburst Conjuration/Fire 6 [Shop] Joepedem's Book Shop a book of the Moon (600 gold) a book of Debilitation (330 gold) Maxwell's Memoranda (630 gold) a book of Winter (420 gold) a book of Iron (570 gold) a book of Geomancy (300 gold) a book of the Hunter (390 gold) (1, -1, Snake:2) a +2 robe of willpower (1, 0, Snake:2) 35 gold pieces (1, 1, Snake:2) 3 stones (4, -37, Snake:2) a +0 shortbow a +0 battleaxe a +0 robe a +0 partisan a +0 spear (6, -29, Snake:2) a +0 trident (7, -29, Snake:2) a +0 spear a +0 flail (8, -29, Snake:2) a +0 halberd (9, -31, Snake:2) a +0 hand axe (9, -28, Snake:2) a +0 dire flail (10, 1, Snake:2) a +0 club a +0 robe (11, -29, Snake:2) a +0 arbalest a +0 flail (12, -30, Snake:2) a +0 mace (12, -29, Snake:2) a +0 scimitar (12, -10, Snake:2) a +0 halberd (14, -14, Snake:2) a +0 partisan a +0 robe (14, -12, Snake:2) a +0 shortbow of flaming (15, -15, Snake:2) a +0 glaive a +0 robe (17, -19, Snake:2) a +0 halberd (19, -4, Snake:2) 8 stones (20, -23, Snake:2) a +0 spear a +1 robe of resistance (20, -22, Snake:2) a +0 shortbow of flaming (20, -21, Snake:2) a +0 spear a +0 robe (21, -24, Snake:2) a +0 shortbow of flaming (22, -25, Snake:2) a +0 battleaxe (24, -23, Snake:2) a +0 battleaxe a +0 club a +0 halberd a +0 trident a +0 whip (26, -36, Snake:2) a +0 robe a +0 battleaxe (28, -26, Snake:2) 2 stones (29, -28, Snake:2) a scroll of enchant armour (29, -14, Snake:2) 7 stones (32, -36, Snake:2) a +0 scale mail (33, -15, Snake:2) a +0 short sword (35, -19, Snake:2) a +0 short sword (37, -38, Snake:2) a +0 trident a +0 robe (41, -42, Snake:2) a +2 flail of protection (42, -42, Snake:2) a +0 dire flail (42, -41, Snake:2) a +0 spear (43, -42, Snake:2) a +0 halberd (43, -26, Snake:2) a +0 scimitar (45, -22, Snake:2) a +0 spear a +0 robe Level 3 of the Snake Pit [Shop] Duatuve's Antique Armour Boutique a +0 helmet (126 gold) a +2 scale mail of fire resistance (588 gold) a +0 robe (19 gold) a +0 plate armour (644 gold) a +0 plate armour (644 gold) a +0 robe (19 gold) a +0 chain mail (126 gold) a +0 chain mail (126 gold) a +2 ring mail of poison resistance (504 gold) (0, 0, Snake:3) a +0 sling (3, -18, Snake:3) a +0 club (4, -17, Snake:3) a +0 shortbow a +0 flail (5, -17, Snake:3) a +0 hand axe (6, -18, Snake:3) a +0 hand axe (10, -33, Snake:3) 6 curare-tipped darts (14, -29, Snake:3) a +0 glaive (14, -21, Snake:3) a +0 hand axe (21, -27, Snake:3) a +2 glaive of flaming a +0 robe (23, 19, Snake:3) a +0 robe a +0 battleaxe (24, -19, Snake:3) a +0 arbalest a +0 hand axe (24, 19, Snake:3) a +0 battleaxe (25, -19, Snake:3) a +0 longbow a +0 trident a +0 robe (26, -19, Snake:3) a +0 shortbow a +0 mace (29, -26, Snake:3) a +0 shortbow of flaming (30, -26, Snake:3) a +0 halberd (31, -26, Snake:3) a +0 scimitar a +0 kite shield (32, -19, Snake:3) 6 poisoned darts (34, -6, Snake:3) a +0 quarterstaff (35, 4, Snake:3) a +0 shortbow of flaming (35, 5, Snake:3) a +0 flail a +0 robe a +1 tower shield of protection (35, 6, Snake:3) a +0 partisan (36, 6, Snake:3) a +0 halberd a +0 robe (37, -6, Snake:3) a +0 trident (44, -26, Snake:3) a +0 flail a +0 robe (44, -24, Snake:3) a +0 short sword a +0 robe (51, 12, Snake:3) a +0 shortbow a +0 scimitar a +0 robe (51, 13, Snake:3) a +0 arbalest a +0 halberd a +0 robe (51, 14, Snake:3) a +1 heavy dire flail (55, -1, Snake:3) a +0 long sword a +0 robe a +0 flail a +0 robe (55, 0, Snake:3) a +0 war axe (56, 0, Snake:3) a +0 battleaxe (57, 1, Snake:3) a +0 flail a +0 robe Level 4 of the Snake Pit [Shop] Iwkair's Book Shop a book of Blasting (462 gold) the Vellum of the Shot and the Comitatus (440 gold) Spells Type Level a - Rending Blade Conjuration/Forgecraft 4 b - Bombard Conjuration/Earth 6 c - Monstrous Menagerie Summoning 7 a book of the Senses (440 gold) a book of Burglary (242 gold) a book of the Hunter (286 gold) a book of Fire (352 gold) a book of Air (242 gold) [Shop] Vojuadyh's Jewellery Emporium a +6 ring of strength (unknown) (612 gold) an amulet of guardian spirit (unknown) (510 gold) a ring of wizardry (510 gold) a ring of protection from fire (425 gold) a ring of flight (297 gold) a +5 ring of evasion (612 gold) a blade talisman (510 gold) a ring of willpower (425 gold) a +4 ring of slaying (612 gold) a ring of resist corrosion (340 gold) [Shop] Koted's Book Shop a book of Cantrips (288 gold) a book of the Moon (720 gold) a book of the Grave (504 gold) the Handbook of Geological Debased Rituals (792 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Soul Splinter Necromancy 1 c - Leda's Liquefaction Alchemy/Earth 4 d - Brom's Barrelling Boulder Conjuration/Earth 4 e - Haunt Necromancy/Summoning 7 a book of Storms (468 gold) a Trismegistus Codex (648 gold) a Handbook of Applied Construction (432 gold) [Shop] Imuid's Armour Emporium a +0 leather armour (36 gold) a +0 ring mail (72 gold) a +0 robe (12 gold) a +1 chain mail of poison resistance (243 gold) the +7 plate armour "Gott" {rPois Int+2 Dex-3} (1207 gold) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). a +0 plate armour (414 gold) a +0 scale mail (72 gold) a +0 robe (12 gold) [Shop] Vedd's Jewellery Shoppe a +5 ring of evasion (720 gold) an amulet of the acrobat (unknown) (600 gold) a ring of positive energy (unknown) (400 gold) a ring of see invisible (unknown) (300 gold) a ring of protection from cold (500 gold) a maw talisman (600 gold) (0, 0, Snake:4) a +0 dagger a +0 robe (3, -7, Snake:4) a +2 flail of draining a +0 robe (3, -5, Snake:4) a +0 short sword (7, -30, Snake:4) a +0 spear a +0 robe (8, -14, Snake:4) a +0 dire flail a +0 robe (9, -31, Snake:4) a +0 scimitar (10, -2, Snake:4) 7 stones (12, -27, Snake:4) a +0 short sword a +0 robe (14, -26, Snake:4) a +0 flail a +0 robe (14, -12, Snake:4) a +0 arbalest a +0 battleaxe a +0 robe (15, -43, Snake:4) a +0 spear a +0 robe (15, -42, Snake:4) a +0 halberd (16, -43, Snake:4) a +0 club a +0 robe (16, -42, Snake:4) a +0 glaive a +0 robe (16, -15, Snake:4) a +0 robe a +0 mace (17, -16, Snake:4) a +0 robe a +2 heavy dire flail a +0 arbalest (18, -17, Snake:4) a +0 war axe (18, -16, Snake:4) a +0 robe a +0 short sword a +0 robe a +0 flail (18, -15, Snake:4) a +2 halberd (19, -19, Snake:4) a +0 dire flail (20, -17, Snake:4) a +0 hand axe a +0 robe (21, -19, Snake:4) a +0 hand axe a +0 robe a +0 shortbow of flaming (22, -23, Snake:4) a +0 glaive (22, -18, Snake:4) a +0 club a +0 robe a +0 halberd a +0 robe (22, -14, Snake:4) a +0 mace (23, -21, Snake:4) a +0 shortbow of flaming (31, -16, Snake:4) a +0 long sword a +0 robe (31, 3, Snake:4) a +0 robe a +0 whip (32, -17, Snake:4) a +0 shortbow of flaming (35, -29, Snake:4) 5 stones a +2 trident of protection (39, -25, Snake:4) a +0 trident (39, -9, Snake:4) a +0 mace (41, -8, Snake:4) a +0 whip (42, -7, Snake:4) a +0 robe a +0 flail (42, -6, Snake:4) a +0 robe a +0 quarterstaff (43, -6, Snake:4) a +0 robe a +0 quarterstaff (44, -7, Snake:4) a manual of Shields (45, -6, Snake:4) a +0 robe a +0 whip (46, -3, Snake:4) a +0 flail (47, -1, Snake:4) a +0 dire flail (48, -18, Snake:4) a +0 robe a +0 quarterstaff a +0 robe a +0 spear (49, -19, Snake:4) a +0 whip (49, -17, Snake:4) a +2 halberd of freezing (49, -9, Snake:4) a +0 robe a +0 halberd (50, -8, Snake:4) a +0 trident (52, -12, Snake:4) a +0 halberd of protection (53, -12, Snake:4) a +0 halberd (54, -7, Snake:4) a +0 war axe (57, -8, Snake:4) a +0 robe a +0 dire flail (58, -10, Snake:4) a +0 robe a +0 halberd (58, -8, Snake:4) a +0 robe of willpower a +0 long sword (59, -45, Snake:4) 4 poisoned darts (60, -22, Snake:4) a +0 whip a +0 robe (61, -4, Snake:4) a +0 robe a +0 battleaxe a +0 scimitar a +0 shortbow (62, -40, Snake:4) a +0 dire flail (62, -37, Snake:4) a +0 halberd (62, -5, Snake:4) a +0 war axe (63, -41, Snake:4) a +0 flail (63, -39, Snake:4) a +0 club a +0 robe (70, -4, Snake:4) a +1 trident a +3 spear of venom Level 1 of the Vaults (0, 0, Vaults:1) a +0 flail a +0 ring mail (1, -5, Vaults:1) a +0 ring mail a +0 long sword a +0 arbalest a +0 scale mail a +0 long sword a +0 arbalest (2, -11, Vaults:1) a +0 ring mail a +0 morningstar (3, -4, Vaults:1) a +0 scale mail (3, 0, Vaults:1) a +0 great mace a +0 ring mail (4, -4, Vaults:1) a +0 dagger a +0 robe (9, -19, Vaults:1) the +1 great sword of the Wizarding Gods {freeze, rF+ Will+ rCorr Dex+3} rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (10, 9, Vaults:1) the +2 helmet of Naxzyaves {Will+} Will+: It increases your willpower. (19, -12, Vaults:1) a +0 dagger a +0 robe (21, -8, Vaults:1) a +0 mace a +0 leather armour (25, -38, Vaults:1) a +0 flail a +0 leather armour (27, 1, Vaults:1) a +4 morningstar of venom (28, -18, Vaults:1) a +0 falchion (30, -48, Vaults:1) a +0 eveningstar (30, -44, Vaults:1) a +1 long sword of holy wrath a +0 scale mail (31, -43, Vaults:1) a +0 flail a +0 ring mail a +0 arbalest (31, -17, Vaults:1) a +0 scale mail (32, -46, Vaults:1) a scroll of enchant weapon (32, -44, Vaults:1) a +0 arbalest (32, -43, Vaults:1) a +1 long sword a +0 chain mail (33, -43, Vaults:1) a +0 war axe a +0 ring mail (33, -12, Vaults:1) a +3 war axe a +0 chain mail (33, -11, Vaults:1) a +1 great mace a +0 plate armour (33, -10, Vaults:1) a +0 battleaxe a +4 plate armour a +0 mace a +0 scale mail (39, -14, Vaults:1) 7 stones (41, -17, Vaults:1) a +0 dire flail a +0 animal skin (42, -17, Vaults:1) a +1 great sword a +0 chain mail (43, -23, Vaults:1) a +0 dire flail a +0 animal skin (43, -17, Vaults:1) a +0 arbalest a +0 arbalest (44, -17, Vaults:1) a +0 dire flail a +0 ring mail (44, -16, Vaults:1) a +0 mace a +0 ring mail (45, -48, Vaults:1) a +0 scale mail (45, -17, Vaults:1) a +0 dire flail a +0 leather armour (47, -31, Vaults:1) 5 stones (47, -28, Vaults:1) 3 atropa-tipped darts (49, -40, Vaults:1) a +0 pair of boots (51, 9, Vaults:1) a +0 dagger a +0 robe (53, 8, Vaults:1) a +0 mace a +0 ring mail (57, -9, Vaults:1) a +0 robe (61, -42, Vaults:1) a +2 pair of boots Level 2 of the Vaults [Shop] Zocixer's Weapon Boutique the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} (1144 gold) -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. a +0 short sword (48 gold) a +4 shortbow (400 gold) 6 atropa-tipped darts (86 gold) a +0 long sword (56 gold) a +6 quarterstaff of distortion (672 gold) a +0 great sword (104 gold) a +4 rapier of protection (428 gold) (1, -8, Vaults:2) a +1 hand cannon of draining (1, -6, Vaults:2) a +0 great mace a +0 ring mail a +0 morningstar a +0 ring mail (2, -8, Vaults:2) a +0 long sword a +0 ring mail (4, -9, Vaults:2) a +0 great mace a +0 leather armour (4, -8, Vaults:2) a +0 morningstar of protection a +0 scale mail (6, -4, Vaults:2) a +0 arbalest (8, -9, Vaults:2) a +1 arbalest of freezing (9, -9, Vaults:2) a +0 falchion a +0 scale mail (9, 29, Vaults:2) a +0 mace a +0 scale mail (10, 13, Vaults:2) a +0 dire flail a +0 animal skin (11, 2, Vaults:2) a +0 war axe (11, 44, Vaults:2) a +3 demon blade of electrocution a +0 chain mail the orb of Eternity {*channel, Forge} Forge: It increases the power of your Forgecraft spells. (12, 7, Vaults:2) a +0 great mace a +0 scale mail (19, -5, Vaults:2) 6 boomerangs (21, 38, Vaults:2) a +0 halberd (26, 8, Vaults:2) 2 darts of disjunction (29, 41, Vaults:2) 5 stones (31, 16, Vaults:2) a +0 plate armour (33, 15, Vaults:2) a +3 morningstar a +0 ring mail (34, 4, Vaults:2) a +0 arbalest 5 stones (34, 15, Vaults:2) a +0 scale mail of poison resistance (43, 47, Vaults:2) a +0 arbalest (44, 46, Vaults:2) a +0 arbalest (45, 46, Vaults:2) a +0 ring mail (45, 47, Vaults:2) a +0 arbalest (46, 46, Vaults:2) a +0 arbalest a +0 morningstar a +0 leather armour a +0 morningstar a +0 scale mail (46, 47, Vaults:2) a +0 arbalest (50, 32, Vaults:2) a +0 dire flail of draining a +0 animal skin (53, 40, Vaults:2) a +0 shortbow (54, 6, Vaults:2) a +0 ring mail (60, 44, Vaults:2) a +0 hand axe (60, 46, Vaults:2) a +0 spear (62, 44, Vaults:2) a +2 falchion of holy wrath (62, 46, Vaults:2) a +0 mace (70, 10, Vaults:2) a talisman of death Level 3 of the Vaults [Shop] Joezen's Distillery a potion of ambrosia (128 gold) a potion of brilliance (64 gold) a potion of brilliance (64 gold) a potion of brilliance (64 gold) a potion of ambrosia (128 gold) a potion of attraction (48 gold) (0, 0, Vaults:3) a +0 morningstar (1, 15, Vaults:3) a +2 spectral morningstar a +2 chain mail of positive energy a +0 kite shield (3, -33, Vaults:3) a +1 scimitar of flaming +0 shadow dragon scales (3, 2, Vaults:3) a +0 rapier (4, -32, Vaults:3) a +0 dagger a +0 robe a +5 demon blade a +0 plate armour a +0 rapier a +1 scimitar of flaming a +0 plate armour a +0 great mace a +0 leather armour (5, -31, Vaults:3) a +4 heavy demon blade a +0 chain mail (5, -18, Vaults:3) a +0 longbow (16, -16, Vaults:3) a +0 great sword a +0 plate armour (17, -16, Vaults:3) a +0 great mace a +0 plate armour a +0 great mace a +0 ring mail (17, -15, Vaults:3) a +0 war axe a +0 arbalest a +0 ring mail (17, -14, Vaults:3) a +0 long sword a +0 plate armour a +2 antimagic war axe a +0 plate armour (18, -16, Vaults:3) a +2 great sword of electrocution a +0 chain mail (18, -13, Vaults:3) a +0 war axe a +0 arbalest 6 stones a +0 ring mail (19, -13, Vaults:3) a +2 vampiric falchion a +0 scale mail of cold resistance (26, -7, Vaults:3) a +0 morningstar a +0 ring mail (28, -7, Vaults:3) a +1 long sword a +0 chain mail a +0 kite shield (29, -6, Vaults:3) a +0 great sword a +0 arbalest a +0 chain mail (30, 6, Vaults:3) a +0 trident (33, -18, Vaults:3) 4 poisoned darts (36, -27, Vaults:3) a +0 robe (36, -12, Vaults:3) a +0 morningstar a +0 ring mail (36, -8, Vaults:3) a +0 ring mail (36, 8, Vaults:3) a +0 great mace a +0 scale mail (37, -1, Vaults:3) a +0 leather armour (37, 21, Vaults:3) a +0 great sword a +0 chain mail (39, -28, Vaults:3) a scroll of fog a dragon-blood talisman a serpent talisman a ring of protection from cold (40, -11, Vaults:3) a +2 mace of freezing (41, -27, Vaults:3) a +0 leather armour a +0 flail (41, -11, Vaults:3) a +1 robe of cold resistance (43, -25, Vaults:3) a +0 chain mail a +0 glaive a +0 plate armour a +3 vampiric halberd (44, -25, Vaults:3) a +0 chain mail a +0 glaive (45, -26, Vaults:3) a +0 leather armour a +0 dire flail (47, 1, Vaults:3) a +0 dire flail a +0 scale mail (47, 26, Vaults:3) a +0 war axe a +0 ring mail (48, -3, Vaults:3) a +1 cloak (48, -2, Vaults:3) a +1 cloak (48, 0, Vaults:3) a +0 cloak (51, -16, Vaults:3) a +1 robe of cold resistance (51, 22, Vaults:3) a +0 dagger a +0 robe (52, -16, Vaults:3) a +1 mace of freezing (52, 7, Vaults:3) a +0 robe (53, 7, Vaults:3) a +0 robe (54, -15, Vaults:3) a +0 dagger a +0 robe (54, 4, Vaults:3) a +0 robe (54, 22, Vaults:3) a +0 demon whip of pain a +0 animal skin (55, 4, Vaults:3) a +0 robe (55, 11, Vaults:3) a +0 dire flail (56, 23, Vaults:3) a +0 long sword a +0 ring mail (58, -29, Vaults:3) a +0 partisan (61, -23, Vaults:3) a +0 scale mail Level 4 of the Vaults (0, 0, Vaults:4) a +0 robe (3, -31, Vaults:4) a +0 leather armour (4, -23, Vaults:4) a +0 plate armour (5, -31, Vaults:4) a +0 ring mail (6, -31, Vaults:4) a +0 ring mail (9, -31, Vaults:4) a +2 war axe a +0 chain mail a +0 kite shield (23, -26, Vaults:4) a +0 scale mail (24, -31, Vaults:4) a +0 mace a +0 ring mail (26, -10, Vaults:4) a +0 arbalest (26, -9, Vaults:4) a +0 arbalest (26, -8, Vaults:4) a +0 arbalest (27, -10, Vaults:4) a +0 arbalest (29, -4, Vaults:4) a +0 cloak a +0 dire flail a +0 animal skin (30, -4, Vaults:4) a +0 war axe a +0 plate armour (35, -34, Vaults:4) a ring of ice a +0 arbalest (36, -35, Vaults:4) a +0 arbalest (36, -34, Vaults:4) a +0 dire flail a +2 chain mail of cold resistance (36, -33, Vaults:4) a +0 arbalest (37, -35, Vaults:4) a +0 arbalest (37, -6, Vaults:4) a +0 arbalest 4 stones (39, -5, Vaults:4) a +0 ring mail a +0 battleaxe a +0 chain mail a +0 battleaxe a +0 chain mail (39, -4, Vaults:4) a +0 falchion a +0 scale mail (40, -6, Vaults:4) a +0 ring mail a +0 long sword a +0 plate armour a +0 dire flail a +0 plate armour (40, -5, Vaults:4) a +0 great mace a +0 ring mail a +0 war axe a +0 arbalest a +0 plate armour a +0 war axe a +0 ring mail (40, -4, Vaults:4) a +0 arbalest a +0 whip a +0 animal skin (43, -2, Vaults:4) the staff "Vausepta" {rElec rF+ rC+ Fire Ice} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (47, -34, Vaults:4) a +0 leather armour a +0 morningstar (47, -31, Vaults:4) a +0 leather armour a +0 great mace (47, -27, Vaults:4) a ring of protection from cold a +4 ring of slaying a +6 ring of dexterity (50, -41, Vaults:4) a +0 scale mail a +0 mace (54, 17, Vaults:4) a stone (60, 0, Vaults:4) a +0 dire flail a +0 leather armour (61, -4, Vaults:4) a +0 arbalest (61, -3, Vaults:4) a +4 arbalest of freezing (61, -2, Vaults:4) a +0 arbalest (61, 0, Vaults:4) a +0 war axe a +0 plate armour (61, 2, Vaults:4) a +3 great sword of holy wrath a +0 plate armour (62, -3, Vaults:4) a +0 arbalest (62, 3, Vaults:4) a +0 dire flail a +0 chain mail (62, 6, Vaults:4) a +0 dire flail a +0 animal skin (65, 8, Vaults:4) a +0 falchion (66, 12, Vaults:4) a +0 mace Level 5 of the Vaults [Shop] Biyniap's Book Boutique a book of Air (484 gold) a There-And-Back Book (792 gold) a book of the Wilderness (1056 gold) a book of Unlife (616 gold) a book of Unlife (616 gold) a book of Battle (704 gold) a Necronomicon (1188 gold) a book of Burglary (484 gold) a book of the Tundra (660 gold) a book of the Senses (880 gold) (0, 0, Vaults:5) a +3 antimagic glaive a +0 plate armour a +1 shortbow of freezing (0, 1, Vaults:5) a +0 leather armour (0, 3, Vaults:5) a +2 short sword of speed (0, 4, Vaults:5) a +0 arbalest a +1 great sword of flaming (1, 1, Vaults:5) a +0 great mace a +0 leather armour (1, 3, Vaults:5) a +0 arbalest (1, 4, Vaults:5) a +0 flail a +0 ring mail (1, 24, Vaults:5) a manual of Ranged Weapons (2, 3, Vaults:5) a +0 arbalest (3, -4, Vaults:5) a +0 longbow (3, 2, Vaults:5) a +0 shortbow (4, 3, Vaults:5) a +0 morningstar (5, 15, Vaults:5) a +0 flail a +0 leather armour (6, 15, Vaults:5) a +2 heavy great sword a +0 arbalest a +0 plate armour (6, 32, Vaults:5) a +0 great mace a +0 plate armour (7, 15, Vaults:5) a +0 great mace a +3 ring mail (8, -6, Vaults:5) a +0 great sword of flaming (8, 1, Vaults:5) a staff of alchemy (8, 2, Vaults:5) a +5 glaive (9, 1, Vaults:5) a +0 scale mail (9, 14, Vaults:5) a +0 great mace a +0 ring mail a +1 great sword of electrocution a +0 chain mail (10, 1, Vaults:5) the +7 sceptre of Torment {pain, torment} (10, 3, Vaults:5) a blade talisman (10, 10, Vaults:5) a +0 dire flail a +0 plate armour of cold resistance (10, 14, Vaults:5) a +0 dagger a +0 robe (10, 15, Vaults:5) a +0 great mace a +0 scale mail a +0 battleaxe a +0 plate armour (10, 16, Vaults:5) a +0 war axe a +0 plate armour (10, 32, Vaults:5) a +0 partisan (10, 35, Vaults:5) a +0 scimitar a +2 buckler (11, 2, Vaults:5) a +6 sling of flaming (11, 3, Vaults:5) the +2 dire flail of Iqekeo {heavy, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (11, 4, Vaults:5) a book of Flames (11, 15, Vaults:5) a +0 morningstar a +0 ring mail (11, 17, Vaults:5) a +0 partisan a +0 chain mail a +4 long sword of electrocution a +0 plate armour (11, 39, Vaults:5) a +0 short sword (12, 3, Vaults:5) a +2 arbalest of freezing (12, 15, Vaults:5) a +4 great sword a +0 plate armour a +0 war axe a +0 plate armour (12, 16, Vaults:5) a +0 great sword of flaming a +0 long sword a +0 plate armour (13, 0, Vaults:5) a +2 rapier of flaming (13, 3, Vaults:5) a +3 arbalest a +2 battleaxe a +0 chain mail (13, 4, Vaults:5) a +0 arbalest (13, 14, Vaults:5) a +1 battleaxe of electrocution a +0 chain mail (13, 15, Vaults:5) a +2 great sword a +0 plate armour (13, 16, Vaults:5) a +0 dire flail 5 large rocks a +0 battleaxe a +0 plate armour a +0 long sword a +0 chain mail (13, 17, Vaults:5) a +2 glaive a +0 chain mail (14, 1, Vaults:5) the +9 long sword of Lies {protect, Str+2} Str+2: It affects your strength (+2). (14, 2, Vaults:5) a +5 sling of freezing (14, 3, Vaults:5) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. (14, 4, Vaults:5) a +0 arbalest a +0 arbalest (14, 15, Vaults:5) a +0 bardiche a +0 plate armour (14, 16, Vaults:5) a +0 battleaxe a +0 plate armour a +1 heavy glaive a +0 chain mail (15, -8, Vaults:5) a +0 shortbow (15, 3, Vaults:5) a +2 battleaxe a +0 chain mail a +0 battleaxe (15, 15, Vaults:5) a +0 dire flail a +0 dire flail (15, 16, Vaults:5) a +0 long sword a +0 plate armour (16, 1, Vaults:5) a +4 great mace of protection (16, 3, Vaults:5) a +1 arbalest of flaming (16, 15, Vaults:5) a +0 glaive of venom a +0 chain mail (16, 16, Vaults:5) a +0 broad axe a +0 plate armour (17, 14, Vaults:5) a +1 long sword of flaming a +0 chain mail (17, 16, Vaults:5) a +0 long sword a +3 plate armour a +0 tower shield (17, 17, Vaults:5) a +0 battleaxe a +0 chain mail a +0 long sword a +0 chain mail (18, 16, Vaults:5) a +3 long sword a +0 plate armour a +0 kite shield (19, 16, Vaults:5) a +0 mace a +0 ring mail (19, 36, Vaults:5) a +0 chain mail (20, 35, Vaults:5) 5 stones (22, 41, Vaults:5) a +0 war axe a +0 ring mail (23, 27, Vaults:5) a +0 great sword of protection a +1 arbalest of electrocution a +0 plate armour (23, 31, Vaults:5) the +3 spear of Disorder {flame, Int+3} Int+3: It affects your intelligence (+3). (23, 38, Vaults:5) a +0 dire flail a +0 ring mail (23, 39, Vaults:5) a +0 dire flail a +0 dire flail (25, 40, Vaults:5) a +0 battleaxe a +1 chain mail of fire resistance (26, 40, Vaults:5) a +0 long sword (27, -10, Vaults:5) a +0 battleaxe a +0 plate armour (28, 39, Vaults:5) a +0 long sword a +0 chain mail (29, -8, Vaults:5) 5 large rocks (29, -4, Vaults:5) a +0 battleaxe a +0 scale mail (30, -9, Vaults:5) a +3 partisan a +2 chain mail of willpower a +0 great sword a +0 ring mail (30, -8, Vaults:5) a +0 great mace a +0 great mace a +0 plate armour (31, -9, Vaults:5) a +0 great sword of flaming a +0 falchion a +0 scale mail a +0 long sword a +0 arbalest a +0 ring mail (33, -7, Vaults:5) a +0 great mace a +0 ring mail (35, -7, Vaults:5) 2 large rocks (36, -7, Vaults:5) 4 stones (39, 12, Vaults:5) a +1 cloak (40, -5, Vaults:5) a staff of cold (41, 34, Vaults:5) a +0 short sword (42, 1, Vaults:5) a +0 war axe 8 stones a +0 chain mail (42, 22, Vaults:5) a +0 dire flail a +0 great mace (42, 30, Vaults:5) a +0 long sword (43, -6, Vaults:5) a +0 plate armour (43, 21, Vaults:5) 3 stones (43, 22, Vaults:5) 6 stones (43, 29, Vaults:5) a potion of moonshine (44, 7, Vaults:5) a +0 chain mail (44, 25, Vaults:5) a +0 falchion of holy wrath a +0 ring mail (44, 29, Vaults:5) a +0 war axe a +0 sling a stone a +0 plate armour a +0 kite shield (45, 0, Vaults:5) a staff of fire (45, 25, Vaults:5) a +1 battleaxe of freezing (45, 29, Vaults:5) a +0 mace a +0 ring mail (47, 29, Vaults:5) a +0 dire flail a +1 great mace of holy wrath (48, -1, Vaults:5) 3 atropa-tipped darts (48, 32, Vaults:5) 4 large rocks (50, -5, Vaults:5) a +0 robe (50, 20, Vaults:5) a +0 glaive a +0 leather armour (52, 1, Vaults:5) a +0 halberd (52, 4, Vaults:5) a +0 dagger (52, 28, Vaults:5) a book of Frost (53, 4, Vaults:5) the +7 ring mail of Bayvuh {rPois rN+ Regen+ Stlth-} rPois: It protects you from poison. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. (54, -10, Vaults:5) a +0 plate armour (54, -3, Vaults:5) a book of the Spheres (57, 9, Vaults:5) a +4 great sword of flaming Level 1 of the Realm of Zot (3, -5, Zot:1) a Compendium of Siegecraft (4, 11, Zot:1) a +0 glaive a +0 chain mail (4, 12, Zot:1) a +0 mace (5, 10, Zot:1) a +0 battleaxe (6, 10, Zot:1) a +1 war axe of flaming a +0 cloak (6, 11, Zot:1) a +0 mace a +0 hand axe (6, 12, Zot:1) a +0 rapier a +0 cloak (7, 10, Zot:1) the +2 arbalest of Plog {drain, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (9, 10, Zot:1) a +0 plate armour (10, -6, Zot:1) a +0 falchion (11, -2, Zot:1) 3 atropa-tipped darts (13, 7, Zot:1) a +0 dagger (14, 9, Zot:1) a +0 dagger a +0 cloak (15, -7, Zot:1) a scroll of identify (15, 9, Zot:1) a +0 scimitar (15, 10, Zot:1) the +5 halberd "Enise" {protect, rElec Dex+4 Stlth+} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a +1 cloak (15, 11, Zot:1) a +3 heavy bardiche the +4 dragonskin cloak {Aegis} Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. a ring of poison resistance (16, 11, Zot:1) a +0 dagger 4 stones (17, -5, Zot:1) 5 poisoned darts (22, 2, Zot:1) a stone (45, 1, Zot:1) a +0 ring mail (45, 25, Zot:1) a +0 trident (45, 27, Zot:1) a +1 cloak a +0 rapier (45, 33, Zot:1) a +0 flail a +0 dire flail (45, 34, Zot:1) a +0 cloak (46, 5, Zot:1) a +0 partisan (46, 6, Zot:1) a +0 demon whip (46, 7, Zot:1) 4 gold pieces (46, 31, Zot:1) a +0 trident (46, 33, Zot:1) a +0 glaive a +0 hand axe (46, 34, Zot:1) a +0 battleaxe a +0 battleaxe (46, 35, Zot:1) a +0 cloak a +4 heavy halberd (47, 6, Zot:1) 4 gold pieces (48, 6, Zot:1) 4 gold pieces a +0 cloak (48, 40, Zot:1) a +0 robe (49, 1, Zot:1) a +0 quarterstaff (51, 6, Zot:1) a +0 mace (52, 21, Zot:1) 6 poisoned darts (57, 36, Zot:1) 6 javelins (58, 7, Zot:1) a scroll of brand weapon (59, 3, Zot:1) a +0 long sword (60, 2, Zot:1) a +0 short sword (61, 4, Zot:1) a +0 halberd (64, 35, Zot:1) 6 stones (67, 24, Zot:1) a +2 great sword of electrocution Level 2 of the Realm of Zot (0, 0, Zot:2) 5 stones (3, -2, Zot:2) 14 gold pieces (13, 8, Zot:2) 6 gold pieces a +2 short sword of venom a +0 cloak (15, 10, Zot:2) a wand of charming (5) (19, 15, Zot:2) 15 gold pieces (20, 20, Zot:2) a +0 broad axe (23, 23, Zot:2) 38 gold pieces (34, 21, Zot:2) a +0 barding (47, 30, Zot:2) a +0 trident Level 3 of the Realm of Zot (0, 0, Zot:3) 6 gold pieces (0, 3, Zot:3) a +0 flail Level 4 of the Realm of Zot (0, 0, Zot:4) a maw talisman (2, -4, Zot:4) a +2 cloak (9, 4, Zot:4) a +0 flail (11, 5, Zot:4) a +0 cloak a +0 glaive (11, 7, Zot:4) a +0 battleaxe (13, 2, Zot:4) a +0 whip (13, 6, Zot:4) a +0 dagger a +0 cloak (14, 6, Zot:4) a +0 halberd a +0 lajatang (16, 0, Zot:4) a maw talisman (19, 3, Zot:4) a +0 trident (21, -10, Zot:4) a +0 rapier (36, -14, Zot:4) a +0 flail (36, -13, Zot:4) a +0 cloak (36, -12, Zot:4) a +0 flail (37, -15, Zot:4) a +0 hand axe a +0 short sword (37, -14, Zot:4) a +0 battleaxe (37, -13, Zot:4) a +0 dagger a +0 cloak (37, -12, Zot:4) a +0 long sword a +0 cloak (37, -11, Zot:4) a +0 scimitar a +0 short sword (37, -10, Zot:4) a +0 cloak (38, -15, Zot:4) a +0 battleaxe (38, -14, Zot:4) a +0 dagger a +0 cloak (39, -10, Zot:4) a +0 flail a +0 cloak a +1 great sword of holy wrath (44, -13, Zot:4) a +0 ring mail Level 5 of the Realm of Zot (0, 0, Zot:5) the +2 spear of Greed {speed, ^Drain rElec rPois Dex-4} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). (0, 1, Zot:5) the +5 sling of Sunlight {flame, rN+ Str+2 Dex+3} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (0, 7, Zot:5) the +11 sling "Lerheof" {freeze, rElec rF+ rN+ Str-3} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). (0, 8, Zot:5) the +7 spear "Ogre's Undoing" {speed, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (1, -1, Zot:5) 27 gold pieces the +7 short sword of Hepliaklqana {protect, Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (1, 0, Zot:5) the +9 spear "Meethropt" {venom, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (1, 1, Zot:5) the +5 whip "Cat's Foe" {heavy, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (1, 2, Zot:5) the +7 mace of Paper {freeze, rN++ Int+4 Dex-5} rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). (1, 6, Zot:5) the +6 sling of Imeutiuh {elec, ^Fragile rCorr Int+2 Stlth+} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (1, 7, Zot:5) a +1 spear of flaming (1, 8, Zot:5) the +6 spear "Naraon" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (1, 9, Zot:5) the +0 short sword of Linearity {flame, Str+2} Str+2: It affects your strength (+2). (2, -2, Zot:5) the +6 spear "Qekoomma" {drain, *Noise rElec Str+2 Dex+5} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (2, -1, Zot:5) the +2 whip of Tyrhuipu {antimagic, rElec} rElec: It insulates you from electricity. (2, 0, Zot:5) the +0 hand axe of a Labyrinth {drain, Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (2, 1, Zot:5) the +3 dagger "Tymikk" {vamp, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (2, 2, Zot:5) a +1 trident of venom (2, 3, Zot:5) a +0 antimagic war axe (2, 5, Zot:5) the +7 dagger of Fortitude {flame, +Blink Will+} +Blink: It lets you blink. Will+: It increases your willpower. (2, 6, Zot:5) the +7 hand axe of Purpose {freeze, Str+3} Str+3: It affects your strength (+3). (2, 7, Zot:5) the +8 dagger of Integrity {freeze, rC+} rC+: It protects you from cold. (2, 8, Zot:5) the +3 sling of Makhleb's Pride {freeze, rF+++ rCorr MP-7 Dex-5} rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). Dex-5: It affects your dexterity (-5). (2, 9, Zot:5) the +1 spear "Ephegi" {speed, Dex+2} Dex+2: It affects your dexterity (+2). (2, 10, Zot:5) the +6 mace of Due Proportion {elec, rC+} rC+: It protects you from cold. (3, -2, Zot:5) the +0 spear "Raskergh" {flame, rPois rC- Will+ Int+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (3, -1, Zot:5) the +3 sling of the Coward {elec, rPois} rPois: It protects you from poison. (3, 0, Zot:5) the +9 mace of Raxoer {vamp, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (3, 1, Zot:5) the +5 dagger of Chagrin {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (3, 3, Zot:5) the +3 sling "Ruucw" {speed, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (3, 4, Zot:5) the +7 sling of Utzao {heavy, rElec rCorr Int+5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (3, 5, Zot:5) the +6 spear "Xoyzeuff" {venom, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (3, 6, Zot:5) the +7 short sword of Brawling {flame, rC+++ Will+ SInv} rC+++: It renders you almost immune to cold. Will+: It increases your willpower. SInv: It lets you see invisible. (3, 7, Zot:5) the +1 dagger of the Dragonfly {freeze, Stlth+} Stlth+: It makes you more stealthy. (3, 8, Zot:5) the +8 sling "Ehilow" {heavy, rElec rC+ rN+} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. (3, 9, Zot:5) the +7 dagger of Qucu Haz {pain, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (3, 10, Zot:5) the +10 hand axe of Watchfulness {freeze, +Blink rC- Str+4} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). (4, -2, Zot:5) the +9 sling of the Orcish Mines {flame, *Corrode rF+ rC+ Str+3} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). (4, -1, Zot:5) the +2 sling of Quick Death {heavy, rPois rF+ Str+7} rPois: It protects you from poison. rF+: It protects you from fire. Str+7: It affects your strength (+7). (4, 0, Zot:5) the +8 mace "Bythrouj" {drain, Will++ Str+3 Int+4 Dex-2} Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (4, 1, Zot:5) the +1 whip "Fomet" {flame, rElec Int+6} rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). (4, 2, Zot:5) the +1 short sword of True Grit {venom, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (4, 3, Zot:5) the +2 short sword "Bapro" {pain, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (4, 4, Zot:5) the +8 sling "Kassen" {flame, +Blink rF++ Str+2 Int-4 Dex+4} +Blink: It lets you blink. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). (4, 5, Zot:5) the +10 spear of the Beast {pain, Str+3} Str+3: It affects your strength (+3). (4, 6, Zot:5) a +1 mace of distortion (4, 7, Zot:5) a +0 trident of protection (4, 8, Zot:5) the +5 dagger of Bellicose Watchfulness {flame, MP+9 Str+5 SInv} MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). SInv: It lets you see invisible. (4, 9, Zot:5) 34 gold pieces a +4 great sword of flaming (4, 10, Zot:5) a +5 spear of flaming (5, -2, Zot:5) the +11 mace "Ytaeroy" {pain, rN+} rN+: It protects you from negative energy. (5, -1, Zot:5) the +8 short sword "Wuonou" {protect, ^Contam rElec rN+ rCorr} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (5, 0, Zot:5) a +4 flail of holy wrath (5, 1, Zot:5) the +1 dagger "Killer Bee's Death" {heavy, rC+ Will+ Int+2 Dex-3} rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). (5, 2, Zot:5) the +5 mace "Mabb" {protect, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (5, 3, Zot:5) the +1 hand axe of Acisam {speed, rPois} rPois: It protects you from poison. (5, 4, Zot:5) the +6 spear of Crystal {drain, rF- rN++ Str-2 SInv Stlth+} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (5, 5, Zot:5) the +7 spear of Invincibility {flame, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (5, 6, Zot:5) the +5 whip of Revolt {flame, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (5, 7, Zot:5) the +6 spear of the Ancient Wars {speed, rElec rPois rN++ Int-4} rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). (5, 8, Zot:5) a +1 heavy falchion (5, 9, Zot:5) the +3 sling of the Hurling Seer {flame, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (5, 10, Zot:5) the +2 sling "Killer Bee's Doom" {speed, rElec rCorr Int+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (5, 11, Zot:5) the +4 whip of the Holding Ass {elec, rN++ Str+3 Dex+4} rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (6, -13, Zot:5) a +2 great sword of holy wrath (6, -12, Zot:5) the +8 dagger of Dishonour {freeze, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (6, -11, Zot:5) the +0 dagger of Articulation {antimagic, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (6, -10, Zot:5) the +3 short sword "Wosow" {antimagic, rCorr Int+5} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (6, -9, Zot:5) a +4 whip of venom (6, -8, Zot:5) the +2 sling "Orb Guardian's Foe" {heavy, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (6, -7, Zot:5) the +2 mace of Fear {protect, *Slow rPois rCorr Dex+9} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+9: It affects your dexterity (+9). (6, -6, Zot:5) the +3 mace of Recklessness {pain, rElec rPois Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (6, -5, Zot:5) the +4 sling of the Crafting Enemy {elec, rElec} rElec: It insulates you from electricity. (6, -3, Zot:5) the +10 mace of Naczymin {holy, rPois rF++ rCorr} rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (6, -2, Zot:5) a +4 rapier of venom (6, -1, Zot:5) the +7 dagger of Felechit {freeze, rF- Str+6} rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). (6, 0, Zot:5) the +6 sling of a Thousand Heavens {freeze, Will- rCorr SInv} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (6, 1, Zot:5) the +7 sling of Ralimy {chaos, rElec Int+3 Dex+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (6, 2, Zot:5) the +6 sling of Trog, Bashing {flame, MP-9 Dex+5} MP-9: It affects your magic capacity (-9). Dex+5: It affects your dexterity (+5). (6, 3, Zot:5) the +3 sling "Keopp" {drain, SInv} SInv: It lets you see invisible. (6, 4, Zot:5) the +3 hand axe of Dawn {flame, Str+3} Str+3: It affects your strength (+3). (6, 5, Zot:5) the +6 dagger "Besyipich" {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (6, 6, Zot:5) the +6 hand axe of Spring {flame, rPois MP+5 Int+3 SInv} rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (6, 7, Zot:5) the +4 dagger of Fortitude {pain, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (6, 8, Zot:5) the +8 spear "Iliv" {antimagic, rPois rC+ Str+2} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). (6, 9, Zot:5) the +1 sling of Gicleekk {flame, rN+ Will+ Str-2 Dex+2} rN+: It protects you from negative energy. Will+: It increases your willpower. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). (6, 10, Zot:5) a +6 quarterstaff of distortion (6, 11, Zot:5) the +7 mace of Maujey {drain, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (7, -16, Zot:5) the +2 hand axe of Eternal Vigilance {vamp, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (7, -15, Zot:5) the +3 sling of Fimbulwinter {freeze, MP+12 Dex+4} MP+12: It affects your magic capacity (+12). Dex+4: It affects your dexterity (+4). (7, -14, Zot:5) the +5 dagger of Annoyance {antimagic, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (7, -13, Zot:5) the +6 dagger of the Oily God {flame, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (7, -12, Zot:5) the +3 mace of Teibux {freeze, rF++ Will+ rCorr Str-5} rF++: It greatly protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (7, -11, Zot:5) a +0 rapier of speed (7, -10, Zot:5) the +4 dagger of Sloth {venom, rF- Dex+4 SInv Stlth+} rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (7, -9, Zot:5) the +2 sling of the Vaults {chaos, rPois rC+ Str+4} rPois: It protects you from poison. rC+: It protects you from cold. Str+4: It affects your strength (+4). (7, -8, Zot:5) the +3 sling "Zuguc" {antimagic, rC+} rC+: It protects you from cold. (7, -7, Zot:5) the +9 hand axe of Verdant Indomitability {elec, Will+} Will+: It increases your willpower. (7, -6, Zot:5) the +1 dagger of the Hurting Crayfish {flame, rElec Will+ Str+2 Stlth-} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. (7, -5, Zot:5) 3 gold pieces the +7 hand axe of Dismemberment {flame, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (7, -3, Zot:5) the +7 dagger of the Coward {vamp, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (7, -2, Zot:5) a +3 trident of flaming (7, -1, Zot:5) the +5 sling of Turmoil {heavy, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (7, 0, Zot:5) the +9 whip "Vupnousk" {flame, rPois Will- Str+2 SInv} rPois: It protects you from poison. Will-: It decreases your willpower. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (7, 1, Zot:5) the +8 hand axe of Dullness {speed, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (7, 2, Zot:5) the +2 whip of Extinguishment {flame, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (7, 3, Zot:5) the +8 sling of Ru's Whim {flame, rElec rF+ Dex-3} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). (7, 4, Zot:5) the +3 short sword of Mandamus {venom, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (7, 5, Zot:5) the +9 dagger "Usorhech" {venom, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (7, 6, Zot:5) the +7 dagger of Makhleb's Displeasure {drain, rPois rC+ Dex+4} rPois: It protects you from poison. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (7, 7, Zot:5) the +7 dagger "Plog" {protect, MP+6 Dex+2} MP+6: It affects your magic capacity (+6). Dex+2: It affects your dexterity (+2). (7, 8, Zot:5) the +0 sling of Qorph {heavy, rPois rCorr SInv} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (7, 9, Zot:5) the +4 spear of the Sage {flame, rElec rC+++ Int-4 Stlth-} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). Stlth-: It makes you less stealthy. (7, 10, Zot:5) the +7 dagger "Killer Klown's Death" {spect, rPois Int+3 Stlth+} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (7, 11, Zot:5) the +5 hand axe "Vawiossieme" {venom, rN++ Int+4 Dex-2} rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (8, -16, Zot:5) the +6 sling "Puolac" {antimagic, rPois rC++ Str+3} rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (8, -15, Zot:5) the +9 spear "Mesuh Rif" {protect, Fly rN+ Dex+7 Stlth-} Fly: It grants you flight. rN+: It protects you from negative energy. Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. (8, -14, Zot:5) the +4 spear of the Dwarven Hall {flame, Fly Will+ Dex+3} Fly: It grants you flight. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (8, -13, Zot:5) a +2 trident of protection (8, -12, Zot:5) the +3 dagger of Waosa {pain, ^Drain rCorr Str+4 Int+3} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (8, -11, Zot:5) the +9 whip "Conn" {elec, Dex+3} Dex+3: It affects your dexterity (+3). (8, -10, Zot:5) the +2 spear of In Flagrante Delicto {drain, Will+} Will+: It increases your willpower. (8, -9, Zot:5) the +2 dagger of Corruption {freeze, *Noise Fly Will++ Str+3} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). (8, -8, Zot:5) the +6 dagger of Radicalism {flame, rF+ Will+ Int+4} rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (8, -7, Zot:5) the +2 mace "Hydrabane" {flame, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (8, -6, Zot:5) the +0 dagger "Hish" {vamp, Int+4} Int+4: It affects your intelligence (+4). (8, -5, Zot:5) the +4 whip "Avuesul" {flame, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (8, -3, Zot:5) the +8 dagger of the Conjuring Gods {venom, rElec rF- rCorr Str+2} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (8, -2, Zot:5) the +3 short sword "Beetlebane" {vamp, *Noise rF++ Int+3 Stlth+} *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (8, -1, Zot:5) the +8 sling "Ysupew" {speed, Stlth+} Stlth+: It makes you more stealthy. (8, 0, Zot:5) the +7 dagger of Sounetua {holy, *Noise rElec rN+ rCorr} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (8, 2, Zot:5) a +0 flail (8, 3, Zot:5) the +4 short sword of Gin and Tonic {elec, rCorr} rCorr: It protects you from acid and corrosion. (8, 4, Zot:5) the +10 dagger of Imbalance {flame, ^Fragile rF+ MP-9 Int+8} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. MP-9: It affects your magic capacity (-9). Int+8: It affects your intelligence (+8). (8, 5, Zot:5) the +7 whip of Tafimowk {flame, rF+ rC+ Dex+3 Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (8, 7, Zot:5) the +5 sling of Cruel Justice {heavy, *Slow rElec rF++ Int+2} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). (8, 8, Zot:5) the +4 mace of Ruination {flame, rElec rN+ Will+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (8, 9, Zot:5) a +0 sling of draining (8, 10, Zot:5) a +0 club the +11 dagger of the Median {flame, rElec} rElec: It insulates you from electricity. (8, 11, Zot:5) the +7 spear of Innocence {spect, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (9, -16, Zot:5) the +1 spear of Destruction {drain, rElec rCorr Dex+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (9, -15, Zot:5) a +0 dagger of freezing (9, -14, Zot:5) a +4 longbow of flaming (9, -13, Zot:5) the +5 mace "Kaomu Zak" {drain, rC+} rC+: It protects you from cold. (9, -12, Zot:5) the +0 dagger of Hard Scrabble {protect, ^Fragile rPois rCorr Dex-3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (9, -11, Zot:5) the +0 hand axe of a sewer {flame, +Blink rPois rC- Int+6} +Blink: It lets you blink. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). (9, -10, Zot:5) the +5 hand axe of Imozujul {flame, rPois rN+++ Int-4 Dex+3} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (9, -9, Zot:5) the +7 spear of the Shoals {protect, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (9, -8, Zot:5) the +6 sling "Yriturrau" {speed, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (9, -7, Zot:5) the +3 hand axe of Jiulusar {venom, rElec} rElec: It insulates you from electricity. (9, -5, Zot:5) the +7 whip "Isiclap" {heavy, rF+ rC++ Int+3} rF+: It protects you from fire. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). (9, -3, Zot:5) a +0 whip of electrocution (9, -2, Zot:5) the +0 sling of Midsummer {elec, Str-5 Int+4} Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). (9, -1, Zot:5) the +5 mace "Zoecahul" {flame, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (9, 1, Zot:5) a +0 arbalest of flaming (9, 2, Zot:5) the +6 spear "Zupe Yte" {speed, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (9, 3, Zot:5) the +4 hand axe of Exquisite Torment {drain, rPois rF+ rN+ Dex-3} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). (9, 4, Zot:5) the +1 sling of the Beastly God {speed, rF++ Str+3} rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). (9, 5, Zot:5) a +1 rapier of speed (9, 7, Zot:5) the +7 mace "Qufoer" {spect, rElec} rElec: It insulates you from electricity. (9, 8, Zot:5) the +6 hand axe of the Real Monster {antimagic, rC- rCorr Int-5 SInv} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (9, 9, Zot:5) the +8 short sword of Unreason {spect, *Rage rCorr Str+4 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (9, 10, Zot:5) the +4 mace of Frustration {flame, rPois rF- rN+ SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (9, 11, Zot:5) the +6 dagger "Vowuj" {antimagic, *Slow rElec Int+4 Dex-4} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). (10, -16, Zot:5) 28 gold pieces the +9 dagger "Gabysk" {flame, *Rage rPois Will++ SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Will++: It greatly increases your willpower. SInv: It lets you see invisible. (10, -15, Zot:5) the +7 hand axe of Regicide {flame, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (10, -14, Zot:5) the +5 spear "Veboegarr" {freeze, ^Drain Int+4} ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). (10, -13, Zot:5) the +2 mace of Purpose {reap, +Blink Str+2 Dex-2} +Blink: It lets you blink. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). (10, -12, Zot:5) a +4 whip of distortion (10, -11, Zot:5) the +3 short sword of Hospitality {elec, rC+ MP+4 Int+3} rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). Int+3: It affects your intelligence (+3). (10, -10, Zot:5) the +11 dagger of the Known World {freeze, rPois Int+3 Dex-3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (10, -9, Zot:5) the +5 dagger "Kaevauh" {venom, rC+ Will+ Int+4} rC+: It protects you from cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (10, -8, Zot:5) the +1 sling "Newtslayer" {speed, rPois Will++} rPois: It protects you from poison. Will++: It greatly increases your willpower. (10, -7, Zot:5) the +4 sling of the Uplifting Gods {heavy, *Slow rPois Dex+5} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (10, -6, Zot:5) the +3 dagger of the Enemy {elec, *Slow rF+ Will+ Stlth+} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (10, -3, Zot:5) the +3 dagger of Uwaut {spect, Int+2} Int+2: It affects your intelligence (+2). (10, -2, Zot:5) the +0 short sword of Koiton {antimagic, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (10, -1, Zot:5) the +7 whip of Arbitration {flame, ^Drain +Blink rF+ rCorr} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (10, 0, Zot:5) a +4 flail of draining (10, 1, Zot:5) the +5 hand axe "Ecaenwut" {freeze, ^Fragile Str+5 Dex+3} ^Fragile: It will be destroyed if unequipped. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (10, 2, Zot:5) the +9 sling "Hillivat" {freeze, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (10, 3, Zot:5) the +6 dagger "Yxkuh" {pain, rC+ Will+ Int+5 Stlth-} rC+: It protects you from cold. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (10, 4, Zot:5) a +1 hand axe of freezing (10, 5, Zot:5) the +6 sling "Rovakux" {flame, ^Drain rPois rF+ Int+2} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (10, 6, Zot:5) the +4 dagger "Foubymik" {flame, rElec Str+3 Dex+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (10, 7, Zot:5) the +6 spear "Widowmaker" {flame, *Noise rF+++ Int-4 SInv} *Noise: It may make a loud noise when swung. rF+++: It renders you almost immune to fire. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (10, 8, Zot:5) the +8 spear of Outrage {vamp, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (10, 9, Zot:5) the +3 hand axe of Dissent {vamp, *Corrode Fly rF+} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rF+: It protects you from fire. (10, 10, Zot:5) the +9 sling "Jisiz" {heavy, rElec rC+ Str+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). (10, 11, Zot:5) 30 gold pieces the +7 whip of the Bruised Coins {elec, rN+ Will+ Dex-4} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). (11, -16, Zot:5) the +2 dagger "Transmigrator" {freeze, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (11, -15, Zot:5) the +3 mace "Ruyt" {speed, rC++ Str+2 Int-2 Dex-3} rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex-3: It affects your dexterity (-3). (11, -14, Zot:5) the +1 whip "Plog" {speed, Str+3} Str+3: It affects your strength (+3). (11, -13, Zot:5) the +6 hand axe of Leeqe {vamp, rN++ Will+ Int-5} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). (11, -12, Zot:5) the +10 spear of Vic Sewk {drain, rPois rC- Dex-3 Stlth+} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (11, -11, Zot:5) the +4 whip "Plog" {drain, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (11, -10, Zot:5) a +0 vampiric rapier (11, -9, Zot:5) the +6 whip of Analysis {heavy, rPois rC+ rN+} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. (11, -8, Zot:5) the +7 sling of the Arena {freeze, *Corrode rN++ Str+4} *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). (11, -7, Zot:5) the +2 whip of Mastery {antimagic, rF+ rC- rN+ SInv} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (11, -6, Zot:5) the +5 short sword of Innocence {speed, Dex+3} Dex+3: It affects your dexterity (+3). (11, -5, Zot:5) the +4 mace of Qaus {distort, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (11, -3, Zot:5) the +5 dagger "Megoin" {vamp, rElec rPois Int-3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int-3: It affects your intelligence (-3). (11, -2, Zot:5) a +1 dagger of draining (11, -1, Zot:5) the +4 mace "Dekh" {pain, ^Contam rN+ Str+8 Stlth-} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Str+8: It affects your strength (+8). Stlth-: It makes you less stealthy. (11, 0, Zot:5) the +7 hand axe "Beetlebane" {antimagic, +Blink rElec rC- rN+} +Blink: It lets you blink. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (11, 2, Zot:5) the +8 whip of the Two Names {holy, +Blink rElec rPois Dex+2} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (11, 3, Zot:5) the +4 short sword of Joih {speed, rC++ Will- rCorr Str+3} rC++: It greatly protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (11, 4, Zot:5) the +4 hand axe "Jyuqicw" {elec, ^Contam rPois Str+3 Stlth+} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (11, 5, Zot:5) the +5 whip "Utulem" {elec, Fly Int+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). (11, 6, Zot:5) the +4 sling of Salt {freeze, rElec rN+ Int+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (11, 7, Zot:5) the +5 short sword "Wiqong" {pain, rC+} rC+: It protects you from cold. (11, 8, Zot:5) a +1 morningstar of venom (11, 9, Zot:5) the +8 spear of Kaimuc {pain, +Blink Str+4} +Blink: It lets you blink. Str+4: It affects your strength (+4). (11, 10, Zot:5) a +2 short sword of venom (11, 11, Zot:5) the +3 sling of Conscience {drain, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (12, -16, Zot:5) a +1 falchion of venom (12, -15, Zot:5) a +4 spear of freezing (12, -14, Zot:5) the +1 hand axe "Utiy" {venom, rElec rC- rN+ Str+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (12, -13, Zot:5) the +5 mace "Niushitzi" {speed, Will+} Will+: It increases your willpower. (12, -12, Zot:5) the +3 short sword of Termination {freeze, rC+} rC+: It protects you from cold. (12, -11, Zot:5) the +9 mace of Roillitt {venom, Will- Str+2 Int+2 Dex+2} Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (12, -10, Zot:5) a +2 morningstar of draining (12, -9, Zot:5) the +5 hand axe of Spite {drain, rN+ MP+8} rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). (12, -8, Zot:5) the +4 spear of Dawn {venom, ^Drain rC+ Str+3} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Str+3: It affects your strength (+3). (12, -7, Zot:5) the +10 spear of Ziomas {flame, rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (12, -6, Zot:5) the +4 mace "Newtslayer" {drain, Str-2 Int+5 Dex+4} Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). (12, -5, Zot:5) the +1 dagger "Oloim" {drain, rPois Dex+3 Stlth+} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (12, -3, Zot:5) a +1 arbalest of flaming (12, -1, Zot:5) the +4 spear of Ejireon {spect, Str+5 Dex+3 Stlth+} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (12, 0, Zot:5) the +3 hand axe of Destruction {spect, rCorr Int+3 Dex-5 Stlth+} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (12, 1, Zot:5) the +1 whip "Daxe" {spect, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (12, 2, Zot:5) a +0 rapier of freezing (12, 3, Zot:5) the +5 spear of Mishy {heavy, rPois rF+ rN+} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. (12, 4, Zot:5) a +1 rapier of draining (12, 5, Zot:5) the +1 dagger "Giantbane" {flame, Int+4 Dex+4} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (12, 6, Zot:5) the +3 mace of Zuul {holy, rElec} rElec: It insulates you from electricity. (12, 7, Zot:5) the +9 whip of the Hungering Lobster {heavy, rC++} rC++: It greatly protects you from cold. (12, 8, Zot:5) the +7 short sword of Peril {vamp, *Rage +Blink Will++ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (12, 9, Zot:5) the +1 dagger of Jideawn {distort, rF++ rN+ Will+ Str-2} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Str-2: It affects your strength (-2). (12, 10, Zot:5) the +8 sling of Fuzzy Fortitude {chaos, ^Contam rF- rCorr SInv} ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (12, 11, Zot:5) the +6 short sword of Tuenlep {venom, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (13, -16, Zot:5) a +2 long sword of holy wrath (13, -15, Zot:5) the +3 spear of Garuyr {venom, rPois Str+3 Stlth+} rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (13, -14, Zot:5) the +6 mace of Fynnus {venom, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (13, -13, Zot:5) the +1 hand axe of Hepliaklqana's Favour {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (13, -12, Zot:5) the +7 spear of Onuyph {holy, rElec Str-5 Int+7 Dex-4} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). (13, -11, Zot:5) the +6 dagger of Patterns {freeze, rF+ Dex+2 SInv} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (13, -10, Zot:5) the +10 short sword of Ruination {protect, rN+ Str-4 Int+6 Dex+3} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (13, -9, Zot:5) the +4 short sword of Sunlight {pain, rN++ Str+3} rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). (13, -8, Zot:5) the +4 whip of Ogiypeh {flame, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (13, -7, Zot:5) the +5 whip of the Open Hand {speed, Dex+2} Dex+2: It affects your dexterity (+2). (13, -6, Zot:5) the +7 mace "Xadan" {elec, rF+} rF+: It protects you from fire. (13, -5, Zot:5) a +4 vampiric bardiche a +5 shortbow of flaming (13, -3, Zot:5) the +0 whip "Orb Guardian's Regret" {vamp, rF+ Str+5 Int+3} rF+: It protects you from fire. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (13, -2, Zot:5) the +9 hand axe of the Illusory Xeniums {heavy, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. (13, -1, Zot:5) the +8 hand axe of the Grave {holy, ^Drain rN+ Str+3} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (13, 0, Zot:5) the +7 hand axe of Success {freeze, Int+3} Int+3: It affects your intelligence (+3). (13, 1, Zot:5) the +7 whip "Xoidah" {venom, rC+ Will+ Str+3} rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). (13, 2, Zot:5) the +7 whip of Cell {elec, Str+6} Str+6: It affects your strength (+6). (13, 3, Zot:5) the +10 dagger of Apuak {holy, rElec rPois rF- Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). (13, 5, Zot:5) the +9 spear of Extinguishment {flame, +Blink rN++ Int+3 Dex+3} +Blink: It lets you blink. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (13, 6, Zot:5) the +5 hand axe of Kyaddaura {flame, Dex+2} Dex+2: It affects your dexterity (+2). (13, 7, Zot:5) the +3 dagger of the Spinneret {holy, +Blink Int+4} +Blink: It lets you blink. Int+4: It affects your intelligence (+4). (13, 8, Zot:5) the +3 whip "Qorema" {antimagic, *Noise rN+++ Str+5} *Noise: It may make a loud noise when swung. rN+++: It renders you almost immune to negative energy. Str+5: It affects your strength (+5). (13, 9, Zot:5) the +6 dagger "Tuoqo" {freeze, +Blink} +Blink: It lets you blink. (13, 10, Zot:5) the +10 mace of the Wolf {reap, rF+ rCorr Str-4 Int+2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). (13, 11, Zot:5) the +3 dagger of Largesse {flame, *Corrode Str+10 Dex-4} *Corrode: It may corrode you when you take damage. Str+10: It affects your strength (+10). Dex-4: It affects your dexterity (-4). (14, -16, Zot:5) a +0 long sword of electrocution (14, -15, Zot:5) the +11 whip of Kafoasah {venom, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (14, -14, Zot:5) the +7 mace of Hepliaklqana's Scorn {freeze, rPois rN+++ Str+3 Int-4} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (14, -13, Zot:5) the +5 spear of Zyej {elec, rElec rC+ Int-4} rElec: It insulates you from electricity. rC+: It protects you from cold. Int-4: It affects your intelligence (-4). (14, -12, Zot:5) the +7 spear of Xodykhli {flame, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (14, -11, Zot:5) the +3 sling of Fedhas {freeze, rN++ Int+3} rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). (14, -9, Zot:5) the +5 mace "Narogutuck" {protect, rC+ Int+3 Dex+4} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (14, -8, Zot:5) the +10 hand axe "Goblinbane" {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (14, -7, Zot:5) a +0 robe a +2 mace of protection (14, -6, Zot:5) a +0 heavy quarterstaff (14, -5, Zot:5) the +3 whip "Muosea" {elec, rElec Dex+6} rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). (14, -3, Zot:5) the +3 dagger "Nufues" {pain, rPois MP+7 Str-2 SInv} rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Str-2: It affects your strength (-2). SInv: It lets you see invisible. (14, -2, Zot:5) the +7 mace "Arbiter" {drain, rPois rCorr Dex-5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (14, -1, Zot:5) the +2 mace "SanaAsterisk's Doom" {drain, Fly rPois Dex-2 Stlth+} Fly: It grants you flight. rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (14, 1, Zot:5) the +2 spear of Rocsamm {spect, rPois Str-4 Int+4} rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). (14, 2, Zot:5) 3 gold pieces the +5 mace of the Arena {heavy, rF+} rF+: It protects you from fire. (14, 3, Zot:5) the +7 short sword "Beast's Curse" {flame, *Rage rC+ Str+3 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (14, 5, Zot:5) the +9 spear of Ad Valorem {pain, Str+3} Str+3: It affects your strength (+3). (14, 6, Zot:5) the +5 mace of the Peculiar Youths {spect, rN+ Str-3 Int+2} rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). (14, 7, Zot:5) the +8 spear "Baatyur" {antimagic, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (14, 8, Zot:5) the +6 dagger "Noicocruff" {protect, rN+ Will+ SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. (14, 9, Zot:5) the +5 dagger of Gientits {freeze, Str+6 Dex+2 Stlth-} Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. (14, 10, Zot:5) the +3 mace "Ruisi" {freeze, +Blink} +Blink: It lets you blink. (14, 11, Zot:5) a +2 dagger of venom (15, -16, Zot:5) the +6 spear of Pesiotz {freeze, Dex+6} Dex+6: It affects your dexterity (+6). (15, -15, Zot:5) the +8 hand axe of Judil {pain, Dex+2} Dex+2: It affects your dexterity (+2). (15, -14, Zot:5) the +1 spear of Zedulapt {heavy, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (15, -13, Zot:5) the +7 short sword of Watchfulness {flame, Will- Str+3 Dex+6} Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). (15, -11, Zot:5) the +0 dagger of Watchfulness {freeze, rF+++} rF+++: It renders you almost immune to fire. (15, -10, Zot:5) the +9 hand axe of Lesooce {venom, Dex+5} Dex+5: It affects your dexterity (+5). (15, -9, Zot:5) the +6 dagger of the Key {protect, rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (15, -7, Zot:5) the +5 mace of Yhug {heavy, rCorr Str-4 Stlth+} rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (15, -6, Zot:5) the +4 mace of the Blessed Realm {drain, +Blink rN+ Int+2} +Blink: It lets you blink. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (15, -5, Zot:5) a +4 arbalest of flaming (15, -3, Zot:5) the +6 sling of the Unspeakable One {freeze, ^Drain rPois rC+ Int+3} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (15, -2, Zot:5) the +9 mace of Inflation {heavy, rN+} rN+: It protects you from negative energy. (15, -1, Zot:5) the +7 sling "Undertaker" {flame, Stlth+} Stlth+: It makes you more stealthy. (15, 0, Zot:5) the +2 sling of Suppoxes {chaos, Int+5} Int+5: It affects your intelligence (+5). (15, 1, Zot:5) the +6 mace of Jagiol {freeze, *Corrode Int+9} *Corrode: It may corrode you when you take damage. Int+9: It affects your intelligence (+9). (15, 2, Zot:5) the +9 dagger of Abomination {venom, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (15, 4, Zot:5) the +7 hand axe of a ziggurat {antimagic, rPois rCorr Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (15, 5, Zot:5) a +1 broad axe of draining (15, 6, Zot:5) the +3 sling of the Malding Cardinal {flame, Dex+5} Dex+5: It affects your dexterity (+5). (15, 7, Zot:5) a scroll of immolation the +2 hand axe "Concordance" {antimagic, rElec rN+ Int+2 Stlth-} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (15, 8, Zot:5) the +1 mace of the Known World {heavy, Will+ Str+2 Dex+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (15, 9, Zot:5) the +2 dagger "Killer Klown's Foe" {freeze, rElec Will++ rCorr Dex-3} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (15, 10, Zot:5) a +2 falchion of draining (15, 11, Zot:5) a +2 heavy war axe (16, -16, Zot:5) the +6 sling "Nupav" {flame, rF+ Str+3 Dex-4} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). (16, -15, Zot:5) the +11 dagger "Spiderbane" {distort, Str+3} Str+3: It affects your strength (+3). (16, -14, Zot:5) the +7 dagger of Doomed Purpose {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (16, -13, Zot:5) the +2 whip of Keeping Terror {freeze, ^Contam ^Drain rElec rC+++} ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. (16, -12, Zot:5) the +9 sling of the Desolation of Salt {heavy, rN+ Int+5} rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (16, -11, Zot:5) the +3 dagger "Pame" {freeze, +Blink rElec MP-8} +Blink: It lets you blink. rElec: It insulates you from electricity. MP-8: It affects your magic capacity (-8). (16, -10, Zot:5) a +2 hand axe of venom (16, -9, Zot:5) the +9 whip "Nehun" {vamp, +Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. (16, -8, Zot:5) the +6 whip "Hiysh" {flame, rCorr} rCorr: It protects you from acid and corrosion. (16, -7, Zot:5) the +6 dagger of Friendship {protect, rF+ rCorr Int+2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (16, -6, Zot:5) the +1 spear of the Final Interlopers {flame, rF+ rC+ Will+ Str-3} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Str-3: It affects your strength (-3). (16, -5, Zot:5) the +3 mace "Pendulum" {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (16, -3, Zot:5) the +9 dagger of Niusiso {vamp, rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (16, -2, Zot:5) the +4 dagger of Conformity {chaos, Will+ rCorr Dex-4 SInv} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (16, 0, Zot:5) the +8 dagger "Hell-Harrower" {flame, Fly Str+6} Fly: It grants you flight. Str+6: It affects your strength (+6). (16, 1, Zot:5) the +9 dagger of an ossuary {freeze, Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (16, 2, Zot:5) the +5 dagger of Contention {venom, Fly rN+ Str-4 Dex+2} Fly: It grants you flight. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). (16, 3, Zot:5) the +8 hand axe of the Slime-mould {drain, ^Contam *Corrode rPois Dex+8} ^Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+8: It affects your dexterity (+8). (16, 4, Zot:5) the +6 dagger "Cifux" {flame, *Slow Will+ rCorr Dex+3} *Slow: It may slow you when you take damage. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (16, 5, Zot:5) a +1 trident of venom (16, 6, Zot:5) the +3 mace of Symmetry {freeze, rElec} rElec: It insulates you from electricity. (16, 7, Zot:5) the +7 dagger "Worm" {venom, ^Fragile rElec Int+2 SInv} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (16, 8, Zot:5) the +6 hand axe of the Muttering Gods {chaos, ^Drain rF- rCorr SInv} ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (16, 9, Zot:5) a +2 partisan of freezing (16, 10, Zot:5) the +7 dagger "Wubak" {freeze, +Blink rCorr Str-4 SInv} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (16, 11, Zot:5) the +4 mace of Saltpetre {pain, Will+ Str+4 SInv} Will+: It increases your willpower. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (17, -15, Zot:5) the +12 spear of Rotiredi {spect, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (17, -14, Zot:5) the +3 dagger of Purpose {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (17, -13, Zot:5) the +3 short sword of the Shrieking God {antimagic, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (17, -12, Zot:5) the +9 short sword "Xona" {venom, rElec rC+ Str+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). (17, -11, Zot:5) the +12 spear of the Hellbender {elec, ^Fragile Will+ Dex+2} ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (17, -10, Zot:5) the +7 hand axe "Yqamny" {heavy, rPois rCorr Int-5 Dex+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). (17, -9, Zot:5) the +4 dagger of Supply {pain, rCorr Str+2 Stlth-} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. (17, -8, Zot:5) a +3 orcbow of freezing (17, -7, Zot:5) the +0 whip "Hohaat" {freeze, Will++ Int+4 Stlth+} Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (17, -6, Zot:5) the +11 spear of Revolt {drain, Int+4} Int+4: It affects your intelligence (+4). the +1 dagger of the Eggplant {elec, rElec rN++ Str+4} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). (17, -5, Zot:5) the +0 hand axe of Circular Logic {antimagic, rC+ Dex+5 Stlth-} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (17, -3, Zot:5) the +9 dagger of Gehenna {elec, Will+} Will+: It increases your willpower. (17, -2, Zot:5) the +1 whip "Ezxal" {heavy, Dex+4} Dex+4: It affects your dexterity (+4). (17, -1, Zot:5) the +1 spear of Qabeifi {venom, Will+} Will+: It increases your willpower. (17, 0, Zot:5) the +8 whip of the Lurker {chaos, Int+4} Int+4: It affects your intelligence (+4). (17, 1, Zot:5) the +2 short sword of Ahohewk {flame, rN++ Will+ Str-3 SInv} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (17, 2, Zot:5) the +2 sling of Qazlal's Favour {antimagic, +Blink rElec} +Blink: It lets you blink. rElec: It insulates you from electricity. (17, 3, Zot:5) the +3 dagger "Newt's Death" {freeze, rPois Will+ Str-4 Int+10} rPois: It protects you from poison. Will+: It increases your willpower. Str-4: It affects your strength (-4). Int+10: It affects your intelligence (+10). (17, 4, Zot:5) the +2 dagger of the Enchanting Genius {pain, Stlth+} Stlth+: It makes you more stealthy. (17, 5, Zot:5) the +9 short sword of Propriety {flame, *Corrode rElec Will+ Str+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). (17, 6, Zot:5) the +4 spear "Fisosiu" {freeze, SInv} SInv: It lets you see invisible. (17, 7, Zot:5) a +5 spear of venom (17, 8, Zot:5) the +9 short sword "Uttag" {spect, Stlth+} Stlth+: It makes you more stealthy. (17, 9, Zot:5) the +8 hand axe of the Forging Frog {freeze, Str+3} Str+3: It affects your strength (+3). (17, 10, Zot:5) the +2 dagger of Naidor {freeze, *Slow rCorr Int-4 SInv} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (17, 11, Zot:5) the +1 sling "Vaoxugg" {drain, ^Fragile Fly rCorr Int+6} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). (18, -18, Zot:5) a scroll of noise (18, -14, Zot:5) the +1 dagger "Zogukub" {flame, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (18, -13, Zot:5) the +7 sling "Nenk" {drain, rC+ Will+ MP+11} rC+: It protects you from cold. Will+: It increases your willpower. MP+11: It affects your magic capacity (+11). (18, -12, Zot:5) the +5 whip "Orb Guardian's Death" {pain, rF++ rC+ Will-} rF++: It greatly protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. (18, -11, Zot:5) the +3 hand axe "Surehets" {pain, rN+} rN+: It protects you from negative energy. (18, -10, Zot:5) the +8 dagger of Moral Flaws {vamp, rPois rN+ Will+ Int+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (18, -9, Zot:5) a +0 scimitar of holy wrath (18, -8, Zot:5) 5 gold pieces the +11 mace of Vuupn {freeze, rElec rC- rN+ Str+2} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). the +5 dagger of Itu Mar {flame, Will+ Dex+7} Will+: It increases your willpower. Dex+7: It affects your dexterity (+7). (18, -7, Zot:5) the +7 mace "Imuuruse" {vamp, rPois Str+4 SInv Stlth+} rPois: It protects you from poison. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (18, -5, Zot:5) the +6 mace of Ihif {protect, +Blink rC++ Str+4} +Blink: It lets you blink. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). (18, -2, Zot:5) the +4 short sword "Worm's Wrath" {flame, +Blink rC- Will+} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (18, -1, Zot:5) the +7 whip of Cotonafoxu {freeze, rF+ rN+ Will+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (18, 0, Zot:5) the +7 mace "Gaemn" {drain, Str+5} Str+5: It affects your strength (+5). (18, 1, Zot:5) a +4 flail of venom (18, 2, Zot:5) the +8 sling of Anlen {heavy, ^Fragile MP+8 Str+6} ^Fragile: It will be destroyed if unequipped. MP+8: It affects your magic capacity (+8). Str+6: It affects your strength (+6). (18, 3, Zot:5) the +7 dagger of Jaarphape {speed, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (18, 4, Zot:5) the +0 whip of Certain Death {vamp, ^Fragile rC+ Int+5} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (18, 5, Zot:5) the +0 mace of the Globe {holy, Dex+3} Dex+3: It affects your dexterity (+3). (18, 6, Zot:5) the +1 short sword "Kacheoco" {antimagic, rPois Str+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). (18, 7, Zot:5) the +11 mace "Killer Klown's Doom" {venom, ^Drain Str+5 Stlth+} ^Drain: It drains your maximum health when unequipped. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (18, 8, Zot:5) the +7 dagger of War {elec, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (18, 9, Zot:5) the +6 mace "Caepsas" {holy, rF- rCorr SInv} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (18, 10, Zot:5) the +5 spear "Nikulleh" {heavy, +Blink Int+4} +Blink: It lets you blink. Int+4: It affects your intelligence (+4). (19, -13, Zot:5) a +2 morningstar of freezing (19, -12, Zot:5) the +10 hand axe of Awynueps {venom, Will+ Str+4} Will+: It increases your willpower. Str+4: It affects your strength (+4). (19, -11, Zot:5) the +5 dagger "Raevol" {holy, ^Fragile Int+7} ^Fragile: It will be destroyed if unequipped. Int+7: It affects your intelligence (+7). (19, -10, Zot:5) a +1 spear of venom (19, -9, Zot:5) a +2 hand axe of freezing (19, -8, Zot:5) a +3 heavy glaive (19, -5, Zot:5) the +0 sling "Saol" {freeze, Str+6} Str+6: It affects your strength (+6). (19, -2, Zot:5) the +6 mace of Honesty {freeze, *Corrode Int+7 SInv} *Corrode: It may corrode you when you take damage. Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. (19, -1, Zot:5) the +6 hand axe "Bimou" {venom, rC+} rC+: It protects you from cold. (19, 1, Zot:5) the +1 hand axe "Esefiale" {flame, rElec rPois rC- Will++} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. (19, 2, Zot:5) the +5 mace "Vawibep" {holy, rN+} rN+: It protects you from negative energy. (19, 3, Zot:5) 17 gold pieces the +3 dagger of Xuitt {freeze, rC+ Int-2 Dex+2} rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (19, 4, Zot:5) the +0 hand axe "Oxzali" {freeze, ^Fragile rN+++ Dex+2 Stlth-} ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. (19, 5, Zot:5) the +10 spear of Vamasiekk {venom, rCorr Str+2 Int-2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (19, 6, Zot:5) the +3 dagger of the Orange Skies {venom, Int+6 Dex+2} Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (19, 7, Zot:5) the +6 dagger of Ulabruad {flame, *Corrode rF+ Stlth+} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Stlth+: It makes you more stealthy. (19, 8, Zot:5) the +2 dagger of Optimality {freeze, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. (19, 9, Zot:5) the +6 whip "Afar" {flame, *Corrode ^Drain Fly rPois} *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rPois: It protects you from poison. (19, 10, Zot:5) a +1 heavy broad axe (20, -5, Zot:5) the +7 hand axe of Muiruv {flame, MP+8 Int+4} MP+8: It affects your magic capacity (+8). Int+4: It affects your intelligence (+4). (20, -2, Zot:5) the +4 dagger of Fomontuf {speed, SInv} SInv: It lets you see invisible. (20, -1, Zot:5) the +3 hand axe of Ogaili {drain, *Corrode rN+++ Int+4} *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Int+4: It affects your intelligence (+4). (20, 0, Zot:5) the +5 mace "Rifel" {freeze, rF+ Int+6} rF+: It protects you from fire. Int+6: It affects your intelligence (+6). (20, 1, Zot:5) the +1 mace "Qaadeug" {vamp, +Blink rPois Int-4} +Blink: It lets you blink. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). (20, 2, Zot:5) the +3 hand axe "Saluuj" {drain, rCorr Str-4 Int+3} rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). (20, 3, Zot:5) the +5 short sword "Xib Dou" {distort, rF++ Int+3 Dex-5} rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (20, 4, Zot:5) the +8 whip of Distant Shores {freeze, rC+ rN+ rCorr} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (20, 5, Zot:5) the +10 dagger of Kismet {flame, Will- Str+3 Int+8} Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+8: It affects your intelligence (+8). (20, 6, Zot:5) a +1 short sword of draining (20, 7, Zot:5) the +10 whip "Icwyo" {flame, rPois rC+ MP-6} rPois: It protects you from poison. rC+: It protects you from cold. MP-6: It affects your magic capacity (-6). (20, 8, Zot:5) the +3 sling of Disarray {drain, *Slow +Blink rF++ Dex+4} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rF++: It greatly protects you from fire. Dex+4: It affects your dexterity (+4). (20, 9, Zot:5) a +0 scimitar of protection (20, 10, Zot:5) the +1 whip of the Eternal Void {venom, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (21, -6, Zot:5) the +5 sling "Mim Gyk" {heavy, rF- rN+ rCorr} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (21, -1, Zot:5) the +0 short sword of the Breathing Enemy {flame, Str+4} Str+4: It affects your strength (+4). (21, 0, Zot:5) a +2 falchion of electrocution (21, 1, Zot:5) the +9 mace of the Other Side {heavy, rPois rF+++ Str-3 Dex-2} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str-3: It affects your strength (-3). Dex-2: It affects your dexterity (-2). (21, 2, Zot:5) the +7 whip "Voycidom" {flame, rPois Dex+5} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (21, 3, Zot:5) the +11 whip of Arcadian Purpose {flame, ^Fragile rCorr MP+7 Dex+3} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Dex+3: It affects your dexterity (+3). (21, 4, Zot:5) the +2 dagger "Vauhicef" {freeze, rPois rF+ Dex+4} rPois: It protects you from poison. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (21, 5, Zot:5) the +4 hand axe of Cyemohilu {heavy, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (21, 6, Zot:5) a +1 demon trident of electrocution (21, 7, Zot:5) the +1 short sword of Hacyb {protect, Str+4} Str+4: It affects your strength (+4). (21, 8, Zot:5) the +8 dagger "Qugeotay" {flame, *Slow rPois Dex+3 Stlth+} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (21, 9, Zot:5) the +7 whip of Lust {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (22, -7, Zot:5) the +3 hand axe "Mepun" {venom, +Blink Int+6 SInv Stlth-} +Blink: It lets you blink. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (22, -6, Zot:5) the +7 dagger of Temperance {elec, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (22, -1, Zot:5) the +6 sling of Faese {flame, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (22, 0, Zot:5) the +10 whip "Culeigia" {elec, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (22, 1, Zot:5) the +2 sling of Spores {flame, Str+3} Str+3: It affects your strength (+3). (22, 2, Zot:5) the +7 dagger of the Past {antimagic, Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (22, 3, Zot:5) the +4 sling of Eteinui {chaos, rElec rF+ Will++ Str-5} rElec: It insulates you from electricity. rF+: It protects you from fire. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). (22, 4, Zot:5) the +9 mace of Wu Jian's Vengeance {antimagic, ^Contam rF+ Str+2 Int+3} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (22, 5, Zot:5) the +6 whip "Vaaptay" {speed, Fly} Fly: It grants you flight. (22, 6, Zot:5) the +0 dagger of the Dowdy God {protect, Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (22, 7, Zot:5) the +5 hand axe of Veadefib {pain, rElec Dex-3 SInv} rElec: It insulates you from electricity. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (22, 8, Zot:5) a +1 heavy flail (22, 9, Zot:5) the +7 mace of Demonkind {reap, *Noise rC++ Str+5} *Noise: It may make a loud noise when swung. rC++: It greatly protects you from cold. Str+5: It affects your strength (+5). (23, -16, Zot:5) the +0 whip of Painful Death {venom, Fly rPois Int+3 Dex+2 SInv} Fly: It grants you flight. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (23, -8, Zot:5) the +2 whip of Koemp {venom, rF+ rC+ SInv} rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. (23, -7, Zot:5) the +2 spear "Syfioto" {heavy, *Slow Fly rPois Int+5} *Slow: It may slow you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (23, -6, Zot:5) a +2 mace of venom (23, 0, Zot:5) the +1 hand axe of Wyrd {flame, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (23, 1, Zot:5) the +1 mace of Fimbulwinter {freeze, rF+ Dex+3 SInv} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (23, 2, Zot:5) the +1 hand axe "Foacuymn" {protect, rF+} rF+: It protects you from fire. (23, 3, Zot:5) the +3 short sword of the Wizarding Gods {flame, Dex+2} Dex+2: It affects your dexterity (+2). (23, 4, Zot:5) a +5 hand axe of venom (23, 5, Zot:5) the +4 sling "Bung" {holy, Str-3 Int+6 Dex-3} Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). (23, 6, Zot:5) the +2 sling of Terror {elec, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (23, 7, Zot:5) the +6 sling of Earthquakes {elec, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (23, 8, Zot:5) the +6 sling "Yriuhoxy" {flame, rElec rN+ Int+2 Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (24, -16, Zot:5) the +5 sling of Action {flame, rF- rC- Int+2 Dex+4} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (24, -15, Zot:5) the +2 dagger of the Enchanted Forest {flame, rElec rN+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (24, -14, Zot:5) the +10 spear of the Wolf {distort, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (24, -10, Zot:5) the +5 spear "Abbofaxe" {pain, rN+ Dex+2 Stlth+} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (24, -9, Zot:5) a +12 club of venom the +4 sling "Abracs" {heavy, rN+++ Will+++ Str-3 Int-3} rN+++: It renders you almost immune to negative energy. Will+++: It greatly increases your willpower. Str-3: It affects your strength (-3). Int-3: It affects your intelligence (-3). (24, -8, Zot:5) a +12 club of holy wrath the +8 whip "Sufaita" {venom, rElec rCorr Int+4 Dex+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (24, -7, Zot:5) the +6 dagger of Peace {reap, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (24, 4, Zot:5) the +7 dagger "Xuptam" {protect, Dex+5} Dex+5: It affects your dexterity (+5). (25, -16, Zot:5) the +5 mace of Meruph {heavy, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (25, -15, Zot:5) the +1 spear of the Yoke {flame, ^Fragile Fly Str+4 Dex+2} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (25, -14, Zot:5) the +8 short sword of Majestic Expedience {chaos, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (25, -13, Zot:5) the +7 dagger of the Distant Future {flame, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (25, -12, Zot:5) the +5 sling "Laidgh" {antimagic, rF- rC+++} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. (25, -11, Zot:5) the +1 short sword "Keymemot" {flame, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (25, -9, Zot:5) the +2 dagger of Rosolyam {spect, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). a +0 cloak the +6 hand axe of Uncomfortable Rashes {flame, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (25, -8, Zot:5) the +4 dagger "Fiadyow" {antimagic, rN+ Will+ Str+3 Int+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (25, 4, Zot:5) a +0 scimitar of protection (26, -16, Zot:5) the +2 spear "Fehossuw" {freeze, rPois Will+ Stlth+} rPois: It protects you from poison. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (26, -15, Zot:5) the +6 short sword of Guile {freeze, rCorr MP+4 Dex+2} rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Dex+2: It affects your dexterity (+2). (26, -14, Zot:5) the +5 sling "Fino" {freeze, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (26, -13, Zot:5) the +5 dagger "Gegryl" {elec, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (26, -12, Zot:5) the +5 hand axe of Illomypp {venom, +Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. (26, -10, Zot:5) the +2 mace of the Imperium {flame, rC+ rCorr Str+3 Dex-2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (26, -9, Zot:5) a +10 club of freezing a +8 club the +3 hand axe "Isoqimiu" {protect, rF++ rN+ Stlth+} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (26, -8, Zot:5) the +6 mace of Equilibrium {venom, ^Contam rN++ Dex+5} ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). (26, 2, Zot:5) the +3 dagger "Orb Guardian's Curse" {venom, rF+} rF+: It protects you from fire. (26, 3, Zot:5) the +1 short sword of Disarray {reap, rF++ rC- rCorr SInv} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (26, 4, Zot:5) the +4 spear "Ces Ximi" {flame, rF+ rN+ Str+5} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (26, 5, Zot:5) the +11 sling of Recklessness {drain, rN++} rN++: It greatly protects you from negative energy. (26, 6, Zot:5) the +5 spear of Kismet {flame, rElec rF+ rC+} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. (27, -19, Zot:5) 6 gold pieces a +0 trident (27, -16, Zot:5) a +1 battleaxe of flaming (27, -15, Zot:5) the +8 dagger "Ywymp" {venom, *Corrode rElec rC++ Stlth+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (27, -14, Zot:5) the +8 dagger of Ojiva {flame, rElec Int+4 Stlth+} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (27, -13, Zot:5) the +3 short sword of the Sneaky Nightmares {spect, rC- rN+ Int+5} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (27, -12, Zot:5) the +4 mace "Gafoargha" {freeze, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (27, -11, Zot:5) the +3 spear of the Feather {drain, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (27, -10, Zot:5) a +7 lajatang of electrocution the +8 whip of Sulphur {spect, *Noise rElec rC+++ Will-} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. (27, -9, Zot:5) the +5 hand axe of Crusades {flame, rF++ rC- rCorr Str-3} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (27, -8, Zot:5) the +8 short sword of the Unspeakable One {flame, rF++} rF++: It greatly protects you from fire. (27, 1, Zot:5) the +0 hand axe of Invincibility {drain, Will+} Will+: It increases your willpower. (27, 2, Zot:5) the +2 short sword of the Salmon {flame, ^Contam rPois rCorr MP+7} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). (27, 3, Zot:5) the +9 whip of Shame {venom, rN+} rN+: It protects you from negative energy. (27, 5, Zot:5) the +11 short sword "Sommeyli" {drain, *Corrode +Blink rN+ Int+3} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (27, 7, Zot:5) the +7 dagger "Xamoss" {flame, rElec rF+++ Will+ Str-4} rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Will+: It increases your willpower. Str-4: It affects your strength (-4). (28, -20, Zot:5) 23 gold pieces (28, -19, Zot:5) 9 gold pieces a +0 short sword (28, -16, Zot:5) the +9 short sword "Jepes" {drain, rF++ rN+ Will- Int+4} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). (28, -15, Zot:5) the +7 dagger "Rawisionats" {freeze, rF+ Str+4 Dex+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (28, -14, Zot:5) a +2 vampiric glaive (28, -13, Zot:5) the +1 hand axe of Wumnev {flame, Will- Str+8} Will-: It decreases your willpower. Str+8: It affects your strength (+8). (28, -12, Zot:5) a +5 heavy spear (28, -11, Zot:5) the +4 spear "Jellybane" {speed, rC+} rC+: It protects you from cold. (28, -10, Zot:5) a +2 dagger of venom (28, -9, Zot:5) the +7 mace "Puuden" {heavy, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (28, -8, Zot:5) a +1 lajatang of electrocution (28, 1, Zot:5) the +5 spear of Wasux {flame, Stlth+} Stlth+: It makes you more stealthy. (28, 3, Zot:5) the +1 spear "Jacsugef" {drain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (28, 4, Zot:5) the +6 spear of Truncation {freeze, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (28, 5, Zot:5) the +8 hand axe of Baet {distort, rF+} rF+: It protects you from fire. (28, 7, Zot:5) the +8 dagger "Sotuol" {flame, Dex+5} Dex+5: It affects your dexterity (+5). (29, -21, Zot:5) 25 gold pieces (29, -19, Zot:5) 16 gold pieces a +0 glaive (29, -18, Zot:5) 6 gold pieces (29, -16, Zot:5) the +4 short sword of Tirrar {vamp, rElec} rElec: It insulates you from electricity. (29, -15, Zot:5) the +10 sling of the Pyrrhic Victory {freeze, Will+} Will+: It increases your willpower. (29, -14, Zot:5) the +3 whip "Nupeysic" {freeze, Int+4} Int+4: It affects your intelligence (+4). (29, -13, Zot:5) a +0 shortbow the +9 hand axe "Jelly's Undoing" {elec, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (29, -12, Zot:5) the +5 whip of Xoiggy {speed, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (29, -11, Zot:5) the +8 short sword "Ruzosi" {drain, Str+4 Int-3 Dex+4 Stlth+} Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (29, -10, Zot:5) the +0 dagger "Ziuhem" {elec, Will+ Dex+4 Stlth-} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (29, -9, Zot:5) the +4 short sword "Bettaid" {chaos, rPois rF+ Str-2 Dex+3} rPois: It protects you from poison. rF+: It protects you from fire. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (29, -8, Zot:5) the +4 dagger of Conflict {distort, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (29, 1, Zot:5) the +8 dagger of Shame {flame, rElec MP+8 Dex+4} rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). Dex+4: It affects your dexterity (+4). (29, 2, Zot:5) the +2 short sword of Limer {protect, ^Fragile Fly Int+3 Dex+6} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (29, 3, Zot:5) the +10 dagger of Disembowelment {reap, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (29, 4, Zot:5) the +8 dagger "Qyebuwor" {freeze, Fly rPois SInv} Fly: It grants you flight. rPois: It protects you from poison. SInv: It lets you see invisible. (29, 5, Zot:5) the +8 hand axe of Capital Punishment {heavy, rPois rF+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. (29, 6, Zot:5) the +3 dagger of Destiny {heavy, rCorr Int+7} rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). (29, 7, Zot:5) the +4 sling "Dil Vato" {drain, rPois rC+ Dex+3} rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (30, -17, Zot:5) 21 gold pieces (30, -16, Zot:5) the +6 dagger "Ziawk" {drain, rPois} rPois: It protects you from poison. (30, -15, Zot:5) the +4 dagger of Sunlight {venom, Str+5} Str+5: It affects your strength (+5). (30, -14, Zot:5) the +0 whip of the Keeping Soothsayer {freeze, rN++ Str-4 Dex+3} rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (30, -13, Zot:5) the +1 sling of Corruption {speed, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (30, -10, Zot:5) the +5 short sword of Premature Burial {flame, Dex+2} Dex+2: It affects your dexterity (+2). (30, -8, Zot:5) the +10 mace of the Fae God {elec, rF++ rCorr} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (30, 2, Zot:5) the +6 hand axe of Traps {protect, *Rage rElec rPois rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (30, 3, Zot:5) the +9 sling of Duty {flame, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (30, 6, Zot:5) a +3 mace of protection (31, -16, Zot:5) the +1 hand axe of Dissolution {reap, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (31, -15, Zot:5) the +1 mace "Gudef" {drain, rF+} rF+: It protects you from fire. (31, -14, Zot:5) the +5 sling "Ecsuosau" {freeze, Str+2 Dex+9} Str+2: It affects your strength (+2). Dex+9: It affects your dexterity (+9). (31, -13, Zot:5) the +3 dagger of Sudden Death {holy, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (31, -12, Zot:5) the +6 dagger of the Enchanting Gods {venom, rElec} rElec: It insulates you from electricity. (31, -11, Zot:5) the +7 hand axe "Tinotume" {freeze, rElec Will- MP+5 Int+4} rElec: It insulates you from electricity. Will-: It decreases your willpower. MP+5: It affects your magic capacity (+5). Int+4: It affects your intelligence (+4). (31, -10, Zot:5) the +1 spear "Zacuaram" {pain, Dex+5 SInv} Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (31, -9, Zot:5) the +6 whip of Oddeulil {heavy, Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (31, -8, Zot:5) the +8 mace of Sunlight {heavy, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (31, 1, Zot:5) a +1 partisan of protection (31, 2, Zot:5) the +1 short sword of the Saviour {venom, *Rage rElec rN+ Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (31, 3, Zot:5) the +6 whip "Jacimy" {freeze, *Noise rCorr SInv Stlth+} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (31, 4, Zot:5) the +6 dagger "Vayr" {holy, rC++ Will+} rC++: It greatly protects you from cold. Will+: It increases your willpower. (31, 6, Zot:5) the +8 dagger of the Wraith {drain, rPois rC- rN+++ Dex+2} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Dex+2: It affects your dexterity (+2). (31, 7, Zot:5) the +8 dagger of Callousness {freeze, *Rage rPois rC+++ Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Int+2: It affects your intelligence (+2). (32, -16, Zot:5) the +7 sling of the Spheres {holy, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (32, -15, Zot:5) a +2 orcbow of flaming (32, -14, Zot:5) a +0 rapier (32, -13, Zot:5) the +7 dagger "Eteer" {freeze, rPois} rPois: It protects you from poison. (32, -12, Zot:5) the +4 whip "Coagige" {pain, rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. (32, -11, Zot:5) the +4 dagger "Pegighotih" {holy, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (32, -10, Zot:5) the +5 dagger of Otwykla {freeze, *Corrode Dex+5} *Corrode: It may corrode you when you take damage. Dex+5: It affects your dexterity (+5). (32, -9, Zot:5) the +7 hand axe of the Forest {holy, rC+ rCorr Dex-5} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (32, -8, Zot:5) a +5 arbalest (32, 1, Zot:5) the +2 whip of Fody {spect, +Blink Will+ Str+2 Int+3} +Blink: It lets you blink. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (32, 3, Zot:5) the +2 sling of Dust {elec, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (32, 4, Zot:5) the +6 short sword of the Eight Mice {flame, MP+8 Str+2} MP+8: It affects your magic capacity (+8). Str+2: It affects your strength (+2). (32, 5, Zot:5) the +7 spear "Xuipo" {heavy, MP+8 Str+3} MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). (32, 7, Zot:5) the +7 dagger of Cheese {venom, rC++ Will+} rC++: It greatly protects you from cold. Will+: It increases your willpower. (33, -16, Zot:5) the +12 hand axe "Yfooman" {heavy, +Blink Dex+3} +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). (33, -15, Zot:5) the +1 hand axe of Attainder {speed, Str+3 Int+4 SInv} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (33, -14, Zot:5) the +2 whip of a Labyrinth {elec, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (33, -13, Zot:5) the +11 dagger of SanaAsterisk's Doom {flame, Str+5} Str+5: It affects your strength (+5). (33, -12, Zot:5) the +11 dagger "Daseb" {vamp, rPois rC+++ Dex-5} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Dex-5: It affects your dexterity (-5). (33, -11, Zot:5) the +0 whip of Dushreiqa {spect, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (33, -10, Zot:5) the +6 dagger "Zixkod" {venom, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (33, -9, Zot:5) the +12 dagger of Hatred {drain, Int+3} Int+3: It affects your intelligence (+3). (33, -8, Zot:5) the +1 mace of Hacking and Slashing {drain, +Blink rPois rC- Str+2} +Blink: It lets you blink. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). (33, 1, Zot:5) the +6 spear of Xeyxaut {vamp, Fly rElec Dex+5} Fly: It grants you flight. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). (33, 2, Zot:5) the +2 sling "Roibrit" {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (33, 3, Zot:5) the +5 short sword of the Pariah {venom, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (33, 5, Zot:5) the +4 whip of Ru's Pride {speed, rN+ Str+2 Dex+2 Stlth+} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (33, 6, Zot:5) the +2 dagger "Cookie Cutter" {pain, Int+2 Dex-3 SInv} Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (33, 7, Zot:5) the +2 sling of Insufficient Pleasure {flame, Int+2} Int+2: It affects your intelligence (+2). (34, -16, Zot:5) the +2 spear "Lacertilianbane" {spect, +Blink} +Blink: It lets you blink. (34, -15, Zot:5) the +9 hand axe of Karma {drain, Int+5 Dex+3 SInv} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (34, -14, Zot:5) the +0 dagger of Regicide {pain, +Blink rElec rF- rC+++} +Blink: It lets you blink. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. (34, -13, Zot:5) the +1 hand axe "Saocwubb" {drain, rCorr MP+6 Int-5 Stlth+} rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (34, -12, Zot:5) the +7 dagger of Judgement {freeze, rF++ SInv Stlth+} rF++: It greatly protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (34, -10, Zot:5) the +0 short sword of Gozag's Displeasure {venom, *Rage rCorr Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (34, -9, Zot:5) the +7 dagger of Proximity {antimagic, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (34, -8, Zot:5) the +8 hand axe of the Endless Expanse {heavy, rElec rN+ Will+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (34, 2, Zot:5) the +3 hand axe "Ejohuun" {flame, ^Contam +Blink rPois SInv} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. SInv: It lets you see invisible. (34, 3, Zot:5) the +4 hand axe of Hell's Wrath {flame, +Blink rElec Int+2} +Blink: It lets you blink. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (34, 4, Zot:5) the +9 short sword of the Forsaken Friars {flame, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (34, 5, Zot:5) the +9 spear "Noozif" {freeze, ^Drain rElec rCorr Stlth-} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (34, 6, Zot:5) a +3 shortbow of flaming (35, -16, Zot:5) the +2 dagger of Takuti Rueca {speed, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (35, -15, Zot:5) the +5 dagger of the Beastly God {protect, ^Contam rPois rF+ SInv} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. (35, -14, Zot:5) the +4 spear of Beufoi {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (35, -13, Zot:5) the +3 dagger "Itraokly" {spect, rElec rPois rF+ Int-3} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). (35, -12, Zot:5) the +5 hand axe of Dismemberment {venom, Str+2} Str+2: It affects your strength (+2). (35, -11, Zot:5) a +3 antimagic long sword (35, -10, Zot:5) the +1 spear of Glory {heavy, Str+5} Str+5: It affects your strength (+5). (35, -9, Zot:5) the +9 dagger of Cobwebs {freeze, rPois rN+ Stlth-} rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (35, -8, Zot:5) a +2 rapier of freezing (35, 4, Zot:5) the +7 whip "Sividau" {flame, rC+ rN+ Will- MP+6} rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. MP+6: It affects your magic capacity (+6). (36, -16, Zot:5) the +1 sling "Wafu" {freeze, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (36, -15, Zot:5) the +4 hand axe "Qagiopna" {vamp, rPois Will- Int+5} rPois: It protects you from poison. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (36, -14, Zot:5) the +9 spear "Impslayer" {heavy, ^Drain rElec rF- Dex+7} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+7: It affects your dexterity (+7). (36, -10, Zot:5) a +1 shortbow of flaming (36, -9, Zot:5) the +6 whip of Xoext {pain, Will- Str+7 Stlth+} Will-: It decreases your willpower. Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. (36, -8, Zot:5) the +7 short sword "Puanec" {speed, ^Contam rF+ rN+ MP+9} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (36, -7, Zot:5) the +2 dagger of Geick {drain, Str+8 Dex+2} Str+8: It affects your strength (+8). Dex+2: It affects your dexterity (+2). (36, 4, Zot:5) the +2 spear "Toass" {venom, Str+6} Str+6: It affects your strength (+6). (37, -16, Zot:5) the +7 spear of the Python {flame, Int+4 Dex+4} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (37, -8, Zot:5) a +3 scimitar of holy wrath (37, -7, Zot:5) the +9 short sword "Qohecoj" {antimagic, Str+3} Str+3: It affects your strength (+3). (37, -6, Zot:5) a +0 war axe (37, 4, Zot:5) the +3 dagger "Dyrphy" {antimagic, Will+} Will+: It increases your willpower. (37, 5, Zot:5) the +7 dagger of Chance {antimagic, ^Contam rElec Dex+2 SInv} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (38, 3, Zot:5) the +5 whip "Tuwem" {speed, rElec rF+ Int-2 Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (38, 4, Zot:5) the +1 hand axe of the Equator {drain, rElec Dex+5} rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). (38, 5, Zot:5) the +1 short sword of Defiance {flame, Int+4} Int+4: It affects your intelligence (+4). (46, -44, Zot:5) a +0 morningstar (46, -43, Zot:5) a +0 dire flail a +0 long sword (47, -44, Zot:5) a +0 flail (47, -43, Zot:5) a +0 long sword Level 1 of the Depths (0, 7, Depths:1) a +0 scale mail (1, -4, Depths:1) a +2 battleaxe of freezing (3, 15, Depths:1) a +0 chain mail a +0 great sword (5, 5, Depths:1) a +2 battleaxe of freezing (8, 10, Depths:1) a +0 robe a +4 trident of venom Level 2 of the Depths (0, 0, Depths:2) a +0 club (0, 3, Depths:2) 3 stones (1, 26, Depths:2) a +0 morningstar of protection (2, -24, Depths:2) 5 poisoned darts (2, 23, Depths:2) a +3 great mace of draining a +0 scale mail of cold resistance an amulet of faith (2, 27, Depths:2) a +2 scale mail of cold resistance (3, -26, Depths:2) a staff of death (3, -25, Depths:2) a ring of poison resistance (3, -14, Depths:2) a +0 dagger a +1 robe of willpower (3, -1, Depths:2) a +1 antimagic hand axe a +0 animal skin (3, 0, Depths:2) a +0 plate armour a +0 great sword (3, 1, Depths:2) 4 large rocks (3, 13, Depths:2) a +2 trident of flaming (4, -25, Depths:2) 5 stones (4, -19, Depths:2) a +4 war axe of pain a +0 plate armour (4, -15, Depths:2) 5 large rocks (4, 0, Depths:2) a +0 robe a +3 lajatang of electrocution (4, 25, Depths:2) a +0 sling (4, 27, Depths:2) a +6 rapier of venom (5, 26, Depths:2) an orb of energy (5, 27, Depths:2) a +0 scale mail (8, 0, Depths:2) a +0 chain mail a +0 great sword (8, 1, Depths:2) 3 large rocks (8, 9, Depths:2) 5 large rocks (9, -13, Depths:2) 3 large rocks (9, 0, Depths:2) a +0 robe a +0 dagger (9, 2, Depths:2) a +0 shortbow of flaming (13, -21, Depths:2) a +3 partisan a +0 robe a +0 quarterstaff a +0 robe a +0 dagger (13, -20, Depths:2) a +0 battleaxe of freezing 3 large rocks (13, -19, Depths:2) a +2 great sword of flaming (14, -21, Depths:2) a +3 shortbow of flaming (14, -18, Depths:2) a +2 vampiric demon blade a +0 robe (14, 0, Depths:2) a +2 plate armour of cold resistance a +0 war axe (15, 0, Depths:2) a +0 dire flail a +0 dire flail (15, 14, Depths:2) a +2 chain mail of cold resistance (15, 19, Depths:2) a +0 partisan a +0 animal skin (15, 23, Depths:2) a +0 barding (16, 0, Depths:2) a +1 battleaxe of freezing (16, 13, Depths:2) a +0 quarterstaff (16, 17, Depths:2) a +0 cloak (16, 19, Depths:2) a +0 battleaxe a +0 ring mail (17, -23, Depths:2) a +0 flail (17, -14, Depths:2) a staff of air (17, -2, Depths:2) a +0 robe (17, 18, Depths:2) a +2 great sword of flaming (17, 19, Depths:2) a +1 great sword of flaming (18, -22, Depths:2) a +0 shortbow (18, -19, Depths:2) 2 large rocks (20, -23, Depths:2) 2 scrolls of identify (20, -15, Depths:2) a scroll of identify (21, -19, Depths:2) a +1 battleaxe of freezing (21, -14, Depths:2) a scroll of identify (21, 15, Depths:2) a +0 cloak (21, 22, Depths:2) a +0 robe (21, 24, Depths:2) 4 darts of disjunction (22, 14, Depths:2) 3 stones (22, 23, Depths:2) 2 stones (28, 1, Depths:2) a +0 robe a +2 long sword of electrocution (30, -6, Depths:2) 4 stones (30, 1, Depths:2) a +0 robe (30, 2, Depths:2) 5 large rocks (31, -13, Depths:2) 6 stones (40, 7, Depths:2) a +0 robe a +0 dagger (43, -6, Depths:2) a +0 dire flail a +0 dire flail (49, 2, Depths:2) a stone (51, -5, Depths:2) 3 stones (51, 24, Depths:2) a +0 dire flail a +0 dire flail (57, -19, Depths:2) 7 stones (61, 12, Depths:2) 4 large rocks (63, 13, Depths:2) 8 gold pieces (66, 10, Depths:2) 4 gold pieces (66, 28, Depths:2) 5 gold pieces (67, -1, Depths:2) a book of Sloth (67, 11, Depths:2) 9 gold pieces (68, 28, Depths:2) 9 gold pieces (69, 2, Depths:2) 8 stones (69, 11, Depths:2) 4 gold pieces Level 3 of the Depths (0, 0, Depths:3) a +0 helmet (0, 15, Depths:3) a scroll of identify (9, 7, Depths:3) a +0 chain mail of cold resistance (12, 21, Depths:3) a +3 long sword of holy wrath a +0 leather armour a +2 kite shield of positive energy (13, -8, Depths:3) a +0 demon whip (13, -5, Depths:3) a scroll of enchant weapon (20, 0, Depths:3) 5 large rocks (22, -1, Depths:3) a +0 robe (23, 5, Depths:3) a +2 plate armour of willpower a +0 great mace (23, 11, Depths:3) a +0 leather armour 2 silver javelins a +3 spear of venom a +0 plate armour a +0 antimagic broad axe (24, -9, Depths:3) a +0 dire flail a +0 dire flail (26, 14, Depths:3) a +0 battleaxe a +0 plate armour of willpower (27, -12, Depths:3) an amulet of reflection (27, 7, Depths:3) a +0 demon whip (28, 5, Depths:3) a +0 rapier (29, 16, Depths:3) a +0 battleaxe a +0 plate armour of willpower a +0 antimagic quick blade a +0 broad axe a +0 plate armour the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (30, 15, Depths:3) a +0 battleaxe 4 stones a +0 plate armour (30, 16, Depths:3) a +0 great mace a +1 plate armour of willpower a +0 dire flail a +0 dire flail 4 large rocks (31, 15, Depths:3) a +1 antimagic rapier a +0 great mace a +0 plate armour (31, 16, Depths:3) a +0 antimagic battleaxe a +2 plate armour of willpower (38, 18, Depths:3) a scroll of fear Level 4 of the Depths (0, 0, Depths:4) a +0 robe (5, 3, Depths:4) a +3 heavy mace (5, 4, Depths:4) a +0 halberd (15, -8, Depths:4) a +0 war axe (24, -4, Depths:4) a +0 cloak a +0 short sword (26, -6, Depths:4) a +0 robe (28, -4, Depths:4) 3 large rocks (29, -4, Depths:4) 5 large rocks (29, 0, Depths:4) a +0 battleaxe (29, 3, Depths:4) a +0 tower shield a +4 sacred scourge of holy wrath (30, -3, Depths:4) a +0 robe a +0 rapier (30, -2, Depths:4) a +0 lajatang a +0 robe (30, 0, Depths:4) a +0 robe (30, 1, Depths:4) a +0 battleaxe (31, -4, Depths:4) a +2 buckler of reflection the +1 faerie dragon scales {rPois rF++ rC++ rCorr} rPois: It protects you from poison. rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. a +1 flail of protection (31, -2, Depths:4) a +0 buckler a +0 robe a +6 flail of protection (32, -4, Depths:4) a +2 battleaxe of freezing a +0 buckler a +0 robe a +3 quick blade of venom (32, -3, Depths:4) a +0 robe a +5 vampiric lajatang (33, -6, Depths:4) a +0 buckler a +0 robe a +0 rapier (33, -4, Depths:4) a +0 robe a +2 dagger of distortion (36, -11, Depths:4) a +0 scale mail (40, 2, Depths:4) 8 gold pieces (41, -10, Depths:4) 8 stones