SanaAsterisk

Level 1 of the Dungeon
[Shop] Zoro's Antique Weapon Shoppe
  a +0 short sword (84 gold)
  a +0 dagger (56 gold)
  the +7 quarterstaff of Putrescence {drain, Str+5} (1671 gold)
    Str+5:      It affects your strength (+5).
  a +0 hand axe (84 gold)
  a +0 hand axe (84 gold)
  a +0 great sword (182 gold)
  a +0 hand axe (84 gold)
  a +0 dagger (56 gold)
  a +0 quarterstaff (112 gold)
(4, 31, D:1)
  a +0 helmet
(5, -13, D:1)
  a frilled lizard skeleton
(10, 21, D:1)
  a frilled lizard corpse (skeletalised by now)
(10, 31, D:1)
  5 stones
(10, 37, D:1)
  a jackal corpse (skeletalised by now)
(17, -10, D:1)
  7 stones
(20, 35, D:1)
  a bat corpse (skeletalised by now)
(22, 3, D:1)
  a +0 rapier
(24, 6, D:1)
  a +0 ring mail
(25, 29, D:1)
  a +0 mace
(31, 16, D:1)
  5 stones
(40, -5, D:1)
  a bat skeleton
(43, 31, D:1)
  a +0 dagger
(44, -13, D:1)
  9 stones
(44, 36, D:1)
  a +0 club
  a jackal corpse (skeletalised by now)
(52, -4, D:1)
  a +0 short sword
  3 stones
(54, 27, D:1)
  a +0 dagger
(55, 29, D:1)
  a rat corpse (skeletalised by now)
(55, 30, D:1)
  a +0 leather armour

Level 2 of the Dungeon
(0, 0, D:2)
  a human skeleton
(1, 1, D:2)
  a human skeleton
(2, 1, D:2)
  a human skeleton
(3, 3, D:2)
  a human skeleton
(5, 22, D:2)
  a +0 short sword
(5, 26, D:2)
  a frilled lizard corpse (skeletalised by now)
(10, 39, D:2)
  a ball python corpse (skeletalised by now)
(11, 21, D:2)
  a +0 whip
(15, 19, D:2)
  a ball python corpse (skeletalised by now)
(22, 0, D:2)
  an adder corpse (skeletalised by now)
(25, 24, D:2)
  a ball python corpse (skeletalised by now)
(27, 36, D:2)
  a hobgoblin corpse (skeletalised by now)
(28, -10, D:2)
  a +0 club
(28, 23, D:2)
  a flux talisman
(30, 12, D:2)
  a rat skeleton
(36, 15, D:2)
  4 stones
  a +0 whip
  a kobold skeleton
  a bat skeleton
(36, 16, D:2)
  a +0 dagger
(37, 32, D:2)
  a +0 whip of electrocution
(42, -12, D:2)
  a +0 scale mail

Level 3 of the Dungeon
(0, 0, D:3)
  a +0 mace
(11, 5, D:3)
  a +0 spear
(17, 22, D:3)
  a +0 ring mail
(20, -11, D:3)
  a ball python skeleton
(23, -20, D:3)
  a +0 vampiric falchion
(27, 4, D:3)
  a rat corpse (skeletalised by now)
(31, -2, D:3)
  7 stones
(31, 1, D:3)
  2 stones
(37, 19, D:3)
  an adder skeleton
  an adder skeleton
(42, -12, D:3)
  2 javelins
(48, -18, D:3)
  a +0 morningstar
  an orc skeleton
(48, -17, D:3)
  a +0 flail
  a +0 whip
  an orc skeleton
  a bat skeleton
  an orc skeleton
(51, -6, D:3)
  a +0 club
(52, 23, D:3)
  a bat corpse (skeletalised by now)
(54, 11, D:3)
  a frilled lizard corpse (skeletalised by now)

Level 4 of the Dungeon
(0, 0, D:4)
  a ball python skeleton
(5, -17, D:4)
  a ball python corpse (skeletalised by now)
(8, -12, D:4)
  a +0 club
  a ball python skeleton
  a goblin skeleton
(8, 6, D:4)
  a +0 halberd of protection
  a gnoll skeleton
(9, 6, D:4)
  a hobgoblin skeleton
(10, 6, D:4)
  a +0 whip
  a ball python skeleton
(11, 6, D:4)
  a +0 spear
  a gnoll skeleton
(13, 3, D:4)
  a +0 whip
(21, 26, D:4)
  a +0 club
(33, 24, D:4)
  an adder corpse (skeletalised by now)
(42, -8, D:4)
  2 stones

Level 5 of the Dungeon
[Shop] Vaoh's Armour Shop
  a +0 scale mail (48 gold)
  a +0 ring mail (48 gold)
  a +2 robe of cold resistance (212 gold)
  a +0 chain mail (54 gold)
  a +0 leather armour (24 gold)
  a +0 robe (8 gold)
  a +0 helmet (54 gold)
  a +0 ring mail (48 gold)
  the +1 plate armour "Safufrij" {Dex+2} (470 gold)
    Dex+2:      It affects your dexterity (+2).
  a +0 chain mail (54 gold)
(0, 0, D:5)
  a +0 flail
(1, -1, D:5)
  4 boomerangs
(6, -1, D:5)
  5 stones
(7, -22, D:5)
  a +0 flail
(8, 7, D:5)
  a +0 scale mail
(16, -31, D:5)
  a scroll of fear
(17, -8, D:5)
  a +0 short sword
(21, -2, D:5)
  a +0 trident
  an orc corpse (skeletalised by now)
(22, -3, D:5)
  a +0 flail
  a +0 scale mail
  a +0 hand axe
  an orc skeleton
(22, 10, D:5)
  an iguana corpse (skeletalised by now)
(23, -14, D:5)
  a +0 hand axe
  a +0 leather armour
  a +0 flail
  a +0 scale mail
  a +0 short sword
  an orc corpse (skeletalised by now)
(23, -13, D:5)
  a +0 sling
(24, -3, D:5)
  a +0 robe
  a +0 dagger
  an orc skeleton
(25, 3, D:5)
  a +0 ring mail
(37, -26, D:5)
  a -1 club
(38, -37, D:5)
  a large rock
(38, -22, D:5)
  3 stones
(42, -37, D:5)
  a -3 robe
(44, -26, D:5)
  a large rock
(47, -35, D:5)
  a -1 mace
(47, -34, D:5)
  a -1 club
(48, -35, D:5)
  a -2 spear
(48, -34, D:5)
  a -2 mace
(48, -28, D:5)
  a -2 robe
(48, 10, D:5)
  an adder skeleton
(50, -24, D:5)
  a kobold skeleton
(54, -36, D:5)
  a human skeleton
(55, -26, D:5)
  a -1 robe
(55, -25, D:5)
  a -1 robe
(56, -31, D:5)
  a human skeleton
(56, -26, D:5)
  a -2 robe
(56, -25, D:5)
  a -3 robe
(57, -27, D:5)
  a large rock
(58, -37, D:5)
  a large rock
(62, -27, D:5)
  a -2 sling
(62, -24, D:5)
  a human skeleton
(65, -34, D:5)
  a large rock

Level 6 of the Dungeon
(0, 0, D:6)
  a +0 robe
  a +0 dagger of venom
(0, 1, D:6)
  a +0 plate armour
  a +0 halberd
(0, 2, D:6)
  a +0 falchion
  a +0 robe
  a +3 war axe of freezing
(1, 6, D:6)
  a +0 hand axe
(15, 18, D:6)
  a water moccasin corpse (skeletalised by now)
(16, -1, D:6)
  a +0 scale mail
  a boomerang
  a +0 whip
  an orc skeleton
(16, 1, D:6)
  an iguana skeleton
(17, 0, D:6)
  a +0 leather armour
  a +0 dagger
  an orc skeleton
(17, 1, D:6)
  7 stones
  a +0 whip
  an orc skeleton
(18, 1, D:6)
  a +0 robe
  a +0 flail
  a +0 robe
  a +4 morningstar of freezing
(19, -18, D:6)
  a +0 robe
  a +1 hand axe of freezing
(20, -21, D:6)
  a +0 halberd
(21, 0, D:6)
  a +0 robe
  a +3 battleaxe
(23, 17, D:6)
  an adder skeleton
(31, -19, D:6)
  a hound skeleton
(32, -5, D:6)
  a +0 giant club

Level 7 of the Dungeon
(3, -10, D:7)
  a +1 ring mail of poison resistance
(4, -10, D:7)
  12 gold pieces
(14, 17, D:7)
  a bullfrog corpse (skeletalised by now)
(17, 9, D:7)
  a +0 whip
(18, 10, D:7)
  a +0 trident
(18, 11, D:7)
  a +0 whip
  2 stones
  a +2 ring mail of cold resistance
  a +0 short sword
  an orc corpse (skeletalised by now)
  an orc skeleton
(21, -6, D:7)
  a +0 hand axe
(23, -6, D:7)
  3 gold pieces
(23, 17, D:7)
  an iguana skeleton
(26, 3, D:7)
  20 gold pieces
(29, 3, D:7)
  a +0 robe
  a +4 dire flail
  a +0 robe
  a +2 dagger of electrocution
(34, 3, D:7)
  a bullfrog skeleton
(37, -15, D:7)
  a +0 halberd
(38, -16, D:7)
  a +0 halberd
(38, -14, D:7)
  a +0 halberd
(38, 8, D:7)
  the human corpse of Prince Ribbit (skeletalised by now)
(39, -15, D:7)
  a +0 halberd
(41, 29, D:7)
  a +0 orcbow
(48, 13, D:7)
  a +3 spear
  a +0 robe
(49, 17, D:7)
  a +0 mace
  a +0 robe
(49, 20, D:7)
  a +0 giant club
(62, 0, D:7)
  a black bear corpse (skeletalised by now)

Level 8 of the Dungeon
[Shop] Isahis's Weapon Shop
  a +0 falchion (36 gold)
  a +0 shortbow (36 gold)
  a +0 dagger (24 gold)
  a +0 trident (42 gold)
  a +0 flail (42 gold)
  6 stones (7 gold)
  3 stones (3 gold)
  a +0 sling (18 gold)
  a +2 short sword of venom (187 gold)
[Shop] Roruer's Armour Shop
  the +1 leather armour "Vagaon" {Regen+ Str-5 Dex+5} (168 gold)
    Regen+:     It increases your rate of health regeneration.
    Str-5:      It affects your strength (-5).
    Dex+5:      It affects your dexterity (+5).
  a +1 leather armour of fire resistance (168 gold)
  a +0 robe (8 gold)
  a +0 helmet of intelligence (138 gold)
  a +0 robe (8 gold)
  a +0 chain mail (54 gold)
[Shop] Cull's Book Shop
  a book of the Fortress (532 gold)
  a book of Conjurations (280 gold)
  a book of Beasts (644 gold)
  a book of the Fortress (532 gold)
  a book of Scorching (420 gold)
  Great Wizards, Vol. II (532 gold)
  a book of Decay (420 gold)
  a book of Party Tricks (308 gold)
  a book of Minor Magic (224 gold)
[Shop] Gututot's General Store
  a +0 war axe (42 gold)
  a +1 buckler of reflection (162 gold)
  a scroll of vulnerability (48 gold)
  the +6 war axe of Makhleb's Approval {pain, Will+ Int+6} (766 gold)
    Will+:      It increases your willpower.
    Int+6:      It affects your intelligence (+6).
  a scroll of amnesia (48 gold)
(0, 0, D:8)
  a +0 robe
  a scarf of invisibility
(12, 30, D:8)
  a +0 war axe
(13, -2, D:8)
  6 stones
(15, 38, D:8)
  a +0 partisan
(19, 16, D:8)
  2 stones
(21, 31, D:8)
  8 stones
(21, 43, D:8)
  a +0 short sword
  a +0 leather armour
(22, 44, D:8)
  a +0 whip
  a +0 leather armour
  a +0 dire flail
  a +0 plate armour
  an orc skeleton
  an orc skeleton
(49, 9, D:8)
  a +0 robe
  a +0 dagger
  an orc skeleton
(49, 26, D:8)
  a +0 dagger
(50, 3, D:8)
  a +0 short sword
  a +0 leather armour
  an orc corpse (skeletalised by now)
(50, 9, D:8)
  a +0 robe
  a +0 dagger
(51, 3, D:8)
  a +0 club
  a +0 leather armour
(51, 7, D:8)
  a boomerang
  a +0 dagger
(59, 17, D:8)
  a black bear corpse (skeletalised by now)

Level 9 of the Dungeon
(0, 0, D:9)
  a +0 trident
(3, -2, D:9)
  a bullfrog skeleton
(4, -3, D:9)
  17 gold pieces
(9, 16, D:9)
  a +1 leather armour of cold resistance
  a +0 club
  a +0 plate armour
  a +0 long sword
(10, 16, D:9)
  a +0 flail
(11, 16, D:9)
  a +0 ring mail
(11, 25, D:9)
  a +0 short sword of speed
  a +1 chain mail of cold resistance
(12, 6, D:9)
  a +0 ring mail
  a +0 mace
(12, 25, D:9)
  a +0 dagger
  a +0 robe
  an orc corpse (skeletalised by now)
(13, 22, D:9)
  a +0 flail
(13, 28, D:9)
  3 stones
(14, 17, D:9)
  a +0 robe
  a +0 dagger
(17, 17, D:9)
  a +0 ring mail
  a +0 short sword
(20, 6, D:9)
  a +0 robe
  a +0 dagger
  an orc skeleton
(20, 17, D:9)
  a +0 dagger
(21, 3, D:9)
  a +0 short sword
(23, 0, D:9)
  a +0 dagger
  a +3 leather armour
  an orc corpse (skeletalised by now)
(23, 7, D:9)
  a boomerang
  a +0 dagger
  an orc skeleton
(24, 17, D:9)
  a +0 plate armour
  a +0 trident
  a +0 arbalest
(24, 18, D:9)
  an amulet of guardian spirit
  a +0 chain mail
  a +0 mace
(25, 2, D:9)
  a +0 short sword
(27, 1, D:9)
  a +0 club
  a +0 plate armour
  an orc skeleton
(30, 14, D:9)
  a +0 whip
(30, 18, D:9)
  a +0 club
(33, 23, D:9)
  4 stones
  a +0 robe
  a +2 falchion of protection
(34, 26, D:9)
  +0 acid dragon scales
  an acid dragon skeleton
(35, 3, D:9)
  2 stones
(36, 26, D:9)
  a +0 chain mail
  a +0 hand axe
  an orc skeleton
(37, 4, D:9)
  a +0 mace
  an orc skeleton
(37, 9, D:9)
  a +0 robe
  a +0 dagger
(37, 24, D:9)
  a +0 shortbow
  a +0 robe
  a +3 falchion of freezing
(38, 4, D:9)
  a +0 robe
  a +0 dagger
(38, 5, D:9)
  a +0 ring mail
  a +0 flail
  a +0 robe
  a +1 dagger of holy wrath
  an orc skeleton
(38, 24, D:9)
  a +0 robe
  a +0 heavy scimitar
  a +0 robe
  a +3 mace
  a +0 robe
  a +3 flail
(39, 6, D:9)
  a +0 robe
  a +0 dagger
(39, 26, D:9)
  a +0 robe
  a +5 morningstar of freezing
  a +0 robe
  a +2 flail
  a +0 robe
  a +2 mace
(39, 27, D:9)
  a +0 robe
  a +0 falchion
(40, 28, D:9)
  a +0 robe
  a +0 dagger
(41, 4, D:9)
  a komodo dragon skeleton
(43, -8, D:9)
  a +0 mace
(43, 2, D:9)
  5 stones
(47, -6, D:9)
  a troll corpse (skeletalised by now)

Level 10 of the Dungeon
(0, 0, D:10)
  a +0 giant spiked club
  a +0 giant club
  a two-headed ogre skeleton
(1, 34, D:10)
  6 stones
(4, 27, D:10)
  a +0 robe
  a +5 short sword of freezing
  5 stones
(5, 27, D:10)
  a +0 flail
(6, 50, D:10)
  a +0 giant club
  a +0 giant club
(16, 57, D:10)
  a +0 plate armour
  a +0 battleaxe
(17, 12, D:10)
  a +0 quarterstaff
(19, 38, D:10)
  a howler monkey skeleton
(19, 39, D:10)
  a +0 halberd
  a +0 heavy arbalest
  a +0 plate armour
  an orc skeleton
(19, 40, D:10)
  a +0 giant club
  a +0 giant spiked club
  a two-headed ogre skeleton
(19, 43, D:10)
  a +0 giant spiked club
  a +0 giant club
(20, 49, D:10)
  a +0 rapier
  a +0 ring mail
(23, 4, D:10)
  7 stones
(23, 24, D:10)
  a +0 robe
  a +0 giant club
(25, 9, D:10)
  a +0 flail
  a gnoll skeleton
(25, 43, D:10)
  a +0 robe
(26, 8, D:10)
  a +0 club
(28, 11, D:10)
  a +0 flail
  a +0 trident
  a +0 scale mail
  a gnoll skeleton
(28, 42, D:10)
  a +0 dire flail
  a +0 giant spiked club
  a +0 giant club
(29, 11, D:10)
  a +0 flail
(30, 45, D:10)
  a +0 leather armour
  a +0 club
  a yak skeleton
  a yak skeleton
  a gnoll skeleton
(31, 14, D:10)
  a +0 short sword of venom
  the kobold skeleton of Sonja
(32, 43, D:10)
  a +0 chain mail
  a +0 war axe
(38, 41, D:10)
  a +0 ring mail
(39, 13, D:10)
  a +0 halberd
(61, 28, D:10)
  21 gold pieces
(61, 29, D:10)
  5 gold pieces

Level 11 of the Dungeon
(0, 0, D:11)
  a +0 robe
(2, -17, D:11)
  3 large rocks
(2, -1, D:11)
  5 stones
  a +0 whip
(3, -2, D:11)
  5 stones
  a +1 vampiric short sword
  a +0 club
(3, -1, D:11)
  a +0 short sword
  a +0 short sword
(4, -2, D:11)
  a +0 short sword
(4, -1, D:11)
  a +0 dagger
(9, 26, D:11)
  a +0 mace
(15, 25, D:11)
  11 gold pieces
(19, 12, D:11)
  a +0 club
(31, -9, D:11)
  a +0 pair of gloves
(31, 29, D:11)
  3 stones
(36, 14, D:11)
  a +2 ring mail of fire resistance
(36, 31, D:11)
  a +0 chain mail
(37, -11, D:11)
  the +2 long sword of Fear {venom, Dex+3}
    Dex+3:      It affects your dexterity (+3).

Level 12 of the Dungeon
[Shop] Jiegruc's Fire Supplies
  a scroll of immolation (40 gold)
  a ring of fire (250 gold)
  a +0 chain mail of fire resistance (115 gold)
  a staff of fire (unknown) (250 gold)
(0, 0, D:12)
  a +0 robe of willpower
(8, 4, D:12)
  a +0 shortbow
(11, 8, D:12)
  a ring of protection from fire
  a +6 ring of dexterity
  a +6 ring of dexterity
(14, -18, D:12)
  a +0 rapier
(14, -10, D:12)
  a +0 trident
  5 javelins
(15, -10, D:12)
  a +2 trident of protection
  a +0 ring mail
  a +0 buckler
(16, -10, D:12)
  a +0 morningstar
(16, -9, D:12)
  a +0 halberd
(16, -8, D:12)
  a +0 halberd
(22, -6, D:12)
  a +0 hand axe
(22, 16, D:12)
  a +0 giant spiked club
  a +0 dire flail
(27, -10, D:12)
  a +0 spear
(27, -8, D:12)
  a +0 spear
(29, -10, D:12)
  a +0 mace
(29, -8, D:12)
  a +0 falchion
(29, 18, D:12)
  a +0 robe
  a +0 dagger
  a +0 hand axe
(29, 20, D:12)
  3 potions of moonshine
(33, -9, D:12)
  a +0 club
(33, 4, D:12)
  5 stones
(38, -15, D:12)
  4 large rocks
(39, 0, D:12)
  a +0 dagger
(43, 12, D:12)
  7 gold pieces
(43, 16, D:12)
  the +7 whip of Daloik {freeze, rC+ Str+4 Int+3}
    rC+:        It protects you from cold.
    Str+4:      It affects your strength (+4).
    Int+3:      It affects your intelligence (+3).
(45, -21, D:12)
  a +0 orcbow
(45, 7, D:12)
  a +0 sling
  a +0 spear
(46, 18, D:12)
  5 stones
(50, -7, D:12)
  a +0 ring mail
(52, 4, D:12)
  a +0 robe
(60, -7, D:12)
  a +0 dagger
  a +0 dagger
(60, -5, D:12)
  a +0 short sword
(60, -4, D:12)
  a +0 robe
  a +0 dagger
(61, -4, D:12)
  a +0 short sword
(63, -4, D:12)
  a +0 robe
  a +0 dagger
(63, 0, D:12)
  a +0 club
(63, 1, D:12)
  a +0 dire flail
  a +0 giant spiked club

Level 13 of the Dungeon
[Shop] Osuofem's Jewellery Shoppe
  a ring of positive energy (unknown) (360 gold)
  the serpent talisman "Qyinnug" {rElec} (1620 gold)
    [serpent talisman]
    
    rElec:      It insulates you from electricity.
  a ring of protection from cold (unknown) (450 gold)
  a ring of poison resistance (360 gold)
  the ring "Suenut" {*Slow rF- rC+ rN+ Int+2 SInv Ice} (702 gold)
    [ring of ice]
    
    *Slow:      It may slow you when you take damage.
    rF-:        It makes you vulnerable to fire.
    rC+:        It protects you from cold.
    rN+:        It protects you from negative energy.
    Int+2:      It affects your intelligence (+2).
    SInv:       It lets you see invisible.
    Ice:        It increases the power of your Ice spells.
(6, 16, D:13)
  a +0 dagger
  a +0 robe
(6, 21, D:13)
  a +0 dagger
(6, 31, D:13)
  a +0 long sword
(10, 19, D:13)
  8 stones
(15, 13, D:13)
  6 boomerangs
(17, 19, D:13)
  a +0 orcbow
  a +0 orcbow
  a +0 shortbow
(17, 20, D:13)
  a +0 shortbow
  a +0 orcbow
(18, 20, D:13)
  a +0 orcbow
(23, -8, D:13)
  a +0 dire flail
(25, -15, D:13)
  a +0 shortbow
(31, -11, D:13)
  a +0 ring mail
  a +0 morningstar
(31, -5, D:13)
  a +0 dagger
(33, -17, D:13)
  a +0 trident
  a +0 scale mail
(44, -6, D:13)
  4 stones
(45, 27, D:13)
  a ring of poison resistance
  a +6 ring of intelligence
(56, 0, D:13)
  12 gold pieces
(58, 6, D:13)
  a stone
(60, -9, D:13)
  a +0 flail
(60, 4, D:13)
  a +1 heavy war axe
(61, 10, D:13)
  a +0 robe
  a +0 dagger
(61, 18, D:13)
  a +0 shortbow
  a +0 orcbow
  a +0 shortbow
(61, 19, D:13)
  a +0 shortbow
  a +0 orcbow
(62, 10, D:13)
  a +1 dagger of venom
(62, 20, D:13)
  a +0 orcbow
(67, 6, D:13)
  a +0 ring mail

Level 14 of the Dungeon
(0, 0, D:14)
  7 stones
(0, 6, D:14)
  a +0 war axe
  a +0 leather armour
(0, 7, D:14)
  a +0 war axe
  a +0 leather armour
(1, 6, D:14)
  a +0 robe
  a +0 war axe
(5, -17, D:14)
  a +0 shortbow
(22, 7, D:14)
  5 large rocks
(23, 7, D:14)
  a +0 long sword
(31, -26, D:14)
  a +0 mace
(34, 4, D:14)
  a +0 shortbow
(36, -27, D:14)
  a +0 shortbow
(47, 7, D:14)
  a +0 battleaxe
  a +0 arbalest
  a +0 ring mail
  a +0 long sword
  a +0 leather armour
  a +2 buckler of protection
(48, -38, D:14)
  a staff of air
(57, -31, D:14)
  3 large rocks

Level 15 of the Dungeon
(0, 0, D:15)
  a +0 giant spiked club
  a +0 dire flail
  a +0 giant club
  a +0 whip
  a +0 robe
(0, 1, D:15)
  a +0 giant spiked club
  a +0 giant club
  a +0 giant spiked club
  a +0 giant club
  a +0 giant club
  a +0 giant club
  a +0 giant club
(3, 31, D:15)
  6 large rocks
(4, 27, D:15)
  a +0 ring mail
  a +0 longbow
(6, 33, D:15)
  a +0 ring mail
  a +0 arbalest
(8, 16, D:15)
  the +0 whip of Ravage {vamp, rPois Dex+2}
    rPois:      It protects you from poison.
    Dex+2:      It affects your dexterity (+2).
(14, -6, D:15)
  a +0 leather armour
(25, -5, D:15)
  a +0 club
(28, -15, D:15)
  a +0 great mace
  a +0 ring mail
(31, 5, D:15)
  a +2 trident of venom
  a +0 robe
(38, 2, D:15)
  an amulet of faith
(39, -3, D:15)
  a +0 leather armour
(40, 20, D:15)
  a +0 sling
(42, -13, D:15)
  9 gold pieces
(42, -10, D:15)
  a wand of paralysis (5)
(42, -5, D:15)
  a staff of conjuration
  (unseen)
(44, -13, D:15)
  18 gold pieces
(44, -12, D:15)
  a scroll of amnesia
(44, -5, D:15)
  18 gold pieces
  the +10 plate armour "Xedgh" {Dex+3 SInv}
    Dex+3:      It affects your dexterity (+3).
    SInv:       It lets you see invisible.
(46, 11, D:15)
  3 stones
(47, -11, D:15)
  5 stones
(47, -7, D:15)
  a potion of might
(55, 15, D:15)
  a +0 war axe
(55, 17, D:15)
  the +4 sling of Uduilen {heavy, Will+ Str+2 SInv}
    Will+:      It increases your willpower.
    Str+2:      It affects your strength (+2).
    SInv:       It lets you see invisible.

the Ecumenical Temple

Level 1 of the Orcish Mines
(2, 1, Orc:1)
  a +0 club
  a +0 trident of flaming
(3, 1, Orc:1)
  a +0 trident
  a +0 plate armour
(3, 2, Orc:1)
  a +0 giant club
  a +0 flail
  a +0 leather armour
(6, -14, Orc:1)
  a +0 short sword
  a +0 hand axe
(6, -13, Orc:1)
  a +0 dagger
  a +0 robe
  a +0 flail
  a +0 whip
  a +0 leather armour
(6, -12, Orc:1)
  a +1 flail of protection
  a +0 ring mail
  a +0 mace
  a +0 plate armour
(9, -13, Orc:1)
  a +2 flail of protection
(10, -12, Orc:1)
  a +0 mace
(10, -5, Orc:1)
  a +0 arbalest
(12, -4, Orc:1)
  a +0 giant club
(14, -15, Orc:1)
  a +0 dagger
(14, -14, Orc:1)
  a +0 plate armour
  a +0 long sword
(15, -13, Orc:1)
  a +0 plate armour
  a +0 halberd
(16, -14, Orc:1)
  a +0 plate armour
  a +1 war axe
(16, -13, Orc:1)
  a +0 robe
  a +0 dagger
  a +0 dagger
(16, -4, Orc:1)
  a +0 hand axe
(17, -7, Orc:1)
  a +0 mace
(18, 5, Orc:1)
  a +0 ring mail
  a +0 club
(18, 7, Orc:1)
  a +0 hand axe
(19, -6, Orc:1)
  a +0 plate armour
  a +0 battleaxe
(19, 5, Orc:1)
  a +0 leather armour
  a +0 hand axe
  a +0 scale mail
  a +0 club
(19, 6, Orc:1)
  a +0 leather armour
  a +0 whip
(20, 5, Orc:1)
  a +0 leather armour
  a +0 hand axe
(22, 10, Orc:1)
  a +0 robe
  a +0 dagger
(23, 12, Orc:1)
  a +0 robe
  a +0 dagger
(26, -9, Orc:1)
  a +0 arbalest
(27, -9, Orc:1)
  a +0 orcbow
(28, 1, Orc:1)
  a +0 chain mail
  a +0 great sword
(28, 2, Orc:1)
  a +0 chain mail
  a +0 dire flail
(30, 0, Orc:1)
  a +0 dagger

Level 2 of the Orcish Mines
[Shop] Piwnug's Antique Armour Boutique
  a +0 ring mail (132 gold)
  a +1 cloak of preservation (544 gold)
  a +0 leather armour (66 gold)
  a +0 ring mail (132 gold)
  a +0 chain mail (148 gold)
  an orb of energy (528 gold)
  a +0 ring mail of positive energy (264 gold)
  a +2 pair of gloves (544 gold)
  a +0 pair of boots (148 gold)
[Shop] Onioz's Antique Weapon Shop
  a +2 demon trident of electrocution (1435 gold)
  a +0 mace (87 gold)
  a +0 partisan (116 gold)
  the +3 short sword "Ommaet" {elec, ^Fragile rElec rPois rF++} (1525 gold)
    ^Fragile:   It will be destroyed if unequipped.
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    rF++:       It greatly protects you from fire.
  a +0 falchion (87 gold)
  a +3 spectral quarterstaff (783 gold)
  a +0 scimitar (116 gold)
  the +6 battleaxe of the Globe {flame, MP+9} (1960 gold)
    MP+9:       It affects your magic capacity (+9).
[Shop] Buotaj's Antique Weapon Boutique
  a +3 mace of draining (537 gold)
  a +4 falchion of protection (614 gold)
  a +2 sling of flaming (352 gold)
  a +2 antimagic morningstar (576 gold)
  a +0 flail (84 gold)
  a +3 spear (480 gold)
  a +0 long sword (84 gold)
  a +0 war axe (84 gold)
  a +1 quick blade of venom (600 gold)
  a +0 giant spiked club (45 gold)
  a +0 long sword (84 gold)
[Shop] Yzxoatys's General Store
  a wand of polymorph (3) (46 gold)
  a ring of ice (275 gold)
  a +1 shortbow of freezing (136 gold)
  a +3 box of beasts (440 gold)
  6 stones (6 gold)
  the +0 ring mail of Foolhardiness {Dex+2} (167 gold)
    Dex+2:      It affects your dexterity (+2).
  an orb of energy (176 gold)
(0, 0, Orc:2)
  a +0 dagger
  a +0 robe
(1, 2, Orc:2)
  a +0 whip
  a +1 whip of electrocution
(2, -1, Orc:2)
  a +0 whip
  a +0 club
  a +0 leather armour
  a +2 heavy mace
  a +0 chain mail
(2, 0, Orc:2)
  a +0 club
  a +0 leather armour
  a +0 scimitar
  a +0 dagger
  a +0 giant club
  a +0 giant spiked club
(3, -1, Orc:2)
  a +0 short sword
  a +0 dagger
  a +1 robe of willpower
(4, 0, Orc:2)
  a +0 hand axe
  2 boomerangs
  a +0 short sword
  a +0 leather armour
(5, 8, Orc:2)
  a +0 chain mail
  a +0 long sword
(6, -3, Orc:2)
  a +0 dagger
(6, 1, Orc:2)
  a +0 mace
(6, 2, Orc:2)
  a +0 giant club
  a +0 giant club
(6, 7, Orc:2)
  a +0 falchion
(7, -2, Orc:2)
  a +0 flail
  a +0 ring mail
(7, 1, Orc:2)
  a +0 flail
(8, 8, Orc:2)
  a +0 glaive
(8, 10, Orc:2)
  a +0 falchion
(10, 2, Orc:2)
  a +0 hand axe
(11, 0, Orc:2)
  a +0 war axe
  a +2 whip of freezing
(11, 1, Orc:2)
  a +0 long sword
(15, 3, Orc:2)
  a +0 flail
  a +0 leather armour
(15, 8, Orc:2)
  a +0 hand axe
  a +0 ring mail
(16, 3, Orc:2)
  a +0 trident
  a +0 scale mail
(17, 3, Orc:2)
  a +0 club
(18, 1, Orc:2)
  a +0 club
(18, 4, Orc:2)
  a +0 mace
(29, 0, Orc:2)
  a +0 club
(29, 12, Orc:2)
  a +0 club
(31, -3, Orc:2)
  a +0 short sword
(31, 1, Orc:2)
  a +0 mace
  a +0 leather armour
(32, 9, Orc:2)
  a +0 club
(33, 10, Orc:2)
  a +0 flail
(33, 17, Orc:2)
  a +0 giant spiked club
(33, 27, Orc:2)
  a +0 giant spiked club
(34, 6, Orc:2)
  a +0 dagger
(34, 27, Orc:2)
  a +1 dagger of speed
(35, 6, Orc:2)
  a +0 leather armour
  a +0 dagger
(35, 26, Orc:2)
  a +0 flail
(36, -16, Orc:2)
  a +0 giant club
(36, 6, Orc:2)
  a +0 plate armour
  a +0 trident
(36, 15, Orc:2)
  a +0 trident
(36, 26, Orc:2)
  a +0 dagger
  a +0 robe
  a +0 whip
(37, -6, Orc:2)
  a +0 leather armour
  a +0 flail
(37, 27, Orc:2)
  a +0 dagger
  a +0 robe
(39, -15, Orc:2)
  a +0 giant club
(39, 5, Orc:2)
  a +0 giant club
(40, -7, Orc:2)
  a +1 chain mail of willpower
  a +0 short sword
(40, 6, Orc:2)
  a +0 dagger
(41, -11, Orc:2)
  a +0 giant club
(41, 9, Orc:2)
  a +0 dire flail
  a +0 giant club
(41, 13, Orc:2)
  a +0 whip
  a +0 robe
(41, 18, Orc:2)
  a +0 club
  a +0 leather armour
(41, 27, Orc:2)
  a +0 robe
  a +0 dagger
(42, -9, Orc:2)
  a +0 giant spiked club
  a +0 dire flail
(43, -15, Orc:2)
  a +0 robe
  a +0 whip
(43, -2, Orc:2)
  a +0 ring mail
  a +2 dagger of venom
(43, -1, Orc:2)
  a +0 chain mail
  a +0 club
(44, -6, Orc:2)
  a +0 chain mail
  a +0 hand axe
(44, 17, Orc:2)
  a +0 giant club
  a +0 giant club
(45, -1, Orc:2)
  a +0 ring mail
  a +0 flail
(48, 22, Orc:2)
  a +0 robe
  a +0 dagger
(49, -3, Orc:2)
  a +0 giant club
  a +0 giant spiked club
(49, 24, Orc:2)
  a +0 robe
  a +0 dagger
(51, -1, Orc:2)
  a +0 robe
  a +0 dagger
(53, 21, Orc:2)
  a +0 trident
  a +0 plate armour

Level 1 of the Elven Halls
(0, 0, Elf:1)
  a +0 robe
(1, 0, Elf:1)
  a +0 dagger of venom
  a +0 long sword
  a +0 scale mail
(1, 2, Elf:1)
  a +0 long sword
  a +0 leather armour
(3, -39, Elf:1)
  a +0 dagger
(4, -40, Elf:1)
  a +0 dagger
  a +2 robe of cold resistance
(4, -3, Elf:1)
  a +0 short sword
  a +0 long sword
(4, -2, Elf:1)
  a +0 short sword
  a +0 dagger
  a +0 ring mail
(6, -5, Elf:1)
  a +0 short sword
(6, 5, Elf:1)
  a +0 short sword
(7, -32, Elf:1)
  a +0 rapier
(8, -3, Elf:1)
  a +0 chain mail
  a +0 rapier
(11, -46, Elf:1)
  a +0 shortbow
(11, -34, Elf:1)
  a +0 leather armour
(13, -33, Elf:1)
  a +1 long sword of venom
(28, -7, Elf:1)
  a +0 sling
(30, -50, Elf:1)
  a +0 ring mail
(31, -50, Elf:1)
  a +0 orcbow
(41, -30, Elf:1)
  a +4 long sword of freezing
(45, -16, Elf:1)
  6 atropa-tipped darts

Level 2 of the Elven Halls
(0, 0, Elf:2)
  a +0 quarterstaff
(5, 3, Elf:2)
  a +0 whip
(19, -13, Elf:2)
  a +0 ring mail
  a +2 shortbow of flaming
(24, -21, Elf:2)
  a +0 short sword
(25, -25, Elf:2)
  a +4 rapier of electrocution
  a +0 cloak
  a +0 pair of gloves
(26, -17, Elf:2)
  a +0 dagger
  a +0 shortbow
  a +0 leather armour
(28, -25, Elf:2)
  a +0 long sword
  a +0 dagger
(28, -20, Elf:2)
  8 scrolls of identify
(30, -22, Elf:2)
  a +0 dagger
(32, -25, Elf:2)
  a +0 long sword
(33, -43, Elf:2)
  a +0 rapier
  a +0 leather armour
(33, -27, Elf:2)
  a +0 scale mail
  a +0 dagger
(33, -10, Elf:2)
  a +0 long sword
  a +0 ring mail
(34, -32, Elf:2)
  a +0 dagger
(34, -29, Elf:2)
  a +0 leather armour
  a +0 dagger
(34, -28, Elf:2)
  a +0 scale mail
  a +0 long sword
  a +0 shortbow
(36, -12, Elf:2)
  a +0 dagger
(37, -9, Elf:2)
  a +0 short sword
  a +0 ring mail
(39, -24, Elf:2)
  a +0 war axe
(44, 3, Elf:2)
  a +0 ring mail

Level 3 of the Elven Halls
(0, 0, Elf:3)
  a +3 chain mail of willpower
(1, -9, Elf:3)
  a +0 robe
(6, -5, Elf:3)
  a +2 long sword of freezing
  a +0 shortbow
(6, -4, Elf:3)
  a +0 scimitar
  a +0 leather armour
(7, -7, Elf:3)
  a +0 long sword
  a +0 leather armour
(7, -4, Elf:3)
  a +0 short sword
  a +0 chain mail
(8, 2, Elf:3)
  a +0 long sword
  a +0 scale mail
  a +0 buckler
(9, 16, Elf:3)
  3 javelins
(11, -12, Elf:3)
  a +0 long sword
  a +0 scale mail
  a +3 short sword
(12, -13, Elf:3)
  a +0 glaive
  a +0 short sword
  a +0 shortbow
  a +0 leather armour
  a +0 long sword
  a +0 rapier
  a +0 rapier
  a +0 leather armour
  a +0 short sword
  a +0 robe
  a +0 rapier
(13, -19, Elf:3)
  the +5 spear of the Olm {freeze, rPois Str+2 Dex+3 Stlth-}
    rPois:      It protects you from poison.
    Str+2:      It affects your strength (+2).
    Dex+3:      It affects your dexterity (+3).
    Stlth-:     It makes you less stealthy.
(13, -18, Elf:3)
  the staff of Fae Prudence {rPois Int-5 Stlth+ Hexes Alch}
    [staff of alchemy]
    
    rPois:      It protects you from poison.
    Int-5:      It affects your intelligence (-5).
    Stlth+:     It makes you more stealthy.
    Hexes:      It increases the power of your Hexes spells.
    Alch:       It increases the power of your Alchemy spells.
(13, -14, Elf:3)
  a +0 rapier
  a +0 leather armour
(13, -13, Elf:3)
  a +0 dagger
  a +0 rapier
  a +0 short sword
  a +0 scale mail
  a +0 longbow
  a +0 leather armour
(13, -12, Elf:3)
  a +0 long sword
(13, -7, Elf:3)
  a +0 long sword
(14, -14, Elf:3)
  a +0 long sword
  a +0 scale mail
(14, -10, Elf:3)
  a staff of conjuration
(14, -7, Elf:3)
  a +0 spear
(14, 14, Elf:3)
  a +0 short sword
(14, 17, Elf:3)
  a +3 dagger
  a +0 ring mail
(15, -21, Elf:3)
  a +0 arbalest of freezing
(15, -19, Elf:3)
  7 stones
(15, -14, Elf:3)
  a +0 short sword
  a +0 long sword
  a +0 dagger
  a +0 rapier
  a +0 rapier
  a +0 leather armour
(15, -7, Elf:3)
  a +1 hand axe of venom
(15, -6, Elf:3)
  3 datura-tipped darts
(16, -21, Elf:3)
  38 poisoned darts
(16, -14, Elf:3)
  a +0 rapier
  a +0 ring mail
  a +0 short sword
  a +0 ring mail
(16, -5, Elf:3)
  a book of the Grave
(16, 7, Elf:3)
  8 stones
(17, -20, Elf:3)
  a +0 broad axe
(17, -14, Elf:3)
  the +1 flail "Xiureth" {speed, rF++ rN++ SInv}
    rF++:       It greatly protects you from fire.
    rN++:       It greatly protects you from negative energy.
    SInv:       It lets you see invisible.
  a +0 ring mail
  an amulet of guardian spirit
(17, -6, Elf:3)
  a +0 dagger
(18, -14, Elf:3)
  a +0 rapier
  a +0 leather armour
  a +0 short sword
  a +0 short sword
  a +0 leather armour
(19, -14, Elf:3)
  a +0 long sword
  a +0 leather armour
(19, 17, Elf:3)
  a +0 short sword
  a +0 ring mail
(20, -13, Elf:3)
  a +1 long sword of distortion
  a +0 leather armour
(24, -28, Elf:3)
  a +2 plate armour of fire resistance
(24, -27, Elf:3)
  a +4 battleaxe of electrocution
(25, -28, Elf:3)
  a staff of air
(25, -27, Elf:3)
  a ring of willpower
(25, -26, Elf:3)
  the +1 halberd "Daull" {antimagic, Int+3 Dex+3 Stlth+}
    Int+3:      It affects your intelligence (+3).
    Dex+3:      It affects your dexterity (+3).
    Stlth+:     It makes you more stealthy.
(26, -28, Elf:3)
  a +2 hand axe of electrocution
(26, -26, Elf:3)
  a +0 halberd
(27, -27, Elf:3)
  a staff of alchemy
(27, -26, Elf:3)
  an amulet of reflection
(29, -28, Elf:3)
  a +3 leather armour of cold resistance
(29, -26, Elf:3)
  a ring of poison resistance
(30, -27, Elf:3)
  a +0 long sword
  a staff of air
(31, -14, Elf:3)
  a +0 longbow
  a +0 leather armour
(32, -14, Elf:3)
  a staff of death
  a +0 leather armour
  the amulet "Oxtal" {rPois rF+ RegenMP+ Int+3 Dex+3}
    [amulet of magic regeneration]
    
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    RegenMP+:   It increases your rate of magic regeneration.
    Int+3:      It affects your intelligence (+3).
    Dex+3:      It affects your dexterity (+3).
(36, 27, Elf:3)
  a +0 long sword
  a +0 scale mail
(37, -21, Elf:3)
  a +0 robe
(37, -20, Elf:3)
  5 boomerangs
(38, -21, Elf:3)
  7 stones
(39, -21, Elf:3)
  a +2 cloak of preservation
(39, -7, Elf:3)
  a +0 pair of boots
(40, -19, Elf:3)
  5 stones
(40, -9, Elf:3)
  2 stones
(40, -7, Elf:3)
  a wand of flame (77)
(40, -6, Elf:3)
  a +4 shortbow of draining
  (unseen)
(41, -19, Elf:3)
  a +0 dagger
(43, 28, Elf:3)
  2 stones
(47, 8, Elf:3)
  a +0 rapier
(54, -8, Elf:3)
  a +0 long sword
(55, -7, Elf:3)
  a +0 short sword
  a +0 leather armour

Level 1 of the Lair of Beasts
[Shop] Ezigear's Antique Armour Shoppe
  +2 fire dragon scales (2808 gold)
  a +1 helmet of see invisible (643 gold)
  the +7 plate armour of the Abyss {Will+} (2753 gold)
    Will+:      It increases your willpower.
  a +2 chain mail of fire resistance (838 gold)
  the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} (1076 gold)
    Corpsefed:  It gathers nearby corpses to temporarily increase the armour it
    provides.
    rMiasma:    It protects you from foul pestilence.
    ^Drain:     It drains your maximum health when unequipped.
    rN+:        It protects you from negative energy.
  the +6 scale mail of Hedging {rElec rC+ Will+ Dex+3} (2609 gold)
    rElec:      It insulates you from electricity.
    rC+:        It protects you from cold.
    Will+:      It increases your willpower.
    Dex+3:      It affects your dexterity (+3).
[Shop] Jatsemnimmo's Armour Boutique
  the +1 scale mail "Tayrgh" {rF+ Int+4 Dex-2} (408 gold)
    rF+:        It protects you from fire.
    Int+4:      It affects your intelligence (+4).
    Dex-2:      It affects your dexterity (-2).
  a +3 ring mail of cold resistance (390 gold)
  an orb of mayhem (195 gold)
  the +1 ring mail "Erishrai" {rElec Regen+} (345 gold)
    rElec:      It insulates you from electricity.
    Regen+:     It increases your rate of health regeneration.
  the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} (637 gold)
    Harm:       It increases damage dealt and taken.
    *Corrode:   It may corrode you when you take damage.
    *Slow:      It may slow you when you take damage.
    EV+5:       It affects your evasion (+5).
  a +3 chain mail of cold resistance (397 gold)
  a +4 plate armour of poison resistance (705 gold)
  a +2 ring mail of fire resistance (315 gold)
[Shop] Usexeleu's Armour Emporium
  a +1 robe of cold resistance (177 gold)
  a +1 ring mail of poison resistance (182 gold)
  a +1 cloak of stealth (231 gold)
  a +2 cloak of poison resistance (259 gold)
  a +1 chain mail of willpower (231 gold)
  the +4 ring mail of Ryss {rF+++ Int-2 Dex-2 Slay+5} (1100 gold)
    rF+++:      It renders you almost immune to fire.
    Int-2:      It affects your intelligence (-2).
    Dex-2:      It affects your dexterity (-2).
    Slay+5:     It affects your accuracy & damage with ranged weapons and melee
    (+5).
  a +2 robe of willpower (247 gold)
  the +1 pair of gloves "Zytuim" {Str+2 Int+2} (348 gold)
    Str+2:      It affects your strength (+2).
    Int+2:      It affects your intelligence (+2).
  a +3 leather armour of cold resistance (336 gold)
(0, 0, Lair:1)
  a +0 falchion
(8, 7, Lair:1)
  a +1 battleaxe of holy wrath
(16, -6, Lair:1)
  a +0 robe
(25, -12, Lair:1)
  a +0 long sword
(30, -32, Lair:1)
  a stone
(36, -12, Lair:1)
  a stone
(37, 15, Lair:1)
  a +0 trident
(38, -15, Lair:1)
  a stone
(40, 18, Lair:1)
  4 stones
(41, -14, Lair:1)
  a stone
(41, -9, Lair:1)
  a stone
(41, 9, Lair:1)
  a +0 robe
(43, 1, Lair:1)
  a +0 halberd
(48, 3, Lair:1)
  4 stones
(50, -23, Lair:1)
  a +0 hand axe
(53, 28, Lair:1)
  a +0 chain mail
(55, 13, Lair:1)
  6 stones

Level 2 of the Lair of Beasts
(0, 0, Lair:2)
  a +0 robe
(5, 30, Lair:2)
  an amulet of guardian spirit
(9, -7, Lair:2)
  6 stones
(17, 35, Lair:2)
  a +0 robe
(27, 24, Lair:2)
  5 stones
(43, 15, Lair:2)
  a +0 ring mail
(52, 8, Lair:2)
  4 stones
(54, 7, Lair:2)
  a staff of cold

Level 3 of the Lair of Beasts
(0, 0, Lair:3)
  4 stones
(15, -1, Lair:3)
  7 stones
(15, 37, Lair:3)
  a +0 leather armour
(51, 6, Lair:3)
  4 stones

Level 4 of the Lair of Beasts
[Shop] Renk's Antique Armour Boutique
  a +2 leather armour of poison resistance (576 gold)
  a +2 scale mail of poison resistance (648 gold)
  a +0 ring mail of cold resistance (396 gold)
  a +2 leather armour of fire resistance (684 gold)
  the +0 ring mail of Hide-and-Seek {rElec Will- Int+3} (723 gold)
    rElec:      It insulates you from electricity.
    Will-:      It decreases your willpower.
    Int+3:      It affects your intelligence (+3).
  a +2 leather armour of cold resistance (684 gold)
  a +4 scale mail of cold resistance (1116 gold)
  the +0 chain mail "Peurajaf" {Will+} (615 gold)
    Will+:      It increases your willpower.
  a +1 pair of boots of flying (594 gold)
  a +2 barding of stealth (1440 gold)
  the +5 moon troll leather armour {Spirit, Regen++ MP+5} (2142 gold)
    Regen++:    It increases your rate of health regeneration.
    MP+5:       It affects your magic capacity (+5).
(32, -18, Lair:4)
  a +0 hand axe
(41, -33, Lair:4)
  3 stones
(50, 6, Lair:4)
  3 stones
(57, 16, Lair:4)
  a +0 robe
(67, -32, Lair:4)
  the +1 leather armour "Gaodeovu" {Rampage Int+4 Dex+2}
    Rampage:    It bestows one free step when moving towards enemies.
    Int+4:      It affects your intelligence (+4).
    Dex+2:      It affects your dexterity (+2).
(70, 21, Lair:4)
  a +2 rapier of venom
(71, -30, Lair:4)
  a +0 long sword

Level 5 of the Lair of Beasts
(0, 0, Lair:5)
  2 stones
(1, 24, Lair:5)
  a +0 robe
(2, 23, Lair:5)
  the +3 sling of Parts Unknown {freeze, Int+3 Stlth+}
    Int+3:      It affects your intelligence (+3).
    Stlth+:     It makes you more stealthy.
(8, -28, Lair:5)
  a +0 hand axe
(8, 11, Lair:5)
  a +0 dagger
  a +0 robe
  a +0 rapier
  a +0 robe
  a +0 rapier
  a +0 robe
(9, -24, Lair:5)
  6 darts of disjunction
(10, -32, Lair:5)
  4 stones
(11, 17, Lair:5)
  a +0 dagger
  a +0 robe
(12, 17, Lair:5)
  a +0 short sword
  a +0 robe
(12, 21, Lair:5)
  a +2 dagger of draining
  a +0 robe
  a +0 short sword
  a +0 robe
  a +3 spear
(13, 17, Lair:5)
  a +4 spear
(14, 9, Lair:5)
  4 atropa-tipped darts
(14, 18, Lair:5)
  a +0 spear
(14, 19, Lair:5)
  a +0 rapier
  a +0 robe
(14, 20, Lair:5)
  a +0 rapier
  a +0 robe
(17, 14, Lair:5)
  a +0 rapier
  a +0 robe
(26, 8, Lair:5)
  8 stones
(41, 10, Lair:5)
  a +0 long sword
(45, -35, Lair:5)
  a +0 scale mail
(54, 12, Lair:5)
  a +0 longbow
(64, -1, Lair:5)
  4 stones
(64, 0, Lair:5)
  a +0 leather armour

Level 1 of the Swamp
(0, 0, Swamp:1)
  a staff of earth
(3, 13, Swamp:1)
  an amulet of magic regeneration
(7, 15, Swamp:1)
  a +0 falchion
(9, 7, Swamp:1)
  a +5 ring of evasion
(15, -26, Swamp:1)
  a +3 eveningstar of venom
  a +3 chain mail of cold resistance
(20, -2, Swamp:1)
  5 stones
(34, -14, Swamp:1)
  a +1 antimagic long sword
(41, -25, Swamp:1)
  the +1 cloak "Quatsil" {-Tele Harm rN+}
    -Tele:      It prevents most forms of teleportation.
    Harm:       It increases damage dealt and taken.
    rN+:        It protects you from negative energy.

Level 2 of the Swamp
(0, 0, Swamp:2)
  a +2 short sword of venom
  a +0 robe
(0, 1, Swamp:2)
  a +0 quarterstaff
  a +2 robe of willpower
(1, 2, Swamp:2)
  a +0 short sword
  a +0 robe
(9, -15, Swamp:2)
  a +0 great sword
(15, -7, Swamp:2)
  2 stones
  a +0 chain mail
  a +0 buckler
  a +0 spear
(16, -7, Swamp:2)
  a +0 spear
  a +0 robe
(21, -6, Swamp:2)
  a +0 heavy long sword
(35, -6, Swamp:2)
  a +0 robe
  a +1 spectral quarterstaff
(36, -8, Swamp:2)
  a +2 spear of freezing
  3 stones
(36, -6, Swamp:2)
  a +0 robe
  a +0 short sword
(36, -5, Swamp:2)
  a +0 spear
(36, -4, Swamp:2)
  a +0 buckler
  a +0 robe
  a +0 rapier
(37, -7, Swamp:2)
  a +0 spear
(42, -13, Swamp:2)
  a +0 buckler
  a +0 spear

Level 3 of the Swamp
(0, 0, Swamp:3)
  6 stones
(4, 6, Swamp:3)
  a +0 scale mail
(7, 26, Swamp:3)
  a +0 plate armour
(25, 19, Swamp:3)
  a +0 robe
  a +0 spectral quarterstaff
(25, 21, Swamp:3)
  a +0 robe
(26, 18, Swamp:3)
  7 stones
(27, 3, Swamp:3)
  a +0 leather armour
(31, 30, Swamp:3)
  7 stones
(38, 23, Swamp:3)
  a +0 scale mail
(40, 9, Swamp:3)
  3 stones
(40, 31, Swamp:3)
  a book of Movement

Level 4 of the Swamp
(0, 0, Swamp:4)
  a serpent talisman
(6, 7, Swamp:4)
  an amulet of reflection
(8, 7, Swamp:4)
  a +0 leather armour
  4 stones
(11, 8, Swamp:4)
  a +0 sling
(16, -1, Swamp:4)
  a +0 cloak
(23, 5, Swamp:4)
  a +0 great sword
(23, 34, Swamp:4)
  a +0 spear
(28, 22, Swamp:4)
  a +0 robe of positive energy
  a +0 quarterstaff
(37, 29, Swamp:4)
  a +0 scale mail

Level 1 of the Spider Nest
(0, 0, Spider:1)
  a +0 leather armour
(5, 39, Spider:1)
  a +0 robe
(12, 12, Spider:1)
  2 stones
(15, 19, Spider:1)
  a +0 leather armour
  a +0 war axe
(16, 16, Spider:1)
  a +0 leather armour
  a +0 broad axe
(16, 18, Spider:1)
  a +0 leather armour
  a +0 antimagic war axe
(20, 39, Spider:1)
  a +0 quarterstaff
(30, 45, Spider:1)
  a +0 hand axe
(34, 25, Spider:1)
  a flux talisman
(35, 19, Spider:1)
  a +0 mace

Level 2 of the Spider Nest
(0, 0, Spider:2)
  a +0 robe of resistance
(1, 9, Spider:2)
  an orb of light
(7, 40, Spider:2)
  a +0 ring mail
(7, 59, Spider:2)
  4 stones
(9, 15, Spider:2)
  a +0 ring mail
(15, 30, Spider:2)
  a +0 robe
(17, 43, Spider:2)
  2 stones
(22, 55, Spider:2)
  a +0 plate armour

Level 3 of the Spider Nest
(0, 0, Spider:3)
  a +0 ring mail
(6, -11, Spider:3)
  a +6 ring of dexterity
(12, -9, Spider:3)
  an amulet of regeneration
(19, -17, Spider:3)
  a +0 longbow
(26, -28, Spider:3)
  a +0 leather armour
(29, 6, Spider:3)
  a +0 rapier
(43, -8, Spider:3)
  a +0 robe
(44, 1, Spider:3)
  a stone
(48, -49, Spider:3)
  a +0 robe

Level 4 of the Spider Nest
[Shop] Edirain's Armour Shoppe
  a +1 leather armour of cold resistance (266 gold)
  a +2 robe of willpower (336 gold)
  a +2 crystal plate armour (1748 gold)
  a +1 scale mail of fire resistance (304 gold)
  the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (1140 gold)
    Reaping:    When you kill an enemy with your weapon, its spirit may be
    forced to fight for you.
    Hat+:       You can equip an additional hat (on the skull).
    rN+:        It protects you from negative energy.
    Int+4:      It affects your intelligence (+4).
  a +2 ring mail of fire resistance (399 gold)
  a +3 ring mail of poison resistance (437 gold)
  a +2 scale mail of cold resistance (399 gold)
(0, 0, Spider:4)
  4 darts of disjunction
(5, -14, Spider:4)
  a +2 partisan of freezing
(7, 12, Spider:4)
  a +0 plate armour
(13, 6, Spider:4)
  a stone
(22, 8, Spider:4)
  a +1 pair of boots of flying
(22, 12, Spider:4)
  a scarf of resistance
(26, -25, Spider:4)
  a +0 spear
(26, 9, Spider:4)
  an orb of mayhem
(43, -27, Spider:4)
  a +0 kite shield of reflection
  a +3 chain mail of fire resistance
  a +1 heavy broad axe

Level 1 of the Vaults
[Shop] Zynuodil's Jewellery Emporium
  a ring of fire (425 gold)
  a ring of ice (425 gold)
  a +5 ring of evasion (612 gold)
  an amulet of reflection (510 gold)
  a ring of see invisible (255 gold)
  a ring of protection from cold (unknown) (425 gold)
  the amulet of Jeunus {Reflect rN+ Str+3 SH+5} (807 gold)
    [amulet of reflection]
    
    Reflect:    It reflects blocked missile attacks.
    rN+:        It protects you from negative energy.
    Str+3:      It affects your strength (+3).
    SH+5:       It affects your SH (+5).
  a +6 ring of dexterity (612 gold)
  a ring of ice (425 gold)
  a +4 ring of protection (unknown) (612 gold)
(0, 0, Vaults:1)
  a +0 orcbow
(2, -14, Vaults:1)
  an amulet of reflection
(2, 0, Vaults:1)
  a +0 shortbow
(2, 2, Vaults:1)
  a +0 shortbow
(3, 0, Vaults:1)
  a +0 orcbow
(5, -2, Vaults:1)
  a +0 antimagic spear
  a +0 orcbow
(7, -14, Vaults:1)
  a +0 mace
  a +0 ring mail
(8, -16, Vaults:1)
  a +0 arbalest
(8, -15, Vaults:1)
  a +0 arbalest
(9, -16, Vaults:1)
  a +0 arbalest
(9, 13, Vaults:1)
  5 stones
(11, -16, Vaults:1)
  a +0 arbalest
  a +1 dire flail of protection
  a +0 animal skin
(11, -15, Vaults:1)
  a +0 great mace
  a +0 scale mail
(11, -14, Vaults:1)
  a +4 war axe
  a +1 ring mail of cold resistance
  a +0 ring mail
(18, -13, Vaults:1)
  a +0 halberd
(19, -25, Vaults:1)
  a +0 flail
  a +0 leather armour
(20, -12, Vaults:1)
  a +0 great mace
  a +0 leather armour
(22, 7, Vaults:1)
  a +3 heavy dire flail
  a +0 plate armour
(23, 6, Vaults:1)
  a +0 arbalest
(23, 8, Vaults:1)
  a +0 arbalest
(24, 8, Vaults:1)
  a +0 great mace
  a +0 plate armour
(24, 23, Vaults:1)
  3 stones
(25, 6, Vaults:1)
  a +0 heavy arbalest
(25, 7, Vaults:1)
  a +0 leather armour
  a +0 plate armour
  a +0 chain mail
  a +2 battleaxe of electrocution
  a +0 arbalest
(25, 8, Vaults:1)
  a +0 plate armour
  a +0 great sword
  a +0 battleaxe
  a +0 arbalest
  a +0 heavy long sword
  a +0 chain mail
  a +1 vampiric great sword
  a +0 arbalest
  a +0 chain mail
(25, 9, Vaults:1)
  a +0 arbalest
  a +0 morningstar
  a +0 scale mail
(25, 30, Vaults:1)
  a staff of air
(26, 27, Vaults:1)
  a +0 scale mail
(27, 8, Vaults:1)
  a +0 great mace
  a +1 heavy broad axe
  a +0 plate armour
(29, 28, Vaults:1)
  a +0 arbalest
(30, -20, Vaults:1)
  a +0 leather armour
(31, 29, Vaults:1)
  a +0 falchion
  a +0 arbalest
(34, 27, Vaults:1)
  a +0 scale mail
(35, 3, Vaults:1)
  a +0 orcbow
(36, 1, Vaults:1)
  a +1 battleaxe of distortion
  a +0 plate armour
(37, 0, Vaults:1)
  a +0 great mace
  a +0 chain mail
(37, 1, Vaults:1)
  a +0 great sword
  a +0 chain mail of cold resistance
(40, -3, Vaults:1)
  the +1 leather armour of Anarchy {Str+2}
    Str+2:      It affects your strength (+2).
(48, -5, Vaults:1)
  a +0 chain mail
(48, -4, Vaults:1)
  a +0 flail
  a +0 scale mail
(49, 21, Vaults:1)
  a +0 scale mail
  a +0 war axe
(50, 26, Vaults:1)
  the +1 leather armour "Xuatyod" {-Tele rN+ Regen+}
    -Tele:      It prevents most forms of teleportation.
    rN+:        It protects you from negative energy.
    Regen+:     It increases your rate of health regeneration.
(53, 0, Vaults:1)
  a +0 morningstar
  a +0 ring mail
(54, -2, Vaults:1)
  a +0 dagger
  a +0 robe
(54, -1, Vaults:1)
  a +0 long sword
  a +0 ring mail
(54, 2, Vaults:1)
  a +4 long sword
  a +3 arbalest
  a +0 ring mail
(61, 32, Vaults:1)
  4 stones
(68, -12, Vaults:1)
  a stone
(69, 10, Vaults:1)
  a +0 rapier

Level 2 of the Vaults
[Shop] Uherarufo's Antique Armour Boutique
  a +0 robe (26 gold)
  a +0 chain mail (171 gold)
  a +0 ring mail (152 gold)
  a +3 leather armour of willpower (912 gold)
  the +6 scale mail of Contentment {Harm +Blink rPois} (1983 gold)
    Harm:       It increases damage dealt and taken.
    +Blink:     It lets you blink.
    rPois:      It protects you from poison.
  a +0 ring mail (152 gold)
  a +0 leather armour (76 gold)
  a +0 plate armour (874 gold)
  a +2 plate armour of cold resistance (1520 gold)
  a +0 robe (26 gold)
  a +0 plate armour (874 gold)
(0, 0, Vaults:2)
  4 scrolls of noise
(1, -57, Vaults:2)
  a +0 spear
  a +0 orcbow
(2, -57, Vaults:2)
  a +0 arbalest
  a +0 shortbow
(3, -56, Vaults:2)
  a +0 shortbow
(4, -16, Vaults:2)
  a scroll of identify
(6, 0, Vaults:2)
  a +0 animal skin
  a +0 partisan
(7, -16, Vaults:2)
  a +2 whip of freezing
  a +0 animal skin
  a +1 cloak
(8, -20, Vaults:2)
  a +0 hat
(8, -19, Vaults:2)
  a +0 hat
(8, -4, Vaults:2)
  a +0 partisan
(9, -6, Vaults:2)
  7 stones
(11, -18, Vaults:2)
  a +0 hat
(11, -17, Vaults:2)
  a +0 hat
(11, -9, Vaults:2)
  a +0 chain mail
(13, -5, Vaults:2)
  a +0 ring mail
  a +0 long sword
  a +4 arbalest
(13, -1, Vaults:2)
  a +0 chain mail
  a +2 halberd
(14, -44, Vaults:2)
  a +0 dire flail
  a +0 animal skin
(14, 0, Vaults:2)
  a +0 chain mail
  a +0 battleaxe
(19, -38, Vaults:2)
  a +1 halberd of pain
(24, -19, Vaults:2)
  a +0 scale mail
(25, -50, Vaults:2)
  the +0 chain mail of the Wumpus {*Corrode rN+++ Regen+ SInv}
    *Corrode:   It may corrode you when you take damage.
    rN+++:      It renders you almost immune to negative energy.
    Regen+:     It increases your rate of health regeneration.
    SInv:       It lets you see invisible.
(25, -33, Vaults:2)
  a +0 flail
  a +0 ring mail
(28, -12, Vaults:2)
  a +0 animal skin
  a +0 dire flail
(29, 3, Vaults:2)
  a scroll of identify
(30, -30, Vaults:2)
  a +0 cloak
(31, -46, Vaults:2)
  a +0 falchion
  a +0 scale mail
(37, -37, Vaults:2)
  a +0 dagger
  a +0 robe
(38, -57, Vaults:2)
  a +0 dire flail
  a +0 animal skin
(40, -32, Vaults:2)
  a +0 morningstar
  a +0 ring mail
(40, -30, Vaults:2)
  a +0 great mace
  a +0 chain mail
  a +0 battleaxe
  a +0 plate armour
(41, -30, Vaults:2)
  a +0 battleaxe
  a +0 plate armour
  a +2 great mace of holy wrath
  a +0 ring mail
(53, -16, Vaults:2)
  a +0 great sword
(55, -15, Vaults:2)
  a +1 dire flail of protection
  a +0 scale mail
(55, -14, Vaults:2)
  a +0 orcbow
(56, -14, Vaults:2)
  a +1 orcbow of flaming
(57, -58, Vaults:2)
  a +0 arbalest
(57, -18, Vaults:2)
  the +0 chain mail of Eternal Winter {Str+5}
    Str+5:      It affects your strength (+5).
(57, -14, Vaults:2)
  a +0 morningstar
  a +0 ring mail
(59, -59, Vaults:2)
  a +0 arbalest
(59, -58, Vaults:2)
  a +0 great sword
  a +0 arbalest
  a +0 chain mail
(59, -57, Vaults:2)
  a +0 arbalest
(60, -58, Vaults:2)
  a +0 arbalest
(63, -59, Vaults:2)
  a +1 helmet
(65, -58, Vaults:2)
  a +0 scale mail
(65, -57, Vaults:2)
  a +0 morningstar
  a +0 heavy arbalest
  a +0 ring mail
(67, -50, Vaults:2)
  a scroll of identify
(71, -58, Vaults:2)
  a +0 giant spiked club
(71, -31, Vaults:2)
  a +0 morningstar
  a +0 ring mail
(72, -24, Vaults:2)
  a scroll of identify

Level 3 of the Vaults
(0, 0, Vaults:3)
  a +0 pair of gloves
(4, -9, Vaults:3)
  a +0 dire flail
  a +0 animal skin
(6, -10, Vaults:3)
  the +4 quick blade "Killer Klown's Regret" {freeze, rPois rF+}
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
(6, -8, Vaults:3)
  a +0 chain mail
  a +1 battleaxe of venom
(7, -9, Vaults:3)
  a +0 great mace
  a +0 scale mail of willpower
(9, 6, Vaults:3)
  a +0 scale mail
(10, 6, Vaults:3)
  a +0 ring mail
  a +0 morningstar
(13, -47, Vaults:3)
  a +0 dagger
(13, -45, Vaults:3)
  a +0 dagger
(20, -34, Vaults:3)
  4 boomerangs
(22, -36, Vaults:3)
  a +0 war axe
  a +0 ring mail
(23, -47, Vaults:3)
  a +0 arbalest
(24, -38, Vaults:3)
  a +0 war axe
(24, -34, Vaults:3)
  a +0 dagger
(31, -18, Vaults:3)
  a +0 great mace
  a +0 ring mail
(44, -25, Vaults:3)
  6 scrolls of brand weapon
(44, -17, Vaults:3)
  a +0 short sword
(44, -9, Vaults:3)
  a wand of polymorph (13)
(45, -17, Vaults:3)
  a +0 flail
  a +0 robe
(45, -15, Vaults:3)
  a +1 battleaxe of freezing
(45, -8, Vaults:3)
  the ring "Tit Ret" {rF+ rC- rN+ Str+4 Fire}
    [ring of fire]
    
    rF+:        It protects you from fire.
    rC-:        It makes you vulnerable to cold.
    rN+:        It protects you from negative energy.
    Str+4:      It affects your strength (+4).
    Fire:       It increases the power of your Fire spells.
(46, -17, Vaults:3)
  a +0 flail
  a +0 robe
(46, -14, Vaults:3)
  a +1 great sword of flaming
(47, -47, Vaults:3)
  a +0 leather armour
(47, -13, Vaults:3)
  a +0 long sword
  a +0 shortbow
(48, -14, Vaults:3)
  a +0 dagger
  a +0 robe
(49, -16, Vaults:3)
  a +0 dagger
  a +0 robe
(49, -13, Vaults:3)
  a +0 long sword
  a +0 robe
(49, -11, Vaults:3)
  a +0 trident
  a +0 robe
(51, -26, Vaults:3)
  a scroll of noise
(54, -19, Vaults:3)
  a +0 chain mail
(58, -27, Vaults:3)
  a +1 great mace of protection
  a +0 animal skin
  a +0 scale mail
  a +0 dire flail
  a +0 chain mail
  a +0 dire flail
(59, -27, Vaults:3)
  a +0 war axe of distortion
  a +0 plate armour
(60, -7, Vaults:3)
  a +0 cloak
  a +0 scale mail
  a +4 dire flail
(61, -35, Vaults:3)
  a +0 ring mail
(61, -7, Vaults:3)
  a +0 ring mail
  a +0 flail
(62, -8, Vaults:3)
  a +0 ring mail
  a +0 war axe
(63, -37, Vaults:3)
  a +0 scale mail
(64, -43, Vaults:3)
  a +0 spear
(64, -42, Vaults:3)
  a +0 arbalest
  a +0 falchion
  a +0 scale mail
  a ring of flight
(65, -43, Vaults:3)
  a +0 ring mail
(66, -42, Vaults:3)
  a +0 morningstar
  a +0 leather armour

Level 4 of the Vaults
(0, 0, Vaults:4)
  a +0 dagger
  a +0 robe
(2, 31, Vaults:4)
  a +0 whip
  a +0 animal skin
(3, 9, Vaults:4)
  a +0 morningstar
  a +0 leather armour
(6, 25, Vaults:4)
  a +0 ring mail
(12, -2, Vaults:4)
  the +2 robe of Sici {Harm Str+2}
    Harm:       It increases damage dealt and taken.
    Str+2:      It affects your strength (+2).
(15, -13, Vaults:4)
  a +0 ring mail
(16, -1, Vaults:4)
  a +0 leather armour
(20, -18, Vaults:4)
  2 scrolls of identify
(22, -22, Vaults:4)
  a +0 demon whip of flaming
  a +0 animal skin
(25, 2, Vaults:4)
  a +0 great mace
  a +0 leather armour
(25, 3, Vaults:4)
  a +0 long sword
  a +0 plate armour
(25, 4, Vaults:4)
  a +0 glaive
  a +0 chain mail
(26, 3, Vaults:4)
  a +0 great mace
  a +0 chain mail
(26, 11, Vaults:4)
  a +0 great mace of holy wrath
  a +0 ring mail
(27, -17, Vaults:4)
  a +0 dagger
  a +0 robe
(27, -15, Vaults:4)
  a +0 halberd
  a +0 chain mail
(31, -9, Vaults:4)
  a +0 morningstar
  a +0 scale mail
(35, 13, Vaults:4)
  a +0 flail
  a +0 ring mail
(36, 13, Vaults:4)
  a +0 ring mail
(40, 9, Vaults:4)
  5 stones
(44, 8, Vaults:4)
  a +0 leather armour
(49, 8, Vaults:4)
  a +3 leather armour
(49, 19, Vaults:4)
  a +0 scale mail
(50, 16, Vaults:4)
  a +0 battleaxe
  a +0 chain mail
(51, 12, Vaults:4)
  a +0 dagger
  a +1 robe of cold resistance
  a +1 vampiric dagger
  a +0 robe
  a +0 dagger
  a +0 robe
(51, 15, Vaults:4)
  a +0 dagger
  a +0 robe
  a +0 dagger
  a +0 robe
(51, 16, Vaults:4)
  a +0 dagger
  a +0 robe
(52, 13, Vaults:4)
  a +0 arbalest
  a +1 bardiche of flaming
  a +0 plate armour
(53, 11, Vaults:4)
  6 stones
(53, 19, Vaults:4)
  2 scrolls of identify
(57, -23, Vaults:4)
  a +0 partisan
  a +0 animal skin
(60, -23, Vaults:4)
  a +0 morningstar
  a +0 scale mail
(61, -17, Vaults:4)
  a +0 dire flail
  a +0 ring mail
(63, -20, Vaults:4)
  a +2 war axe of electrocution
  a +0 ring mail
(63, 7, Vaults:4)
  a +0 great mace
  a +0 scale mail
(64, -21, Vaults:4)
  a +0 helmet
(64, -13, Vaults:4)
  a +0 plate armour
(67, -31, Vaults:4)
  a +0 scale mail
(68, -17, Vaults:4)
  a +0 robe
(68, -6, Vaults:4)
  a +0 scale mail

Level 5 of the Vaults
(0, 0, Vaults:5)
  a +0 arbalest
(1, 24, Vaults:5)
  a +0 longbow
(1, 48, Vaults:5)
  a +0 great mace
  a +0 scale mail
(2, 10, Vaults:5)
  a +0 falchion
(3, 2, Vaults:5)
  a +0 dagger
  a +0 shortbow
  a +0 leather armour
(3, 23, Vaults:5)
  the +4 robe "Kokled" {rPois rCorr Dex+2}
    rPois:      It protects you from poison.
    rCorr:      It protects you from acid and corrosion.
    Dex+2:      It affects your dexterity (+2).
(4, 4, Vaults:5)
  a +4 short sword
  a +0 shortbow
  a +0 leather armour
(4, 48, Vaults:5)
  a +0 dire flail
  a +0 dire flail
(5, 4, Vaults:5)
  a +0 long sword
  a +0 scale mail
(5, 48, Vaults:5)
  a +0 dire flail
  a +0 dire flail
(6, 12, Vaults:5)
  a +0 long sword
  a +0 chain mail
(7, 3, Vaults:5)
  a +0 dagger
  a +0 leather armour
(7, 32, Vaults:5)
  a +0 great sword of flaming
(8, 32, Vaults:5)
  a +1 long sword
  a +0 plate armour
(8, 38, Vaults:5)
  a +0 dagger
(9, 34, Vaults:5)
  a +0 dire flail
  a +0 dire flail
(10, 1, Vaults:5)
  a +6 mace of holy wrath
(10, 10, Vaults:5)
  6 stones
(11, 10, Vaults:5)
  a scroll of noise
(11, 11, Vaults:5)
  a +1 falchion of holy wrath
(11, 34, Vaults:5)
  a +2 broad axe of venom
  a +0 chain mail
(12, 10, Vaults:5)
  a +0 spear
(12, 11, Vaults:5)
  a +0 war axe of electrocution
(12, 12, Vaults:5)
  a +4 mace of protection
(12, 38, Vaults:5)
  a +0 dire flail
  a +0 scale mail
(12, 39, Vaults:5)
  a +0 whip
(13, 10, Vaults:5)
  a +0 mace of holy wrath
(13, 12, Vaults:5)
  a +0 morningstar
(13, 13, Vaults:5)
  a +1 helmet of intelligence
(13, 24, Vaults:5)
  a book of Iron
(13, 37, Vaults:5)
  a +0 scale mail
(14, 11, Vaults:5)
  a +0 dire flail
  a +0 heavy dire flail
(14, 12, Vaults:5)
  a book of Callings
(14, 39, Vaults:5)
  a book of Debilitation
(15, 11, Vaults:5)
  the +1 broad axe of Nice Guile {freeze, rF+ rC+ Dex+2}
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    Dex+2:      It affects your dexterity (+2).
(15, 12, Vaults:5)
  the +0 robe of Isoonux {rN+ Dex+3 Archmagi}
    rN+:        It protects you from negative energy.
    Dex+3:      It affects your dexterity (+3).
    Archmagi:   It increases the power of your magical spells.
(15, 13, Vaults:5)
  a scroll of noise
(15, 34, Vaults:5)
  a +0 flail
  a +0 leather armour
(16, 10, Vaults:5)
  a staff of alchemy
(16, 11, Vaults:5)
  a staff of cold
(16, 37, Vaults:5)
  a +0 orcbow
(17, 1, Vaults:5)
  3 large rocks
(17, 5, Vaults:5)
  a +0 plate armour of poison resistance
(17, 10, Vaults:5)
  a +2 heavy flail
(17, 11, Vaults:5)
  a +0 scale mail
(17, 38, Vaults:5)
  a +0 arbalest
(18, 1, Vaults:5)
  a +2 robe
(18, 11, Vaults:5)
  6 stones
(21, 2, Vaults:5)
  a +3 short sword
(25, 2, Vaults:5)
  a +0 arbalest
(26, 16, Vaults:5)
  4 large rocks
(26, 18, Vaults:5)
  a +0 great mace
  a +0 scale mail
(26, 20, Vaults:5)
  a +1 great mace of holy wrath
(27, 26, Vaults:5)
  a +0 great sword of flaming
(28, 22, Vaults:5)
  a +0 arbalest
(28, 24, Vaults:5)
  5 large rocks
(28, 32, Vaults:5)
  a +0 great sword
  a +0 plate armour
(29, 22, Vaults:5)
  a +0 dire flail
  a +0 dire flail
(29, 24, Vaults:5)
  a +0 dire flail
  a +0 dire flail
  a +0 battleaxe
  a +0 plate armour
(29, 28, Vaults:5)
  a +2 vampiric long sword
  a +0 chain mail
  a +0 kite shield
(29, 33, Vaults:5)
  a +0 cloak
(30, 29, Vaults:5)
  a +1 great sword of flaming
  a +0 chain mail
(31, 26, Vaults:5)
  a +0 great sword
  a +0 chain mail
(31, 27, Vaults:5)
  a +0 war axe
  a +0 plate armour
  a +0 kite shield
(31, 28, Vaults:5)
  a +0 battleaxe
  a +0 chain mail
(31, 35, Vaults:5)
  a +2 glaive
  a +0 chain mail
(32, 25, Vaults:5)
  a +0 battleaxe
  a +0 chain mail
(32, 26, Vaults:5)
  a +0 great mace
  a +0 plate armour
  a +0 great sword
  a +0 plate armour
(32, 27, Vaults:5)
  a +0 great mace
  a +0 plate armour
(33, 24, Vaults:5)
  a +0 war axe
  a +0 plate armour
(33, 27, Vaults:5)
  a +0 long sword
  a +0 plate armour
  a +0 great sword
  a +0 plate armour
  a +0 great sword
  a +0 chain mail
  a +0 long sword
  a +0 chain mail
  a +0 kite shield
  a +3 heavy war axe
  a +0 chain mail
  a +1 halberd of venom
  a +0 plate armour
(33, 28, Vaults:5)
  a +0 long sword
  a +0 chain mail
  a +0 tower shield
(33, 29, Vaults:5)
  a +0 long sword
  a +0 chain mail
(33, 30, Vaults:5)
  a +0 war axe
  a +0 ring mail
(35, 5, Vaults:5)
  a +0 ring mail
(35, 33, Vaults:5)
  a +0 cloak
  a guardian sphinx corpse (skeletalised by now)
(35, 37, Vaults:5)
  4 large rocks
  a stone giant corpse (skeletalised by now)
(37, 3, Vaults:5)
  a +0 quarterstaff of draining
(38, 2, Vaults:5)
  4 stones
(39, 37, Vaults:5)
  a +0 long sword
  a +0 scale mail
(41, 38, Vaults:5)
  a +0 ring mail
(42, 37, Vaults:5)
  a +0 hand axe
(43, 36, Vaults:5)
  a scroll of identify
(44, 43, Vaults:5)
  a scroll of identify
(45, 34, Vaults:5)
  a +0 pair of gloves
(45, 42, Vaults:5)
  a +0 tower shield
(46, 33, Vaults:5)
  the +1 robe of Unbearable Contentment {Str+5}
    Str+5:      It affects your strength (+5).
(46, 44, Vaults:5)
  a +0 long sword of flaming
  a +0 ring mail
  a +0 buckler
(46, 45, Vaults:5)
  a +0 great sword of protection
  a +0 arbalest
  a +0 plate armour
(46, 46, Vaults:5)
  a +0 arbalest
  4 boomerangs
(47, 20, Vaults:5)
  a +0 ring mail
(47, 44, Vaults:5)
  a +1 flail of protection
  a +0 leather armour
(48, 24, Vaults:5)
  a +0 morningstar
  a +0 ring mail
(48, 42, Vaults:5)
  a +0 long sword
  a +0 arbalest
  a +0 scale mail
(49, 37, Vaults:5)
  a +2 scimitar of protection
  a +0 chain mail
(50, 37, Vaults:5)
  a +3 leather armour of fire resistance
(52, 1, Vaults:5)
  a +0 dire flail
  a +0 dire flail
(52, 17, Vaults:5)
  a staff of earth
(53, 1, Vaults:5)
  a +2 cloak
(53, 17, Vaults:5)
  a book of Spontaneous Combustion
(53, 18, Vaults:5)
  a +0 chain mail
(53, 19, Vaults:5)
  a +2 halberd of flaming
(54, 18, Vaults:5)
  a +0 buckler
(54, 19, Vaults:5)
  a +2 robe of fire resistance
(56, 11, Vaults:5)
  6 large rocks
(56, 13, Vaults:5)
  a +0 scale mail
(56, 22, Vaults:5)
  a +0 heavy broad axe
  a +0 chain mail
  a human skeleton
(57, 11, Vaults:5)
  3 scrolls of noise
(57, 13, Vaults:5)
  a +0 glaive
  a +0 chain mail
  a +0 rapier
(57, 50, Vaults:5)
  a +0 arbalest
(60, 14, Vaults:5)
  a +0 short sword

Level 1 of the Realm of Zot
(0, 0, Zot:1)
  a +1 cloak
  a +0 whip
(0, 1, Zot:1)
  a +5 quarterstaff
(2, 2, Zot:1)
  a +0 war axe
(2, 3, Zot:1)
  a +0 flail
  a +0 battleaxe
(9, 12, Zot:1)
  a +0 scimitar

Level 2 of the Realm of Zot
(0, 0, Zot:2)
  a +0 shortbow
(7, 7, Zot:2)
  3 stones
(13, 0, Zot:2)
  a +0 battleaxe
(17, 4, Zot:2)
  3 large rocks
  +7 golden dragon scales
  a +0 long sword of holy wrath
  a +0 cloak
  a +0 long sword
  a +0 cloak
  a +0 flail
  a +0 flail

Level 4 of the Realm of Zot
(6, 4, Zot:4)
  a +0 cloak
  a +2 great mace
(8, 2, Zot:4)
  a +0 cloak
(9, -13, Zot:4)
  4 stones
(9, -1, Zot:4)
  a +0 cloak
  a +0 rapier
(9, 1, Zot:4)
  a +0 short sword
(10, -2, Zot:4)
  a +0 glaive
(11, 1, Zot:4)
  a +0 long sword
  a +0 cloak
  a +0 short sword of speed
(12, -1, Zot:4)
  a +0 partisan
(13, -3, Zot:4)
  a +0 battleaxe
(14, -6, Zot:4)
  8 gold pieces
  a +0 flail
(14, -5, Zot:4)
  3 gold pieces
(14, -3, Zot:4)
  a +0 battleaxe
(14, -2, Zot:4)
  a +0 hand axe
(14, -1, Zot:4)
  a +0 cloak
(17, 12, Zot:4)
  a +0 chain mail
(22, 0, Zot:4)
  a +0 quarterstaff

Level 5 of the Realm of Zot
(0, 0, Zot:5)
  the +5 spear of Joyful Slaughter {freeze, *Corrode *Slow Str+10 Dex+3}
    *Corrode:   It may corrode you when you take damage.
    *Slow:      It may slow you when you take damage.
    Str+10:     It affects your strength (+10).
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(0, 1, Zot:5)
  the +6 dagger of Doom {heavy, rElec rCorr Int+2 SInv}
    rElec:      It insulates you from electricity.
    rCorr:      It protects you from acid and corrosion.
    Int+2:      It affects your intelligence (+2).
    SInv:       It lets you see invisible.
  (unseen)
(0, 2, Zot:5)
  the +5 dagger "X" {flame, Fly rCorr MP+9 Str-3}
    Fly:        It grants you flight.
    rCorr:      It protects you from acid and corrosion.
    MP+9:       It affects your magic capacity (+9).
    Str-3:      It affects your strength (-3).
  (unseen)
(0, 3, Zot:5)
  the +3 sling of the Spider {elec, Will+ rCorr Int+3 Dex-2}
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
    Int+3:      It affects your intelligence (+3).
    Dex-2:      It affects your dexterity (-2).
  (unseen)
(0, 4, Zot:5)
  the +5 sling "Mise Sot" {heavy, Will+ Int+4}
    Will+:      It increases your willpower.
    Int+4:      It affects your intelligence (+4).
  (unseen)
(0, 5, Zot:5)
  a +0 plate armour (still there?)
  the +8 sling of Parts Unknown {freeze, rC+} (still there?)
    rC+:        It protects you from cold.
(0, 6, Zot:5)
  the +11 short sword of Hepliaklqana's Anger {speed, rF+ rC+ Will+}
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    Will+:      It increases your willpower.
  (unseen)
(0, 7, Zot:5)
  the +5 spear of the Sun {drain, Dex+4 Stlth+}
    Dex+4:      It affects your dexterity (+4).
    Stlth+:     It makes you more stealthy.
  (unseen)
(0, 8, Zot:5)
  the +5 dagger of the Sharing Gods {holy, *Corrode Str+3 Dex+7}
    *Corrode:   It may corrode you when you take damage.
    Str+3:      It affects your strength (+3).
    Dex+7:      It affects your dexterity (+7).
  (unseen)
(0, 9, Zot:5)
  the +3 dagger of the Priest {drain, rPois Str+3}
    rPois:      It protects you from poison.
    Str+3:      It affects your strength (+3).
  (unseen)
(0, 10, Zot:5)
  a +0 rapier
(0, 11, Zot:5)
  the +0 dagger of Annihilation {flame, Str+3 Dex+3}
    Str+3:      It affects your strength (+3).
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(1, -13, Zot:5)
  a +0 falchion
(1, 2, Zot:5)
  the +4 sling of Dicruq {freeze, rPois Stlth+}
    rPois:      It protects you from poison.
    Stlth+:     It makes you more stealthy.
  (unseen)
(1, 3, Zot:5)
  a +4 rapier of flaming
  (unseen)
(1, 4, Zot:5)
  the +3 short sword of Keipop {reap, +Blink rElec rC+ MP+7}
    +Blink:     It lets you blink.
    rElec:      It insulates you from electricity.
    rC+:        It protects you from cold.
    MP+7:       It affects your magic capacity (+7).
  (unseen)
(1, 5, Zot:5)
  the +12 whip of the Purple Skies {freeze, Stlth+}
    Stlth+:     It makes you more stealthy.
  (unseen)
(1, 6, Zot:5)
  the +0 hand axe "Hydraslayer" {drain, Str+4}
    Str+4:      It affects your strength (+4).
  (unseen)
(1, 7, Zot:5)
  the +8 sling of Innocence {heavy, Dex+3}
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(1, 8, Zot:5)
  the +10 short sword of a Gauntlet {protect, Will+}
    Will+:      It increases your willpower.
  (unseen)
(1, 9, Zot:5)
  the +8 short sword "Lohetz" {flame, rN+}
    rN+:        It protects you from negative energy.
  (unseen)
(1, 10, Zot:5)
  the +8 dagger of Ciuwaod {antimagic, rElec Str-3 Dex+4}
    rElec:      It insulates you from electricity.
    Str-3:      It affects your strength (-3).
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(1, 11, Zot:5)
  the +9 mace "Plog" {holy, rElec Str+4 Int+4 Dex+2}
    rElec:      It insulates you from electricity.
    Str+4:      It affects your strength (+4).
    Int+4:      It affects your intelligence (+4).
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(1, 12, Zot:5)
  the +1 mace of Divine True Grit {heavy, rF+ Int+2}
    rF+:        It protects you from fire.
    Int+2:      It affects your intelligence (+2).
  (unseen)
(2, -10, Zot:5)
  4 javelins
(2, 0, Zot:5)
  the +6 dagger "Nunakaj" {vamp, rC+ rN+ Int+4 Dex-4}
    rC+:        It protects you from cold.
    rN+:        It protects you from negative energy.
    Int+4:      It affects your intelligence (+4).
    Dex-4:      It affects your dexterity (-4).
  (unseen)
(2, 1, Zot:5)
  the +4 hand axe "Cashet" {spect, rC- rCorr Int+4}
    rC-:        It makes you vulnerable to cold.
    rCorr:      It protects you from acid and corrosion.
    Int+4:      It affects your intelligence (+4).
  (unseen)
(2, 2, Zot:5)
  the +5 mace of the Leaping Gods {distort, SInv}
    SInv:       It lets you see invisible.
  (unseen)
(2, 3, Zot:5)
  the +5 spear of Fumingya {freeze, rElec Will+ Dex+5}
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(2, 4, Zot:5)
  the +1 short sword "Conicyli" {protect, *Noise rPois MP+5 SInv}
    *Noise:     It may make a loud noise when swung.
    rPois:      It protects you from poison.
    MP+5:       It affects your magic capacity (+5).
    SInv:       It lets you see invisible.
  (unseen)
(2, 5, Zot:5)
  the +5 dagger of the Dwarven Hall {protect, rCorr}
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(2, 6, Zot:5)
  the +0 dagger of the Bright God {holy, Int+3}
    Int+3:      It affects your intelligence (+3).
  (unseen)
(2, 7, Zot:5)
  the +8 mace "Gyte" {freeze, +Blink Int+3}
    +Blink:     It lets you blink.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(2, 8, Zot:5)
  the +5 dagger "Faacw" {drain, rPois rC+ rN+ Will+}
    rPois:      It protects you from poison.
    rC+:        It protects you from cold.
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
  (unseen)
(2, 9, Zot:5)
  the +4 spear of Lody {holy, rF- rN+ Str+3}
    rF-:        It makes you vulnerable to fire.
    rN+:        It protects you from negative energy.
    Str+3:      It affects your strength (+3).
  (unseen)
(2, 10, Zot:5)
  the +3 sling "Orb Guardian's Foe" {drain, rElec rCorr MP+6 Dex-2}
    rElec:      It insulates you from electricity.
    rCorr:      It protects you from acid and corrosion.
    MP+6:       It affects your magic capacity (+6).
    Dex-2:      It affects your dexterity (-2).
  (unseen)
(2, 11, Zot:5)
  the +1 whip "Wunorir" {drain, rCorr Dex+3 SInv}
    rCorr:      It protects you from acid and corrosion.
    Dex+3:      It affects your dexterity (+3).
    SInv:       It lets you see invisible.
  (unseen)
(3, 0, Zot:5)
  a +2 heavy eveningstar
  (unseen)
(3, 1, Zot:5)
  the +8 short sword of the Brewing Gods {drain, Str+4}
    Str+4:      It affects your strength (+4).
  (unseen)
(3, 3, Zot:5)
  the +11 short sword "Syumnet" {distort, rF+ rN+ Str+3}
    rF+:        It protects you from fire.
    rN+:        It protects you from negative energy.
    Str+3:      It affects your strength (+3).
  (unseen)
(3, 4, Zot:5)
  the +7 mace of Starshine {flame, *Rage MP+4 Str+5}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    MP+4:       It affects your magic capacity (+4).
    Str+5:      It affects your strength (+5).
  (unseen)
(3, 5, Zot:5)
  the +3 dagger "Goabirgh" {drain, *Corrode rF++ rN+ Dex+3}
    *Corrode:   It may corrode you when you take damage.
    rF++:       It greatly protects you from fire.
    rN+:        It protects you from negative energy.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(3, 6, Zot:5)
  the +8 dagger of Ubriusiss {speed, Dex+3}
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(3, 7, Zot:5)
  the +5 short sword of the Apocalypse {flame, rElec rC+ Str+3 Stlth+}
    rElec:      It insulates you from electricity.
    rC+:        It protects you from cold.
    Str+3:      It affects your strength (+3).
    Stlth+:     It makes you more stealthy.
  (unseen)
(3, 8, Zot:5)
  the +6 dagger "Wudghom" {freeze, Dex+3}
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(3, 9, Zot:5)
  the +8 whip of Xisak {freeze, rF- rCorr Str+4 Int+4}
    rF-:        It makes you vulnerable to fire.
    rCorr:      It protects you from acid and corrosion.
    Str+4:      It affects your strength (+4).
    Int+4:      It affects your intelligence (+4).
  (unseen)
(3, 10, Zot:5)
  a +2 heavy mace
  (unseen)
(3, 11, Zot:5)
  the +4 mace "Seapseix" {flame, Int+3}
    Int+3:      It affects your intelligence (+3).
  (unseen)
(4, 0, Zot:5)
  the +9 mace "Arbiter" {drain, Will+ Str+2}
    Will+:      It increases your willpower.
    Str+2:      It affects your strength (+2).
  (unseen)
(4, 1, Zot:5)
  the +7 mace of Annoyance {freeze, rF+}
    rF+:        It protects you from fire.
  (unseen)
(4, 2, Zot:5)
  the +10 spear "Gesaa" {drain, Str+3 Dex+5}
    Str+3:      It affects your strength (+3).
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(4, 3, Zot:5)
  the +5 short sword of Trauma {antimagic, rN+ Will+ Str+3 Int+2}
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
    Str+3:      It affects your strength (+3).
    Int+2:      It affects your intelligence (+2).
  (unseen)
(4, 4, Zot:5)
  the +7 whip of Cheibriados's Esteem {antimagic, Str+3 Stlth+}
    Str+3:      It affects your strength (+3).
    Stlth+:     It makes you more stealthy.
  (unseen)
(4, 5, Zot:5)
  the +0 sling of Uplos {flame, Str+7}
    Str+7:      It affects your strength (+7).
  (unseen)
(4, 6, Zot:5)
  the +3 sling of the Four Stars {flame, rC+++}
    rC+++:      It renders you almost immune to cold.
  (unseen)
(4, 8, Zot:5)
  the +5 short sword of Disorder {distort, Fly Will+}
    Fly:        It grants you flight.
    Will+:      It increases your willpower.
  (unseen)
(4, 9, Zot:5)
  the +8 dagger of Grandeur {flame, Str+3 Int+3}
    Str+3:      It affects your strength (+3).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(4, 10, Zot:5)
  the +8 hand axe "Weefoov" {drain, ^Contam rElec Str-5 Int+8}
    ^Contam:    It causes magical contamination when unequipped.
    rElec:      It insulates you from electricity.
    Str-5:      It affects your strength (-5).
    Int+8:      It affects your intelligence (+8).
  (unseen)
(4, 11, Zot:5)
  the +0 short sword "Spiderbane" {freeze, rPois rN++ Int-5 Stlth+}
    rPois:      It protects you from poison.
    rN++:       It greatly protects you from negative energy.
    Int-5:      It affects your intelligence (-5).
    Stlth+:     It makes you more stealthy.
  (unseen)
(4, 15, Zot:5)
  a +0 great sword (still there?)
  the +3 short sword "Weduce" {drain, rCorr MP+4} (still there?)
    rCorr:      It protects you from acid and corrosion.
    MP+4:       It affects your magic capacity (+4).
(4, 16, Zot:5)
  the +1 sling "Boh Qinimeka" {drain, rF+ rC+ Int+3 Stlth+}
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    Int+3:      It affects your intelligence (+3).
    Stlth+:     It makes you more stealthy.
  (unseen)
(4, 17, Zot:5)
  the +4 short sword of Articulation {speed, rF+}
    rF+:        It protects you from fire.
  (unseen)
(4, 18, Zot:5)
  the +3 whip "Pynoymun" {venom, Int+4}
    Int+4:      It affects your intelligence (+4).
  (unseen)
(4, 19, Zot:5)
  the +2 mace "Tur Essu" {heavy, Will+ Stlth+} (still there?)
    Will+:      It increases your willpower.
    Stlth+:     It makes you more stealthy.
  the +1 mace "Gehir" {flame, ^Drain rElec Dex+3} (still there?)
    ^Drain:     It drains your maximum health when unequipped.
    rElec:      It insulates you from electricity.
    Dex+3:      It affects your dexterity (+3).
(4, 20, Zot:5)
  the +1 dagger of Circularity {venom, rElec rF+ rN+ Stlth+}
    rElec:      It insulates you from electricity.
    rF+:        It protects you from fire.
    rN+:        It protects you from negative energy.
    Stlth+:     It makes you more stealthy.
  (unseen)
(4, 21, Zot:5)
  the +1 mace "Sejuzunt" {heavy, rN+ Int+6}
    rN+:        It protects you from negative energy.
    Int+6:      It affects your intelligence (+6).
  (unseen)
(4, 22, Zot:5)
  a +0 flail
(4, 23, Zot:5)
  the +4 whip "Hoitecw" {speed, rPois Dex+5 Stlth+}
    rPois:      It protects you from poison.
    Dex+5:      It affects your dexterity (+5).
    Stlth+:     It makes you more stealthy.
  (unseen)
(4, 24, Zot:5)
  the +8 sling "Besejiodd" {drain, rC- rCorr Str+4 Int+10}
    rC-:        It makes you vulnerable to cold.
    rCorr:      It protects you from acid and corrosion.
    Str+4:      It affects your strength (+4).
    Int+10:     It affects your intelligence (+10).
  (unseen)
(4, 25, Zot:5)
  the +7 short sword of Lust {freeze, Str+4 Int+2}
    Str+4:      It affects your strength (+4).
    Int+2:      It affects your intelligence (+2).
  (unseen)
(4, 26, Zot:5)
  the +4 whip of Unreason {flame, rC++ Str-2}
    rC++:       It greatly protects you from cold.
    Str-2:      It affects your strength (-2).
  (unseen)
(4, 27, Zot:5)
  a +0 long sword
(5, 0, Zot:5)
  the +6 dagger "Impbane" {flame, rC- Will+++ Dex+4}
    rC-:        It makes you vulnerable to cold.
    Will+++:    It greatly increases your willpower.
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(5, 2, Zot:5)
  the +8 spear "Seamucw" {elec, +Blink Stlth+}
    +Blink:     It lets you blink.
    Stlth+:     It makes you more stealthy.
  (unseen)
(5, 3, Zot:5)
  the +3 dagger "Riozem" {freeze, rCorr}
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(5, 4, Zot:5)
  the +2 whip of Gozag's Condemnation {flame, ^Contam *Noise rC+++ rCorr}
    ^Contam:    It causes magical contamination when unequipped.
    *Noise:     It may make a loud noise when swung.
    rC+++:      It renders you almost immune to cold.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(5, 5, Zot:5)
  the +2 hand axe "Hyoshofa" {heavy, rPois Int+5}
    rPois:      It protects you from poison.
    Int+5:      It affects your intelligence (+5).
  (unseen)
(5, 6, Zot:5)
  the +4 hand axe of Skirmishing {vamp, rF+ rCorr Str+3}
    rF+:        It protects you from fire.
    rCorr:      It protects you from acid and corrosion.
    Str+3:      It affects your strength (+3).
  (unseen)
(5, 7, Zot:5)
  the +8 hand axe of Honour {elec, Int-4 Dex+4}
    Int-4:      It affects your intelligence (-4).
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(5, 8, Zot:5)
  the +5 dagger of Exceptional Guilt {heavy, rN+ Int+3}
    rN+:        It protects you from negative energy.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(5, 9, Zot:5)
  a +2 spear of venom
  (unseen)
(5, 10, Zot:5)
  the +1 hand axe of the Nine Blessings {holy, rPois Str+5 Int-3 Dex+3}
    rPois:      It protects you from poison.
    Str+5:      It affects your strength (+5).
    Int-3:      It affects your intelligence (-3).
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(5, 11, Zot:5)
  the +6 sling "Wipow" {drain, rC+}
    rC+:        It protects you from cold.
  (unseen)
(5, 14, Zot:5)
  the +8 dagger "Rutt" {freeze, Str+3}
    Str+3:      It affects your strength (+3).
  (unseen)
(5, 16, Zot:5)
  the +2 hand axe "Tattletale" {spect, Fly Will+ Stlth+}
    Fly:        It grants you flight.
    Will+:      It increases your willpower.
    Stlth+:     It makes you more stealthy.
  (unseen)
(5, 17, Zot:5)
  the +7 mace "Emocaud" {flame, rPois rC- rCorr SInv}
    rPois:      It protects you from poison.
    rC-:        It makes you vulnerable to cold.
    rCorr:      It protects you from acid and corrosion.
    SInv:       It lets you see invisible.
  (unseen)
(5, 18, Zot:5)
  the +6 dagger "Ynay" {flame, rN+ Dex+8 Stlth+}
    rN+:        It protects you from negative energy.
    Dex+8:      It affects your dexterity (+8).
    Stlth+:     It makes you more stealthy.
  (unseen)
(5, 19, Zot:5)
  a +2 mace of protection
  (unseen)
(5, 20, Zot:5)
  a +0 short sword of venom
  (unseen)
(5, 21, Zot:5)
  the +3 dagger "Punageh" {spect, rElec rPois rF-}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    rF-:        It makes you vulnerable to fire.
  (unseen)
(5, 22, Zot:5)
  the +3 mace of Fedhas's Scorn {heavy, Fly rN++ rCorr Int-5}
    Fly:        It grants you flight.
    rN++:       It greatly protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
    Int-5:      It affects your intelligence (-5).
  (unseen)
(5, 23, Zot:5)
  a +3 great sword of freezing
  (unseen)
(5, 24, Zot:5)
  the +8 sling of Yruaraall {speed, rC+}
    rC+:        It protects you from cold.
  (unseen)
(5, 25, Zot:5)
  the +10 whip "Neytenar" {flame, ^Drain rElec rF- Will+++}
    ^Drain:     It drains your maximum health when unequipped.
    rElec:      It insulates you from electricity.
    rF-:        It makes you vulnerable to fire.
    Will+++:    It greatly increases your willpower.
  (unseen)
(5, 26, Zot:5)
  the +3 dagger "Impbane" {antimagic, rF- Str+3 Int+6 Dex+2}
    rF-:        It makes you vulnerable to fire.
    Str+3:      It affects your strength (+3).
    Int+6:      It affects your intelligence (+6).
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(5, 27, Zot:5)
  the +6 dagger of a treasure trove {pain, ^Fragile rCorr SInv}
    ^Fragile:   It will be destroyed if unequipped.
    rCorr:      It protects you from acid and corrosion.
    SInv:       It lets you see invisible.
  (unseen)
(6, -4, Zot:5)
  15 gold pieces
(6, 0, Zot:5)
  the +8 dagger of Zulitaj {freeze, *Noise MP+7 Int+3}
    *Noise:     It may make a loud noise when swung.
    MP+7:       It affects your magic capacity (+7).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(6, 1, Zot:5)
  the +3 whip of the Hero {drain, Int+6}
    Int+6:      It affects your intelligence (+6).
  (unseen)
(6, 2, Zot:5)
  a +0 short sword of holy wrath
  (unseen)
(6, 3, Zot:5)
  the +4 whip "Orb Guardian's Death" {vamp, *Rage rCorr Int+3}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    rCorr:      It protects you from acid and corrosion.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(6, 4, Zot:5)
  the +9 dagger "Bidick" {drain, ^Drain rN+ Dex+5}
    ^Drain:     It drains your maximum health when unequipped.
    rN+:        It protects you from negative energy.
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(6, 6, Zot:5)
  the +4 dagger of Sulphur {venom, rN++}
    rN++:       It greatly protects you from negative energy.
  (unseen)
(6, 7, Zot:5)
  the +3 whip of Insufficient Pleasure {flame, rC+ Int+3}
    rC+:        It protects you from cold.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(6, 8, Zot:5)
  the +8 hand axe of the Ecumenical Temple {spect, rC+}
    rC+:        It protects you from cold.
  (unseen)
(6, 9, Zot:5)
  the +5 dagger of the Modern Hosts {antimagic, rC+}
    rC+:        It protects you from cold.
  (unseen)
(6, 10, Zot:5)
  the +3 dagger of Execution {venom, rCorr Str+5 Dex+2}
    rCorr:      It protects you from acid and corrosion.
    Str+5:      It affects your strength (+5).
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(6, 11, Zot:5)
  a +0 arbalest of freezing
  (unseen)
(6, 13, Zot:5)
  a +0 shortbow of freezing
  (unseen)
(6, 14, Zot:5)
  a +1 scimitar of holy wrath
  (unseen)
(6, 15, Zot:5)
  the +7 dagger "Esiruipn" {drain, Will+ Str+2}
    Will+:      It increases your willpower.
    Str+2:      It affects your strength (+2).
  (unseen)
(6, 16, Zot:5)
  a +5 dagger of speed
  (unseen)
(6, 18, Zot:5)
  the +7 dagger of Deflation {antimagic, Will+}
    Will+:      It increases your willpower.
  (unseen)
(6, 19, Zot:5)
  the +4 short sword "Dragon's Nightmare" {reap, ^Fragile rF+ rC+ MP+7}
    ^Fragile:   It will be destroyed if unequipped.
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    MP+7:       It affects your magic capacity (+7).
  (unseen)
(6, 20, Zot:5)
  the +7 hand cannon "Mule" {flame, backblast, rF+}
    rF+:        It protects you from fire.
  (unseen)
(6, 21, Zot:5)
  the +0 spear "Diow" {heavy, rPois Int+4}
    rPois:      It protects you from poison.
    Int+4:      It affects your intelligence (+4).
  (unseen)
(6, 22, Zot:5)
  a +0 ring mail (still there?)
  the +2 spear of Ancient Evil {flame, rElec Int+3} (still there?)
    rElec:      It insulates you from electricity.
    Int+3:      It affects your intelligence (+3).
(6, 23, Zot:5)
  the +1 spear of the Aged Nightingales {freeze, Dex+6}
    Dex+6:      It affects your dexterity (+6).
  (unseen)
(6, 24, Zot:5)
  the +12 hand axe "Vimis" {holy, Dex+2}
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(6, 25, Zot:5)
  the +5 mace of Mourning {vamp, rF+ Dex+5}
    rF+:        It protects you from fire.
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(6, 26, Zot:5)
  the +5 short sword of Dust {flame, rC+ rN++ Str+4 Int-5}
    rC+:        It protects you from cold.
    rN++:       It greatly protects you from negative energy.
    Str+4:      It affects your strength (+4).
    Int-5:      It affects your intelligence (-5).
  (unseen)
(6, 27, Zot:5)
  the +6 mace "Ekasoacliu" {flame, rF+ Will+}
    rF+:        It protects you from fire.
    Will+:      It increases your willpower.
  (unseen)
(7, 0, Zot:5)
  the +7 spear of Sextich {vamp, Str+4 Dex-3}
    Str+4:      It affects your strength (+4).
    Dex-3:      It affects your dexterity (-3).
  (unseen)
(7, 1, Zot:5)
  the +5 dagger of Disarray {drain, *Slow rF+ rC+ SInv}
    *Slow:      It may slow you when you take damage.
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    SInv:       It lets you see invisible.
  (unseen)
(7, 2, Zot:5)
  the +2 dagger of Quick Innocence {speed, rElec Will+}
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
  (unseen)
(7, 3, Zot:5)
  a +3 orcbow
  (unseen)
(7, 4, Zot:5)
  the +12 dagger of Fortitude {flame, rPois Str+3}
    rPois:      It protects you from poison.
    Str+3:      It affects your strength (+3).
  (unseen)
(7, 5, Zot:5)
  the +5 dagger of Geduywki {pain, *Noise rElec Str-2 Dex+5}
    *Noise:     It may make a loud noise when swung.
    rElec:      It insulates you from electricity.
    Str-2:      It affects your strength (-2).
    Dex+5:      It affects your dexterity (+5).
(7, 6, Zot:5)
  the +4 dagger of the Harvest {protect, rF+ rC+ Int+3}
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(7, 7, Zot:5)
  the +5 dagger of Offence {venom, Dex+5}
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(7, 8, Zot:5)
  the +5 dagger of the Sage {reap, ^Drain rF+ Int+2 SInv}
    ^Drain:     It drains your maximum health when unequipped.
    rF+:        It protects you from fire.
    Int+2:      It affects your intelligence (+2).
    SInv:       It lets you see invisible.
  (unseen)
(7, 9, Zot:5)
  the +9 dagger of Qucetu {antimagic, Fly rCorr}
    Fly:        It grants you flight.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(7, 10, Zot:5)
  the +2 sling of Indomitability {chaos, Int+7}
    Int+7:      It affects your intelligence (+7).
  (unseen)
(7, 11, Zot:5)
  a +4 giant spiked club
  (unseen)
(7, 13, Zot:5)
  the +1 dagger of Symmetry {speed, MP+6}
    MP+6:       It affects your magic capacity (+6).
  (unseen)
(7, 14, Zot:5)
  the +1 dagger of Frustration {flame, ^Drain Will+ Stlth+}
    ^Drain:     It drains your maximum health when unequipped.
    Will+:      It increases your willpower.
    Stlth+:     It makes you more stealthy.
  (unseen)
(7, 16, Zot:5)
  the +5 dagger "Eviscerator" {vamp, rC++ Dex+3}
    rC++:       It greatly protects you from cold.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(7, 17, Zot:5)
  the +10 short sword "Beqilooh" {antimagic, Str+4 Dex+4}
    Str+4:      It affects your strength (+4).
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(7, 19, Zot:5)
  the +2 sling "Neatz" {elec, ^Drain rC+++ Stlth+}
    ^Drain:     It drains your maximum health when unequipped.
    rC+++:      It renders you almost immune to cold.
    Stlth+:     It makes you more stealthy.
  (unseen)
(7, 20, Zot:5)
  the +7 hand axe "Gyugeof" {antimagic, Str+3}
    Str+3:      It affects your strength (+3).
  (unseen)
(7, 21, Zot:5)
  the +10 short sword "Hellblazer" {elec, Str+6}
    Str+6:      It affects your strength (+6).
  (unseen)
(7, 22, Zot:5)
  the +10 hand axe of the Tomato {antimagic, rPois Int+5 Dex+3}
    rPois:      It protects you from poison.
    Int+5:      It affects your intelligence (+5).
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(7, 23, Zot:5)
  the +10 whip of the Real Monster {spect, rElec rF+ Will+ MP+6 Stlth+}
    rElec:      It insulates you from electricity.
    rF+:        It protects you from fire.
    Will+:      It increases your willpower.
    MP+6:       It affects your magic capacity (+6).
    Stlth+:     It makes you more stealthy.
  (unseen)
(7, 24, Zot:5)
  the +9 hand axe of Bankruptcy {speed, rF+ Int+5}
    rF+:        It protects you from fire.
    Int+5:      It affects your intelligence (+5).
  (unseen)
(7, 25, Zot:5)
  a +3 war axe
  (unseen)
(7, 26, Zot:5)
  the +3 dagger of Fiveozuf {vamp, rPois}
    rPois:      It protects you from poison.
  (unseen)
(7, 27, Zot:5)
  the +1 sling of Symmetry {freeze, rPois Int+2}
    rPois:      It protects you from poison.
    Int+2:      It affects your intelligence (+2).
  (unseen)
(8, 0, Zot:5)
  the +8 mace "Queff" {flame, rF- rC- Str+7 Stlth+}
    rF-:        It makes you vulnerable to fire.
    rC-:        It makes you vulnerable to cold.
    Str+7:      It affects your strength (+7).
    Stlth+:     It makes you more stealthy.
  (unseen)
(8, 1, Zot:5)
  the +4 dagger of a treasure trove {freeze, Int+4 Dex+3}
    Int+4:      It affects your intelligence (+4).
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(8, 2, Zot:5)
  the +11 whip of Freehold {freeze, rF+ Dex+2}
    rF+:        It protects you from fire.
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(8, 3, Zot:5)
  a +3 short sword of venom
  (unseen)
(8, 4, Zot:5)
  the +6 spear "Deqo" {venom, rPois rC+ Dex-5}
    rPois:      It protects you from poison.
    rC+:        It protects you from cold.
    Dex-5:      It affects your dexterity (-5).
(8, 5, Zot:5)
  a +0 whip of electrocution
  (unseen)
(8, 6, Zot:5)
  the +8 spear of the Fool {venom, Dex+4}
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(8, 8, Zot:5)
  the +3 sling "Giakhli Wewu" {antimagic, Dex+3 Stlth+}
    Dex+3:      It affects your dexterity (+3).
    Stlth+:     It makes you more stealthy.
  (unseen)
(8, 9, Zot:5)
  the +1 sling of Makhleb's Condemnation {drain, rN+ Dex+2}
    rN+:        It protects you from negative energy.
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(8, 10, Zot:5)
  the +10 dagger of Linearity {reap, rN+ MP+6 Str-2}
    rN+:        It protects you from negative energy.
    MP+6:       It affects your magic capacity (+6).
    Str-2:      It affects your strength (-2).
  (unseen)
(8, 11, Zot:5)
  the +1 dagger "Zukloudgh" {flame, rN+}
    rN+:        It protects you from negative energy.
  (unseen)
(8, 13, Zot:5)
  the +9 spear of Actus Reus {flame, Will- Int+5}
    Will-:      It decreases your willpower.
    Int+5:      It affects your intelligence (+5).
  (unseen)
(8, 14, Zot:5)
  the +2 whip of Resourcefulness {flame, rElec rPois Dex+3}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(8, 15, Zot:5)
  the +4 mace of the Original Sin {antimagic, Str+3 Dex+2}
    Str+3:      It affects your strength (+3).
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(8, 16, Zot:5)
  the +10 dagger "Acarine's Death" {vamp, Stlth+}
    Stlth+:     It makes you more stealthy.
  (unseen)
(8, 17, Zot:5)
  the +8 sling of Sulphur {speed, +Blink Will+}
    +Blink:     It lets you blink.
    Will+:      It increases your willpower.
  (unseen)
(8, 18, Zot:5)
  a +3 giant spiked club
  (unseen)
(8, 19, Zot:5)
  the +4 sling "Japtiu Iqics" {antimagic, ^Fragile rN+ Str-4 Int+8}
    ^Fragile:   It will be destroyed if unequipped.
    rN+:        It protects you from negative energy.
    Str-4:      It affects your strength (-4).
    Int+8:      It affects your intelligence (+8).
  (unseen)
(8, 20, Zot:5)
  the +7 whip "Oni's Foe" {flame, rF+ SInv}
    rF+:        It protects you from fire.
    SInv:       It lets you see invisible.
  (unseen)
(8, 21, Zot:5)
  the +8 hand axe of the Sky {protect, Str+5}
    Str+5:      It affects your strength (+5).
  (unseen)
(8, 22, Zot:5)
  the +9 sling "Pika" {freeze, rF+ rC+ Int+3}
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(8, 23, Zot:5)
  the +5 mace of the Philosopher {heavy, rN+ Will+}
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
  (unseen)
(8, 24, Zot:5)
  a +2 heavy flail
  (unseen)
(8, 25, Zot:5)
  the +10 mace "Jesor" {freeze, Str+5}
    Str+5:      It affects your strength (+5).
  (unseen)
(8, 26, Zot:5)
  the +0 short sword of Xoqu {freeze, Int+4}
    Int+4:      It affects your intelligence (+4).
  (unseen)
(8, 27, Zot:5)
  the +7 whip of Bellicose Duty {protect, ^Drain Str+2 Dex+6}
    ^Drain:     It drains your maximum health when unequipped.
    Str+2:      It affects your strength (+2).
    Dex+6:      It affects your dexterity (+6).
  (unseen)
(9, 0, Zot:5)
  the +6 short sword "Fumpu" {freeze, Will+ Str+3}
    Will+:      It increases your willpower.
    Str+3:      It affects your strength (+3).
  (unseen)
(9, 1, Zot:5)
  the +10 dagger "Jyppeycs" {elec, rPois rC++ Str+3}
    rPois:      It protects you from poison.
    rC++:       It greatly protects you from cold.
    Str+3:      It affects your strength (+3).
  (unseen)
(9, 2, Zot:5)
  the +5 sling "Gihawoim" {drain, ^Fragile rPois rN+ MP+4}
    ^Fragile:   It will be destroyed if unequipped.
    rPois:      It protects you from poison.
    rN+:        It protects you from negative energy.
    MP+4:       It affects your magic capacity (+4).
  (unseen)
(9, 3, Zot:5)
  the +12 short sword "Esosted" {flame, rF+ rC+ Will- Int+5}
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    Will-:      It decreases your willpower.
    Int+5:      It affects your intelligence (+5).
(9, 4, Zot:5)
  the +11 short sword of Twisting Painful Death {venom, rC+ Int+3 Dex+3}
    rC+:        It protects you from cold.
    Int+3:      It affects your intelligence (+3).
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(9, 5, Zot:5)
  a +3 dagger of protection
  (unseen)
(9, 6, Zot:5)
  a +2 demon whip of electrocution
  (unseen)
(9, 7, Zot:5)
  the +0 mace of Fragile Peace {flame, rF+ Str+3 Dex+2}
    rF+:        It protects you from fire.
    Str+3:      It affects your strength (+3).
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(9, 8, Zot:5)
  the +5 hand axe of Traps {antimagic, rPois rC+}
    rPois:      It protects you from poison.
    rC+:        It protects you from cold.
  (unseen)
(9, 9, Zot:5)
  the +3 dagger "Wuxkit" {freeze, rC- Will+++ Str-3 Int+2}
    rC-:        It makes you vulnerable to cold.
    Will+++:    It greatly increases your willpower.
    Str-3:      It affects your strength (-3).
    Int+2:      It affects your intelligence (+2).
  (unseen)
(9, 10, Zot:5)
  a +0 antimagic rapier
  (unseen)
(9, 11, Zot:5)
  the +4 short sword "Killer Klown's Curse" {elec, *Rage +Blink rElec}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    +Blink:     It lets you blink.
    rElec:      It insulates you from electricity.
  (unseen)
(9, 13, Zot:5)
  the +4 sling of Ysiar {freeze, rC+ Dex+3}
    rC+:        It protects you from cold.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(9, 14, Zot:5)
  the +4 whip of Abomecw {speed, rC- rN+++ rCorr}
    rC-:        It makes you vulnerable to cold.
    rN+++:      It renders you almost immune to negative energy.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(9, 16, Zot:5)
  the +8 spear "Jodal" {spect, Int+3}
    Int+3:      It affects your intelligence (+3).
  (unseen)
(9, 17, Zot:5)
  the +2 dagger of Floods {antimagic, rElec rPois rC- Int+5}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    rC-:        It makes you vulnerable to cold.
    Int+5:      It affects your intelligence (+5).
  (unseen)
(9, 18, Zot:5)
  the +8 dagger "Dupupp" {drain, rElec Str+4 Stlth+}
    rElec:      It insulates you from electricity.
    Str+4:      It affects your strength (+4).
    Stlth+:     It makes you more stealthy.
  (unseen)
(9, 20, Zot:5)
  the +1 spear "Orb Guardian's Regret" {protect, Fly rC+ Will+ MP+10 Int-2 Stlth+}
    Fly:        It grants you flight.
    rC+:        It protects you from cold.
    Will+:      It increases your willpower.
    MP+10:      It affects your magic capacity (+10).
    Int-2:      It affects your intelligence (-2).
    Stlth+:     It makes you more stealthy.
  (unseen)
(9, 21, Zot:5)
  the +9 hand axe "Feguch" {spect, rF++ Int+2}
    rF++:       It greatly protects you from fire.
    Int+2:      It affects your intelligence (+2).
  (unseen)
(9, 22, Zot:5)
  the +7 whip "Jatwe" {protect, Int+5}
    Int+5:      It affects your intelligence (+5).
  (unseen)
(9, 23, Zot:5)
  the +0 dagger "Beurgheapt" {drain, Str+4 Int+3}
    Str+4:      It affects your strength (+4).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(9, 24, Zot:5)
  the +3 sling of Wonaih {drain, rF+ Int+4}
    rF+:        It protects you from fire.
    Int+4:      It affects your intelligence (+4).
  (unseen)
(9, 25, Zot:5)
  the +8 whip "Neab" {pain, Stlth+}
    Stlth+:     It makes you more stealthy.
  (unseen)
(9, 26, Zot:5)
  the +7 short sword "Widowmaker" {reap, *Rage rPois Dex+6}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    rPois:      It protects you from poison.
    Dex+6:      It affects your dexterity (+6).
  (unseen)
(9, 27, Zot:5)
  the +9 dagger "Merghoepn" {heavy, Int+4}
    Int+4:      It affects your intelligence (+4).
  (unseen)
(10, 1, Zot:5)
  the +0 sling "Oruvesol" {speed, rCorr Dex+3 Stlth-}
    rCorr:      It protects you from acid and corrosion.
    Dex+3:      It affects your dexterity (+3).
    Stlth-:     It makes you less stealthy.
  (unseen)
(10, 2, Zot:5)
  the +6 dagger of Ash {pain, Dex+2}
    Dex+2:      It affects your dexterity (+2).
(10, 3, Zot:5)
  the +11 mace of Blood-Lust {venom, ^Drain rCorr Int-3 SInv}
    ^Drain:     It drains your maximum health when unequipped.
    rCorr:      It protects you from acid and corrosion.
    Int-3:      It affects your intelligence (-3).
    SInv:       It lets you see invisible.
  (unseen)
(10, 4, Zot:5)
  the +0 dagger of Abomination {flame, rElec rPois Int-2 Dex-3}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    Int-2:      It affects your intelligence (-2).
    Dex-3:      It affects your dexterity (-3).
  (unseen)
(10, 5, Zot:5)
  the +1 hand axe of Mana {heavy, *Corrode rPois Dex+3 SInv}
    *Corrode:   It may corrode you when you take damage.
    rPois:      It protects you from poison.
    Dex+3:      It affects your dexterity (+3).
    SInv:       It lets you see invisible.
  (unseen)
(10, 6, Zot:5)
  the +3 hand axe "Goblin's Funeral" {freeze, Dex+2 Stlth+}
    Dex+2:      It affects your dexterity (+2).
    Stlth+:     It makes you more stealthy.
  (unseen)
(10, 7, Zot:5)
  the +6 short sword "Piwed" {flame, *Corrode rF+ Will+}
    *Corrode:   It may corrode you when you take damage.
    rF+:        It protects you from fire.
    Will+:      It increases your willpower.
  (unseen)
(10, 8, Zot:5)
  the +5 spear "Daggosarch" {elec, ^Fragile rN++ Str+3 SInv}
    ^Fragile:   It will be destroyed if unequipped.
    rN++:       It greatly protects you from negative energy.
    Str+3:      It affects your strength (+3).
    SInv:       It lets you see invisible.
  (unseen)
(10, 9, Zot:5)
  a +2 demon trident of draining
  (unseen)
(10, 10, Zot:5)
  the +9 dagger "Beetlebane" {vamp, rN++ Will- Dex+2}
    rN++:       It greatly protects you from negative energy.
    Will-:      It decreases your willpower.
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(10, 11, Zot:5)
  the +4 short sword "Volaz Joh" {freeze, rPois Str+6}
    rPois:      It protects you from poison.
    Str+6:      It affects your strength (+6).
  (unseen)
(10, 13, Zot:5)
  the +5 dagger "Verid" {venom, rPois rC- Int+3}
    rPois:      It protects you from poison.
    rC-:        It makes you vulnerable to cold.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(10, 14, Zot:5)
  the +7 dagger "Laptyedd" {flame, rC+ Dex+3}
    rC+:        It protects you from cold.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(10, 15, Zot:5)
  the +5 dagger of Kudghaer {freeze, rN+ Will++}
    rN+:        It protects you from negative energy.
    Will++:     It greatly increases your willpower.
  (unseen)
(10, 16, Zot:5)
  the +2 mace of Buysugis {elec, rPois Will+ SInv}
    rPois:      It protects you from poison.
    Will+:      It increases your willpower.
    SInv:       It lets you see invisible.
  (unseen)
(10, 17, Zot:5)
  the +5 dagger of the Eight Mystics {venom, Int+4}
    Int+4:      It affects your intelligence (+4).
  (unseen)
(10, 18, Zot:5)
  a +2 orcbow of flaming
  (unseen)
(10, 19, Zot:5)
  the +10 short sword of Lyneismu {venom, rElec Str+3 SInv Stlth+}
    rElec:      It insulates you from electricity.
    Str+3:      It affects your strength (+3).
    SInv:       It lets you see invisible.
    Stlth+:     It makes you more stealthy.
  (unseen)
(10, 20, Zot:5)
  the +1 mace of Erops {freeze, rElec}
    rElec:      It insulates you from electricity.
  (unseen)
(10, 21, Zot:5)
  the +9 hand axe of Righteous Anger {flame, rF++ rN+ Int-5}
    rF++:       It greatly protects you from fire.
    rN+:        It protects you from negative energy.
    Int-5:      It affects your intelligence (-5).
  (unseen)
(10, 22, Zot:5)
  the +3 dagger of Earthquakes {reap, Str+6}
    Str+6:      It affects your strength (+6).
  (unseen)
(10, 24, Zot:5)
  the +6 short sword of Descent {pain, *Slow rF+ rC+ rN+}
    *Slow:      It may slow you when you take damage.
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    rN+:        It protects you from negative energy.
  (unseen)
(10, 25, Zot:5)
  the +2 whip of Hiphoqum {freeze, rN++}
    rN++:       It greatly protects you from negative energy.
  (unseen)
(10, 26, Zot:5)
  the +12 whip of Growth {drain, rElec Str+3 Stlth+}
    rElec:      It insulates you from electricity.
    Str+3:      It affects your strength (+3).
    Stlth+:     It makes you more stealthy.
  (unseen)
(10, 27, Zot:5)
  a +0 broad axe (still there?)
  the +7 dagger "Raisin" {reap, Int+8} (still there?)
    Int+8:      It affects your intelligence (+8).
(11, 2, Zot:5)
  the +8 mace "Olagh" {flame, Str+3 Int+4}
    Str+3:      It affects your strength (+3).
    Int+4:      It affects your intelligence (+4).
(11, 3, Zot:5)
  the +9 sling of Duadik {drain, rPois Will+ Int+7}
    rPois:      It protects you from poison.
    Will+:      It increases your willpower.
    Int+7:      It affects your intelligence (+7).
  (unseen)
(11, 4, Zot:5)
  the +5 spear of Voqeefose {freeze, Dex+5}
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(11, 5, Zot:5)
  the +8 sling of Jykkymuq {antimagic, *Corrode Str+6}
    *Corrode:   It may corrode you when you take damage.
    Str+6:      It affects your strength (+6).
  (unseen)
(11, 6, Zot:5)
  the +7 sling of the Golden God {elec, ^Drain rN+++ SInv}
    ^Drain:     It drains your maximum health when unequipped.
    rN+++:      It renders you almost immune to negative energy.
    SInv:       It lets you see invisible.
  (unseen)
(11, 7, Zot:5)
  the +4 dagger "Lodwomp" {elec, rPois rN+}
    rPois:      It protects you from poison.
    rN+:        It protects you from negative energy.
  (unseen)
(11, 8, Zot:5)
  the +5 spear "Goblinslayer" {holy, rPois}
    rPois:      It protects you from poison.
  (unseen)
(11, 9, Zot:5)
  the +0 spear of Bemawum {heavy, +Blink Str+5}
    +Blink:     It lets you blink.
    Str+5:      It affects your strength (+5).
  (unseen)
(11, 11, Zot:5)
  the +1 spear of the Unseen Realm {venom, Dex+3}
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(11, 14, Zot:5)
  a +5 whip of venom
  (unseen)
(11, 15, Zot:5)
  the +4 short sword of the King {pain, Fly rF+ MP-5}
    Fly:        It grants you flight.
    rF+:        It protects you from fire.
    MP-5:       It affects your magic capacity (-5).
  (unseen)
(11, 16, Zot:5)
  the +8 spear "Ujesyrra" {drain, rElec rC+++ Int-4 SInv}
    rElec:      It insulates you from electricity.
    rC+++:      It renders you almost immune to cold.
    Int-4:      It affects your intelligence (-4).
    SInv:       It lets you see invisible.
  (unseen)
(11, 17, Zot:5)
  the +1 short sword "Waoschovae" {reap, rF+ Str+6}
    rF+:        It protects you from fire.
    Str+6:      It affects your strength (+6).
  (unseen)
(11, 18, Zot:5)
  a +0 halberd of protection
  (unseen)
(11, 19, Zot:5)
  a +2 vampiric spear
  (unseen)
(11, 20, Zot:5)
  the +2 whip of Bawoejekk {flame, rF+}
    rF+:        It protects you from fire.
  (unseen)
(11, 21, Zot:5)
  the +8 short sword "Xielueg" {flame, Dex+6}
    Dex+6:      It affects your dexterity (+6).
  (unseen)
(11, 22, Zot:5)
  the +7 sling of Foul Odours {freeze, Int+4}
    Int+4:      It affects your intelligence (+4).
(11, 23, Zot:5)
  the +3 short sword of Kijuwkef {flame, Int+6}
    Int+6:      It affects your intelligence (+6).
  (unseen)
(11, 24, Zot:5)
  the +11 mace "Asmior" {speed, ^Fragile Will+ rCorr}
    ^Fragile:   It will be destroyed if unequipped.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(11, 25, Zot:5)
  the +0 dagger of Harmony {elec, rF+ rCorr Str+5 Int+3}
    rF+:        It protects you from fire.
    rCorr:      It protects you from acid and corrosion.
    Str+5:      It affects your strength (+5).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(11, 26, Zot:5)
  the +9 dagger "Vaqor" {drain, rElec rF+ Int-4}
    rElec:      It insulates you from electricity.
    rF+:        It protects you from fire.
    Int-4:      It affects your intelligence (-4).
  (unseen)
(12, 3, Zot:5)
  a +2 vampiric dagger
  (unseen)
(12, 4, Zot:5)
  a +0 whip of venom
  (unseen)
(12, 5, Zot:5)
  the +10 dagger of Nemelex Xobeh, Smoking {distort, rPois}
    rPois:      It protects you from poison.
  (unseen)
(12, 6, Zot:5)
  a +2 long sword of holy wrath
  (unseen)
(12, 7, Zot:5)
  the +5 hand axe of Fortitude {flame, rPois rN+ Int+2}
    rPois:      It protects you from poison.
    rN+:        It protects you from negative energy.
    Int+2:      It affects your intelligence (+2).
  (unseen)
(12, 8, Zot:5)
  the +5 spear "Uskyumat" {flame, rElec rF+}
    rElec:      It insulates you from electricity.
    rF+:        It protects you from fire.
  (unseen)
(12, 14, Zot:5)
  the +0 sling of Acer {heavy, +Blink rElec SInv}
    +Blink:     It lets you blink.
    rElec:      It insulates you from electricity.
    SInv:       It lets you see invisible.
  (unseen)
(12, 15, Zot:5)
  a +3 vampiric great sword
  (unseen)
(12, 16, Zot:5)
  the +3 short sword of Dorpha Yrupo {flame, Str+3}
    Str+3:      It affects your strength (+3).
  (unseen)
(12, 17, Zot:5)
  the +5 spear of Ylageps {heavy, *Corrode +Blink Int+2 Stlth+}
    *Corrode:   It may corrode you when you take damage.
    +Blink:     It lets you blink.
    Int+2:      It affects your intelligence (+2).
    Stlth+:     It makes you more stealthy.
  (unseen)
(12, 18, Zot:5)
  the +2 dagger of Suaxkogi {drain, rN++ rCorr MP-7}
    rN++:       It greatly protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
    MP-7:       It affects your magic capacity (-7).
  (unseen)
(12, 19, Zot:5)
  the +4 dagger "Qeumoegh" {pain, Will+}
    Will+:      It increases your willpower.
  (unseen)
(12, 20, Zot:5)
  the +3 short sword of Resumed Hostilities {freeze, rF- rCorr Str+2 Int+3}
    rF-:        It makes you vulnerable to fire.
    rCorr:      It protects you from acid and corrosion.
    Str+2:      It affects your strength (+2).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(12, 21, Zot:5)
  the +0 mace "Wucaosk" {holy, rF+++ Will+ rCorr Dex-3}
    rF+++:      It renders you almost immune to fire.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
    Dex-3:      It affects your dexterity (-3).
(12, 22, Zot:5)
  the +7 dagger of Heilofee {flame, rElec rPois rN+ Dex-2}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    rN+:        It protects you from negative energy.
    Dex-2:      It affects your dexterity (-2).
  (unseen)
(12, 23, Zot:5)
  the +9 short sword "Ufeecedd" {spect, rF- Int+5}
    rF-:        It makes you vulnerable to fire.
    Int+5:      It affects your intelligence (+5).
  (unseen)
(12, 25, Zot:5)
  a +3 hand axe of electrocution
  (unseen)
(12, 26, Zot:5)
  the +2 short sword of Emown {vamp, rF+ rC+ rN+ Dex+3}
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    rN+:        It protects you from negative energy.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(13, 14, Zot:5)
  the +2 dagger "Woile" {drain, Int+3}
    Int+3:      It affects your intelligence (+3).
  (unseen)
(13, 15, Zot:5)
  the +7 whip of Gih Voamu {chaos, rElec rCorr Int+2 Dex-2 Stlth+}
    rElec:      It insulates you from electricity.
    rCorr:      It protects you from acid and corrosion.
    Int+2:      It affects your intelligence (+2).
    Dex-2:      It affects your dexterity (-2).
    Stlth+:     It makes you more stealthy.
  (unseen)
(13, 16, Zot:5)
  a +0 dagger of electrocution
  (unseen)
(13, 17, Zot:5)
  the +8 mace of the Little People {speed, rC+ rN++ Int-2 Dex+4}
    rC+:        It protects you from cold.
    rN++:       It greatly protects you from negative energy.
    Int-2:      It affects your intelligence (-2).
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(13, 18, Zot:5)
  the +4 dagger "Rodory" {antimagic, rC++ rN+}
    rC++:       It greatly protects you from cold.
    rN+:        It protects you from negative energy.
  (unseen)
(13, 19, Zot:5)
  the +7 hand axe of Defence {freeze, Will++ Stlth+}
    Will++:     It greatly increases your willpower.
    Stlth+:     It makes you more stealthy.
  (unseen)
(13, 20, Zot:5)
  the +2 spear of Fate {spect, +Blink rElec Dex+2}
    +Blink:     It lets you blink.
    rElec:      It insulates you from electricity.
    Dex+2:      It affects your dexterity (+2).
(13, 21, Zot:5)
  the +2 mace "Ratuenle" {freeze, Str+2 Int+3 Dex-5 SInv}
    Str+2:      It affects your strength (+2).
    Int+3:      It affects your intelligence (+3).
    Dex-5:      It affects your dexterity (-5).
    SInv:       It lets you see invisible.
  (unseen)
(13, 22, Zot:5)
  the +7 dagger "Cieleiro" {reap, +Blink Will+ Dex-5}
    +Blink:     It lets you blink.
    Will+:      It increases your willpower.
    Dex-5:      It affects your dexterity (-5).
  (unseen)
(13, 23, Zot:5)
  the +8 sling of World's End {flame, Fly rF+ Str+3 Stlth+}
    Fly:        It grants you flight.
    rF+:        It protects you from fire.
    Str+3:      It affects your strength (+3).
    Stlth+:     It makes you more stealthy.
  (unseen)
(13, 24, Zot:5)
  the +6 dagger of Midnight {heavy, Dex+3}
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(13, 25, Zot:5)
  the +9 mace of Mastery {drain, Dex+4}
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(13, 26, Zot:5)
  the +4 hand axe of the Whelk {vamp, rElec rC+ Will+ Dex+3}
    rElec:      It insulates you from electricity.
    rC+:        It protects you from cold.
    Will+:      It increases your willpower.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(14, -8, Zot:5)
  7 gold pieces
(14, 15, Zot:5)
  the +5 spear of Tenacity {drain, *Rage Will+ Dex+3}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    Will+:      It increases your willpower.
    Dex+3:      It affects your dexterity (+3).
(14, 16, Zot:5)
  the +4 dagger of Bacop {heavy, Stlth+}
    Stlth+:     It makes you more stealthy.
  (unseen)
(14, 17, Zot:5)
  the +0 spear of Tukuamoa {freeze, *Rage rN+ Dex+3}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    rN+:        It protects you from negative energy.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(14, 18, Zot:5)
  the +7 whip "Hellblazer" {freeze, rPois rF- rC++ Str+3}
    rPois:      It protects you from poison.
    rF-:        It makes you vulnerable to fire.
    rC++:       It greatly protects you from cold.
    Str+3:      It affects your strength (+3).
  (unseen)
(14, 19, Zot:5)
  the +11 short sword of Extinguishment {pain, rElec rN++ Int-3}
    rElec:      It insulates you from electricity.
    rN++:       It greatly protects you from negative energy.
    Int-3:      It affects your intelligence (-3).
(14, 20, Zot:5)
  the +6 spear of Beogh's Benevolence {freeze, rCorr Int+3 Dex+2}
    rCorr:      It protects you from acid and corrosion.
    Int+3:      It affects your intelligence (+3).
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(14, 21, Zot:5)
  the +1 dagger of Vanity {elec, Int+4 SInv}
    Int+4:      It affects your intelligence (+4).
    SInv:       It lets you see invisible.
  (unseen)
(14, 22, Zot:5)
  the +9 dagger of Caj Zeerieng {flame, rF++ rC+}
    rF++:       It greatly protects you from fire.
    rC+:        It protects you from cold.
  (unseen)
(14, 23, Zot:5)
  the +5 hand axe "Jaugolez" {reap, rElec rCorr Str+3 Stlth-}
    rElec:      It insulates you from electricity.
    rCorr:      It protects you from acid and corrosion.
    Str+3:      It affects your strength (+3).
    Stlth-:     It makes you less stealthy.
  (unseen)
(14, 24, Zot:5)
  the +2 whip of Autumn {holy, rC++}
    rC++:       It greatly protects you from cold.
  (unseen)
(14, 25, Zot:5)
  the +5 whip of Xom's Righteous Anger {drain, rElec rCorr}
    rElec:      It insulates you from electricity.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(15, 15, Zot:5)
  the +8 dagger of Kodyoz {flame, rF+ Will+ Dex+2}
    rF+:        It protects you from fire.
    Will+:      It increases your willpower.
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(15, 16, Zot:5)
  the +8 spear "Dragonslayer" {antimagic, Fly rPois}
    Fly:        It grants you flight.
    rPois:      It protects you from poison.
(15, 17, Zot:5)
  the +8 dagger of the Mashing Sybil {vamp, Str+3 Int+5}
    Str+3:      It affects your strength (+3).
    Int+5:      It affects your intelligence (+5).
(15, 18, Zot:5)
  the +7 short sword of Xut Neodghe {drain, rN+ Dex+3}
    rN+:        It protects you from negative energy.
    Dex+3:      It affects your dexterity (+3).
(15, 19, Zot:5)
  the +4 spear of SanaAsterisk's Terror {vamp, Int+2}
    Int+2:      It affects your intelligence (+2).
  (unseen)
(15, 20, Zot:5)
  the +9 dagger of Wu Jian, Transmuting {flame, rElec Str+3 Stlth+}
    rElec:      It insulates you from electricity.
    Str+3:      It affects your strength (+3).
    Stlth+:     It makes you more stealthy.
  (unseen)
(15, 21, Zot:5)
  the +4 sling "Fakoxti" {freeze, rCorr Str+2 Int+3}
    rCorr:      It protects you from acid and corrosion.
    Str+2:      It affects your strength (+2).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(15, 22, Zot:5)
  the +6 hand axe of Byfokh {venom, rElec rCorr}
    rElec:      It insulates you from electricity.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(15, 23, Zot:5)
  the +6 whip of the Kidney {vamp, rPois Int+3 Dex+3}
    rPois:      It protects you from poison.
    Int+3:      It affects your intelligence (+3).
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(15, 24, Zot:5)
  a +2 shortbow of freezing
  (unseen)
(16, 0, Zot:5)
  the +5 whip of Doom {elec, Dex+4}
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(16, 8, Zot:5)
  the +11 dagger of the Scavenger {holy, rN+ Dex+2}
    rN+:        It protects you from negative energy.
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(16, 16, Zot:5)
  the +6 whip of Doors {freeze, *Corrode rElec rC+}
    *Corrode:   It may corrode you when you take damage.
    rElec:      It insulates you from electricity.
    rC+:        It protects you from cold.
  (unseen)
(16, 17, Zot:5)
  the +1 hand axe "Ilackuri" {flame, rElec Int-4 Dex+4}
    rElec:      It insulates you from electricity.
    Int-4:      It affects your intelligence (-4).
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(16, 18, Zot:5)
  the +1 dagger "Uloivuc" {antimagic, rF+ rCorr}
    rF+:        It protects you from fire.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(16, 19, Zot:5)
  the +2 dagger of Ocrysod {drain, Will- rCorr Str+3 Int+4}
    Will-:      It decreases your willpower.
    rCorr:      It protects you from acid and corrosion.
    Str+3:      It affects your strength (+3).
    Int+4:      It affects your intelligence (+4).
(16, 20, Zot:5)
  the +1 short sword "Taantoka" {antimagic, rC- SInv Stlth+}
    rC-:        It makes you vulnerable to cold.
    SInv:       It lets you see invisible.
    Stlth+:     It makes you more stealthy.
(16, 21, Zot:5)
  the +1 short sword of Bloodstone {antimagic, rC+}
    rC+:        It protects you from cold.
  (unseen)
(16, 22, Zot:5)
  the +8 whip of Nemelex Xobeh's Hatred {elec, Int+3 Dex+5 SInv}
    Int+3:      It affects your intelligence (+3).
    Dex+5:      It affects your dexterity (+5).
    SInv:       It lets you see invisible.
  (unseen)
(16, 23, Zot:5)
  the +5 hand axe of Woe {protect, Int+6}
    Int+6:      It affects your intelligence (+6).
  (unseen)
(16, 24, Zot:5)
  the +6 mace of Waom {venom, rElec}
    rElec:      It insulates you from electricity.
  (unseen)
(17, 0, Zot:5)
  a +2 whip of pain
  (unseen)
(17, 1, Zot:5)
  the +4 whip of Moderation {vamp, ^Contam Will+ Int+4 Stlth+}
    ^Contam:    It causes magical contamination when unequipped.
    Will+:      It increases your willpower.
    Int+4:      It affects your intelligence (+4).
    Stlth+:     It makes you more stealthy.
  (unseen)
(17, 2, Zot:5)
  a +1 heavy flail
  (unseen)
(17, 6, Zot:5)
  the +5 short sword "Ileegemy" {spect, rF+ rC+ rCorr Int-3}
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    rCorr:      It protects you from acid and corrosion.
    Int-3:      It affects your intelligence (-3).
  (unseen)
(17, 7, Zot:5)
  the +4 dagger "Kysk" {heavy, rN+ rCorr}
    rN+:        It protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(17, 8, Zot:5)
  the +2 dagger "Goblinbane" {freeze, Will+ rCorr Dex+3}
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(17, 9, Zot:5)
  the +6 mace of Foul Odours {antimagic, rN+ Dex+2}
    rN+:        It protects you from negative energy.
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(17, 20, Zot:5)
  the +2 sling of Bieck {chaos, rC++}
    rC++:       It greatly protects you from cold.
(18, 0, Zot:5)
  a +3 glaive of venom
  (unseen)
(18, 1, Zot:5)
  the +9 short sword of Yredelemnul's Favour {vamp, *Slow Int+3 SInv}
    *Slow:      It may slow you when you take damage.
    Int+3:      It affects your intelligence (+3).
    SInv:       It lets you see invisible.
  (unseen)
(18, 2, Zot:5)
  the +0 spear of the Mosquito {drain, rC+}
    rC+:        It protects you from cold.
  (unseen)
(18, 3, Zot:5)
  the +1 dagger of Magnificence {reap, Dex+5}
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(18, 4, Zot:5)
  the +1 hand axe "Zeutax" {spect, Will+ Dex+4 Stlth+}
    Will+:      It increases your willpower.
    Dex+4:      It affects your dexterity (+4).
    Stlth+:     It makes you more stealthy.
  (unseen)
(18, 5, Zot:5)
  the +10 hand axe of the Heavens {drain, *Corrode Will+ Str+5 Dex-5}
    *Corrode:   It may corrode you when you take damage.
    Will+:      It increases your willpower.
    Str+5:      It affects your strength (+5).
    Dex-5:      It affects your dexterity (-5).
  (unseen)
(18, 6, Zot:5)
  the +2 spear of Bequeathed Optimality {flame, rN+ Int+3}
    rN+:        It protects you from negative energy.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(18, 7, Zot:5)
  the +12 short sword of Bodily Humours {vamp, *Rage Str+5 Stlth+}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    Str+5:      It affects your strength (+5).
    Stlth+:     It makes you more stealthy.
  (unseen)
(18, 8, Zot:5)
  the +9 mace of Xom's Regard {speed, Dex+5}
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(18, 20, Zot:5)
  the +10 mace of Valour {venom, rN+}
    rN+:        It protects you from negative energy.
(19, 0, Zot:5)
  the +1 short sword "Ybehow" {vamp, rN+ Str+2 Int+3}
    rN+:        It protects you from negative energy.
    Str+2:      It affects your strength (+2).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(19, 2, Zot:5)
  the +10 hand axe of Ruination {flame, ^Contam rElec Str+6 Int-4}
    ^Contam:    It causes magical contamination when unequipped.
    rElec:      It insulates you from electricity.
    Str+6:      It affects your strength (+6).
    Int-4:      It affects your intelligence (-4).
  (unseen)
(19, 3, Zot:5)
  the +6 dagger of the Lair of Beasts {holy, rF++ Int+3}
    rF++:       It greatly protects you from fire.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(19, 4, Zot:5)
  the +8 autumn katana {manifold assault}
  (unseen)
(19, 6, Zot:5)
  the +1 mace of Fate {speed, rC+ rN++ Will- rCorr}
    rC+:        It protects you from cold.
    rN++:       It greatly protects you from negative energy.
    Will-:      It decreases your willpower.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(19, 7, Zot:5)
  the +5 whip of Watchfulness {flame, rF+ Dex+4}
    rF+:        It protects you from fire.
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(19, 8, Zot:5)
  the +0 sling of the Desolation of Salt {drain, rPois}
    rPois:      It protects you from poison.
  (unseen)
(19, 18, Zot:5)
  the +9 short sword "Umuxor" {drain, Will++ SInv Stlth-}
    Will++:     It greatly increases your willpower.
    SInv:       It lets you see invisible.
    Stlth-:     It makes you less stealthy.
  (unseen)
(19, 19, Zot:5)
  the +3 whip "Orb Guardian's Peril" {pain, ^Fragile Int+4}
    ^Fragile:   It will be destroyed if unequipped.
    Int+4:      It affects your intelligence (+4).
(19, 20, Zot:5)
  the +6 short sword "Aqoofuy" {drain, *Rage Int+4}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    Int+4:      It affects your intelligence (+4).
  (unseen)
(19, 21, Zot:5)
  the +8 sling "Yraclen" {heavy, rF+}
    rF+:        It protects you from fire.
  (unseen)
(20, 0, Zot:5)
  the +7 short sword "Bukenkee" {flame, rF+ Int+2}
    rF+:        It protects you from fire.
    Int+2:      It affects your intelligence (+2).
  (unseen)
(20, 1, Zot:5)
  the +6 spear of Qoddup {flame, *Rage rPois Str+6 Dex+2}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    rPois:      It protects you from poison.
    Str+6:      It affects your strength (+6).
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(20, 2, Zot:5)
  the +5 dagger "Impslayer" {flame, rElec}
    rElec:      It insulates you from electricity.
  (unseen)
(20, 3, Zot:5)
  the +6 hand axe of Lust {heavy, rPois rN+++ MP+4 Int-2}
    rPois:      It protects you from poison.
    rN+++:      It renders you almost immune to negative energy.
    MP+4:       It affects your magic capacity (+4).
    Int-2:      It affects your intelligence (-2).
  (unseen)
(20, 4, Zot:5)
  a +5 long sword of draining
  (unseen)
(20, 5, Zot:5)
  the +6 short sword of the Dwarven Hall {flame, rF+ Will+ Str-4 Stlth+}
    rF+:        It protects you from fire.
    Will+:      It increases your willpower.
    Str-4:      It affects your strength (-4).
    Stlth+:     It makes you more stealthy.
  (unseen)
(20, 6, Zot:5)
  the +7 dagger of Legenn {protect, rC+ MP+5 Dex-2 Stlth+}
    rC+:        It protects you from cold.
    MP+5:       It affects your magic capacity (+5).
    Dex-2:      It affects your dexterity (-2).
    Stlth+:     It makes you more stealthy.
  (unseen)
(20, 7, Zot:5)
  the +5 hand axe "Noetwoil" {drain, rN+}
    rN+:        It protects you from negative energy.
  (unseen)
(20, 8, Zot:5)
  the +2 dagger of Hepliaklqana's Regard {speed, +Blink rC+ Int+2}
    +Blink:     It lets you blink.
    rC+:        It protects you from cold.
    Int+2:      It affects your intelligence (+2).
  (unseen)
(20, 17, Zot:5)
  the +11 sling "Wuapp" {heavy, ^Fragile rN+ rCorr Dex+7}
    ^Fragile:   It will be destroyed if unequipped.
    rN+:        It protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
    Dex+7:      It affects your dexterity (+7).
  (unseen)
(20, 18, Zot:5)
  the +0 short sword of Ru's Outrage {drain, rElec Dex+4 Stlth-}
    rElec:      It insulates you from electricity.
    Dex+4:      It affects your dexterity (+4).
    Stlth-:     It makes you less stealthy.
  (unseen)
(20, 19, Zot:5)
  the +0 dagger of Karma {heavy, +Blink Fly Will++ Str+4}
    +Blink:     It lets you blink.
    Fly:        It grants you flight.
    Will++:     It greatly increases your willpower.
    Str+4:      It affects your strength (+4).
(20, 21, Zot:5)
  the +6 dagger of Xucul {flame, rPois Dex+4}
    rPois:      It protects you from poison.
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(20, 22, Zot:5)
  the +2 whip "Tepn" {spect, rElec rC+}
    rElec:      It insulates you from electricity.
    rC+:        It protects you from cold.
  (unseen)
(20, 23, Zot:5)
  the +2 hand axe "Kathif" {protect, rC++}
    rC++:       It greatly protects you from cold.
  (unseen)
(21, 0, Zot:5)
  a +2 heavy great sword
  (unseen)
(21, 1, Zot:5)
  the +0 mace "Adophuz" {protect, rN++ Will- Int-2 SInv}
    rN++:       It greatly protects you from negative energy.
    Will-:      It decreases your willpower.
    Int-2:      It affects your intelligence (-2).
    SInv:       It lets you see invisible.
  (unseen)
(21, 2, Zot:5)
  the +8 mace of Zoyppyaki {venom, Fly rN+}
    Fly:        It grants you flight.
    rN+:        It protects you from negative energy.
  (unseen)
(21, 3, Zot:5)
  the +8 spear "Bofinow" {pain, Int+3}
    Int+3:      It affects your intelligence (+3).
  (unseen)
(21, 4, Zot:5)
  the +5 sling "Xuam" {flame, rC+ rCorr Int+3 Dex+2}
    rC+:        It protects you from cold.
    rCorr:      It protects you from acid and corrosion.
    Int+3:      It affects your intelligence (+3).
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(21, 5, Zot:5)
  the +3 dagger of Dawn {speed, rElec Will+ rCorr}
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(21, 6, Zot:5)
  the +5 sling of Xom's Castigation {elec, Will+ MP+5 Str+2 Dex-2}
    Will+:      It increases your willpower.
    MP+5:       It affects your magic capacity (+5).
    Str+2:      It affects your strength (+2).
    Dex-2:      It affects your dexterity (-2).
  (unseen)
(21, 7, Zot:5)
  the +1 hand axe "Zoregome" {flame, rF+ rCorr SInv}
    rF+:        It protects you from fire.
    rCorr:      It protects you from acid and corrosion.
    SInv:       It lets you see invisible.
  (unseen)
(21, 8, Zot:5)
  the +1 sling of Circular Logic {speed, rPois rCorr}
    rPois:      It protects you from poison.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(21, 17, Zot:5)
  the +1 hand axe of Okawaru's Outrage {vamp, Dex+2}
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(21, 19, Zot:5)
  the +7 mace "Acue" {speed, +Blink rPois rC+ Will+}
    +Blink:     It lets you blink.
    rPois:      It protects you from poison.
    rC+:        It protects you from cold.
    Will+:      It increases your willpower.
(21, 21, Zot:5)
  the +10 whip "Fiqokk" {spect, rPois Str-5 Int+9 SInv}
    rPois:      It protects you from poison.
    Str-5:      It affects your strength (-5).
    Int+9:      It affects your intelligence (+9).
    SInv:       It lets you see invisible.
  (unseen)
(21, 23, Zot:5)
  the +5 short sword "Vaun" {flame, Int+3 Stlth+}
    Int+3:      It affects your intelligence (+3).
    Stlth+:     It makes you more stealthy.
  (unseen)
(22, 0, Zot:5)
  a +2 hand axe of freezing
  (unseen)
(22, 1, Zot:5)
  a +0 heavy quarterstaff
  (unseen)
(22, 2, Zot:5)
  the +0 whip "Zaecaun" {heavy, Int+4}
    Int+4:      It affects your intelligence (+4).
  (unseen)
(22, 3, Zot:5)
  the +6 whip of Mayhem {flame, *Noise +Blink rElec rN+}
    *Noise:     It may make a loud noise when swung.
    +Blink:     It lets you blink.
    rElec:      It insulates you from electricity.
    rN+:        It protects you from negative energy.
  (unseen)
(22, 4, Zot:5)
  the +5 spear "Musu" {heavy, rF++ Dex+3}
    rF++:       It greatly protects you from fire.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(22, 5, Zot:5)
  a +3 long sword of holy wrath
  (unseen)
(22, 6, Zot:5)
  the +2 dagger "Haos" {drain, rC+}
    rC+:        It protects you from cold.
  (unseen)
(22, 7, Zot:5)
  the +7 spear "Itemy" {freeze, Int+3}
    Int+3:      It affects your intelligence (+3).
  (unseen)
(22, 8, Zot:5)
  the +9 whip of Resourcefulness {reap, ^Contam rElec Dex+7}
    ^Contam:    It causes magical contamination when unequipped.
    rElec:      It insulates you from electricity.
    Dex+7:      It affects your dexterity (+7).
  (unseen)
(22, 17, Zot:5)
  the +5 hand axe of Tiagg {drain, Str+4 Dex+2}
    Str+4:      It affects your strength (+4).
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(22, 18, Zot:5)
  the +3 whip of the Girdle {flame, Fly}
    Fly:        It grants you flight.
  (unseen)
(22, 19, Zot:5)
  the +4 whip of Ariufoph {flame, rF+ rC+ Int+3}
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    Int+3:      It affects your intelligence (+3).
(22, 20, Zot:5)
  the +1 short sword of Integrity {spect, rC+ SInv}
    rC+:        It protects you from cold.
    SInv:       It lets you see invisible.
  (unseen)
(22, 21, Zot:5)
  the +5 hand axe of Trial by Ordeal {antimagic, rElec SInv}
    rElec:      It insulates you from electricity.
    SInv:       It lets you see invisible.
  (unseen)
(22, 22, Zot:5)
  the +3 whip of Fragile Peace {heavy, rCorr Dex+2}
    rCorr:      It protects you from acid and corrosion.
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(22, 23, Zot:5)
  the +9 sling "Temnee Nefo" {antimagic, rF+ Dex+2}
    rF+:        It protects you from fire.
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(23, 0, Zot:5)
  the +12 mace of Sulphur {flame, rF+ rN+ rCorr Str-4}
    rF+:        It protects you from fire.
    rN+:        It protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
    Str-4:      It affects your strength (-4).
(23, 1, Zot:5)
  the +6 sling "Bikk" {drain, +Blink Str+2}
    +Blink:     It lets you blink.
    Str+2:      It affects your strength (+2).
(23, 2, Zot:5)
  the +6 spear "Leviticus" {spect, rC+}
    rC+:        It protects you from cold.
  (unseen)
(23, 3, Zot:5)
  the +5 short sword of Usosm {flame, rPois rF++ Str+2}
    rPois:      It protects you from poison.
    rF++:       It greatly protects you from fire.
    Str+2:      It affects your strength (+2).
  (unseen)
(23, 4, Zot:5)
  the +1 whip "Anaily" {freeze, Dex+3}
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(23, 6, Zot:5)
  the +3 dagger of the Secret Friars {drain, Dex+5}
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(23, 8, Zot:5)
  the +0 dagger of Ointment {spect, rPois rN+ Will+}
    rPois:      It protects you from poison.
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
  (unseen)
(23, 18, Zot:5)
  the +11 hand axe of the Everdark {heavy, ^Fragile rElec Int+5}
    ^Fragile:   It will be destroyed if unequipped.
    rElec:      It insulates you from electricity.
    Int+5:      It affects your intelligence (+5).
  (unseen)
(23, 19, Zot:5)
  the +7 mace of Focus {pain, SInv}
    SInv:       It lets you see invisible.
(23, 22, Zot:5)
  the +4 whip "Killer Bee's Peril" {flame, rPois}
    rPois:      It protects you from poison.
  (unseen)
(24, 0, Zot:5)
  the +6 sling of the Evil Eye {drain, rC+ Stlth+}
    rC+:        It protects you from cold.
    Stlth+:     It makes you more stealthy.
(24, 1, Zot:5)
  the +1 dagger of Ru, Devouring {heavy, ^Drain rN+ Stlth+}
    ^Drain:     It drains your maximum health when unequipped.
    rN+:        It protects you from negative energy.
    Stlth+:     It makes you more stealthy.
  (unseen)
(24, 2, Zot:5)
  the +12 whip of Xoninouv {reap, rF+ Str+5}
    rF+:        It protects you from fire.
    Str+5:      It affects your strength (+5).
(24, 4, Zot:5)
  the +6 sling "Lalep" {elec, ^Fragile Int+2 SInv}
    ^Fragile:   It will be destroyed if unequipped.
    Int+2:      It affects your intelligence (+2).
    SInv:       It lets you see invisible.
  (unseen)
(24, 5, Zot:5)
  the +7 short sword of Iconoclasm {holy, Will+}
    Will+:      It increases your willpower.
  (unseen)
(24, 6, Zot:5)
  the +6 short sword of Outrage {freeze, rN+ SInv}
    rN+:        It protects you from negative energy.
    SInv:       It lets you see invisible.
  (unseen)
(24, 7, Zot:5)
  the +5 sling "Wuriqing" {freeze, rF++ Will+ Stlth+}
    rF++:       It greatly protects you from fire.
    Will+:      It increases your willpower.
    Stlth+:     It makes you more stealthy.
  (unseen)
(24, 8, Zot:5)
  the +1 spear "Geynny" {venom, *Rage rF+ Will++}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    rF+:        It protects you from fire.
    Will++:     It greatly increases your willpower.
  (unseen)
(24, 17, Zot:5)
  a +1 heavy battleaxe
  (unseen)
(24, 18, Zot:5)
  the +0 dagger "Foreitukk" {elec, rF+}
    rF+:        It protects you from fire.
  (unseen)
(24, 19, Zot:5)
  a +1 vampiric hand axe
  (unseen)
(24, 20, Zot:5)
  the +7 whip "Yrroeps" {flame, rElec rCorr Str+4 Dex-5}
    rElec:      It insulates you from electricity.
    rCorr:      It protects you from acid and corrosion.
    Str+4:      It affects your strength (+4).
    Dex-5:      It affects your dexterity (-5).
  (unseen)
(24, 21, Zot:5)
  the +4 mace "Pulus" {heavy, Will+}
    Will+:      It increases your willpower.
  (unseen)
(24, 22, Zot:5)
  a +0 vampiric battleaxe
  (unseen)
(24, 23, Zot:5)
  a +3 mace of holy wrath
  (unseen)
(25, 0, Zot:5)
  the +9 mace of Aleif {elec, *Rage rC+++ Str+4}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    rC+++:      It renders you almost immune to cold.
    Str+4:      It affects your strength (+4).
(25, 1, Zot:5)
  the +7 dagger of the Three Tusks {freeze, *Corrode rPois Dex+6 Stlth-}
    *Corrode:   It may corrode you when you take damage.
    rPois:      It protects you from poison.
    Dex+6:      It affects your dexterity (+6).
    Stlth-:     It makes you less stealthy.
  (unseen)
(25, 2, Zot:5)
  the +5 dagger "Koqiocw" {heavy, *Noise rPois SInv}
    *Noise:     It may make a loud noise when swung.
    rPois:      It protects you from poison.
    SInv:       It lets you see invisible.
  (unseen)
(25, 3, Zot:5)
  the +5 mace of Destiny {antimagic, *Noise rC+ Int+5}
    *Noise:     It may make a loud noise when swung.
    rC+:        It protects you from cold.
    Int+5:      It affects your intelligence (+5).
(25, 4, Zot:5)
  the +3 spear "Uciock" {holy, Fly rElec Dex+2}
    Fly:        It grants you flight.
    rElec:      It insulates you from electricity.
    Dex+2:      It affects your dexterity (+2).
(25, 5, Zot:5)
  the +5 dagger of the Meager God {venom, Str+5}
    Str+5:      It affects your strength (+5).
  (unseen)
(25, 6, Zot:5)
  the +4 dagger of the Lusting Sybil {flame, Str+5}
    Str+5:      It affects your strength (+5).
  (unseen)
(25, 7, Zot:5)
  the +3 spear of the Battered Coins {vamp, Int+3 Dex-3 SInv}
    Int+3:      It affects your intelligence (+3).
    Dex-3:      It affects your dexterity (-3).
    SInv:       It lets you see invisible.
  (unseen)
(25, 8, Zot:5)
  the +10 mace "Cushurr" {speed, Int+6}
    Int+6:      It affects your intelligence (+6).
  (unseen)
(25, 17, Zot:5)
  the +1 short sword of the Hills {freeze, rElec Str+3 Dex+4}
    rElec:      It insulates you from electricity.
    Str+3:      It affects your strength (+3).
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(25, 19, Zot:5)
  the +6 mace of Futreng {heavy, rN+}
    rN+:        It protects you from negative energy.
  (unseen)
(25, 20, Zot:5)
  the +8 sling of Efrusaf {flame, rC++ rN+ rCorr Dex-3}
    rC++:       It greatly protects you from cold.
    rN+:        It protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
    Dex-3:      It affects your dexterity (-3).
  (unseen)
(25, 21, Zot:5)
  the +1 sling of the Ferocious God {chaos, rC- rN++ Int+7}
    rC-:        It makes you vulnerable to cold.
    rN++:       It greatly protects you from negative energy.
    Int+7:      It affects your intelligence (+7).
  (unseen)
(25, 23, Zot:5)
  the +8 mace of the Insatiable Allies {speed, rElec Will- rCorr Dex+5}
    rElec:      It insulates you from electricity.
    Will-:      It decreases your willpower.
    rCorr:      It protects you from acid and corrosion.
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(26, -18, Zot:5)
  a +0 dire flail
(26, 0, Zot:5)
  the +4 hand axe of Upheaval {flame, +Blink rPois rF- rN+}
    +Blink:     It lets you blink.
    rPois:      It protects you from poison.
    rF-:        It makes you vulnerable to fire.
    rN+:        It protects you from negative energy.
(26, 1, Zot:5)
  the +1 sling of the Peculiar Xalams {drain, rElec}
    rElec:      It insulates you from electricity.
  (unseen)
(26, 2, Zot:5)
  the +5 sling of Cusmiuqo {holy, SInv}
    SInv:       It lets you see invisible.
  (unseen)
(26, 3, Zot:5)
  the +1 hand axe of the Shimmering Gods {freeze, *Slow rN+ rCorr}
    *Slow:      It may slow you when you take damage.
    rN+:        It protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(26, 4, Zot:5)
  the +3 whip "Epihuedo" {venom, rF+ rN+ Str+2 Int-2}
    rF+:        It protects you from fire.
    rN+:        It protects you from negative energy.
    Str+2:      It affects your strength (+2).
    Int-2:      It affects your intelligence (-2).
(26, 5, Zot:5)
  the +10 mace "Puddilace" {heavy, Dex+5}
    Dex+5:      It affects your dexterity (+5).
(26, 6, Zot:5)
  a +3 flail of protection
(26, 7, Zot:5)
  the +11 whip of the Magi {reap, Int+5}
    Int+5:      It affects your intelligence (+5).
(26, 8, Zot:5)
  the +2 hand axe "Supnel" {freeze, *Rage rC++ Will+++ Dex-5}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    rC++:       It greatly protects you from cold.
    Will+++:    It greatly increases your willpower.
    Dex-5:      It affects your dexterity (-5).
(26, 17, Zot:5)
  the +7 sling of Earthquakes {heavy, Dex+3}
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(26, 18, Zot:5)
  the +10 short sword of Prudence {flame, +Blink rN+ rCorr}
    +Blink:     It lets you blink.
    rN+:        It protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(26, 19, Zot:5)
  the +8 short sword "Solelad" {venom, rElec rPois rCorr Int+4}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    rCorr:      It protects you from acid and corrosion.
    Int+4:      It affects your intelligence (+4).
  (unseen)
(26, 21, Zot:5)
  the +4 dagger "Orb Guardian's Death" {freeze, Fly rC- Will++ Int-2 SInv}
    Fly:        It grants you flight.
    rC-:        It makes you vulnerable to cold.
    Will++:     It greatly increases your willpower.
    Int-2:      It affects your intelligence (-2).
    SInv:       It lets you see invisible.
  (unseen)
(26, 22, Zot:5)
  the +3 short sword "Gixor" {antimagic, Int+5 Dex+2}
    Int+5:      It affects your intelligence (+5).
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(26, 23, Zot:5)
  the +7 dagger "Uhulann" {drain, rCorr}
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(27, 0, Zot:5)
  the +1 spear of Verdant Watchfulness {flame, rC+ Int+3 Dex-4}
    rC+:        It protects you from cold.
    Int+3:      It affects your intelligence (+3).
    Dex-4:      It affects your dexterity (-4).
(27, 1, Zot:5)
  the +2 hand axe of Sinezadu {venom, rC+ rCorr Str-4 Int+6}
    rC+:        It protects you from cold.
    rCorr:      It protects you from acid and corrosion.
    Str-4:      It affects your strength (-4).
    Int+6:      It affects your intelligence (+6).
  (unseen)
(27, 2, Zot:5)
  a +7 sling of electrocution
(27, 3, Zot:5)
  the +5 hand axe of Shrieking Terror {flame, rPois MP+6 Str-3 Stlth+}
    rPois:      It protects you from poison.
    MP+6:       It affects your magic capacity (+6).
    Str-3:      It affects your strength (-3).
    Stlth+:     It makes you more stealthy.
(27, 4, Zot:5)
  a +5 short sword
(27, 6, Zot:5)
  the +5 hand axe "Vuumeph" {flame, Str-2 Int+4 SInv Stlth+}
    Str-2:      It affects your strength (-2).
    Int+4:      It affects your intelligence (+4).
    SInv:       It lets you see invisible.
    Stlth+:     It makes you more stealthy.
(27, 7, Zot:5)
  a +1 battleaxe of distortion
  (unseen)
(27, 8, Zot:5)
  the +1 dagger of Disgust {holy, ^Fragile Int+4}
    ^Fragile:   It will be destroyed if unequipped.
    Int+4:      It affects your intelligence (+4).
  (unseen)
(27, 18, Zot:5)
  the +7 sling of Indomitability {holy, rElec rC+++ Dex-5 Stlth+}
    rElec:      It insulates you from electricity.
    rC+++:      It renders you almost immune to cold.
    Dex-5:      It affects your dexterity (-5).
    Stlth+:     It makes you more stealthy.
  (unseen)
(27, 19, Zot:5)
  the +12 mace of Patterns {protect, Str+4}
    Str+4:      It affects your strength (+4).
  (unseen)
(27, 20, Zot:5)
  the +1 sling of Sirirgh {heavy, rC- Str+4 Int+3}
    rC-:        It makes you vulnerable to cold.
    Str+4:      It affects your strength (+4).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(27, 21, Zot:5)
  the +5 dagger "Afeaw" {speed, Fly rF++ SInv}
    Fly:        It grants you flight.
    rF++:       It greatly protects you from fire.
    SInv:       It lets you see invisible.
  (unseen)
(27, 22, Zot:5)
  the +0 dagger of Ymigh {speed, rC- Str+5 Dex-4}
    rC-:        It makes you vulnerable to cold.
    Str+5:      It affects your strength (+5).
    Dex-4:      It affects your dexterity (-4).
  (unseen)
(28, 0, Zot:5)
  the +8 spear "Reredol" {flame, *Noise rElec rF+ Dex+5}
    *Noise:     It may make a loud noise when swung.
    rElec:      It insulates you from electricity.
    rF+:        It protects you from fire.
    Dex+5:      It affects your dexterity (+5).
(28, 1, Zot:5)
  the +9 dagger "Qavan" {spect, Str+4}
    Str+4:      It affects your strength (+4).
(28, 2, Zot:5)
  the +8 short sword of Soija {heavy, Str+4 Int+3}
    Str+4:      It affects your strength (+4).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(28, 3, Zot:5)
  the +5 spear "Ylo Vagut" {freeze, *Noise MP+5 Str+4}
    *Noise:     It may make a loud noise when swung.
    MP+5:       It affects your magic capacity (+5).
    Str+4:      It affects your strength (+4).
  (unseen)
(28, 5, Zot:5)
  the +4 short sword of Vaemunai {pain, Dex+4}
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(28, 6, Zot:5)
  the +2 short sword of Beyond {antimagic, rN+ Will+ Str+3}
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
    Str+3:      It affects your strength (+3).
  (unseen)
(28, 7, Zot:5)
  the +5 dagger "Licae" {venom, rF+ rCorr}
    rF+:        It protects you from fire.
    rCorr:      It protects you from acid and corrosion.
(28, 8, Zot:5)
  the +10 whip of Ziuniap {heavy, Will+ Dex+4}
    Will+:      It increases your willpower.
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(28, 20, Zot:5)
  the +4 hand axe of Gloom {heavy, Str+3 SInv}
    Str+3:      It affects your strength (+3).
    SInv:       It lets you see invisible.
  (unseen)
(29, 0, Zot:5)
  the +5 mace of Accidental Termination {distort, rElec Will+ Str+2}
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    Str+2:      It affects your strength (+2).
(29, 1, Zot:5)
  the +5 short sword of Engiph {antimagic, Int-5 Dex+8}
    Int-5:      It affects your intelligence (-5).
    Dex+8:      It affects your dexterity (+8).
  (unseen)
(29, 2, Zot:5)
  a +2 war axe of freezing
  (unseen)
(29, 6, Zot:5)
  the +9 dagger of Beubeac {flame, rElec rPois SInv}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    SInv:       It lets you see invisible.
  (unseen)
(29, 7, Zot:5)
  a +3 heavy war axe
  (unseen)
(29, 8, Zot:5)
  the +5 dagger of Ycikeumi {drain, Str-5 Int+3 Dex+4 SInv}
    Str-5:      It affects your strength (-5).
    Int+3:      It affects your intelligence (+3).
    Dex+4:      It affects your dexterity (+4).
    SInv:       It lets you see invisible.
(29, 9, Zot:5)
  the +6 dagger of Karma {heavy, Fly rC+ Int+3}
    Fly:        It grants you flight.
    rC+:        It protects you from cold.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(29, 20, Zot:5)
  the +4 hand axe of Honour {flame, Int+3}
    Int+3:      It affects your intelligence (+3).
  (unseen)
(30, 0, Zot:5)
  the +9 mace of Sufficient Courage {freeze, rElec rPois Str+3 Int+4 Dex-5 SInv}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    Str+3:      It affects your strength (+3).
    Int+4:      It affects your intelligence (+4).
    Dex-5:      It affects your dexterity (-5).
    SInv:       It lets you see invisible.
  (unseen)
(30, 8, Zot:5)
  the +4 dagger "Kuisoneu" {freeze, rC++ SInv}
    rC++:       It greatly protects you from cold.
    SInv:       It lets you see invisible.
  (unseen)
(30, 9, Zot:5)
  the +10 spear of Puuzxen {freeze, Dex+3}
    Dex+3:      It affects your dexterity (+3).
(30, 10, Zot:5)
  the +4 short sword "Tisecual" {freeze, rElec Str+3 Int-2 Dex+7}
    rElec:      It insulates you from electricity.
    Str+3:      It affects your strength (+3).
    Int-2:      It affects your intelligence (-2).
    Dex+7:      It affects your dexterity (+7).
  (unseen)
(30, 16, Zot:5)
  the +8 whip of Wuann {heavy, Fly Will+ Int+2 SInv}
    Fly:        It grants you flight.
    Will+:      It increases your willpower.
    Int+2:      It affects your intelligence (+2).
    SInv:       It lets you see invisible.
  (unseen)
(30, 17, Zot:5)
  the +8 spear of Understanding {heavy, +Blink rF++ SInv}
    +Blink:     It lets you blink.
    rF++:       It greatly protects you from fire.
    SInv:       It lets you see invisible.
  (unseen)
(30, 18, Zot:5)
  the +5 sling "Fyfeul" {freeze, Str+3}
    Str+3:      It affects your strength (+3).
  (unseen)
(30, 19, Zot:5)
  the +2 spear "Atodacw" {chaos, MP+7 Str+2}
    MP+7:       It affects your magic capacity (+7).
    Str+2:      It affects your strength (+2).
  (unseen)
(30, 20, Zot:5)
  the +2 sling "Fifiur" {freeze, Dex+6 Stlth-}
    Dex+6:      It affects your dexterity (+6).
    Stlth-:     It makes you less stealthy.
  (unseen)
(30, 21, Zot:5)
  the +11 dagger "Luisk" {protect, rF++ Int+2}
    rF++:       It greatly protects you from fire.
    Int+2:      It affects your intelligence (+2).
  (unseen)
(30, 22, Zot:5)
  the +10 whip of Wu Jian {venom, rPois rC+}
    rPois:      It protects you from poison.
    rC+:        It protects you from cold.
  (unseen)
(30, 23, Zot:5)
  the +3 hand axe of Licoq {holy, Int+6}
    Int+6:      It affects your intelligence (+6).
  (unseen)
(30, 24, Zot:5)
  the +5 dagger "Damaetod" {flame, *Noise +Blink Stlth+}
    *Noise:     It may make a loud noise when swung.
    +Blink:     It lets you blink.
    Stlth+:     It makes you more stealthy.
  (unseen)
(31, 9, Zot:5)
  the +3 spear of Suss {flame, Str+5 Int-2 SInv}
    Str+5:      It affects your strength (+5).
    Int-2:      It affects your intelligence (-2).
    SInv:       It lets you see invisible.
  (unseen)
(31, 10, Zot:5)
  the +4 mace "Killer Bee's Curse" {flame, rElec Str-3 Int+4 SInv}
    rElec:      It insulates you from electricity.
    Str-3:      It affects your strength (-3).
    Int+4:      It affects your intelligence (+4).
    SInv:       It lets you see invisible.
  (unseen)
(31, 15, Zot:5)
  the +4 spear of Verhurph {flame, rF++ rC+ rN+ rCorr}
    rF++:       It greatly protects you from fire.
    rC+:        It protects you from cold.
    rN+:        It protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(31, 16, Zot:5)
  the +1 dagger "Nibuejyi" {reap, Str+4 SInv}
    Str+4:      It affects your strength (+4).
    SInv:       It lets you see invisible.
(31, 18, Zot:5)
  the +4 dagger of Myclet Juti {drain, rPois Str+3 Dex+3}
    rPois:      It protects you from poison.
    Str+3:      It affects your strength (+3).
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(31, 19, Zot:5)
  the +10 dagger of Bah Fola {spect, *Noise rElec Str+4 Int+3 Stlth+}
    *Noise:     It may make a loud noise when swung.
    rElec:      It insulates you from electricity.
    Str+4:      It affects your strength (+4).
    Int+3:      It affects your intelligence (+3).
    Stlth+:     It makes you more stealthy.
  (unseen)
(31, 20, Zot:5)
  the +7 whip of Earthquakes {elec, rC++ rCorr}
    rC++:       It greatly protects you from cold.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(31, 21, Zot:5)
  the +10 dagger of Fimbulwinter {flame, Dex+2 Stlth+}
    Dex+2:      It affects your dexterity (+2).
    Stlth+:     It makes you more stealthy.
  (unseen)
(31, 22, Zot:5)
  the +9 dagger "Huolla" {vamp, rF+ Int+2}
    rF+:        It protects you from fire.
    Int+2:      It affects your intelligence (+2).
  (unseen)
(31, 23, Zot:5)
  the +5 short sword of Uncertain Death {freeze, rN+}
    rN+:        It protects you from negative energy.
  (unseen)
(31, 24, Zot:5)
  the +1 dagger "Zafi" {holy, rPois rF+}
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
  (unseen)
(31, 25, Zot:5)
  the +8 whip of Disintegration {venom, rC- Will+ MP+8 Dex+4}
    rC-:        It makes you vulnerable to cold.
    Will+:      It increases your willpower.
    MP+8:       It affects your magic capacity (+8).
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(32, 10, Zot:5)
  the +8 short sword of Ashenzari's Generosity {flame, Will- rCorr Int+3 Dex+2}
    Will-:      It decreases your willpower.
    rCorr:      It protects you from acid and corrosion.
    Int+3:      It affects your intelligence (+3).
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(32, 15, Zot:5)
  the +6 short sword of Jiubb {vamp, Str+2}
    Str+2:      It affects your strength (+2).
  (unseen)
(32, 16, Zot:5)
  the +8 dagger of Umah {venom, rF+ Dex+5}
    rF+:        It protects you from fire.
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(32, 17, Zot:5)
  the +0 dagger of the Sharing Kookaburra {holy, rPois rF+ Dex+3}
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    Dex+3:      It affects your dexterity (+3).
(32, 18, Zot:5)
  the +9 hand axe of Blind Justice {holy, Str+3}
    Str+3:      It affects your strength (+3).
  (unseen)
(32, 19, Zot:5)
  the +8 dagger of the Equator {freeze, rF+}
    rF+:        It protects you from fire.
  (unseen)
(32, 20, Zot:5)
  the +9 dagger "Orb Guardian's Doom" {drain, rElec rPois Will+}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    Will+:      It increases your willpower.
  (unseen)
(32, 21, Zot:5)
  the +7 whip of Ru, Kissing {pain, rElec rN+ Stlth+}
    rElec:      It insulates you from electricity.
    rN+:        It protects you from negative energy.
    Stlth+:     It makes you more stealthy.
  (unseen)
(32, 22, Zot:5)
  the +11 mace of the Scorching Viper {heavy, Str+3}
    Str+3:      It affects your strength (+3).
  (unseen)
(32, 23, Zot:5)
  the +7 whip of Udufutt {freeze, ^Fragile rCorr Str+7 Dex-5}
    ^Fragile:   It will be destroyed if unequipped.
    rCorr:      It protects you from acid and corrosion.
    Str+7:      It affects your strength (+7).
    Dex-5:      It affects your dexterity (-5).
  (unseen)
(32, 24, Zot:5)
  the +8 dagger of Okawaru, Feeding {flame, rPois Dex+2 Stlth+}
    rPois:      It protects you from poison.
    Dex+2:      It affects your dexterity (+2).
    Stlth+:     It makes you more stealthy.
  (unseen)
(32, 25, Zot:5)
  the +4 mace of the Skies Above {freeze, Int+4}
    Int+4:      It affects your intelligence (+4).
  (unseen)
(33, 11, Zot:5)
  the +1 mace of Courage {speed, Will+}
    Will+:      It increases your willpower.
  (unseen)
(33, 14, Zot:5)
  the +5 whip "Arcanum" {drain, Will+}
    Will+:      It increases your willpower.
  (unseen)
(33, 15, Zot:5)
  the +8 sling of the Omega Point {drain, rElec rN+++ Int-5 Dex-2}
    rElec:      It insulates you from electricity.
    rN+++:      It renders you almost immune to negative energy.
    Int-5:      It affects your intelligence (-5).
    Dex-2:      It affects your dexterity (-2).
  (unseen)
(33, 16, Zot:5)
  the +8 hand axe "Lifebane" {freeze, rF+ rC+ rN+}
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    rN+:        It protects you from negative energy.
  (unseen)
(33, 17, Zot:5)
  the +7 short sword of Crusades {drain, Int+2 Dex+3 Stlth+}
    Int+2:      It affects your intelligence (+2).
    Dex+3:      It affects your dexterity (+3).
    Stlth+:     It makes you more stealthy.
  (unseen)
(33, 18, Zot:5)
  the +4 dagger of Brutal Revenge {drain, Dex+4}
    Dex+4:      It affects your dexterity (+4).
(33, 19, Zot:5)
  the +12 spear of Paomil {elec, rCorr Str+3 Int+3}
    rCorr:      It protects you from acid and corrosion.
    Str+3:      It affects your strength (+3).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(33, 20, Zot:5)
  the +6 dagger of Gallantry {flame, rCorr}
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(33, 21, Zot:5)
  the +9 whip of Dishonour {flame, Str+4}
    Str+4:      It affects your strength (+4).
  (unseen)
(33, 22, Zot:5)
  the +7 spear "Honges" {flame, *Slow rPois rCorr}
    *Slow:      It may slow you when you take damage.
    rPois:      It protects you from poison.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(33, 23, Zot:5)
  the +6 short sword of Gozag, Hurtling {drain, rCorr Str+3}
    rCorr:      It protects you from acid and corrosion.
    Str+3:      It affects your strength (+3).
  (unseen)
(33, 24, Zot:5)
  the +7 dagger "Orb Guardian's Doom" {flame, rF+++ Str-2 Dex+3 Stlth-}
    rF+++:      It renders you almost immune to fire.
    Str-2:      It affects your strength (-2).
    Dex+3:      It affects your dexterity (+3).
    Stlth-:     It makes you less stealthy.
  (unseen)
(33, 25, Zot:5)
  the +2 short sword of the Prawn {holy, rPois Will+}
    rPois:      It protects you from poison.
    Will+:      It increases your willpower.
  (unseen)
(33, 26, Zot:5)
  the +3 mace "Onease" {elec, rN++ Will- Str+4}
    rN++:       It greatly protects you from negative energy.
    Will-:      It decreases your willpower.
    Str+4:      It affects your strength (+4).
  (unseen)
(34, 11, Zot:5)
  the +9 short sword "Roushrata" {pain, rN+}
    rN+:        It protects you from negative energy.
  (unseen)
(34, 14, Zot:5)
  the +3 mace of Starshine {venom, rElec rN++ Int-4 Dex+2}
    rElec:      It insulates you from electricity.
    rN++:       It greatly protects you from negative energy.
    Int-4:      It affects your intelligence (-4).
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(34, 15, Zot:5)
  a +4 short sword of venom
  (unseen)
(34, 16, Zot:5)
  a +3 great sword of draining
  (unseen)
(34, 17, Zot:5)
  the +1 hand axe of Zifuj {freeze, Fly Str+4}
    Fly:        It grants you flight.
    Str+4:      It affects your strength (+4).
  (unseen)
(34, 18, Zot:5)
  the +2 sling "Keomnefaha" {speed, rElec rF+ Stlth-}
    rElec:      It insulates you from electricity.
    rF+:        It protects you from fire.
    Stlth-:     It makes you less stealthy.
  (unseen)
(34, 19, Zot:5)
  the +8 mace "Xopsuoso" {flame, rElec rN+}
    rElec:      It insulates you from electricity.
    rN+:        It protects you from negative energy.
(34, 20, Zot:5)
  the +5 short sword of Patience {spect, rC+ rN++}
    rC+:        It protects you from cold.
    rN++:       It greatly protects you from negative energy.
  (unseen)
(34, 21, Zot:5)
  the +8 sling "Qaots" {speed, rN+ Will++ Int+4}
    rN+:        It protects you from negative energy.
    Will++:     It greatly increases your willpower.
    Int+4:      It affects your intelligence (+4).
  (unseen)
(34, 22, Zot:5)
  a +4 antimagic hand axe
  (unseen)
(34, 23, Zot:5)
  the +4 mace of Prudence {antimagic, Int+6 Dex-2}
    Int+6:      It affects your intelligence (+6).
    Dex-2:      It affects your dexterity (-2).
  (unseen)
(34, 24, Zot:5)
  the +2 mace "Avoduegi" {flame, Will+}
    Will+:      It increases your willpower.
  (unseen)
(34, 25, Zot:5)
  the +5 whip of Byuvathuu {freeze, rElec Str+2 Dex+3}
    rElec:      It insulates you from electricity.
    Str+2:      It affects your strength (+2).
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(34, 26, Zot:5)
  a +3 war axe of draining
  (unseen)
(35, 11, Zot:5)
  the +7 hand axe "Ostauhek" {freeze, ^Drain rC++ Int+3}
    ^Drain:     It drains your maximum health when unequipped.
    rC++:       It greatly protects you from cold.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(35, 14, Zot:5)
  the +3 hand axe "Japherih" {elec, rElec rN+ Will+ Dex-2}
    rElec:      It insulates you from electricity.
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
    Dex-2:      It affects your dexterity (-2).
  (unseen)
(35, 15, Zot:5)
  the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3}
    Zealotry:   Whenever the wielder enters a berserk rage, their allies are
    berserked alongside them.
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    rN+:        It protects you from negative energy.
    EV+3:       It affects your evasion (+3).
  (unseen)
(35, 16, Zot:5)
  the +5 dagger of Valour {pain, ^Drain rC+++ rCorr Int-4}
    ^Drain:     It drains your maximum health when unequipped.
    rC+++:      It renders you almost immune to cold.
    rCorr:      It protects you from acid and corrosion.
    Int-4:      It affects your intelligence (-4).
  (unseen)
(35, 17, Zot:5)
  the +3 whip of Symmetry {elec, rC+ Dex+4}
    rC+:        It protects you from cold.
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(35, 18, Zot:5)
  the +2 hand axe of Makhleb's Delight {freeze, Str+4}
    Str+4:      It affects your strength (+4).
  (unseen)
(35, 19, Zot:5)
  the +6 hand axe of Cowardice {vamp, rC++ rN+}
    rC++:       It greatly protects you from cold.
    rN+:        It protects you from negative energy.
  (unseen)
(35, 20, Zot:5)
  the +5 mace of the Warrior-Mage {spect, rCorr Str+3 Dex-3}
    rCorr:      It protects you from acid and corrosion.
    Str+3:      It affects your strength (+3).
    Dex-3:      It affects your dexterity (-3).
(35, 21, Zot:5)
  the +4 dagger of Embarrassment {venom, *Corrode Fly Dex+2 Stlth+}
    *Corrode:   It may corrode you when you take damage.
    Fly:        It grants you flight.
    Dex+2:      It affects your dexterity (+2).
    Stlth+:     It makes you more stealthy.
  (unseen)
(35, 22, Zot:5)
  the +5 whip of the Heavens {flame, rElec MP+7}
    rElec:      It insulates you from electricity.
    MP+7:       It affects your magic capacity (+7).
  (unseen)
(35, 25, Zot:5)
  the +5 whip "Dragonslayer" {flame, +Blink}
    +Blink:     It lets you blink.
  (unseen)
(35, 26, Zot:5)
  the +7 spear of Zin's Scorn {venom, rF+}
    rF+:        It protects you from fire.
  (unseen)
(36, 11, Zot:5)
  the +5 mace of Dominance {freeze, ^Contam Dex+10 Stlth+}
    ^Contam:    It causes magical contamination when unequipped.
    Dex+10:     It affects your dexterity (+10).
    Stlth+:     It makes you more stealthy.
  (unseen)
(36, 13, Zot:5)
  the +4 spear of the Shouting Gods {freeze, Int+4}
    Int+4:      It affects your intelligence (+4).
  (unseen)
(36, 14, Zot:5)
  the +7 dagger of the Globe {holy, Int+3}
    Int+3:      It affects your intelligence (+3).
  (unseen)
(36, 15, Zot:5)
  the +4 hand axe of Theory {reap, rElec}
    rElec:      It insulates you from electricity.
  (unseen)
(36, 16, Zot:5)
  the +6 short sword "Niejuv" {holy, rF+++ Int-2 Dex-5 SInv}
    rF+++:      It renders you almost immune to fire.
    Int-2:      It affects your intelligence (-2).
    Dex-5:      It affects your dexterity (-5).
    SInv:       It lets you see invisible.
  (unseen)
(36, 17, Zot:5)
  the +7 dagger "Isecaxt" {flame, rC+ Str+2 Stlth+}
    rC+:        It protects you from cold.
    Str+2:      It affects your strength (+2).
    Stlth+:     It makes you more stealthy.
  (unseen)
(36, 18, Zot:5)
  the +1 mace of Naikyuru {flame, *Corrode rC++}
    *Corrode:   It may corrode you when you take damage.
    rC++:       It greatly protects you from cold.
  (unseen)
(36, 19, Zot:5)
  the +5 whip "Edghif" {venom, rC+ rN+ SInv}
    rC+:        It protects you from cold.
    rN+:        It protects you from negative energy.
    SInv:       It lets you see invisible.
  (unseen)
(36, 20, Zot:5)
  the +5 spear of the Abyss {holy, rC++}
    rC++:       It greatly protects you from cold.
  (unseen)
(36, 21, Zot:5)
  the +5 short sword of the Blessed Realm {freeze, Dex+4 Stlth+}
    Dex+4:      It affects your dexterity (+4).
    Stlth+:     It makes you more stealthy.
(36, 22, Zot:5)
  a +5 great sword of pain
  (unseen)
(36, 23, Zot:5)
  the +10 sling of Tomorrow {chaos, Str+4 Int+3}
    Str+4:      It affects your strength (+4).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(36, 24, Zot:5)
  the +5 whip of the Vestibule of Hell {protect, rPois rC+ rN+ Dex+3}
    rPois:      It protects you from poison.
    rC+:        It protects you from cold.
    rN+:        It protects you from negative energy.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(36, 25, Zot:5)
  the +1 spear of Qieciossadgh {freeze, rElec Dex+2}
    rElec:      It insulates you from electricity.
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(36, 26, Zot:5)
  the +4 hand axe of the Walnut {freeze, rPois}
    rPois:      It protects you from poison.
  (unseen)
(37, 11, Zot:5)
  the +1 sling of Doomed Guilt {freeze, rF++}
    rF++:       It greatly protects you from fire.
  (unseen)
(37, 13, Zot:5)
  the +0 dagger of Vodka {heavy, Dex+7}
    Dex+7:      It affects your dexterity (+7).
  (unseen)
(37, 14, Zot:5)
  the +0 dagger "Laebur" {antimagic, Will+ Str+3 Int+3}
    Will+:      It increases your willpower.
    Str+3:      It affects your strength (+3).
    Int+3:      It affects your intelligence (+3).
  (unseen)
(37, 15, Zot:5)
  the +8 short sword of the Unkillable {freeze, SInv}
    SInv:       It lets you see invisible.
  (unseen)
(37, 16, Zot:5)
  the +4 dagger of Fear {flame, rElec Will+}
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
  (unseen)
(37, 17, Zot:5)
  a +1 heavy flail
  (unseen)
(37, 19, Zot:5)
  the +2 sling of Fonumuazy {elec, rF+ Str+4 Dex-3}
    rF+:        It protects you from fire.
    Str+4:      It affects your strength (+4).
    Dex-3:      It affects your dexterity (-3).
  (unseen)
(37, 20, Zot:5)
  the +5 spear of Awkwardness {distort, Will+ Stlth+}
    Will+:      It increases your willpower.
    Stlth+:     It makes you more stealthy.
  (unseen)
(37, 21, Zot:5)
  the +1 short sword of Ru's Scorn {venom, ^Drain +Blink rF+ Str+3}
    ^Drain:     It drains your maximum health when unequipped.
    +Blink:     It lets you blink.
    rF+:        It protects you from fire.
    Str+3:      It affects your strength (+3).
(37, 22, Zot:5)
  the +10 dagger of Extinguishment {pain, rElec rPois rC+ Int+3}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    rC+:        It protects you from cold.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(37, 23, Zot:5)
  a +0 bardiche of venom
  (unseen)
(37, 24, Zot:5)
  the +7 sling "Goblin's Death Toll" {antimagic, ^Fragile rC++ rCorr Stlth+}
    ^Fragile:   It will be destroyed if unequipped.
    rC++:       It greatly protects you from cold.
    rCorr:      It protects you from acid and corrosion.
    Stlth+:     It makes you more stealthy.
  (unseen)
(37, 25, Zot:5)
  the +5 dagger "Lapnuk" {heavy, rF+}
    rF+:        It protects you from fire.
  (unseen)
(37, 26, Zot:5)
  the +1 mace of Destiny {pain, rCorr Str-5 Int+5}
    rCorr:      It protects you from acid and corrosion.
    Str-5:      It affects your strength (-5).
    Int+5:      It affects your intelligence (+5).
  (unseen)
(37, 27, Zot:5)
  a +5 executioner's axe of freezing
  (unseen)
(38, 13, Zot:5)
  the +1 whip of the Nurturing Tortoise {flame, rCorr Dex+3}
    rCorr:      It protects you from acid and corrosion.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(38, 14, Zot:5)
  the +8 whip "Forgheant" {holy, rElec rC- Will+ Dex+3}
    rElec:      It insulates you from electricity.
    rC-:        It makes you vulnerable to cold.
    Will+:      It increases your willpower.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(38, 15, Zot:5)
  the +1 mace of Vaecw {pain, rElec rF+}
    rElec:      It insulates you from electricity.
    rF+:        It protects you from fire.
  (unseen)
(38, 16, Zot:5)
  the +7 dagger of Zin {freeze, ^Drain rC+++ rCorr Stlth+}
    ^Drain:     It drains your maximum health when unequipped.
    rC+++:      It renders you almost immune to cold.
    rCorr:      It protects you from acid and corrosion.
    Stlth+:     It makes you more stealthy.
  (unseen)
(38, 17, Zot:5)
  a +1 great mace of draining
  (unseen)
(38, 18, Zot:5)
  a +2 shortbow of freezing
  (unseen)
(38, 19, Zot:5)
  the +3 sling of Focus {drain, Dex+5}
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(38, 20, Zot:5)
  the +8 sling of Ofaruh {freeze, Stlth+}
    Stlth+:     It makes you more stealthy.
  (unseen)
(38, 22, Zot:5)
  the +3 mace "Ziduw" {flame, rElec rPois Dex+5}
    rElec:      It insulates you from electricity.
    rPois:      It protects you from poison.
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(38, 23, Zot:5)
  the +4 dagger of Integrity {flame, SInv}
    SInv:       It lets you see invisible.
  (unseen)
(38, 24, Zot:5)
  the +3 hand axe of Modesty {flame, *Rage Fly Int+3}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    Fly:        It grants you flight.
    Int+3:      It affects your intelligence (+3).
  (unseen)
(38, 25, Zot:5)
  the +0 hand axe of Weji {flame, ^Fragile Fly rF+ MP+7}
    ^Fragile:   It will be destroyed if unequipped.
    Fly:        It grants you flight.
    rF+:        It protects you from fire.
    MP+7:       It affects your magic capacity (+7).
  (unseen)
(38, 26, Zot:5)
  the +6 dagger of the Girdle {heavy, Fly rC+++ MP+11}
    Fly:        It grants you flight.
    rC+++:      It renders you almost immune to cold.
    MP+11:      It affects your magic capacity (+11).
  (unseen)
(38, 27, Zot:5)
  the +10 short sword "Inga" {vamp, rN+ Dex+2 Stlth+}
    rN+:        It protects you from negative energy.
    Dex+2:      It affects your dexterity (+2).
    Stlth+:     It makes you more stealthy.
  (unseen)
(39, 13, Zot:5)
  a +6 short sword of electrocution
  (unseen)
(39, 15, Zot:5)
  a +1 vampiric lajatang
  (unseen)
(39, 16, Zot:5)
  the +5 mace "Odicogy" {venom, rElec Int+6}
    rElec:      It insulates you from electricity.
    Int+6:      It affects your intelligence (+6).
  (unseen)
(39, 17, Zot:5)
  the +9 dagger "Itzuxzus" {heavy, rElec SInv Stlth+}
    rElec:      It insulates you from electricity.
    SInv:       It lets you see invisible.
    Stlth+:     It makes you more stealthy.
  (unseen)
(39, 18, Zot:5)
  the +8 whip of Eternal Harmony {freeze, Stlth+}
    Stlth+:     It makes you more stealthy.
  (unseen)
(39, 19, Zot:5)
  a +0 morningstar of pain
  (unseen)
(39, 20, Zot:5)
  a +0 heavy mace
  (unseen)
(39, 21, Zot:5)
  the +8 dagger "Esuyr" {freeze, rF- rN+++ rCorr Dex+2}
    rF-:        It makes you vulnerable to fire.
    rN+++:      It renders you almost immune to negative energy.
    rCorr:      It protects you from acid and corrosion.
    Dex+2:      It affects your dexterity (+2).
  (unseen)
(39, 22, Zot:5)
  a +0 vampiric dagger
  (unseen)
(39, 23, Zot:5)
  the +1 short sword of Haklotha {drain, rElec MP+6}
    rElec:      It insulates you from electricity.
    MP+6:       It affects your magic capacity (+6).
  (unseen)
(39, 24, Zot:5)
  a +1 mace of draining
  (unseen)
(39, 25, Zot:5)
  the +3 whip of the Pits of Slime {flame, rN+ Int+2}
    rN+:        It protects you from negative energy.
    Int+2:      It affects your intelligence (+2).
  (unseen)
(39, 26, Zot:5)
  the +2 hand axe of Anger {venom, Fly Dex+4}
    Fly:        It grants you flight.
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(39, 27, Zot:5)
  the +6 spear of the Destroying Tiger {drain, rN+ Will++ SInv Stlth+}
    rN+:        It protects you from negative energy.
    Will++:     It greatly increases your willpower.
    SInv:       It lets you see invisible.
    Stlth+:     It makes you more stealthy.
  (unseen)
(40, -15, Zot:5)
  a +0 mace
(40, -14, Zot:5)
  a +0 short sword
  a +0 short sword
(40, 13, Zot:5)
  the +5 sling "Undertaker" {holy, ^Contam Will+++ MP+10 Stlth-}
    ^Contam:    It causes magical contamination when unequipped.
    Will+++:    It greatly increases your willpower.
    MP+10:      It affects your magic capacity (+10).
    Stlth-:     It makes you less stealthy.
  (unseen)
(40, 14, Zot:5)
  the +6 dagger of Jax Laoc {holy, rElec rF- Int+9 SInv}
    rElec:      It insulates you from electricity.
    rF-:        It makes you vulnerable to fire.
    Int+9:      It affects your intelligence (+9).
    SInv:       It lets you see invisible.
  (unseen)
(40, 15, Zot:5)
  the +3 spear "Jenanerch" {vamp, Str+4 Int+2 Stlth+}
    Str+4:      It affects your strength (+4).
    Int+2:      It affects your intelligence (+2).
    Stlth+:     It makes you more stealthy.
  (unseen)
(40, 16, Zot:5)
  the +5 dagger of the Cup {drain, rC++ Str+3}
    rC++:       It greatly protects you from cold.
    Str+3:      It affects your strength (+3).
  (unseen)
(40, 17, Zot:5)
  the +9 sling "Fepriag" {flame, ^Drain Fly rPois}
    ^Drain:     It drains your maximum health when unequipped.
    Fly:        It grants you flight.
    rPois:      It protects you from poison.
  (unseen)
(40, 18, Zot:5)
  the +0 hand axe "Pyd Dilah" {flame, +Blink}
    +Blink:     It lets you blink.
  (unseen)
(40, 19, Zot:5)
  the +6 hand axe of Risk Management {freeze, Str+4}
    Str+4:      It affects your strength (+4).
  (unseen)
(40, 20, Zot:5)
  the +1 whip "Nidakoic" {speed, rC+}
    rC+:        It protects you from cold.
  (unseen)
(40, 21, Zot:5)
  the +7 short sword of Purpose {protect, Str+6 Dex+6}
    Str+6:      It affects your strength (+6).
    Dex+6:      It affects your dexterity (+6).
  (unseen)
(40, 22, Zot:5)
  the +0 spear of Accord {protect, rPois rF++ Str-2}
    rPois:      It protects you from poison.
    rF++:       It greatly protects you from fire.
    Str-2:      It affects your strength (-2).
  (unseen)
(40, 23, Zot:5)
  a +4 flail of holy wrath
  (unseen)
(40, 24, Zot:5)
  the +3 short sword of Ash {spect, rPois rF- Str+5 Stlth+}
    rPois:      It protects you from poison.
    rF-:        It makes you vulnerable to fire.
    Str+5:      It affects your strength (+5).
    Stlth+:     It makes you more stealthy.
  (unseen)
(40, 25, Zot:5)
  the +4 sling of Vevoc {antimagic, rCorr}
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(40, 26, Zot:5)
  the +3 sling "Yruatzoe" {heavy, Dex+3}
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(40, 27, Zot:5)
  the +6 whip of Disarray {protect, rElec Int+2 SInv Stlth+}
    rElec:      It insulates you from electricity.
    Int+2:      It affects your intelligence (+2).
    SInv:       It lets you see invisible.
    Stlth+:     It makes you more stealthy.
  (unseen)
(41, -14, Zot:5)
  a +0 dire flail
(41, -13, Zot:5)
  a +2 halberd of flaming
(41, 13, Zot:5)
  a +4 spear of venom
  (unseen)
(41, 14, Zot:5)
  the +8 hand axe of Symmetry {heavy, rPois rF+ rC++ SInv Stlth-}
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    rC++:       It greatly protects you from cold.
    SInv:       It lets you see invisible.
    Stlth-:     It makes you less stealthy.
  (unseen)
(41, 15, Zot:5)
  the +3 mace of the Valley of Death {flame, Int+2}
    Int+2:      It affects your intelligence (+2).
  (unseen)
(41, 16, Zot:5)
  the +5 sling "Zuwouhur" {drain, Int+2 Dex+4}
    Int+2:      It affects your intelligence (+2).
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(41, 17, Zot:5)
  a +6 falchion of distortion
  (unseen)
(41, 18, Zot:5)
  the +6 spear of the Loving Pariah {freeze, rPois rC+}
    rPois:      It protects you from poison.
    rC+:        It protects you from cold.
  (unseen)
(41, 19, Zot:5)
  the +6 sling "Tiuxuv" {freeze, rN++ Dex+3}
    rN++:       It greatly protects you from negative energy.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(41, 20, Zot:5)
  the +7 whip of the Several Portals {venom, Int-4 Dex+6 SInv}
    Int-4:      It affects your intelligence (-4).
    Dex+6:      It affects your dexterity (+6).
    SInv:       It lets you see invisible.
  (unseen)
(41, 21, Zot:5)
  the +10 dagger of Trial by Ordeal {heavy, rC- Int-3 Dex+6 Stlth+}
    rC-:        It makes you vulnerable to cold.
    Int-3:      It affects your intelligence (-3).
    Dex+6:      It affects your dexterity (+6).
    Stlth+:     It makes you more stealthy.
  (unseen)
(41, 22, Zot:5)
  the +7 whip "Buoroikh" {spect, ^Drain Dex+6 Stlth+}
    ^Drain:     It drains your maximum health when unequipped.
    Dex+6:      It affects your dexterity (+6).
    Stlth+:     It makes you more stealthy.
  (unseen)
(41, 23, Zot:5)
  the +7 whip "Pofiduix" {freeze, rF+ rCorr Dex+4}
    rF+:        It protects you from fire.
    rCorr:      It protects you from acid and corrosion.
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(41, 24, Zot:5)
  the +6 whip of the Terrible God {freeze, Will+}
    Will+:      It increases your willpower.
  (unseen)
(41, 25, Zot:5)
  the +9 mace of a Gauntlet {pain, rCorr Dex+3}
    rCorr:      It protects you from acid and corrosion.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(41, 26, Zot:5)
  the +5 dagger "Nyjenn" {venom, rElec rC+ Dex+3}
    rElec:      It insulates you from electricity.
    rC+:        It protects you from cold.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(41, 27, Zot:5)
  a +0 battleaxe of electrocution
  (unseen)
(42, -14, Zot:5)
  a +0 great sword
  a +0 cloak
(42, 13, Zot:5)
  a +2 dagger of venom
  (unseen)
(42, 14, Zot:5)
  the +10 spear of the Smoking Gharial {heavy, *Noise rElec rF++ Int+2}
    *Noise:     It may make a loud noise when swung.
    rElec:      It insulates you from electricity.
    rF++:       It greatly protects you from fire.
    Int+2:      It affects your intelligence (+2).
  (unseen)
(42, 15, Zot:5)
  the +9 sling "Epobloept" {elec, rF+ rCorr}
    rF+:        It protects you from fire.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(42, 16, Zot:5)
  the +10 short sword of Eternal Vigilance {drain, Str-2 Int+8}
    Str-2:      It affects your strength (-2).
    Int+8:      It affects your intelligence (+8).
  (unseen)
(42, 17, Zot:5)
  the +4 whip of Valour {drain, Fly}
    Fly:        It grants you flight.
  (unseen)
(42, 18, Zot:5)
  33 gold pieces (still there?)
  the +1 sling "Jellyslayer" {flame, Dex+3} (still there?)
    Dex+3:      It affects your dexterity (+3).
(42, 19, Zot:5)
  the +3 mace "Lamyot" {protect, rF++ Will+}
    rF++:       It greatly protects you from fire.
    Will+:      It increases your willpower.
  (unseen)
(42, 20, Zot:5)
  the +6 sling of Integrity {chaos, *Slow rElec Will+ Dex+3}
    *Slow:      It may slow you when you take damage.
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(42, 21, Zot:5)
  the +10 sling of Vuin Jis {drain, *Corrode rPois rF++ Stlth+}
    *Corrode:   It may corrode you when you take damage.
    rPois:      It protects you from poison.
    rF++:       It greatly protects you from fire.
    Stlth+:     It makes you more stealthy.
  (unseen)
(42, 22, Zot:5)
  the +0 whip of Juluf {freeze, rPois rN+}
    rPois:      It protects you from poison.
    rN+:        It protects you from negative energy.
  (unseen)
(42, 23, Zot:5)
  the +9 dagger "Kofamem" {speed, rC++ Str-5 SInv}
    rC++:       It greatly protects you from cold.
    Str-5:      It affects your strength (-5).
    SInv:       It lets you see invisible.
  (unseen)
(42, 24, Zot:5)
  the +10 dagger "Bumiul" {pain, rPois rN+ Str+2}
    rPois:      It protects you from poison.
    rN+:        It protects you from negative energy.
    Str+2:      It affects your strength (+2).
  (unseen)
(42, 25, Zot:5)
  the +7 mace of Premature Burial {speed, Dex+4 Stlth+}
    Dex+4:      It affects your dexterity (+4).
    Stlth+:     It makes you more stealthy.
  (unseen)
(42, 26, Zot:5)
  the +0 dagger of the Empty Page {speed, ^Fragile rPois Str+4 Dex+4}
    ^Fragile:   It will be destroyed if unequipped.
    rPois:      It protects you from poison.
    Str+4:      It affects your strength (+4).
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(42, 27, Zot:5)
  a +1 vampiric hand axe
  (unseen)
(43, 14, Zot:5)
  a +2 war axe of electrocution
  (unseen)
(43, 15, Zot:5)
  the +4 dagger of Ehiguset {venom, rPois Stlth+}
    rPois:      It protects you from poison.
    Stlth+:     It makes you more stealthy.
  (unseen)
(43, 16, Zot:5)
  the +5 short sword "Pataoth" {elec, ^Fragile rF+ rC+ Will+}
    ^Fragile:   It will be destroyed if unequipped.
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    Will+:      It increases your willpower.
  (unseen)
(43, 17, Zot:5)
  the +4 short sword of Josotico {freeze, rF+ rC+ Stlth+}
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    Stlth+:     It makes you more stealthy.
  (unseen)
(43, 18, Zot:5)
  the +10 dagger of Jocular Tortfeasance {holy, rPois rF+}
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
  (unseen)
(43, 19, Zot:5)
  the +6 sling of Light {flame, rPois Str+2}
    rPois:      It protects you from poison.
    Str+2:      It affects your strength (+2).
  (unseen)
(43, 20, Zot:5)
  the +8 mace "Dupnaysupp" {freeze, *Corrode rF+++ rN+++ Stlth-}
    *Corrode:   It may corrode you when you take damage.
    rF+++:      It renders you almost immune to fire.
    rN+++:      It renders you almost immune to negative energy.
    Stlth-:     It makes you less stealthy.
  (unseen)
(43, 21, Zot:5)
  the +1 hand axe "Dotovemn" {holy, rC+ rCorr}
    rC+:        It protects you from cold.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(43, 22, Zot:5)
  the +4 whip "Giantslayer" {freeze, rC+ Will+ Dex+5}
    rC+:        It protects you from cold.
    Will+:      It increases your willpower.
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(43, 24, Zot:5)
  the +2 hand axe of Beogh's Vengeance {vamp, Dex+5}
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(43, 25, Zot:5)
  the +3 whip of Mourning {heavy, Str+3 Dex+5}
    Str+3:      It affects your strength (+3).
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(43, 26, Zot:5)
  the +4 whip of War {freeze, *Noise Fly rElec rCorr}
    *Noise:     It may make a loud noise when swung.
    Fly:        It grants you flight.
    rElec:      It insulates you from electricity.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(43, 27, Zot:5)
  the +7 hand axe of the Apocalypse {protect, rPois rN++ Int-3 SInv}
    rPois:      It protects you from poison.
    rN++:       It greatly protects you from negative energy.
    Int-3:      It affects your intelligence (-3).
    SInv:       It lets you see invisible.
  (unseen)
(44, 14, Zot:5)
  the +3 dagger "Goblinslayer" {freeze, rElec rN+++ MP+6 Dex-2}
    rElec:      It insulates you from electricity.
    rN+++:      It renders you almost immune to negative energy.
    MP+6:       It affects your magic capacity (+6).
    Dex-2:      It affects your dexterity (-2).
  (unseen)
(44, 15, Zot:5)
  a +6 dagger of venom
  (unseen)
(44, 16, Zot:5)
  the +7 dagger of Collusion {flame, rC+ Dex+5}
    rC+:        It protects you from cold.
    Dex+5:      It affects your dexterity (+5).
  (unseen)
(44, 17, Zot:5)
  the +1 dagger of Ylous {flame, rElec Dex+3}
    rElec:      It insulates you from electricity.
    Dex+3:      It affects your dexterity (+3).
  (unseen)
(44, 18, Zot:5)
  the +4 mace "Zuedab" {protect, +Blink rCorr}
    +Blink:     It lets you blink.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(44, 19, Zot:5)
  the +9 mace "Jigopigh" {venom, rF+ rC+}
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
  (unseen)
(44, 20, Zot:5)
  the +7 sling "Jellybane" {elec, rF+ Will- Str+4 Int+2}
    rF+:        It protects you from fire.
    Will-:      It decreases your willpower.
    Str+4:      It affects your strength (+4).
    Int+2:      It affects your intelligence (+2).
  (unseen)
(44, 21, Zot:5)
  a scroll of identify (still there?)
  the +1 sling "Usexag" {elec, rPois} (still there?)
    rPois:      It protects you from poison.
(44, 22, Zot:5)
  the +12 dagger of Copybrur {venom, rF++ Dex-3}
    rF++:       It greatly protects you from fire.
    Dex-3:      It affects your dexterity (-3).
  (unseen)
(44, 23, Zot:5)
  the +9 dagger "Mejuko" {freeze, *Rage rCorr Str+4 SInv}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    rCorr:      It protects you from acid and corrosion.
    Str+4:      It affects your strength (+4).
    SInv:       It lets you see invisible.
  (unseen)
(44, 25, Zot:5)
  a +3 long sword of holy wrath
  (unseen)
(44, 26, Zot:5)
  the +2 dagger "Nuhigaif" {speed, Str+4}
    Str+4:      It affects your strength (+4).
  (unseen)
(44, 27, Zot:5)
  the +4 mace of Nuabe {pain, rF++ rC- Dex+4 Stlth+}
    rF++:       It greatly protects you from fire.
    rC-:        It makes you vulnerable to cold.
    Dex+4:      It affects your dexterity (+4).
    Stlth+:     It makes you more stealthy.
  (unseen)

Level 1 of the Depths
(0, 0, Depths:1)
  a +2 battleaxe of freezing
(3, -1, Depths:1)
  a +0 scale mail
  a +3 great sword
  a +0 dire flail
  a +0 dire flail
(3, 23, Depths:1)
  a +0 dagger
(4, 2, Depths:1)
  a +0 robe
  a +0 broad axe
(7, 29, Depths:1)
  a +0 trident
  a +0 robe
(7, 30, Depths:1)
  a +0 dagger
  a +0 robe
(8, 4, Depths:1)
  the +4 robe of the Red Ikuchi {rF+}
    rF+:        It protects you from fire.
(8, 31, Depths:1)
  a +0 dagger
  a +0 robe
(8, 36, Depths:1)
  a +0 dagger
  a +0 robe
(9, 5, Depths:1)
  5 large rocks
(10, 9, Depths:1)
  a +1 cloak
(10, 10, Depths:1)
  a +0 robe
  a +0 whip
(10, 25, Depths:1)
  a +0 animal skin
(16, 34, Depths:1)
  a +2 glaive
  a +0 chain mail
(17, 15, Depths:1)
  a +1 great sword of flaming
(22, 14, Depths:1)
  6 stones
(25, -13, Depths:1)
  a +0 ring mail
(27, 7, Depths:1)
  a +2 buckler
  a +0 robe
  a +2 demon whip of electrocution
(29, 6, Depths:1)
  a +0 buckler
  a +0 spear
(34, 10, Depths:1)
  23 gold pieces
(39, 5, Depths:1)
  a +0 robe
(43, 23, Depths:1)
  a +0 demon whip
(46, 4, Depths:1)
  a +2 mace of venom

Level 2 of the Depths
[Shop] Weth's Distillery
  a potion of moonshine (19 gold)
[Shop] Billumpa's Weapon Shop
  a +0 falchion (45 gold)
  a +0 quarterstaff (60 gold)
  a +2 sling of freezing (220 gold)
  a +0 broad axe (60 gold)
  a +0 club (15 gold)
  a +0 arbalest (67 gold)
  a +0 spear of freezing (111 gold)
(0, 0, Depths:2)
  a wand of mindburst (25)
(2, 8, Depths:2)
  a wand of flame (7)
(5, -14, Depths:2)
  a +0 chain mail
(5, 16, Depths:2)
  3 boomerangs
(5, 19, Depths:2)
  a scroll of identify
(7, -2, Depths:2)
  4 large rocks
(7, -1, Depths:2)
  a +1 great sword of flaming
(8, -2, Depths:2)
  a +0 robe
  a +0 whip
(9, -16, Depths:2)
  a +0 robe
(9, -10, Depths:2)
  the ring "Woto Lew" {rF- rC+ Str+3 Ice}
    [ring of ice]
    
    rF-:        It makes you vulnerable to fire.
    rC+:        It protects you from cold.
    Str+3:      It affects your strength (+3).
    Ice:        It increases the power of your Ice spells.
(9, -3, Depths:2)
  a +0 buckler
  a +0 spear
(10, -16, Depths:2)
  a +1 battleaxe of freezing
(10, -15, Depths:2)
  4 large rocks
(10, -8, Depths:2)
  a +0 battleaxe of freezing
(10, 0, Depths:2)
  a +0 dire flail
  a +0 dire flail
(20, -5, Depths:2)
  a +0 chain mail
(25, 25, Depths:2)
  a +0 great sword of flaming
(26, -3, Depths:2)
  5 large rocks
(29, -24, Depths:2)
  27 gold pieces
(29, 3, Depths:2)
  a scroll of identify
(32, -22, Depths:2)
  a +1 great sword of flaming
(32, 4, Depths:2)
  a +0 dagger of pain
  a +1 robe of positive energy
(36, 4, Depths:2)
  a +0 dagger
  a +0 robe
(36, 12, Depths:2)
  a +0 dagger
  a +0 robe
(41, 10, Depths:2)
  a +0 falchion
(43, 1, Depths:2)
  a +0 glaive
(45, 16, Depths:2)
  4 stones
(58, 21, Depths:2)
  a dwarf skeleton
(58, 34, Depths:2)
  a +0 short sword
(59, 25, Depths:2)
  a dwarf skeleton
(60, 29, Depths:2)
  a +0 vampiric demon whip
(60, 32, Depths:2)
  a +1 morningstar of protection
(61, 31, Depths:2)
  a +0 chain mail
(62, 31, Depths:2)
  a dwarf skeleton
(62, 33, Depths:2)
  a dwarf skeleton
(62, 34, Depths:2)
  a +0 chain mail

Level 3 of the Depths
(0, 0, Depths:3)
  a +1 great mace of protection
(1, -1, Depths:3)
  a +0 shortbow of electrocution
(1, 2, Depths:3)
  a ring of protection from fire
(7, 28, Depths:3)
  a wand of flame (8)
(7, 38, Depths:3)
  a +0 vampiric rapier
(15, 20, Depths:3)
  a +0 dagger
(16, 0, Depths:3)
  a scroll of identify
(16, 3, Depths:3)
  a +0 ring mail
(16, 31, Depths:3)
  a +2 great sword of distortion
  a +0 plate armour
(17, 17, Depths:3)
  a +0 dagger
(21, 17, Depths:3)
  a +0 dagger
(22, 14, Depths:3)
  a +0 war axe
  a +0 robe
(22, 28, Depths:3)
  a +0 war axe
  a +0 chain mail
(23, 30, Depths:3)
  a +0 long sword
  a +0 leather armour
(23, 31, Depths:3)
  a +0 short sword
  a +0 leather armour
(31, 15, Depths:3)
  a wand of flame (8)
(32, 17, Depths:3)
  2 large rocks
(32, 42, Depths:3)
  a +0 dire flail
  a +0 dire flail
(32, 44, Depths:3)
  a +2 great sword of flaming
  a +0 robe
(33, 42, Depths:3)
  5 gold pieces
(33, 43, Depths:3)
  a +2 battleaxe of freezing
(36, 0, Depths:3)
  a +0 partisan
(38, 1, Depths:3)
  a +0 falchion
(39, 1, Depths:3)
  a wand of iceblast (3)
(40, 0, Depths:3)
  a scroll of identify
(40, 1, Depths:3)
  a +0 plate armour
(40, 2, Depths:3)
  a +0 morningstar
(46, 19, Depths:3)
  a +0 spear
  a +0 buckler
(47, 23, Depths:3)
  a +0 dagger
  a +0 robe
  a +1 quick blade of freezing
  4 stones
  the +1 faerie dragon scales {rF+ rN+ rCorr Int+3}
    rF+:        It protects you from fire.
    rN+:        It protects you from negative energy.
    rCorr:      It protects you from acid and corrosion.
    Int+3:      It affects your intelligence (+3).
  a +1 buckler of protection
  a +0 dagger
  a +0 scale mail
(48, 23, Depths:3)
  a +2 rapier of venom
  a +0 robe
  a +0 buckler
(49, 23, Depths:3)
  a +0 rapier
  a +0 robe
(51, 23, Depths:3)
  a +0 spear
  a +0 buckler
(52, 23, Depths:3)
  a +2 spectral lajatang
  a +0 robe
(53, 24, Depths:3)
  a +4 lajatang of electrocution
  a +0 robe
(59, 6, Depths:3)
  a book of Duality
(59, 7, Depths:3)
  a scroll of vulnerability
(61, 18, Depths:3)
  a wand of flame (5)
(61, 28, Depths:3)
  a +0 plate armour
(61, 29, Depths:3)
  a +0 rapier
  a +0 robe
  a +0 buckler
(62, 21, Depths:3)
  a scroll of brand weapon
(62, 22, Depths:3)
  a +0 halberd
(62, 24, Depths:3)
  a scroll of identify
(62, 28, Depths:3)
  a +0 orcbow
(63, 29, Depths:3)
  a +0 rapier
  a +0 robe
  a +0 buckler of protection

Level 4 of the Depths
(0, 0, Depths:4)
  a +0 battleaxe of freezing
(6, 14, Depths:4)
  a +0 animal skin
  a +0 rapier
(13, 10, Depths:4)
  13 gold pieces
(31, -27, Depths:4)
  the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+}
    *Noise:     It may make a loud noise when swung.
    Fly:        It grants you flight.
    rN+:        It protects you from negative energy.
(33, -3, Depths:4)
  3 large rocks
(35, -16, Depths:4)
  a +3 long sword of distortion
  a +0 plate armour
(35, -13, Depths:4)
  a +0 long sword of flaming
  a +0 chain mail
(35, 12, Depths:4)
  a +0 war axe
(36, -16, Depths:4)
  a +0 hand axe
  a +0 dagger
  a +0 robe
(37, -22, Depths:4)
  a +0 cloak
(38, -16, Depths:4)
  a +0 cloak
(38, 9, Depths:4)
  an amulet of magic regeneration
(40, -14, Depths:4)
  a +4 hand axe
(41, -13, Depths:4)
  a +5 scimitar of flaming
  a +0 plate armour
(41, -12, Depths:4)
  a +0 long sword
(42, -2, Depths:4)
  a +2 chain mail
  the +6 longbow "Iskear" {drain, rElec Dex+7}
    rElec:      It insulates you from electricity.
    Dex+7:      It affects your dexterity (+7).
(43, -17, Depths:4)
  a +0 cloak
  a +0 short sword
  a +0 halberd
(43, 2, Depths:4)
  5 large rocks
(43, 8, Depths:4)
  23 gold pieces
(44, -12, Depths:4)
  a +0 dire flail
(45, -23, Depths:4)
  7 gold pieces (still there?)
  a +0 short sword (still there?)
  a +2 cloak (still there?)
  an amulet of reflection (still there?)
(45, -16, Depths:4)
  a +0 glaive
(46, -22, Depths:4)
  a +0 flail
(46, -10, Depths:4)
  a +0 flail
(46, 12, Depths:4)
  a rat skeleton
(47, -24, Depths:4)
  a +0 cloak
(47, -23, Depths:4)
  a +0 flail
  a +0 cloak
  a +0 whip
(47, 1, Depths:4)
  a +4 lajatang
  the +9 shadow dragon scales "Socwiuba" {Dex+4 Stlth++++}
    Dex+4:      It affects your dexterity (+4).
    Stlth++++:  It makes you much more stealthy.
(48, 18, Depths:4)
  a +0 plate armour
(49, -23, Depths:4)
  a +0 halberd
(49, -10, Depths:4)
  a +1 heavy long sword
(49, -8, Depths:4)
  a +0 heavy glaive
(49, -3, Depths:4)
  4 stones
(50, -22, Depths:4)
  a +0 dire flail
  the ring "Tanezet" {rC+ Int+6}
    [ring of protection from cold]
    
    rC+:        It protects you from cold.
    Int+6:      It affects your intelligence (+6).
(53, -22, Depths:4)
  a +0 halberd
(56, -23, Depths:4)
  a +0 glaive
(56, -4, Depths:4)
  a +0 short sword
(57, -20, Depths:4)
  a +0 hand axe
(57, -15, Depths:4)
  a +0 mace
(57, -2, Depths:4)
  a +0 short sword
  a +0 cloak
(58, -22, Depths:4)
  a +0 long sword
(58, -20, Depths:4)
  a +0 glaive
(59, -12, Depths:4)
  a +0 scimitar
(60, -23, Depths:4)
  the staff "Uwejoir" {rPois rF+ rCorr Fire}
    [staff of fire]
    
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    rCorr:      It protects you from acid and corrosion.
    Fire:       It increases the power of your Fire spells.
(60, -21, Depths:4)
  a +0 arbalest
(62, -5, Depths:4)
  a +0 dagger
  a +0 robe
(62, -4, Depths:4)
  a +0 lajatang
(63, -5, Depths:4)
  a +0 partisan
  a +6 ring of intelligence
(66, -21, Depths:4)
  a +0 chain mail
(66, 7, Depths:4)
  Great Wizards, Vol. II