SanaAsterisk Level 1 of the Dungeon [Shop] Zoro's Antique Weapon Shoppe a +0 short sword (84 gold) a +0 dagger (56 gold) the +7 quarterstaff of Putrescence {drain, Str+5} (1671 gold) Str+5: It affects your strength (+5). a +0 hand axe (84 gold) a +0 hand axe (84 gold) a +0 great sword (182 gold) a +0 hand axe (84 gold) a +0 dagger (56 gold) a +0 quarterstaff (112 gold) (4, 31, D:1) a +0 helmet (5, -13, D:1) a frilled lizard skeleton (10, 21, D:1) a frilled lizard corpse (skeletalised by now) (10, 31, D:1) 5 stones (10, 37, D:1) a jackal corpse (skeletalised by now) (17, -10, D:1) 7 stones (20, 35, D:1) a bat corpse (skeletalised by now) (22, 3, D:1) a +0 rapier (24, 6, D:1) a +0 ring mail (25, 29, D:1) a +0 mace (31, 16, D:1) 5 stones (40, -5, D:1) a bat skeleton (43, 31, D:1) a +0 dagger (44, -13, D:1) 9 stones (44, 36, D:1) a +0 club a jackal corpse (skeletalised by now) (52, -4, D:1) a +0 short sword 3 stones (54, 27, D:1) a +0 dagger (55, 29, D:1) a rat corpse (skeletalised by now) (55, 30, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a human skeleton (1, 1, D:2) a human skeleton (2, 1, D:2) a human skeleton (3, 3, D:2) a human skeleton (5, 22, D:2) a +0 short sword (5, 26, D:2) a frilled lizard corpse (skeletalised by now) (10, 39, D:2) a ball python corpse (skeletalised by now) (11, 21, D:2) a +0 whip (15, 19, D:2) a ball python corpse (skeletalised by now) (22, 0, D:2) an adder corpse (skeletalised by now) (25, 24, D:2) a ball python corpse (skeletalised by now) (27, 36, D:2) a hobgoblin corpse (skeletalised by now) (28, -10, D:2) a +0 club (28, 23, D:2) a flux talisman (30, 12, D:2) a rat skeleton (36, 15, D:2) 4 stones a +0 whip a kobold skeleton a bat skeleton (36, 16, D:2) a +0 dagger (37, 32, D:2) a +0 whip of electrocution (42, -12, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 mace (11, 5, D:3) a +0 spear (17, 22, D:3) a +0 ring mail (20, -11, D:3) a ball python skeleton (23, -20, D:3) a +0 vampiric falchion (27, 4, D:3) a rat corpse (skeletalised by now) (31, -2, D:3) 7 stones (31, 1, D:3) 2 stones (37, 19, D:3) an adder skeleton an adder skeleton (42, -12, D:3) 2 javelins (48, -18, D:3) a +0 morningstar an orc skeleton (48, -17, D:3) a +0 flail a +0 whip an orc skeleton a bat skeleton an orc skeleton (51, -6, D:3) a +0 club (52, 23, D:3) a bat corpse (skeletalised by now) (54, 11, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a ball python skeleton (5, -17, D:4) a ball python corpse (skeletalised by now) (8, -12, D:4) a +0 club a ball python skeleton a goblin skeleton (8, 6, D:4) a +0 halberd of protection a gnoll skeleton (9, 6, D:4) a hobgoblin skeleton (10, 6, D:4) a +0 whip a ball python skeleton (11, 6, D:4) a +0 spear a gnoll skeleton (13, 3, D:4) a +0 whip (21, 26, D:4) a +0 club (33, 24, D:4) an adder corpse (skeletalised by now) (42, -8, D:4) 2 stones Level 5 of the Dungeon [Shop] Vaoh's Armour Shop a +0 scale mail (48 gold) a +0 ring mail (48 gold) a +2 robe of cold resistance (212 gold) a +0 chain mail (54 gold) a +0 leather armour (24 gold) a +0 robe (8 gold) a +0 helmet (54 gold) a +0 ring mail (48 gold) the +1 plate armour "Safufrij" {Dex+2} (470 gold) Dex+2: It affects your dexterity (+2). a +0 chain mail (54 gold) (0, 0, D:5) a +0 flail (1, -1, D:5) 4 boomerangs (6, -1, D:5) 5 stones (7, -22, D:5) a +0 flail (8, 7, D:5) a +0 scale mail (16, -31, D:5) a scroll of fear (17, -8, D:5) a +0 short sword (21, -2, D:5) a +0 trident an orc corpse (skeletalised by now) (22, -3, D:5) a +0 flail a +0 scale mail a +0 hand axe an orc skeleton (22, 10, D:5) an iguana corpse (skeletalised by now) (23, -14, D:5) a +0 hand axe a +0 leather armour a +0 flail a +0 scale mail a +0 short sword an orc corpse (skeletalised by now) (23, -13, D:5) a +0 sling (24, -3, D:5) a +0 robe a +0 dagger an orc skeleton (25, 3, D:5) a +0 ring mail (37, -26, D:5) a -1 club (38, -37, D:5) a large rock (38, -22, D:5) 3 stones (42, -37, D:5) a -3 robe (44, -26, D:5) a large rock (47, -35, D:5) a -1 mace (47, -34, D:5) a -1 club (48, -35, D:5) a -2 spear (48, -34, D:5) a -2 mace (48, -28, D:5) a -2 robe (48, 10, D:5) an adder skeleton (50, -24, D:5) a kobold skeleton (54, -36, D:5) a human skeleton (55, -26, D:5) a -1 robe (55, -25, D:5) a -1 robe (56, -31, D:5) a human skeleton (56, -26, D:5) a -2 robe (56, -25, D:5) a -3 robe (57, -27, D:5) a large rock (58, -37, D:5) a large rock (62, -27, D:5) a -2 sling (62, -24, D:5) a human skeleton (65, -34, D:5) a large rock Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 dagger of venom (0, 1, D:6) a +0 plate armour a +0 halberd (0, 2, D:6) a +0 falchion a +0 robe a +3 war axe of freezing (1, 6, D:6) a +0 hand axe (15, 18, D:6) a water moccasin corpse (skeletalised by now) (16, -1, D:6) a +0 scale mail a boomerang a +0 whip an orc skeleton (16, 1, D:6) an iguana skeleton (17, 0, D:6) a +0 leather armour a +0 dagger an orc skeleton (17, 1, D:6) 7 stones a +0 whip an orc skeleton (18, 1, D:6) a +0 robe a +0 flail a +0 robe a +4 morningstar of freezing (19, -18, D:6) a +0 robe a +1 hand axe of freezing (20, -21, D:6) a +0 halberd (21, 0, D:6) a +0 robe a +3 battleaxe (23, 17, D:6) an adder skeleton (31, -19, D:6) a hound skeleton (32, -5, D:6) a +0 giant club Level 7 of the Dungeon (3, -10, D:7) a +1 ring mail of poison resistance (4, -10, D:7) 12 gold pieces (14, 17, D:7) a bullfrog corpse (skeletalised by now) (17, 9, D:7) a +0 whip (18, 10, D:7) a +0 trident (18, 11, D:7) a +0 whip 2 stones a +2 ring mail of cold resistance a +0 short sword an orc corpse (skeletalised by now) an orc skeleton (21, -6, D:7) a +0 hand axe (23, -6, D:7) 3 gold pieces (23, 17, D:7) an iguana skeleton (26, 3, D:7) 20 gold pieces (29, 3, D:7) a +0 robe a +4 dire flail a +0 robe a +2 dagger of electrocution (34, 3, D:7) a bullfrog skeleton (37, -15, D:7) a +0 halberd (38, -16, D:7) a +0 halberd (38, -14, D:7) a +0 halberd (38, 8, D:7) the human corpse of Prince Ribbit (skeletalised by now) (39, -15, D:7) a +0 halberd (41, 29, D:7) a +0 orcbow (48, 13, D:7) a +3 spear a +0 robe (49, 17, D:7) a +0 mace a +0 robe (49, 20, D:7) a +0 giant club (62, 0, D:7) a black bear corpse (skeletalised by now) Level 8 of the Dungeon [Shop] Isahis's Weapon Shop a +0 falchion (36 gold) a +0 shortbow (36 gold) a +0 dagger (24 gold) a +0 trident (42 gold) a +0 flail (42 gold) 6 stones (7 gold) 3 stones (3 gold) a +0 sling (18 gold) a +2 short sword of venom (187 gold) [Shop] Roruer's Armour Shop the +1 leather armour "Vagaon" {Regen+ Str-5 Dex+5} (168 gold) Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). a +1 leather armour of fire resistance (168 gold) a +0 robe (8 gold) a +0 helmet of intelligence (138 gold) a +0 robe (8 gold) a +0 chain mail (54 gold) [Shop] Cull's Book Shop a book of the Fortress (532 gold) a book of Conjurations (280 gold) a book of Beasts (644 gold) a book of the Fortress (532 gold) a book of Scorching (420 gold) Great Wizards, Vol. II (532 gold) a book of Decay (420 gold) a book of Party Tricks (308 gold) a book of Minor Magic (224 gold) [Shop] Gututot's General Store a +0 war axe (42 gold) a +1 buckler of reflection (162 gold) a scroll of vulnerability (48 gold) the +6 war axe of Makhleb's Approval {pain, Will+ Int+6} (766 gold) Will+: It increases your willpower. Int+6: It affects your intelligence (+6). a scroll of amnesia (48 gold) (0, 0, D:8) a +0 robe a scarf of invisibility (12, 30, D:8) a +0 war axe (13, -2, D:8) 6 stones (15, 38, D:8) a +0 partisan (19, 16, D:8) 2 stones (21, 31, D:8) 8 stones (21, 43, D:8) a +0 short sword a +0 leather armour (22, 44, D:8) a +0 whip a +0 leather armour a +0 dire flail a +0 plate armour an orc skeleton an orc skeleton (49, 9, D:8) a +0 robe a +0 dagger an orc skeleton (49, 26, D:8) a +0 dagger (50, 3, D:8) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (50, 9, D:8) a +0 robe a +0 dagger (51, 3, D:8) a +0 club a +0 leather armour (51, 7, D:8) a boomerang a +0 dagger (59, 17, D:8) a black bear corpse (skeletalised by now) Level 9 of the Dungeon (0, 0, D:9) a +0 trident (3, -2, D:9) a bullfrog skeleton (4, -3, D:9) 17 gold pieces (9, 16, D:9) a +1 leather armour of cold resistance a +0 club a +0 plate armour a +0 long sword (10, 16, D:9) a +0 flail (11, 16, D:9) a +0 ring mail (11, 25, D:9) a +0 short sword of speed a +1 chain mail of cold resistance (12, 6, D:9) a +0 ring mail a +0 mace (12, 25, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (13, 22, D:9) a +0 flail (13, 28, D:9) 3 stones (14, 17, D:9) a +0 robe a +0 dagger (17, 17, D:9) a +0 ring mail a +0 short sword (20, 6, D:9) a +0 robe a +0 dagger an orc skeleton (20, 17, D:9) a +0 dagger (21, 3, D:9) a +0 short sword (23, 0, D:9) a +0 dagger a +3 leather armour an orc corpse (skeletalised by now) (23, 7, D:9) a boomerang a +0 dagger an orc skeleton (24, 17, D:9) a +0 plate armour a +0 trident a +0 arbalest (24, 18, D:9) an amulet of guardian spirit a +0 chain mail a +0 mace (25, 2, D:9) a +0 short sword (27, 1, D:9) a +0 club a +0 plate armour an orc skeleton (30, 14, D:9) a +0 whip (30, 18, D:9) a +0 club (33, 23, D:9) 4 stones a +0 robe a +2 falchion of protection (34, 26, D:9) +0 acid dragon scales an acid dragon skeleton (35, 3, D:9) 2 stones (36, 26, D:9) a +0 chain mail a +0 hand axe an orc skeleton (37, 4, D:9) a +0 mace an orc skeleton (37, 9, D:9) a +0 robe a +0 dagger (37, 24, D:9) a +0 shortbow a +0 robe a +3 falchion of freezing (38, 4, D:9) a +0 robe a +0 dagger (38, 5, D:9) a +0 ring mail a +0 flail a +0 robe a +1 dagger of holy wrath an orc skeleton (38, 24, D:9) a +0 robe a +0 heavy scimitar a +0 robe a +3 mace a +0 robe a +3 flail (39, 6, D:9) a +0 robe a +0 dagger (39, 26, D:9) a +0 robe a +5 morningstar of freezing a +0 robe a +2 flail a +0 robe a +2 mace (39, 27, D:9) a +0 robe a +0 falchion (40, 28, D:9) a +0 robe a +0 dagger (41, 4, D:9) a komodo dragon skeleton (43, -8, D:9) a +0 mace (43, 2, D:9) 5 stones (47, -6, D:9) a troll corpse (skeletalised by now) Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (1, 34, D:10) 6 stones (4, 27, D:10) a +0 robe a +5 short sword of freezing 5 stones (5, 27, D:10) a +0 flail (6, 50, D:10) a +0 giant club a +0 giant club (16, 57, D:10) a +0 plate armour a +0 battleaxe (17, 12, D:10) a +0 quarterstaff (19, 38, D:10) a howler monkey skeleton (19, 39, D:10) a +0 halberd a +0 heavy arbalest a +0 plate armour an orc skeleton (19, 40, D:10) a +0 giant club a +0 giant spiked club a two-headed ogre skeleton (19, 43, D:10) a +0 giant spiked club a +0 giant club (20, 49, D:10) a +0 rapier a +0 ring mail (23, 4, D:10) 7 stones (23, 24, D:10) a +0 robe a +0 giant club (25, 9, D:10) a +0 flail a gnoll skeleton (25, 43, D:10) a +0 robe (26, 8, D:10) a +0 club (28, 11, D:10) a +0 flail a +0 trident a +0 scale mail a gnoll skeleton (28, 42, D:10) a +0 dire flail a +0 giant spiked club a +0 giant club (29, 11, D:10) a +0 flail (30, 45, D:10) a +0 leather armour a +0 club a yak skeleton a yak skeleton a gnoll skeleton (31, 14, D:10) a +0 short sword of venom the kobold skeleton of Sonja (32, 43, D:10) a +0 chain mail a +0 war axe (38, 41, D:10) a +0 ring mail (39, 13, D:10) a +0 halberd (61, 28, D:10) 21 gold pieces (61, 29, D:10) 5 gold pieces Level 11 of the Dungeon (0, 0, D:11) a +0 robe (2, -17, D:11) 3 large rocks (2, -1, D:11) 5 stones a +0 whip (3, -2, D:11) 5 stones a +1 vampiric short sword a +0 club (3, -1, D:11) a +0 short sword a +0 short sword (4, -2, D:11) a +0 short sword (4, -1, D:11) a +0 dagger (9, 26, D:11) a +0 mace (15, 25, D:11) 11 gold pieces (19, 12, D:11) a +0 club (31, -9, D:11) a +0 pair of gloves (31, 29, D:11) 3 stones (36, 14, D:11) a +2 ring mail of fire resistance (36, 31, D:11) a +0 chain mail (37, -11, D:11) the +2 long sword of Fear {venom, Dex+3} Dex+3: It affects your dexterity (+3). Level 12 of the Dungeon [Shop] Jiegruc's Fire Supplies a scroll of immolation (40 gold) a ring of fire (250 gold) a +0 chain mail of fire resistance (115 gold) a staff of fire (unknown) (250 gold) (0, 0, D:12) a +0 robe of willpower (8, 4, D:12) a +0 shortbow (11, 8, D:12) a ring of protection from fire a +6 ring of dexterity a +6 ring of dexterity (14, -18, D:12) a +0 rapier (14, -10, D:12) a +0 trident 5 javelins (15, -10, D:12) a +2 trident of protection a +0 ring mail a +0 buckler (16, -10, D:12) a +0 morningstar (16, -9, D:12) a +0 halberd (16, -8, D:12) a +0 halberd (22, -6, D:12) a +0 hand axe (22, 16, D:12) a +0 giant spiked club a +0 dire flail (27, -10, D:12) a +0 spear (27, -8, D:12) a +0 spear (29, -10, D:12) a +0 mace (29, -8, D:12) a +0 falchion (29, 18, D:12) a +0 robe a +0 dagger a +0 hand axe (29, 20, D:12) 3 potions of moonshine (33, -9, D:12) a +0 club (33, 4, D:12) 5 stones (38, -15, D:12) 4 large rocks (39, 0, D:12) a +0 dagger (43, 12, D:12) 7 gold pieces (43, 16, D:12) the +7 whip of Daloik {freeze, rC+ Str+4 Int+3} rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (45, -21, D:12) a +0 orcbow (45, 7, D:12) a +0 sling a +0 spear (46, 18, D:12) 5 stones (50, -7, D:12) a +0 ring mail (52, 4, D:12) a +0 robe (60, -7, D:12) a +0 dagger a +0 dagger (60, -5, D:12) a +0 short sword (60, -4, D:12) a +0 robe a +0 dagger (61, -4, D:12) a +0 short sword (63, -4, D:12) a +0 robe a +0 dagger (63, 0, D:12) a +0 club (63, 1, D:12) a +0 dire flail a +0 giant spiked club Level 13 of the Dungeon [Shop] Osuofem's Jewellery Shoppe a ring of positive energy (unknown) (360 gold) the serpent talisman "Qyinnug" {rElec} (1620 gold) [serpent talisman] rElec: It insulates you from electricity. a ring of protection from cold (unknown) (450 gold) a ring of poison resistance (360 gold) the ring "Suenut" {*Slow rF- rC+ rN+ Int+2 SInv Ice} (702 gold) [ring of ice] *Slow: It may slow you when you take damage. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (6, 16, D:13) a +0 dagger a +0 robe (6, 21, D:13) a +0 dagger (6, 31, D:13) a +0 long sword (10, 19, D:13) 8 stones (15, 13, D:13) 6 boomerangs (17, 19, D:13) a +0 orcbow a +0 orcbow a +0 shortbow (17, 20, D:13) a +0 shortbow a +0 orcbow (18, 20, D:13) a +0 orcbow (23, -8, D:13) a +0 dire flail (25, -15, D:13) a +0 shortbow (31, -11, D:13) a +0 ring mail a +0 morningstar (31, -5, D:13) a +0 dagger (33, -17, D:13) a +0 trident a +0 scale mail (44, -6, D:13) 4 stones (45, 27, D:13) a ring of poison resistance a +6 ring of intelligence (56, 0, D:13) 12 gold pieces (58, 6, D:13) a stone (60, -9, D:13) a +0 flail (60, 4, D:13) a +1 heavy war axe (61, 10, D:13) a +0 robe a +0 dagger (61, 18, D:13) a +0 shortbow a +0 orcbow a +0 shortbow (61, 19, D:13) a +0 shortbow a +0 orcbow (62, 10, D:13) a +1 dagger of venom (62, 20, D:13) a +0 orcbow (67, 6, D:13) a +0 ring mail Level 14 of the Dungeon (0, 0, D:14) 7 stones (0, 6, D:14) a +0 war axe a +0 leather armour (0, 7, D:14) a +0 war axe a +0 leather armour (1, 6, D:14) a +0 robe a +0 war axe (5, -17, D:14) a +0 shortbow (22, 7, D:14) 5 large rocks (23, 7, D:14) a +0 long sword (31, -26, D:14) a +0 mace (34, 4, D:14) a +0 shortbow (36, -27, D:14) a +0 shortbow (47, 7, D:14) a +0 battleaxe a +0 arbalest a +0 ring mail a +0 long sword a +0 leather armour a +2 buckler of protection (48, -38, D:14) a staff of air (57, -31, D:14) 3 large rocks Level 15 of the Dungeon (0, 0, D:15) a +0 giant spiked club a +0 dire flail a +0 giant club a +0 whip a +0 robe (0, 1, D:15) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant club (3, 31, D:15) 6 large rocks (4, 27, D:15) a +0 ring mail a +0 longbow (6, 33, D:15) a +0 ring mail a +0 arbalest (8, 16, D:15) the +0 whip of Ravage {vamp, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (14, -6, D:15) a +0 leather armour (25, -5, D:15) a +0 club (28, -15, D:15) a +0 great mace a +0 ring mail (31, 5, D:15) a +2 trident of venom a +0 robe (38, 2, D:15) an amulet of faith (39, -3, D:15) a +0 leather armour (40, 20, D:15) a +0 sling (42, -13, D:15) 9 gold pieces (42, -10, D:15) a wand of paralysis (5) (42, -5, D:15) a staff of conjuration (unseen) (44, -13, D:15) 18 gold pieces (44, -12, D:15) a scroll of amnesia (44, -5, D:15) 18 gold pieces the +10 plate armour "Xedgh" {Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (46, 11, D:15) 3 stones (47, -11, D:15) 5 stones (47, -7, D:15) a potion of might (55, 15, D:15) a +0 war axe (55, 17, D:15) the +4 sling of Uduilen {heavy, Will+ Str+2 SInv} Will+: It increases your willpower. Str+2: It affects your strength (+2). SInv: It lets you see invisible. the Ecumenical Temple Level 1 of the Orcish Mines (2, 1, Orc:1) a +0 club a +0 trident of flaming (3, 1, Orc:1) a +0 trident a +0 plate armour (3, 2, Orc:1) a +0 giant club a +0 flail a +0 leather armour (6, -14, Orc:1) a +0 short sword a +0 hand axe (6, -13, Orc:1) a +0 dagger a +0 robe a +0 flail a +0 whip a +0 leather armour (6, -12, Orc:1) a +1 flail of protection a +0 ring mail a +0 mace a +0 plate armour (9, -13, Orc:1) a +2 flail of protection (10, -12, Orc:1) a +0 mace (10, -5, Orc:1) a +0 arbalest (12, -4, Orc:1) a +0 giant club (14, -15, Orc:1) a +0 dagger (14, -14, Orc:1) a +0 plate armour a +0 long sword (15, -13, Orc:1) a +0 plate armour a +0 halberd (16, -14, Orc:1) a +0 plate armour a +1 war axe (16, -13, Orc:1) a +0 robe a +0 dagger a +0 dagger (16, -4, Orc:1) a +0 hand axe (17, -7, Orc:1) a +0 mace (18, 5, Orc:1) a +0 ring mail a +0 club (18, 7, Orc:1) a +0 hand axe (19, -6, Orc:1) a +0 plate armour a +0 battleaxe (19, 5, Orc:1) a +0 leather armour a +0 hand axe a +0 scale mail a +0 club (19, 6, Orc:1) a +0 leather armour a +0 whip (20, 5, Orc:1) a +0 leather armour a +0 hand axe (22, 10, Orc:1) a +0 robe a +0 dagger (23, 12, Orc:1) a +0 robe a +0 dagger (26, -9, Orc:1) a +0 arbalest (27, -9, Orc:1) a +0 orcbow (28, 1, Orc:1) a +0 chain mail a +0 great sword (28, 2, Orc:1) a +0 chain mail a +0 dire flail (30, 0, Orc:1) a +0 dagger Level 2 of the Orcish Mines [Shop] Piwnug's Antique Armour Boutique a +0 ring mail (132 gold) a +1 cloak of preservation (544 gold) a +0 leather armour (66 gold) a +0 ring mail (132 gold) a +0 chain mail (148 gold) an orb of energy (528 gold) a +0 ring mail of positive energy (264 gold) a +2 pair of gloves (544 gold) a +0 pair of boots (148 gold) [Shop] Onioz's Antique Weapon Shop a +2 demon trident of electrocution (1435 gold) a +0 mace (87 gold) a +0 partisan (116 gold) the +3 short sword "Ommaet" {elec, ^Fragile rElec rPois rF++} (1525 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. a +0 falchion (87 gold) a +3 spectral quarterstaff (783 gold) a +0 scimitar (116 gold) the +6 battleaxe of the Globe {flame, MP+9} (1960 gold) MP+9: It affects your magic capacity (+9). [Shop] Buotaj's Antique Weapon Boutique a +3 mace of draining (537 gold) a +4 falchion of protection (614 gold) a +2 sling of flaming (352 gold) a +2 antimagic morningstar (576 gold) a +0 flail (84 gold) a +3 spear (480 gold) a +0 long sword (84 gold) a +0 war axe (84 gold) a +1 quick blade of venom (600 gold) a +0 giant spiked club (45 gold) a +0 long sword (84 gold) [Shop] Yzxoatys's General Store a wand of polymorph (3) (46 gold) a ring of ice (275 gold) a +1 shortbow of freezing (136 gold) a +3 box of beasts (440 gold) 6 stones (6 gold) the +0 ring mail of Foolhardiness {Dex+2} (167 gold) Dex+2: It affects your dexterity (+2). an orb of energy (176 gold) (0, 0, Orc:2) a +0 dagger a +0 robe (1, 2, Orc:2) a +0 whip a +1 whip of electrocution (2, -1, Orc:2) a +0 whip a +0 club a +0 leather armour a +2 heavy mace a +0 chain mail (2, 0, Orc:2) a +0 club a +0 leather armour a +0 scimitar a +0 dagger a +0 giant club a +0 giant spiked club (3, -1, Orc:2) a +0 short sword a +0 dagger a +1 robe of willpower (4, 0, Orc:2) a +0 hand axe 2 boomerangs a +0 short sword a +0 leather armour (5, 8, Orc:2) a +0 chain mail a +0 long sword (6, -3, Orc:2) a +0 dagger (6, 1, Orc:2) a +0 mace (6, 2, Orc:2) a +0 giant club a +0 giant club (6, 7, Orc:2) a +0 falchion (7, -2, Orc:2) a +0 flail a +0 ring mail (7, 1, Orc:2) a +0 flail (8, 8, Orc:2) a +0 glaive (8, 10, Orc:2) a +0 falchion (10, 2, Orc:2) a +0 hand axe (11, 0, Orc:2) a +0 war axe a +2 whip of freezing (11, 1, Orc:2) a +0 long sword (15, 3, Orc:2) a +0 flail a +0 leather armour (15, 8, Orc:2) a +0 hand axe a +0 ring mail (16, 3, Orc:2) a +0 trident a +0 scale mail (17, 3, Orc:2) a +0 club (18, 1, Orc:2) a +0 club (18, 4, Orc:2) a +0 mace (29, 0, Orc:2) a +0 club (29, 12, Orc:2) a +0 club (31, -3, Orc:2) a +0 short sword (31, 1, Orc:2) a +0 mace a +0 leather armour (32, 9, Orc:2) a +0 club (33, 10, Orc:2) a +0 flail (33, 17, Orc:2) a +0 giant spiked club (33, 27, Orc:2) a +0 giant spiked club (34, 6, Orc:2) a +0 dagger (34, 27, Orc:2) a +1 dagger of speed (35, 6, Orc:2) a +0 leather armour a +0 dagger (35, 26, Orc:2) a +0 flail (36, -16, Orc:2) a +0 giant club (36, 6, Orc:2) a +0 plate armour a +0 trident (36, 15, Orc:2) a +0 trident (36, 26, Orc:2) a +0 dagger a +0 robe a +0 whip (37, -6, Orc:2) a +0 leather armour a +0 flail (37, 27, Orc:2) a +0 dagger a +0 robe (39, -15, Orc:2) a +0 giant club (39, 5, Orc:2) a +0 giant club (40, -7, Orc:2) a +1 chain mail of willpower a +0 short sword (40, 6, Orc:2) a +0 dagger (41, -11, Orc:2) a +0 giant club (41, 9, Orc:2) a +0 dire flail a +0 giant club (41, 13, Orc:2) a +0 whip a +0 robe (41, 18, Orc:2) a +0 club a +0 leather armour (41, 27, Orc:2) a +0 robe a +0 dagger (42, -9, Orc:2) a +0 giant spiked club a +0 dire flail (43, -15, Orc:2) a +0 robe a +0 whip (43, -2, Orc:2) a +0 ring mail a +2 dagger of venom (43, -1, Orc:2) a +0 chain mail a +0 club (44, -6, Orc:2) a +0 chain mail a +0 hand axe (44, 17, Orc:2) a +0 giant club a +0 giant club (45, -1, Orc:2) a +0 ring mail a +0 flail (48, 22, Orc:2) a +0 robe a +0 dagger (49, -3, Orc:2) a +0 giant club a +0 giant spiked club (49, 24, Orc:2) a +0 robe a +0 dagger (51, -1, Orc:2) a +0 robe a +0 dagger (53, 21, Orc:2) a +0 trident a +0 plate armour Level 1 of the Elven Halls (0, 0, Elf:1) a +0 robe (1, 0, Elf:1) a +0 dagger of venom a +0 long sword a +0 scale mail (1, 2, Elf:1) a +0 long sword a +0 leather armour (3, -39, Elf:1) a +0 dagger (4, -40, Elf:1) a +0 dagger a +2 robe of cold resistance (4, -3, Elf:1) a +0 short sword a +0 long sword (4, -2, Elf:1) a +0 short sword a +0 dagger a +0 ring mail (6, -5, Elf:1) a +0 short sword (6, 5, Elf:1) a +0 short sword (7, -32, Elf:1) a +0 rapier (8, -3, Elf:1) a +0 chain mail a +0 rapier (11, -46, Elf:1) a +0 shortbow (11, -34, Elf:1) a +0 leather armour (13, -33, Elf:1) a +1 long sword of venom (28, -7, Elf:1) a +0 sling (30, -50, Elf:1) a +0 ring mail (31, -50, Elf:1) a +0 orcbow (41, -30, Elf:1) a +4 long sword of freezing (45, -16, Elf:1) 6 atropa-tipped darts Level 2 of the Elven Halls (0, 0, Elf:2) a +0 quarterstaff (5, 3, Elf:2) a +0 whip (19, -13, Elf:2) a +0 ring mail a +2 shortbow of flaming (24, -21, Elf:2) a +0 short sword (25, -25, Elf:2) a +4 rapier of electrocution a +0 cloak a +0 pair of gloves (26, -17, Elf:2) a +0 dagger a +0 shortbow a +0 leather armour (28, -25, Elf:2) a +0 long sword a +0 dagger (28, -20, Elf:2) 8 scrolls of identify (30, -22, Elf:2) a +0 dagger (32, -25, Elf:2) a +0 long sword (33, -43, Elf:2) a +0 rapier a +0 leather armour (33, -27, Elf:2) a +0 scale mail a +0 dagger (33, -10, Elf:2) a +0 long sword a +0 ring mail (34, -32, Elf:2) a +0 dagger (34, -29, Elf:2) a +0 leather armour a +0 dagger (34, -28, Elf:2) a +0 scale mail a +0 long sword a +0 shortbow (36, -12, Elf:2) a +0 dagger (37, -9, Elf:2) a +0 short sword a +0 ring mail (39, -24, Elf:2) a +0 war axe (44, 3, Elf:2) a +0 ring mail Level 3 of the Elven Halls (0, 0, Elf:3) a +3 chain mail of willpower (1, -9, Elf:3) a +0 robe (6, -5, Elf:3) a +2 long sword of freezing a +0 shortbow (6, -4, Elf:3) a +0 scimitar a +0 leather armour (7, -7, Elf:3) a +0 long sword a +0 leather armour (7, -4, Elf:3) a +0 short sword a +0 chain mail (8, 2, Elf:3) a +0 long sword a +0 scale mail a +0 buckler (9, 16, Elf:3) 3 javelins (11, -12, Elf:3) a +0 long sword a +0 scale mail a +3 short sword (12, -13, Elf:3) a +0 glaive a +0 short sword a +0 shortbow a +0 leather armour a +0 long sword a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 robe a +0 rapier (13, -19, Elf:3) the +5 spear of the Olm {freeze, rPois Str+2 Dex+3 Stlth-} rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (13, -18, Elf:3) the staff of Fae Prudence {rPois Int-5 Stlth+ Hexes Alch} [staff of alchemy] rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (13, -14, Elf:3) a +0 rapier a +0 leather armour (13, -13, Elf:3) a +0 dagger a +0 rapier a +0 short sword a +0 scale mail a +0 longbow a +0 leather armour (13, -12, Elf:3) a +0 long sword (13, -7, Elf:3) a +0 long sword (14, -14, Elf:3) a +0 long sword a +0 scale mail (14, -10, Elf:3) a staff of conjuration (14, -7, Elf:3) a +0 spear (14, 14, Elf:3) a +0 short sword (14, 17, Elf:3) a +3 dagger a +0 ring mail (15, -21, Elf:3) a +0 arbalest of freezing (15, -19, Elf:3) 7 stones (15, -14, Elf:3) a +0 short sword a +0 long sword a +0 dagger a +0 rapier a +0 rapier a +0 leather armour (15, -7, Elf:3) a +1 hand axe of venom (15, -6, Elf:3) 3 datura-tipped darts (16, -21, Elf:3) 38 poisoned darts (16, -14, Elf:3) a +0 rapier a +0 ring mail a +0 short sword a +0 ring mail (16, -5, Elf:3) a book of the Grave (16, 7, Elf:3) 8 stones (17, -20, Elf:3) a +0 broad axe (17, -14, Elf:3) the +1 flail "Xiureth" {speed, rF++ rN++ SInv} rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. a +0 ring mail an amulet of guardian spirit (17, -6, Elf:3) a +0 dagger (18, -14, Elf:3) a +0 rapier a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour (19, -14, Elf:3) a +0 long sword a +0 leather armour (19, 17, Elf:3) a +0 short sword a +0 ring mail (20, -13, Elf:3) a +1 long sword of distortion a +0 leather armour (24, -28, Elf:3) a +2 plate armour of fire resistance (24, -27, Elf:3) a +4 battleaxe of electrocution (25, -28, Elf:3) a staff of air (25, -27, Elf:3) a ring of willpower (25, -26, Elf:3) the +1 halberd "Daull" {antimagic, Int+3 Dex+3 Stlth+} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (26, -28, Elf:3) a +2 hand axe of electrocution (26, -26, Elf:3) a +0 halberd (27, -27, Elf:3) a staff of alchemy (27, -26, Elf:3) an amulet of reflection (29, -28, Elf:3) a +3 leather armour of cold resistance (29, -26, Elf:3) a ring of poison resistance (30, -27, Elf:3) a +0 long sword a staff of air (31, -14, Elf:3) a +0 longbow a +0 leather armour (32, -14, Elf:3) a staff of death a +0 leather armour the amulet "Oxtal" {rPois rF+ RegenMP+ Int+3 Dex+3} [amulet of magic regeneration] rPois: It protects you from poison. rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (36, 27, Elf:3) a +0 long sword a +0 scale mail (37, -21, Elf:3) a +0 robe (37, -20, Elf:3) 5 boomerangs (38, -21, Elf:3) 7 stones (39, -21, Elf:3) a +2 cloak of preservation (39, -7, Elf:3) a +0 pair of boots (40, -19, Elf:3) 5 stones (40, -9, Elf:3) 2 stones (40, -7, Elf:3) a wand of flame (77) (40, -6, Elf:3) a +4 shortbow of draining (unseen) (41, -19, Elf:3) a +0 dagger (43, 28, Elf:3) 2 stones (47, 8, Elf:3) a +0 rapier (54, -8, Elf:3) a +0 long sword (55, -7, Elf:3) a +0 short sword a +0 leather armour Level 1 of the Lair of Beasts [Shop] Ezigear's Antique Armour Shoppe +2 fire dragon scales (2808 gold) a +1 helmet of see invisible (643 gold) the +7 plate armour of the Abyss {Will+} (2753 gold) Will+: It increases your willpower. a +2 chain mail of fire resistance (838 gold) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} (1076 gold) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. the +6 scale mail of Hedging {rElec rC+ Will+ Dex+3} (2609 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). [Shop] Jatsemnimmo's Armour Boutique the +1 scale mail "Tayrgh" {rF+ Int+4 Dex-2} (408 gold) rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). a +3 ring mail of cold resistance (390 gold) an orb of mayhem (195 gold) the +1 ring mail "Erishrai" {rElec Regen+} (345 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} (637 gold) Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). a +3 chain mail of cold resistance (397 gold) a +4 plate armour of poison resistance (705 gold) a +2 ring mail of fire resistance (315 gold) [Shop] Usexeleu's Armour Emporium a +1 robe of cold resistance (177 gold) a +1 ring mail of poison resistance (182 gold) a +1 cloak of stealth (231 gold) a +2 cloak of poison resistance (259 gold) a +1 chain mail of willpower (231 gold) the +4 ring mail of Ryss {rF+++ Int-2 Dex-2 Slay+5} (1100 gold) rF+++: It renders you almost immune to fire. Int-2: It affects your intelligence (-2). Dex-2: It affects your dexterity (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a +2 robe of willpower (247 gold) the +1 pair of gloves "Zytuim" {Str+2 Int+2} (348 gold) Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). a +3 leather armour of cold resistance (336 gold) (0, 0, Lair:1) a +0 falchion (8, 7, Lair:1) a +1 battleaxe of holy wrath (16, -6, Lair:1) a +0 robe (25, -12, Lair:1) a +0 long sword (30, -32, Lair:1) a stone (36, -12, Lair:1) a stone (37, 15, Lair:1) a +0 trident (38, -15, Lair:1) a stone (40, 18, Lair:1) 4 stones (41, -14, Lair:1) a stone (41, -9, Lair:1) a stone (41, 9, Lair:1) a +0 robe (43, 1, Lair:1) a +0 halberd (48, 3, Lair:1) 4 stones (50, -23, Lair:1) a +0 hand axe (53, 28, Lair:1) a +0 chain mail (55, 13, Lair:1) 6 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (5, 30, Lair:2) an amulet of guardian spirit (9, -7, Lair:2) 6 stones (17, 35, Lair:2) a +0 robe (27, 24, Lair:2) 5 stones (43, 15, Lair:2) a +0 ring mail (52, 8, Lair:2) 4 stones (54, 7, Lair:2) a staff of cold Level 3 of the Lair of Beasts (0, 0, Lair:3) 4 stones (15, -1, Lair:3) 7 stones (15, 37, Lair:3) a +0 leather armour (51, 6, Lair:3) 4 stones Level 4 of the Lair of Beasts [Shop] Renk's Antique Armour Boutique a +2 leather armour of poison resistance (576 gold) a +2 scale mail of poison resistance (648 gold) a +0 ring mail of cold resistance (396 gold) a +2 leather armour of fire resistance (684 gold) the +0 ring mail of Hide-and-Seek {rElec Will- Int+3} (723 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). a +2 leather armour of cold resistance (684 gold) a +4 scale mail of cold resistance (1116 gold) the +0 chain mail "Peurajaf" {Will+} (615 gold) Will+: It increases your willpower. a +1 pair of boots of flying (594 gold) a +2 barding of stealth (1440 gold) the +5 moon troll leather armour {Spirit, Regen++ MP+5} (2142 gold) Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). (32, -18, Lair:4) a +0 hand axe (41, -33, Lair:4) 3 stones (50, 6, Lair:4) 3 stones (57, 16, Lair:4) a +0 robe (67, -32, Lair:4) the +1 leather armour "Gaodeovu" {Rampage Int+4 Dex+2} Rampage: It bestows one free step when moving towards enemies. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (70, 21, Lair:4) a +2 rapier of venom (71, -30, Lair:4) a +0 long sword Level 5 of the Lair of Beasts (0, 0, Lair:5) 2 stones (1, 24, Lair:5) a +0 robe (2, 23, Lair:5) the +3 sling of Parts Unknown {freeze, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (8, -28, Lair:5) a +0 hand axe (8, 11, Lair:5) a +0 dagger a +0 robe a +0 rapier a +0 robe a +0 rapier a +0 robe (9, -24, Lair:5) 6 darts of disjunction (10, -32, Lair:5) 4 stones (11, 17, Lair:5) a +0 dagger a +0 robe (12, 17, Lair:5) a +0 short sword a +0 robe (12, 21, Lair:5) a +2 dagger of draining a +0 robe a +0 short sword a +0 robe a +3 spear (13, 17, Lair:5) a +4 spear (14, 9, Lair:5) 4 atropa-tipped darts (14, 18, Lair:5) a +0 spear (14, 19, Lair:5) a +0 rapier a +0 robe (14, 20, Lair:5) a +0 rapier a +0 robe (17, 14, Lair:5) a +0 rapier a +0 robe (26, 8, Lair:5) 8 stones (41, 10, Lair:5) a +0 long sword (45, -35, Lair:5) a +0 scale mail (54, 12, Lair:5) a +0 longbow (64, -1, Lair:5) 4 stones (64, 0, Lair:5) a +0 leather armour Level 1 of the Swamp (0, 0, Swamp:1) a staff of earth (3, 13, Swamp:1) an amulet of magic regeneration (7, 15, Swamp:1) a +0 falchion (9, 7, Swamp:1) a +5 ring of evasion (15, -26, Swamp:1) a +3 eveningstar of venom a +3 chain mail of cold resistance (20, -2, Swamp:1) 5 stones (34, -14, Swamp:1) a +1 antimagic long sword (41, -25, Swamp:1) the +1 cloak "Quatsil" {-Tele Harm rN+} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Level 2 of the Swamp (0, 0, Swamp:2) a +2 short sword of venom a +0 robe (0, 1, Swamp:2) a +0 quarterstaff a +2 robe of willpower (1, 2, Swamp:2) a +0 short sword a +0 robe (9, -15, Swamp:2) a +0 great sword (15, -7, Swamp:2) 2 stones a +0 chain mail a +0 buckler a +0 spear (16, -7, Swamp:2) a +0 spear a +0 robe (21, -6, Swamp:2) a +0 heavy long sword (35, -6, Swamp:2) a +0 robe a +1 spectral quarterstaff (36, -8, Swamp:2) a +2 spear of freezing 3 stones (36, -6, Swamp:2) a +0 robe a +0 short sword (36, -5, Swamp:2) a +0 spear (36, -4, Swamp:2) a +0 buckler a +0 robe a +0 rapier (37, -7, Swamp:2) a +0 spear (42, -13, Swamp:2) a +0 buckler a +0 spear Level 3 of the Swamp (0, 0, Swamp:3) 6 stones (4, 6, Swamp:3) a +0 scale mail (7, 26, Swamp:3) a +0 plate armour (25, 19, Swamp:3) a +0 robe a +0 spectral quarterstaff (25, 21, Swamp:3) a +0 robe (26, 18, Swamp:3) 7 stones (27, 3, Swamp:3) a +0 leather armour (31, 30, Swamp:3) 7 stones (38, 23, Swamp:3) a +0 scale mail (40, 9, Swamp:3) 3 stones (40, 31, Swamp:3) a book of Movement Level 4 of the Swamp (0, 0, Swamp:4) a serpent talisman (6, 7, Swamp:4) an amulet of reflection (8, 7, Swamp:4) a +0 leather armour 4 stones (11, 8, Swamp:4) a +0 sling (16, -1, Swamp:4) a +0 cloak (23, 5, Swamp:4) a +0 great sword (23, 34, Swamp:4) a +0 spear (28, 22, Swamp:4) a +0 robe of positive energy a +0 quarterstaff (37, 29, Swamp:4) a +0 scale mail Level 1 of the Spider Nest (0, 0, Spider:1) a +0 leather armour (5, 39, Spider:1) a +0 robe (12, 12, Spider:1) 2 stones (15, 19, Spider:1) a +0 leather armour a +0 war axe (16, 16, Spider:1) a +0 leather armour a +0 broad axe (16, 18, Spider:1) a +0 leather armour a +0 antimagic war axe (20, 39, Spider:1) a +0 quarterstaff (30, 45, Spider:1) a +0 hand axe (34, 25, Spider:1) a flux talisman (35, 19, Spider:1) a +0 mace Level 2 of the Spider Nest (0, 0, Spider:2) a +0 robe of resistance (1, 9, Spider:2) an orb of light (7, 40, Spider:2) a +0 ring mail (7, 59, Spider:2) 4 stones (9, 15, Spider:2) a +0 ring mail (15, 30, Spider:2) a +0 robe (17, 43, Spider:2) 2 stones (22, 55, Spider:2) a +0 plate armour Level 3 of the Spider Nest (0, 0, Spider:3) a +0 ring mail (6, -11, Spider:3) a +6 ring of dexterity (12, -9, Spider:3) an amulet of regeneration (19, -17, Spider:3) a +0 longbow (26, -28, Spider:3) a +0 leather armour (29, 6, Spider:3) a +0 rapier (43, -8, Spider:3) a +0 robe (44, 1, Spider:3) a stone (48, -49, Spider:3) a +0 robe Level 4 of the Spider Nest [Shop] Edirain's Armour Shoppe a +1 leather armour of cold resistance (266 gold) a +2 robe of willpower (336 gold) a +2 crystal plate armour (1748 gold) a +1 scale mail of fire resistance (304 gold) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (1140 gold) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a +2 ring mail of fire resistance (399 gold) a +3 ring mail of poison resistance (437 gold) a +2 scale mail of cold resistance (399 gold) (0, 0, Spider:4) 4 darts of disjunction (5, -14, Spider:4) a +2 partisan of freezing (7, 12, Spider:4) a +0 plate armour (13, 6, Spider:4) a stone (22, 8, Spider:4) a +1 pair of boots of flying (22, 12, Spider:4) a scarf of resistance (26, -25, Spider:4) a +0 spear (26, 9, Spider:4) an orb of mayhem (43, -27, Spider:4) a +0 kite shield of reflection a +3 chain mail of fire resistance a +1 heavy broad axe Level 1 of the Vaults [Shop] Zynuodil's Jewellery Emporium a ring of fire (425 gold) a ring of ice (425 gold) a +5 ring of evasion (612 gold) an amulet of reflection (510 gold) a ring of see invisible (255 gold) a ring of protection from cold (unknown) (425 gold) the amulet of Jeunus {Reflect rN+ Str+3 SH+5} (807 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). a +6 ring of dexterity (612 gold) a ring of ice (425 gold) a +4 ring of protection (unknown) (612 gold) (0, 0, Vaults:1) a +0 orcbow (2, -14, Vaults:1) an amulet of reflection (2, 0, Vaults:1) a +0 shortbow (2, 2, Vaults:1) a +0 shortbow (3, 0, Vaults:1) a +0 orcbow (5, -2, Vaults:1) a +0 antimagic spear a +0 orcbow (7, -14, Vaults:1) a +0 mace a +0 ring mail (8, -16, Vaults:1) a +0 arbalest (8, -15, Vaults:1) a +0 arbalest (9, -16, Vaults:1) a +0 arbalest (9, 13, Vaults:1) 5 stones (11, -16, Vaults:1) a +0 arbalest a +1 dire flail of protection a +0 animal skin (11, -15, Vaults:1) a +0 great mace a +0 scale mail (11, -14, Vaults:1) a +4 war axe a +1 ring mail of cold resistance a +0 ring mail (18, -13, Vaults:1) a +0 halberd (19, -25, Vaults:1) a +0 flail a +0 leather armour (20, -12, Vaults:1) a +0 great mace a +0 leather armour (22, 7, Vaults:1) a +3 heavy dire flail a +0 plate armour (23, 6, Vaults:1) a +0 arbalest (23, 8, Vaults:1) a +0 arbalest (24, 8, Vaults:1) a +0 great mace a +0 plate armour (24, 23, Vaults:1) 3 stones (25, 6, Vaults:1) a +0 heavy arbalest (25, 7, Vaults:1) a +0 leather armour a +0 plate armour a +0 chain mail a +2 battleaxe of electrocution a +0 arbalest (25, 8, Vaults:1) a +0 plate armour a +0 great sword a +0 battleaxe a +0 arbalest a +0 heavy long sword a +0 chain mail a +1 vampiric great sword a +0 arbalest a +0 chain mail (25, 9, Vaults:1) a +0 arbalest a +0 morningstar a +0 scale mail (25, 30, Vaults:1) a staff of air (26, 27, Vaults:1) a +0 scale mail (27, 8, Vaults:1) a +0 great mace a +1 heavy broad axe a +0 plate armour (29, 28, Vaults:1) a +0 arbalest (30, -20, Vaults:1) a +0 leather armour (31, 29, Vaults:1) a +0 falchion a +0 arbalest (34, 27, Vaults:1) a +0 scale mail (35, 3, Vaults:1) a +0 orcbow (36, 1, Vaults:1) a +1 battleaxe of distortion a +0 plate armour (37, 0, Vaults:1) a +0 great mace a +0 chain mail (37, 1, Vaults:1) a +0 great sword a +0 chain mail of cold resistance (40, -3, Vaults:1) the +1 leather armour of Anarchy {Str+2} Str+2: It affects your strength (+2). (48, -5, Vaults:1) a +0 chain mail (48, -4, Vaults:1) a +0 flail a +0 scale mail (49, 21, Vaults:1) a +0 scale mail a +0 war axe (50, 26, Vaults:1) the +1 leather armour "Xuatyod" {-Tele rN+ Regen+} -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (53, 0, Vaults:1) a +0 morningstar a +0 ring mail (54, -2, Vaults:1) a +0 dagger a +0 robe (54, -1, Vaults:1) a +0 long sword a +0 ring mail (54, 2, Vaults:1) a +4 long sword a +3 arbalest a +0 ring mail (61, 32, Vaults:1) 4 stones (68, -12, Vaults:1) a stone (69, 10, Vaults:1) a +0 rapier Level 2 of the Vaults [Shop] Uherarufo's Antique Armour Boutique a +0 robe (26 gold) a +0 chain mail (171 gold) a +0 ring mail (152 gold) a +3 leather armour of willpower (912 gold) the +6 scale mail of Contentment {Harm +Blink rPois} (1983 gold) Harm: It increases damage dealt and taken. +Blink: It lets you blink. rPois: It protects you from poison. a +0 ring mail (152 gold) a +0 leather armour (76 gold) a +0 plate armour (874 gold) a +2 plate armour of cold resistance (1520 gold) a +0 robe (26 gold) a +0 plate armour (874 gold) (0, 0, Vaults:2) 4 scrolls of noise (1, -57, Vaults:2) a +0 spear a +0 orcbow (2, -57, Vaults:2) a +0 arbalest a +0 shortbow (3, -56, Vaults:2) a +0 shortbow (4, -16, Vaults:2) a scroll of identify (6, 0, Vaults:2) a +0 animal skin a +0 partisan (7, -16, Vaults:2) a +2 whip of freezing a +0 animal skin a +1 cloak (8, -20, Vaults:2) a +0 hat (8, -19, Vaults:2) a +0 hat (8, -4, Vaults:2) a +0 partisan (9, -6, Vaults:2) 7 stones (11, -18, Vaults:2) a +0 hat (11, -17, Vaults:2) a +0 hat (11, -9, Vaults:2) a +0 chain mail (13, -5, Vaults:2) a +0 ring mail a +0 long sword a +4 arbalest (13, -1, Vaults:2) a +0 chain mail a +2 halberd (14, -44, Vaults:2) a +0 dire flail a +0 animal skin (14, 0, Vaults:2) a +0 chain mail a +0 battleaxe (19, -38, Vaults:2) a +1 halberd of pain (24, -19, Vaults:2) a +0 scale mail (25, -50, Vaults:2) the +0 chain mail of the Wumpus {*Corrode rN+++ Regen+ SInv} *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (25, -33, Vaults:2) a +0 flail a +0 ring mail (28, -12, Vaults:2) a +0 animal skin a +0 dire flail (29, 3, Vaults:2) a scroll of identify (30, -30, Vaults:2) a +0 cloak (31, -46, Vaults:2) a +0 falchion a +0 scale mail (37, -37, Vaults:2) a +0 dagger a +0 robe (38, -57, Vaults:2) a +0 dire flail a +0 animal skin (40, -32, Vaults:2) a +0 morningstar a +0 ring mail (40, -30, Vaults:2) a +0 great mace a +0 chain mail a +0 battleaxe a +0 plate armour (41, -30, Vaults:2) a +0 battleaxe a +0 plate armour a +2 great mace of holy wrath a +0 ring mail (53, -16, Vaults:2) a +0 great sword (55, -15, Vaults:2) a +1 dire flail of protection a +0 scale mail (55, -14, Vaults:2) a +0 orcbow (56, -14, Vaults:2) a +1 orcbow of flaming (57, -58, Vaults:2) a +0 arbalest (57, -18, Vaults:2) the +0 chain mail of Eternal Winter {Str+5} Str+5: It affects your strength (+5). (57, -14, Vaults:2) a +0 morningstar a +0 ring mail (59, -59, Vaults:2) a +0 arbalest (59, -58, Vaults:2) a +0 great sword a +0 arbalest a +0 chain mail (59, -57, Vaults:2) a +0 arbalest (60, -58, Vaults:2) a +0 arbalest (63, -59, Vaults:2) a +1 helmet (65, -58, Vaults:2) a +0 scale mail (65, -57, Vaults:2) a +0 morningstar a +0 heavy arbalest a +0 ring mail (67, -50, Vaults:2) a scroll of identify (71, -58, Vaults:2) a +0 giant spiked club (71, -31, Vaults:2) a +0 morningstar a +0 ring mail (72, -24, Vaults:2) a scroll of identify Level 3 of the Vaults (0, 0, Vaults:3) a +0 pair of gloves (4, -9, Vaults:3) a +0 dire flail a +0 animal skin (6, -10, Vaults:3) the +4 quick blade "Killer Klown's Regret" {freeze, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (6, -8, Vaults:3) a +0 chain mail a +1 battleaxe of venom (7, -9, Vaults:3) a +0 great mace a +0 scale mail of willpower (9, 6, Vaults:3) a +0 scale mail (10, 6, Vaults:3) a +0 ring mail a +0 morningstar (13, -47, Vaults:3) a +0 dagger (13, -45, Vaults:3) a +0 dagger (20, -34, Vaults:3) 4 boomerangs (22, -36, Vaults:3) a +0 war axe a +0 ring mail (23, -47, Vaults:3) a +0 arbalest (24, -38, Vaults:3) a +0 war axe (24, -34, Vaults:3) a +0 dagger (31, -18, Vaults:3) a +0 great mace a +0 ring mail (44, -25, Vaults:3) 6 scrolls of brand weapon (44, -17, Vaults:3) a +0 short sword (44, -9, Vaults:3) a wand of polymorph (13) (45, -17, Vaults:3) a +0 flail a +0 robe (45, -15, Vaults:3) a +1 battleaxe of freezing (45, -8, Vaults:3) the ring "Tit Ret" {rF+ rC- rN+ Str+4 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. (46, -17, Vaults:3) a +0 flail a +0 robe (46, -14, Vaults:3) a +1 great sword of flaming (47, -47, Vaults:3) a +0 leather armour (47, -13, Vaults:3) a +0 long sword a +0 shortbow (48, -14, Vaults:3) a +0 dagger a +0 robe (49, -16, Vaults:3) a +0 dagger a +0 robe (49, -13, Vaults:3) a +0 long sword a +0 robe (49, -11, Vaults:3) a +0 trident a +0 robe (51, -26, Vaults:3) a scroll of noise (54, -19, Vaults:3) a +0 chain mail (58, -27, Vaults:3) a +1 great mace of protection a +0 animal skin a +0 scale mail a +0 dire flail a +0 chain mail a +0 dire flail (59, -27, Vaults:3) a +0 war axe of distortion a +0 plate armour (60, -7, Vaults:3) a +0 cloak a +0 scale mail a +4 dire flail (61, -35, Vaults:3) a +0 ring mail (61, -7, Vaults:3) a +0 ring mail a +0 flail (62, -8, Vaults:3) a +0 ring mail a +0 war axe (63, -37, Vaults:3) a +0 scale mail (64, -43, Vaults:3) a +0 spear (64, -42, Vaults:3) a +0 arbalest a +0 falchion a +0 scale mail a ring of flight (65, -43, Vaults:3) a +0 ring mail (66, -42, Vaults:3) a +0 morningstar a +0 leather armour Level 4 of the Vaults (0, 0, Vaults:4) a +0 dagger a +0 robe (2, 31, Vaults:4) a +0 whip a +0 animal skin (3, 9, Vaults:4) a +0 morningstar a +0 leather armour (6, 25, Vaults:4) a +0 ring mail (12, -2, Vaults:4) the +2 robe of Sici {Harm Str+2} Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). (15, -13, Vaults:4) a +0 ring mail (16, -1, Vaults:4) a +0 leather armour (20, -18, Vaults:4) 2 scrolls of identify (22, -22, Vaults:4) a +0 demon whip of flaming a +0 animal skin (25, 2, Vaults:4) a +0 great mace a +0 leather armour (25, 3, Vaults:4) a +0 long sword a +0 plate armour (25, 4, Vaults:4) a +0 glaive a +0 chain mail (26, 3, Vaults:4) a +0 great mace a +0 chain mail (26, 11, Vaults:4) a +0 great mace of holy wrath a +0 ring mail (27, -17, Vaults:4) a +0 dagger a +0 robe (27, -15, Vaults:4) a +0 halberd a +0 chain mail (31, -9, Vaults:4) a +0 morningstar a +0 scale mail (35, 13, Vaults:4) a +0 flail a +0 ring mail (36, 13, Vaults:4) a +0 ring mail (40, 9, Vaults:4) 5 stones (44, 8, Vaults:4) a +0 leather armour (49, 8, Vaults:4) a +3 leather armour (49, 19, Vaults:4) a +0 scale mail (50, 16, Vaults:4) a +0 battleaxe a +0 chain mail (51, 12, Vaults:4) a +0 dagger a +1 robe of cold resistance a +1 vampiric dagger a +0 robe a +0 dagger a +0 robe (51, 15, Vaults:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (51, 16, Vaults:4) a +0 dagger a +0 robe (52, 13, Vaults:4) a +0 arbalest a +1 bardiche of flaming a +0 plate armour (53, 11, Vaults:4) 6 stones (53, 19, Vaults:4) 2 scrolls of identify (57, -23, Vaults:4) a +0 partisan a +0 animal skin (60, -23, Vaults:4) a +0 morningstar a +0 scale mail (61, -17, Vaults:4) a +0 dire flail a +0 ring mail (63, -20, Vaults:4) a +2 war axe of electrocution a +0 ring mail (63, 7, Vaults:4) a +0 great mace a +0 scale mail (64, -21, Vaults:4) a +0 helmet (64, -13, Vaults:4) a +0 plate armour (67, -31, Vaults:4) a +0 scale mail (68, -17, Vaults:4) a +0 robe (68, -6, Vaults:4) a +0 scale mail Level 5 of the Vaults (0, 0, Vaults:5) a +0 arbalest (1, 24, Vaults:5) a +0 longbow (1, 48, Vaults:5) a +0 great mace a +0 scale mail (2, 10, Vaults:5) a +0 falchion (3, 2, Vaults:5) a +0 dagger a +0 shortbow a +0 leather armour (3, 23, Vaults:5) the +4 robe "Kokled" {rPois rCorr Dex+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (4, 4, Vaults:5) a +4 short sword a +0 shortbow a +0 leather armour (4, 48, Vaults:5) a +0 dire flail a +0 dire flail (5, 4, Vaults:5) a +0 long sword a +0 scale mail (5, 48, Vaults:5) a +0 dire flail a +0 dire flail (6, 12, Vaults:5) a +0 long sword a +0 chain mail (7, 3, Vaults:5) a +0 dagger a +0 leather armour (7, 32, Vaults:5) a +0 great sword of flaming (8, 32, Vaults:5) a +1 long sword a +0 plate armour (8, 38, Vaults:5) a +0 dagger (9, 34, Vaults:5) a +0 dire flail a +0 dire flail (10, 1, Vaults:5) a +6 mace of holy wrath (10, 10, Vaults:5) 6 stones (11, 10, Vaults:5) a scroll of noise (11, 11, Vaults:5) a +1 falchion of holy wrath (11, 34, Vaults:5) a +2 broad axe of venom a +0 chain mail (12, 10, Vaults:5) a +0 spear (12, 11, Vaults:5) a +0 war axe of electrocution (12, 12, Vaults:5) a +4 mace of protection (12, 38, Vaults:5) a +0 dire flail a +0 scale mail (12, 39, Vaults:5) a +0 whip (13, 10, Vaults:5) a +0 mace of holy wrath (13, 12, Vaults:5) a +0 morningstar (13, 13, Vaults:5) a +1 helmet of intelligence (13, 24, Vaults:5) a book of Iron (13, 37, Vaults:5) a +0 scale mail (14, 11, Vaults:5) a +0 dire flail a +0 heavy dire flail (14, 12, Vaults:5) a book of Callings (14, 39, Vaults:5) a book of Debilitation (15, 11, Vaults:5) the +1 broad axe of Nice Guile {freeze, rF+ rC+ Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (15, 12, Vaults:5) the +0 robe of Isoonux {rN+ Dex+3 Archmagi} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Archmagi: It increases the power of your magical spells. (15, 13, Vaults:5) a scroll of noise (15, 34, Vaults:5) a +0 flail a +0 leather armour (16, 10, Vaults:5) a staff of alchemy (16, 11, Vaults:5) a staff of cold (16, 37, Vaults:5) a +0 orcbow (17, 1, Vaults:5) 3 large rocks (17, 5, Vaults:5) a +0 plate armour of poison resistance (17, 10, Vaults:5) a +2 heavy flail (17, 11, Vaults:5) a +0 scale mail (17, 38, Vaults:5) a +0 arbalest (18, 1, Vaults:5) a +2 robe (18, 11, Vaults:5) 6 stones (21, 2, Vaults:5) a +3 short sword (25, 2, Vaults:5) a +0 arbalest (26, 16, Vaults:5) 4 large rocks (26, 18, Vaults:5) a +0 great mace a +0 scale mail (26, 20, Vaults:5) a +1 great mace of holy wrath (27, 26, Vaults:5) a +0 great sword of flaming (28, 22, Vaults:5) a +0 arbalest (28, 24, Vaults:5) 5 large rocks (28, 32, Vaults:5) a +0 great sword a +0 plate armour (29, 22, Vaults:5) a +0 dire flail a +0 dire flail (29, 24, Vaults:5) a +0 dire flail a +0 dire flail a +0 battleaxe a +0 plate armour (29, 28, Vaults:5) a +2 vampiric long sword a +0 chain mail a +0 kite shield (29, 33, Vaults:5) a +0 cloak (30, 29, Vaults:5) a +1 great sword of flaming a +0 chain mail (31, 26, Vaults:5) a +0 great sword a +0 chain mail (31, 27, Vaults:5) a +0 war axe a +0 plate armour a +0 kite shield (31, 28, Vaults:5) a +0 battleaxe a +0 chain mail (31, 35, Vaults:5) a +2 glaive a +0 chain mail (32, 25, Vaults:5) a +0 battleaxe a +0 chain mail (32, 26, Vaults:5) a +0 great mace a +0 plate armour a +0 great sword a +0 plate armour (32, 27, Vaults:5) a +0 great mace a +0 plate armour (33, 24, Vaults:5) a +0 war axe a +0 plate armour (33, 27, Vaults:5) a +0 long sword a +0 plate armour a +0 great sword a +0 plate armour a +0 great sword a +0 chain mail a +0 long sword a +0 chain mail a +0 kite shield a +3 heavy war axe a +0 chain mail a +1 halberd of venom a +0 plate armour (33, 28, Vaults:5) a +0 long sword a +0 chain mail a +0 tower shield (33, 29, Vaults:5) a +0 long sword a +0 chain mail (33, 30, Vaults:5) a +0 war axe a +0 ring mail (35, 5, Vaults:5) a +0 ring mail (35, 33, Vaults:5) a +0 cloak a guardian sphinx corpse (skeletalised by now) (35, 37, Vaults:5) 4 large rocks a stone giant corpse (skeletalised by now) (37, 3, Vaults:5) a +0 quarterstaff of draining (38, 2, Vaults:5) 4 stones (39, 37, Vaults:5) a +0 long sword a +0 scale mail (41, 38, Vaults:5) a +0 ring mail (42, 37, Vaults:5) a +0 hand axe (43, 36, Vaults:5) a scroll of identify (44, 43, Vaults:5) a scroll of identify (45, 34, Vaults:5) a +0 pair of gloves (45, 42, Vaults:5) a +0 tower shield (46, 33, Vaults:5) the +1 robe of Unbearable Contentment {Str+5} Str+5: It affects your strength (+5). (46, 44, Vaults:5) a +0 long sword of flaming a +0 ring mail a +0 buckler (46, 45, Vaults:5) a +0 great sword of protection a +0 arbalest a +0 plate armour (46, 46, Vaults:5) a +0 arbalest 4 boomerangs (47, 20, Vaults:5) a +0 ring mail (47, 44, Vaults:5) a +1 flail of protection a +0 leather armour (48, 24, Vaults:5) a +0 morningstar a +0 ring mail (48, 42, Vaults:5) a +0 long sword a +0 arbalest a +0 scale mail (49, 37, Vaults:5) a +2 scimitar of protection a +0 chain mail (50, 37, Vaults:5) a +3 leather armour of fire resistance (52, 1, Vaults:5) a +0 dire flail a +0 dire flail (52, 17, Vaults:5) a staff of earth (53, 1, Vaults:5) a +2 cloak (53, 17, Vaults:5) a book of Spontaneous Combustion (53, 18, Vaults:5) a +0 chain mail (53, 19, Vaults:5) a +2 halberd of flaming (54, 18, Vaults:5) a +0 buckler (54, 19, Vaults:5) a +2 robe of fire resistance (56, 11, Vaults:5) 6 large rocks (56, 13, Vaults:5) a +0 scale mail (56, 22, Vaults:5) a +0 heavy broad axe a +0 chain mail a human skeleton (57, 11, Vaults:5) 3 scrolls of noise (57, 13, Vaults:5) a +0 glaive a +0 chain mail a +0 rapier (57, 50, Vaults:5) a +0 arbalest (60, 14, Vaults:5) a +0 short sword Level 1 of the Realm of Zot (0, 0, Zot:1) a +1 cloak a +0 whip (0, 1, Zot:1) a +5 quarterstaff (2, 2, Zot:1) a +0 war axe (2, 3, Zot:1) a +0 flail a +0 battleaxe (9, 12, Zot:1) a +0 scimitar Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 shortbow (7, 7, Zot:2) 3 stones (13, 0, Zot:2) a +0 battleaxe (17, 4, Zot:2) 3 large rocks +7 golden dragon scales a +0 long sword of holy wrath a +0 cloak a +0 long sword a +0 cloak a +0 flail a +0 flail Level 4 of the Realm of Zot (6, 4, Zot:4) a +0 cloak a +2 great mace (8, 2, Zot:4) a +0 cloak (9, -13, Zot:4) 4 stones (9, -1, Zot:4) a +0 cloak a +0 rapier (9, 1, Zot:4) a +0 short sword (10, -2, Zot:4) a +0 glaive (11, 1, Zot:4) a +0 long sword a +0 cloak a +0 short sword of speed (12, -1, Zot:4) a +0 partisan (13, -3, Zot:4) a +0 battleaxe (14, -6, Zot:4) 8 gold pieces a +0 flail (14, -5, Zot:4) 3 gold pieces (14, -3, Zot:4) a +0 battleaxe (14, -2, Zot:4) a +0 hand axe (14, -1, Zot:4) a +0 cloak (17, 12, Zot:4) a +0 chain mail (22, 0, Zot:4) a +0 quarterstaff Level 5 of the Realm of Zot (0, 0, Zot:5) the +5 spear of Joyful Slaughter {freeze, *Corrode *Slow Str+10 Dex+3} *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Str+10: It affects your strength (+10). Dex+3: It affects your dexterity (+3). (unseen) (0, 1, Zot:5) the +6 dagger of Doom {heavy, rElec rCorr Int+2 SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (0, 2, Zot:5) the +5 dagger "X" {flame, Fly rCorr MP+9 Str-3} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str-3: It affects your strength (-3). (unseen) (0, 3, Zot:5) the +3 sling of the Spider {elec, Will+ rCorr Int+3 Dex-2} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (unseen) (0, 4, Zot:5) the +5 sling "Mise Sot" {heavy, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (0, 5, Zot:5) a +0 plate armour (still there?) the +8 sling of Parts Unknown {freeze, rC+} (still there?) rC+: It protects you from cold. (0, 6, Zot:5) the +11 short sword of Hepliaklqana's Anger {speed, rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (0, 7, Zot:5) the +5 spear of the Sun {drain, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (0, 8, Zot:5) the +5 dagger of the Sharing Gods {holy, *Corrode Str+3 Dex+7} *Corrode: It may corrode you when you take damage. Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). (unseen) (0, 9, Zot:5) the +3 dagger of the Priest {drain, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (0, 10, Zot:5) a +0 rapier (0, 11, Zot:5) the +0 dagger of Annihilation {flame, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (1, -13, Zot:5) a +0 falchion (1, 2, Zot:5) the +4 sling of Dicruq {freeze, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (1, 3, Zot:5) a +4 rapier of flaming (unseen) (1, 4, Zot:5) the +3 short sword of Keipop {reap, +Blink rElec rC+ MP+7} +Blink: It lets you blink. rElec: It insulates you from electricity. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). (unseen) (1, 5, Zot:5) the +12 whip of the Purple Skies {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (1, 6, Zot:5) the +0 hand axe "Hydraslayer" {drain, Str+4} Str+4: It affects your strength (+4). (unseen) (1, 7, Zot:5) the +8 sling of Innocence {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (1, 8, Zot:5) the +10 short sword of a Gauntlet {protect, Will+} Will+: It increases your willpower. (unseen) (1, 9, Zot:5) the +8 short sword "Lohetz" {flame, rN+} rN+: It protects you from negative energy. (unseen) (1, 10, Zot:5) the +8 dagger of Ciuwaod {antimagic, rElec Str-3 Dex+4} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). (unseen) (1, 11, Zot:5) the +9 mace "Plog" {holy, rElec Str+4 Int+4 Dex+2} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (1, 12, Zot:5) the +1 mace of Divine True Grit {heavy, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (2, -10, Zot:5) 4 javelins (2, 0, Zot:5) the +6 dagger "Nunakaj" {vamp, rC+ rN+ Int+4 Dex-4} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). (unseen) (2, 1, Zot:5) the +4 hand axe "Cashet" {spect, rC- rCorr Int+4} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (2, 2, Zot:5) the +5 mace of the Leaping Gods {distort, SInv} SInv: It lets you see invisible. (unseen) (2, 3, Zot:5) the +5 spear of Fumingya {freeze, rElec Will+ Dex+5} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (2, 4, Zot:5) the +1 short sword "Conicyli" {protect, *Noise rPois MP+5 SInv} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. (unseen) (2, 5, Zot:5) the +5 dagger of the Dwarven Hall {protect, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (2, 6, Zot:5) the +0 dagger of the Bright God {holy, Int+3} Int+3: It affects your intelligence (+3). (unseen) (2, 7, Zot:5) the +8 mace "Gyte" {freeze, +Blink Int+3} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). (unseen) (2, 8, Zot:5) the +5 dagger "Faacw" {drain, rPois rC+ rN+ Will+} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (2, 9, Zot:5) the +4 spear of Lody {holy, rF- rN+ Str+3} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (2, 10, Zot:5) the +3 sling "Orb Guardian's Foe" {drain, rElec rCorr MP+6 Dex-2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Dex-2: It affects your dexterity (-2). (unseen) (2, 11, Zot:5) the +1 whip "Wunorir" {drain, rCorr Dex+3 SInv} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (3, 0, Zot:5) a +2 heavy eveningstar (unseen) (3, 1, Zot:5) the +8 short sword of the Brewing Gods {drain, Str+4} Str+4: It affects your strength (+4). (unseen) (3, 3, Zot:5) the +11 short sword "Syumnet" {distort, rF+ rN+ Str+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (3, 4, Zot:5) the +7 mace of Starshine {flame, *Rage MP+4 Str+5} *Rage: It berserks you when you make melee attacks (+20% chance). MP+4: It affects your magic capacity (+4). Str+5: It affects your strength (+5). (unseen) (3, 5, Zot:5) the +3 dagger "Goabirgh" {drain, *Corrode rF++ rN+ Dex+3} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (3, 6, Zot:5) the +8 dagger of Ubriusiss {speed, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (3, 7, Zot:5) the +5 short sword of the Apocalypse {flame, rElec rC+ Str+3 Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (3, 8, Zot:5) the +6 dagger "Wudghom" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (3, 9, Zot:5) the +8 whip of Xisak {freeze, rF- rCorr Str+4 Int+4} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (unseen) (3, 10, Zot:5) a +2 heavy mace (unseen) (3, 11, Zot:5) the +4 mace "Seapseix" {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (4, 0, Zot:5) the +9 mace "Arbiter" {drain, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (4, 1, Zot:5) the +7 mace of Annoyance {freeze, rF+} rF+: It protects you from fire. (unseen) (4, 2, Zot:5) the +10 spear "Gesaa" {drain, Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (unseen) (4, 3, Zot:5) the +5 short sword of Trauma {antimagic, rN+ Will+ Str+3 Int+2} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (4, 4, Zot:5) the +7 whip of Cheibriados's Esteem {antimagic, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (4, 5, Zot:5) the +0 sling of Uplos {flame, Str+7} Str+7: It affects your strength (+7). (unseen) (4, 6, Zot:5) the +3 sling of the Four Stars {flame, rC+++} rC+++: It renders you almost immune to cold. (unseen) (4, 8, Zot:5) the +5 short sword of Disorder {distort, Fly Will+} Fly: It grants you flight. Will+: It increases your willpower. (unseen) (4, 9, Zot:5) the +8 dagger of Grandeur {flame, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (4, 10, Zot:5) the +8 hand axe "Weefoov" {drain, ^Contam rElec Str-5 Int+8} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). (unseen) (4, 11, Zot:5) the +0 short sword "Spiderbane" {freeze, rPois rN++ Int-5 Stlth+} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (unseen) (4, 15, Zot:5) a +0 great sword (still there?) the +3 short sword "Weduce" {drain, rCorr MP+4} (still there?) rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). (4, 16, Zot:5) the +1 sling "Boh Qinimeka" {drain, rF+ rC+ Int+3 Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (4, 17, Zot:5) the +4 short sword of Articulation {speed, rF+} rF+: It protects you from fire. (unseen) (4, 18, Zot:5) the +3 whip "Pynoymun" {venom, Int+4} Int+4: It affects your intelligence (+4). (unseen) (4, 19, Zot:5) the +2 mace "Tur Essu" {heavy, Will+ Stlth+} (still there?) Will+: It increases your willpower. Stlth+: It makes you more stealthy. the +1 mace "Gehir" {flame, ^Drain rElec Dex+3} (still there?) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (4, 20, Zot:5) the +1 dagger of Circularity {venom, rElec rF+ rN+ Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (4, 21, Zot:5) the +1 mace "Sejuzunt" {heavy, rN+ Int+6} rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). (unseen) (4, 22, Zot:5) a +0 flail (4, 23, Zot:5) the +4 whip "Hoitecw" {speed, rPois Dex+5 Stlth+} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (4, 24, Zot:5) the +8 sling "Besejiodd" {drain, rC- rCorr Str+4 Int+10} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+10: It affects your intelligence (+10). (unseen) (4, 25, Zot:5) the +7 short sword of Lust {freeze, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (4, 26, Zot:5) the +4 whip of Unreason {flame, rC++ Str-2} rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). (unseen) (4, 27, Zot:5) a +0 long sword (5, 0, Zot:5) the +6 dagger "Impbane" {flame, rC- Will+++ Dex+4} rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (5, 2, Zot:5) the +8 spear "Seamucw" {elec, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. (unseen) (5, 3, Zot:5) the +3 dagger "Riozem" {freeze, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (5, 4, Zot:5) the +2 whip of Gozag's Condemnation {flame, ^Contam *Noise rC+++ rCorr} ^Contam: It causes magical contamination when unequipped. *Noise: It may make a loud noise when swung. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. (unseen) (5, 5, Zot:5) the +2 hand axe "Hyoshofa" {heavy, rPois Int+5} rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (unseen) (5, 6, Zot:5) the +4 hand axe of Skirmishing {vamp, rF+ rCorr Str+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (5, 7, Zot:5) the +8 hand axe of Honour {elec, Int-4 Dex+4} Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). (unseen) (5, 8, Zot:5) the +5 dagger of Exceptional Guilt {heavy, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (5, 9, Zot:5) a +2 spear of venom (unseen) (5, 10, Zot:5) the +1 hand axe of the Nine Blessings {holy, rPois Str+5 Int-3 Dex+3} rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (unseen) (5, 11, Zot:5) the +6 sling "Wipow" {drain, rC+} rC+: It protects you from cold. (unseen) (5, 14, Zot:5) the +8 dagger "Rutt" {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (5, 16, Zot:5) the +2 hand axe "Tattletale" {spect, Fly Will+ Stlth+} Fly: It grants you flight. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (5, 17, Zot:5) the +7 mace "Emocaud" {flame, rPois rC- rCorr SInv} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (5, 18, Zot:5) the +6 dagger "Ynay" {flame, rN+ Dex+8 Stlth+} rN+: It protects you from negative energy. Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. (unseen) (5, 19, Zot:5) a +2 mace of protection (unseen) (5, 20, Zot:5) a +0 short sword of venom (unseen) (5, 21, Zot:5) the +3 dagger "Punageh" {spect, rElec rPois rF-} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. (unseen) (5, 22, Zot:5) the +3 mace of Fedhas's Scorn {heavy, Fly rN++ rCorr Int-5} Fly: It grants you flight. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (unseen) (5, 23, Zot:5) a +3 great sword of freezing (unseen) (5, 24, Zot:5) the +8 sling of Yruaraall {speed, rC+} rC+: It protects you from cold. (unseen) (5, 25, Zot:5) the +10 whip "Neytenar" {flame, ^Drain rElec rF- Will+++} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. (unseen) (5, 26, Zot:5) the +3 dagger "Impbane" {antimagic, rF- Str+3 Int+6 Dex+2} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (unseen) (5, 27, Zot:5) the +6 dagger of a treasure trove {pain, ^Fragile rCorr SInv} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (6, -4, Zot:5) 15 gold pieces (6, 0, Zot:5) the +8 dagger of Zulitaj {freeze, *Noise MP+7 Int+3} *Noise: It may make a loud noise when swung. MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). (unseen) (6, 1, Zot:5) the +3 whip of the Hero {drain, Int+6} Int+6: It affects your intelligence (+6). (unseen) (6, 2, Zot:5) a +0 short sword of holy wrath (unseen) (6, 3, Zot:5) the +4 whip "Orb Guardian's Death" {vamp, *Rage rCorr Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (6, 4, Zot:5) the +9 dagger "Bidick" {drain, ^Drain rN+ Dex+5} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (unseen) (6, 6, Zot:5) the +4 dagger of Sulphur {venom, rN++} rN++: It greatly protects you from negative energy. (unseen) (6, 7, Zot:5) the +3 whip of Insufficient Pleasure {flame, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (6, 8, Zot:5) the +8 hand axe of the Ecumenical Temple {spect, rC+} rC+: It protects you from cold. (unseen) (6, 9, Zot:5) the +5 dagger of the Modern Hosts {antimagic, rC+} rC+: It protects you from cold. (unseen) (6, 10, Zot:5) the +3 dagger of Execution {venom, rCorr Str+5 Dex+2} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). (unseen) (6, 11, Zot:5) a +0 arbalest of freezing (unseen) (6, 13, Zot:5) a +0 shortbow of freezing (unseen) (6, 14, Zot:5) a +1 scimitar of holy wrath (unseen) (6, 15, Zot:5) the +7 dagger "Esiruipn" {drain, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (6, 16, Zot:5) a +5 dagger of speed (unseen) (6, 18, Zot:5) the +7 dagger of Deflation {antimagic, Will+} Will+: It increases your willpower. (unseen) (6, 19, Zot:5) the +4 short sword "Dragon's Nightmare" {reap, ^Fragile rF+ rC+ MP+7} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). (unseen) (6, 20, Zot:5) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (6, 21, Zot:5) the +0 spear "Diow" {heavy, rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (unseen) (6, 22, Zot:5) a +0 ring mail (still there?) the +2 spear of Ancient Evil {flame, rElec Int+3} (still there?) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (6, 23, Zot:5) the +1 spear of the Aged Nightingales {freeze, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (6, 24, Zot:5) the +12 hand axe "Vimis" {holy, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (6, 25, Zot:5) the +5 mace of Mourning {vamp, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (unseen) (6, 26, Zot:5) the +5 short sword of Dust {flame, rC+ rN++ Str+4 Int-5} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). (unseen) (6, 27, Zot:5) the +6 mace "Ekasoacliu" {flame, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (7, 0, Zot:5) the +7 spear of Sextich {vamp, Str+4 Dex-3} Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). (unseen) (7, 1, Zot:5) the +5 dagger of Disarray {drain, *Slow rF+ rC+ SInv} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (7, 2, Zot:5) the +2 dagger of Quick Innocence {speed, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (7, 3, Zot:5) a +3 orcbow (unseen) (7, 4, Zot:5) the +12 dagger of Fortitude {flame, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (7, 5, Zot:5) the +5 dagger of Geduywki {pain, *Noise rElec Str-2 Dex+5} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). (7, 6, Zot:5) the +4 dagger of the Harvest {protect, rF+ rC+ Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (7, 7, Zot:5) the +5 dagger of Offence {venom, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (7, 8, Zot:5) the +5 dagger of the Sage {reap, ^Drain rF+ Int+2 SInv} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (7, 9, Zot:5) the +9 dagger of Qucetu {antimagic, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (7, 10, Zot:5) the +2 sling of Indomitability {chaos, Int+7} Int+7: It affects your intelligence (+7). (unseen) (7, 11, Zot:5) a +4 giant spiked club (unseen) (7, 13, Zot:5) the +1 dagger of Symmetry {speed, MP+6} MP+6: It affects your magic capacity (+6). (unseen) (7, 14, Zot:5) the +1 dagger of Frustration {flame, ^Drain Will+ Stlth+} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (7, 16, Zot:5) the +5 dagger "Eviscerator" {vamp, rC++ Dex+3} rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (7, 17, Zot:5) the +10 short sword "Beqilooh" {antimagic, Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (unseen) (7, 19, Zot:5) the +2 sling "Neatz" {elec, ^Drain rC+++ Stlth+} ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. Stlth+: It makes you more stealthy. (unseen) (7, 20, Zot:5) the +7 hand axe "Gyugeof" {antimagic, Str+3} Str+3: It affects your strength (+3). (unseen) (7, 21, Zot:5) the +10 short sword "Hellblazer" {elec, Str+6} Str+6: It affects your strength (+6). (unseen) (7, 22, Zot:5) the +10 hand axe of the Tomato {antimagic, rPois Int+5 Dex+3} rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (unseen) (7, 23, Zot:5) the +10 whip of the Real Monster {spect, rElec rF+ Will+ MP+6 Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Stlth+: It makes you more stealthy. (unseen) (7, 24, Zot:5) the +9 hand axe of Bankruptcy {speed, rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (unseen) (7, 25, Zot:5) a +3 war axe (unseen) (7, 26, Zot:5) the +3 dagger of Fiveozuf {vamp, rPois} rPois: It protects you from poison. (unseen) (7, 27, Zot:5) the +1 sling of Symmetry {freeze, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (8, 0, Zot:5) the +8 mace "Queff" {flame, rF- rC- Str+7 Stlth+} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. (unseen) (8, 1, Zot:5) the +4 dagger of a treasure trove {freeze, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (8, 2, Zot:5) the +11 whip of Freehold {freeze, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (8, 3, Zot:5) a +3 short sword of venom (unseen) (8, 4, Zot:5) the +6 spear "Deqo" {venom, rPois rC+ Dex-5} rPois: It protects you from poison. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). (8, 5, Zot:5) a +0 whip of electrocution (unseen) (8, 6, Zot:5) the +8 spear of the Fool {venom, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (8, 8, Zot:5) the +3 sling "Giakhli Wewu" {antimagic, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (8, 9, Zot:5) the +1 sling of Makhleb's Condemnation {drain, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (8, 10, Zot:5) the +10 dagger of Linearity {reap, rN+ MP+6 Str-2} rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). Str-2: It affects your strength (-2). (unseen) (8, 11, Zot:5) the +1 dagger "Zukloudgh" {flame, rN+} rN+: It protects you from negative energy. (unseen) (8, 13, Zot:5) the +9 spear of Actus Reus {flame, Will- Int+5} Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (unseen) (8, 14, Zot:5) the +2 whip of Resourcefulness {flame, rElec rPois Dex+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (8, 15, Zot:5) the +4 mace of the Original Sin {antimagic, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (8, 16, Zot:5) the +10 dagger "Acarine's Death" {vamp, Stlth+} Stlth+: It makes you more stealthy. (unseen) (8, 17, Zot:5) the +8 sling of Sulphur {speed, +Blink Will+} +Blink: It lets you blink. Will+: It increases your willpower. (unseen) (8, 18, Zot:5) a +3 giant spiked club (unseen) (8, 19, Zot:5) the +4 sling "Japtiu Iqics" {antimagic, ^Fragile rN+ Str-4 Int+8} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+8: It affects your intelligence (+8). (unseen) (8, 20, Zot:5) the +7 whip "Oni's Foe" {flame, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (8, 21, Zot:5) the +8 hand axe of the Sky {protect, Str+5} Str+5: It affects your strength (+5). (unseen) (8, 22, Zot:5) the +9 sling "Pika" {freeze, rF+ rC+ Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (8, 23, Zot:5) the +5 mace of the Philosopher {heavy, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (8, 24, Zot:5) a +2 heavy flail (unseen) (8, 25, Zot:5) the +10 mace "Jesor" {freeze, Str+5} Str+5: It affects your strength (+5). (unseen) (8, 26, Zot:5) the +0 short sword of Xoqu {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (8, 27, Zot:5) the +7 whip of Bellicose Duty {protect, ^Drain Str+2 Dex+6} ^Drain: It drains your maximum health when unequipped. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). (unseen) (9, 0, Zot:5) the +6 short sword "Fumpu" {freeze, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (9, 1, Zot:5) the +10 dagger "Jyppeycs" {elec, rPois rC++ Str+3} rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (unseen) (9, 2, Zot:5) the +5 sling "Gihawoim" {drain, ^Fragile rPois rN+ MP+4} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). (unseen) (9, 3, Zot:5) the +12 short sword "Esosted" {flame, rF+ rC+ Will- Int+5} rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (9, 4, Zot:5) the +11 short sword of Twisting Painful Death {venom, rC+ Int+3 Dex+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (9, 5, Zot:5) a +3 dagger of protection (unseen) (9, 6, Zot:5) a +2 demon whip of electrocution (unseen) (9, 7, Zot:5) the +0 mace of Fragile Peace {flame, rF+ Str+3 Dex+2} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (9, 8, Zot:5) the +5 hand axe of Traps {antimagic, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (9, 9, Zot:5) the +3 dagger "Wuxkit" {freeze, rC- Will+++ Str-3 Int+2} rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). (unseen) (9, 10, Zot:5) a +0 antimagic rapier (unseen) (9, 11, Zot:5) the +4 short sword "Killer Klown's Curse" {elec, *Rage +Blink rElec} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rElec: It insulates you from electricity. (unseen) (9, 13, Zot:5) the +4 sling of Ysiar {freeze, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (9, 14, Zot:5) the +4 whip of Abomecw {speed, rC- rN+++ rCorr} rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. (unseen) (9, 16, Zot:5) the +8 spear "Jodal" {spect, Int+3} Int+3: It affects your intelligence (+3). (unseen) (9, 17, Zot:5) the +2 dagger of Floods {antimagic, rElec rPois rC- Int+5} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). (unseen) (9, 18, Zot:5) the +8 dagger "Dupupp" {drain, rElec Str+4 Stlth+} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (9, 20, Zot:5) the +1 spear "Orb Guardian's Regret" {protect, Fly rC+ Will+ MP+10 Int-2 Stlth+} Fly: It grants you flight. rC+: It protects you from cold. Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (unseen) (9, 21, Zot:5) the +9 hand axe "Feguch" {spect, rF++ Int+2} rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (9, 22, Zot:5) the +7 whip "Jatwe" {protect, Int+5} Int+5: It affects your intelligence (+5). (unseen) (9, 23, Zot:5) the +0 dagger "Beurgheapt" {drain, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (9, 24, Zot:5) the +3 sling of Wonaih {drain, rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (unseen) (9, 25, Zot:5) the +8 whip "Neab" {pain, Stlth+} Stlth+: It makes you more stealthy. (unseen) (9, 26, Zot:5) the +7 short sword "Widowmaker" {reap, *Rage rPois Dex+6} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). (unseen) (9, 27, Zot:5) the +9 dagger "Merghoepn" {heavy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (10, 1, Zot:5) the +0 sling "Oruvesol" {speed, rCorr Dex+3 Stlth-} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (10, 2, Zot:5) the +6 dagger of Ash {pain, Dex+2} Dex+2: It affects your dexterity (+2). (10, 3, Zot:5) the +11 mace of Blood-Lust {venom, ^Drain rCorr Int-3 SInv} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (10, 4, Zot:5) the +0 dagger of Abomination {flame, rElec rPois Int-2 Dex-3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Dex-3: It affects your dexterity (-3). (unseen) (10, 5, Zot:5) the +1 hand axe of Mana {heavy, *Corrode rPois Dex+3 SInv} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (10, 6, Zot:5) the +3 hand axe "Goblin's Funeral" {freeze, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (10, 7, Zot:5) the +6 short sword "Piwed" {flame, *Corrode rF+ Will+} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (10, 8, Zot:5) the +5 spear "Daggosarch" {elec, ^Fragile rN++ Str+3 SInv} ^Fragile: It will be destroyed if unequipped. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (10, 9, Zot:5) a +2 demon trident of draining (unseen) (10, 10, Zot:5) the +9 dagger "Beetlebane" {vamp, rN++ Will- Dex+2} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (10, 11, Zot:5) the +4 short sword "Volaz Joh" {freeze, rPois Str+6} rPois: It protects you from poison. Str+6: It affects your strength (+6). (unseen) (10, 13, Zot:5) the +5 dagger "Verid" {venom, rPois rC- Int+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). (unseen) (10, 14, Zot:5) the +7 dagger "Laptyedd" {flame, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (10, 15, Zot:5) the +5 dagger of Kudghaer {freeze, rN+ Will++} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (10, 16, Zot:5) the +2 mace of Buysugis {elec, rPois Will+ SInv} rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (10, 17, Zot:5) the +5 dagger of the Eight Mystics {venom, Int+4} Int+4: It affects your intelligence (+4). (unseen) (10, 18, Zot:5) a +2 orcbow of flaming (unseen) (10, 19, Zot:5) the +10 short sword of Lyneismu {venom, rElec Str+3 SInv Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (10, 20, Zot:5) the +1 mace of Erops {freeze, rElec} rElec: It insulates you from electricity. (unseen) (10, 21, Zot:5) the +9 hand axe of Righteous Anger {flame, rF++ rN+ Int-5} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). (unseen) (10, 22, Zot:5) the +3 dagger of Earthquakes {reap, Str+6} Str+6: It affects your strength (+6). (unseen) (10, 24, Zot:5) the +6 short sword of Descent {pain, *Slow rF+ rC+ rN+} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (10, 25, Zot:5) the +2 whip of Hiphoqum {freeze, rN++} rN++: It greatly protects you from negative energy. (unseen) (10, 26, Zot:5) the +12 whip of Growth {drain, rElec Str+3 Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (10, 27, Zot:5) a +0 broad axe (still there?) the +7 dagger "Raisin" {reap, Int+8} (still there?) Int+8: It affects your intelligence (+8). (11, 2, Zot:5) the +8 mace "Olagh" {flame, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (11, 3, Zot:5) the +9 sling of Duadik {drain, rPois Will+ Int+7} rPois: It protects you from poison. Will+: It increases your willpower. Int+7: It affects your intelligence (+7). (unseen) (11, 4, Zot:5) the +5 spear of Voqeefose {freeze, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (11, 5, Zot:5) the +8 sling of Jykkymuq {antimagic, *Corrode Str+6} *Corrode: It may corrode you when you take damage. Str+6: It affects your strength (+6). (unseen) (11, 6, Zot:5) the +7 sling of the Golden God {elec, ^Drain rN+++ SInv} ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. (unseen) (11, 7, Zot:5) the +4 dagger "Lodwomp" {elec, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (11, 8, Zot:5) the +5 spear "Goblinslayer" {holy, rPois} rPois: It protects you from poison. (unseen) (11, 9, Zot:5) the +0 spear of Bemawum {heavy, +Blink Str+5} +Blink: It lets you blink. Str+5: It affects your strength (+5). (unseen) (11, 11, Zot:5) the +1 spear of the Unseen Realm {venom, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (11, 14, Zot:5) a +5 whip of venom (unseen) (11, 15, Zot:5) the +4 short sword of the King {pain, Fly rF+ MP-5} Fly: It grants you flight. rF+: It protects you from fire. MP-5: It affects your magic capacity (-5). (unseen) (11, 16, Zot:5) the +8 spear "Ujesyrra" {drain, rElec rC+++ Int-4 SInv} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (unseen) (11, 17, Zot:5) the +1 short sword "Waoschovae" {reap, rF+ Str+6} rF+: It protects you from fire. Str+6: It affects your strength (+6). (unseen) (11, 18, Zot:5) a +0 halberd of protection (unseen) (11, 19, Zot:5) a +2 vampiric spear (unseen) (11, 20, Zot:5) the +2 whip of Bawoejekk {flame, rF+} rF+: It protects you from fire. (unseen) (11, 21, Zot:5) the +8 short sword "Xielueg" {flame, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (11, 22, Zot:5) the +7 sling of Foul Odours {freeze, Int+4} Int+4: It affects your intelligence (+4). (11, 23, Zot:5) the +3 short sword of Kijuwkef {flame, Int+6} Int+6: It affects your intelligence (+6). (unseen) (11, 24, Zot:5) the +11 mace "Asmior" {speed, ^Fragile Will+ rCorr} ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (11, 25, Zot:5) the +0 dagger of Harmony {elec, rF+ rCorr Str+5 Int+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (unseen) (11, 26, Zot:5) the +9 dagger "Vaqor" {drain, rElec rF+ Int-4} rElec: It insulates you from electricity. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). (unseen) (12, 3, Zot:5) a +2 vampiric dagger (unseen) (12, 4, Zot:5) a +0 whip of venom (unseen) (12, 5, Zot:5) the +10 dagger of Nemelex Xobeh, Smoking {distort, rPois} rPois: It protects you from poison. (unseen) (12, 6, Zot:5) a +2 long sword of holy wrath (unseen) (12, 7, Zot:5) the +5 hand axe of Fortitude {flame, rPois rN+ Int+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (12, 8, Zot:5) the +5 spear "Uskyumat" {flame, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (12, 14, Zot:5) the +0 sling of Acer {heavy, +Blink rElec SInv} +Blink: It lets you blink. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (12, 15, Zot:5) a +3 vampiric great sword (unseen) (12, 16, Zot:5) the +3 short sword of Dorpha Yrupo {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (12, 17, Zot:5) the +5 spear of Ylageps {heavy, *Corrode +Blink Int+2 Stlth+} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (12, 18, Zot:5) the +2 dagger of Suaxkogi {drain, rN++ rCorr MP-7} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). (unseen) (12, 19, Zot:5) the +4 dagger "Qeumoegh" {pain, Will+} Will+: It increases your willpower. (unseen) (12, 20, Zot:5) the +3 short sword of Resumed Hostilities {freeze, rF- rCorr Str+2 Int+3} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (12, 21, Zot:5) the +0 mace "Wucaosk" {holy, rF+++ Will+ rCorr Dex-3} rF+++: It renders you almost immune to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (12, 22, Zot:5) the +7 dagger of Heilofee {flame, rElec rPois rN+ Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). (unseen) (12, 23, Zot:5) the +9 short sword "Ufeecedd" {spect, rF- Int+5} rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). (unseen) (12, 25, Zot:5) a +3 hand axe of electrocution (unseen) (12, 26, Zot:5) the +2 short sword of Emown {vamp, rF+ rC+ rN+ Dex+3} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (13, 14, Zot:5) the +2 dagger "Woile" {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (13, 15, Zot:5) the +7 whip of Gih Voamu {chaos, rElec rCorr Int+2 Dex-2 Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (unseen) (13, 16, Zot:5) a +0 dagger of electrocution (unseen) (13, 17, Zot:5) the +8 mace of the Little People {speed, rC+ rN++ Int-2 Dex+4} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). (unseen) (13, 18, Zot:5) the +4 dagger "Rodory" {antimagic, rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (unseen) (13, 19, Zot:5) the +7 hand axe of Defence {freeze, Will++ Stlth+} Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (unseen) (13, 20, Zot:5) the +2 spear of Fate {spect, +Blink rElec Dex+2} +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (13, 21, Zot:5) the +2 mace "Ratuenle" {freeze, Str+2 Int+3 Dex-5 SInv} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (unseen) (13, 22, Zot:5) the +7 dagger "Cieleiro" {reap, +Blink Will+ Dex-5} +Blink: It lets you blink. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). (unseen) (13, 23, Zot:5) the +8 sling of World's End {flame, Fly rF+ Str+3 Stlth+} Fly: It grants you flight. rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (13, 24, Zot:5) the +6 dagger of Midnight {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (13, 25, Zot:5) the +9 mace of Mastery {drain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (13, 26, Zot:5) the +4 hand axe of the Whelk {vamp, rElec rC+ Will+ Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (14, -8, Zot:5) 7 gold pieces (14, 15, Zot:5) the +5 spear of Tenacity {drain, *Rage Will+ Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (14, 16, Zot:5) the +4 dagger of Bacop {heavy, Stlth+} Stlth+: It makes you more stealthy. (unseen) (14, 17, Zot:5) the +0 spear of Tukuamoa {freeze, *Rage rN+ Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (14, 18, Zot:5) the +7 whip "Hellblazer" {freeze, rPois rF- rC++ Str+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (unseen) (14, 19, Zot:5) the +11 short sword of Extinguishment {pain, rElec rN++ Int-3} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). (14, 20, Zot:5) the +6 spear of Beogh's Benevolence {freeze, rCorr Int+3 Dex+2} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (14, 21, Zot:5) the +1 dagger of Vanity {elec, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (14, 22, Zot:5) the +9 dagger of Caj Zeerieng {flame, rF++ rC+} rF++: It greatly protects you from fire. rC+: It protects you from cold. (unseen) (14, 23, Zot:5) the +5 hand axe "Jaugolez" {reap, rElec rCorr Str+3 Stlth-} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. (unseen) (14, 24, Zot:5) the +2 whip of Autumn {holy, rC++} rC++: It greatly protects you from cold. (unseen) (14, 25, Zot:5) the +5 whip of Xom's Righteous Anger {drain, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (15, 15, Zot:5) the +8 dagger of Kodyoz {flame, rF+ Will+ Dex+2} rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (15, 16, Zot:5) the +8 spear "Dragonslayer" {antimagic, Fly rPois} Fly: It grants you flight. rPois: It protects you from poison. (15, 17, Zot:5) the +8 dagger of the Mashing Sybil {vamp, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (15, 18, Zot:5) the +7 short sword of Xut Neodghe {drain, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (15, 19, Zot:5) the +4 spear of SanaAsterisk's Terror {vamp, Int+2} Int+2: It affects your intelligence (+2). (unseen) (15, 20, Zot:5) the +9 dagger of Wu Jian, Transmuting {flame, rElec Str+3 Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (15, 21, Zot:5) the +4 sling "Fakoxti" {freeze, rCorr Str+2 Int+3} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (15, 22, Zot:5) the +6 hand axe of Byfokh {venom, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (15, 23, Zot:5) the +6 whip of the Kidney {vamp, rPois Int+3 Dex+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (15, 24, Zot:5) a +2 shortbow of freezing (unseen) (16, 0, Zot:5) the +5 whip of Doom {elec, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (16, 8, Zot:5) the +11 dagger of the Scavenger {holy, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (16, 16, Zot:5) the +6 whip of Doors {freeze, *Corrode rElec rC+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (16, 17, Zot:5) the +1 hand axe "Ilackuri" {flame, rElec Int-4 Dex+4} rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). (unseen) (16, 18, Zot:5) the +1 dagger "Uloivuc" {antimagic, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (16, 19, Zot:5) the +2 dagger of Ocrysod {drain, Will- rCorr Str+3 Int+4} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (16, 20, Zot:5) the +1 short sword "Taantoka" {antimagic, rC- SInv Stlth+} rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (16, 21, Zot:5) the +1 short sword of Bloodstone {antimagic, rC+} rC+: It protects you from cold. (unseen) (16, 22, Zot:5) the +8 whip of Nemelex Xobeh's Hatred {elec, Int+3 Dex+5 SInv} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (unseen) (16, 23, Zot:5) the +5 hand axe of Woe {protect, Int+6} Int+6: It affects your intelligence (+6). (unseen) (16, 24, Zot:5) the +6 mace of Waom {venom, rElec} rElec: It insulates you from electricity. (unseen) (17, 0, Zot:5) a +2 whip of pain (unseen) (17, 1, Zot:5) the +4 whip of Moderation {vamp, ^Contam Will+ Int+4 Stlth+} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (17, 2, Zot:5) a +1 heavy flail (unseen) (17, 6, Zot:5) the +5 short sword "Ileegemy" {spect, rF+ rC+ rCorr Int-3} rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (unseen) (17, 7, Zot:5) the +4 dagger "Kysk" {heavy, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (17, 8, Zot:5) the +2 dagger "Goblinbane" {freeze, Will+ rCorr Dex+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (17, 9, Zot:5) the +6 mace of Foul Odours {antimagic, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (17, 20, Zot:5) the +2 sling of Bieck {chaos, rC++} rC++: It greatly protects you from cold. (18, 0, Zot:5) a +3 glaive of venom (unseen) (18, 1, Zot:5) the +9 short sword of Yredelemnul's Favour {vamp, *Slow Int+3 SInv} *Slow: It may slow you when you take damage. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (18, 2, Zot:5) the +0 spear of the Mosquito {drain, rC+} rC+: It protects you from cold. (unseen) (18, 3, Zot:5) the +1 dagger of Magnificence {reap, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (18, 4, Zot:5) the +1 hand axe "Zeutax" {spect, Will+ Dex+4 Stlth+} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (18, 5, Zot:5) the +10 hand axe of the Heavens {drain, *Corrode Will+ Str+5 Dex-5} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). (unseen) (18, 6, Zot:5) the +2 spear of Bequeathed Optimality {flame, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (18, 7, Zot:5) the +12 short sword of Bodily Humours {vamp, *Rage Str+5 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (18, 8, Zot:5) the +9 mace of Xom's Regard {speed, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (18, 20, Zot:5) the +10 mace of Valour {venom, rN+} rN+: It protects you from negative energy. (19, 0, Zot:5) the +1 short sword "Ybehow" {vamp, rN+ Str+2 Int+3} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (19, 2, Zot:5) the +10 hand axe of Ruination {flame, ^Contam rElec Str+6 Int-4} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). (unseen) (19, 3, Zot:5) the +6 dagger of the Lair of Beasts {holy, rF++ Int+3} rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (19, 4, Zot:5) the +8 autumn katana {manifold assault} (unseen) (19, 6, Zot:5) the +1 mace of Fate {speed, rC+ rN++ Will- rCorr} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (19, 7, Zot:5) the +5 whip of Watchfulness {flame, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (19, 8, Zot:5) the +0 sling of the Desolation of Salt {drain, rPois} rPois: It protects you from poison. (unseen) (19, 18, Zot:5) the +9 short sword "Umuxor" {drain, Will++ SInv Stlth-} Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (19, 19, Zot:5) the +3 whip "Orb Guardian's Peril" {pain, ^Fragile Int+4} ^Fragile: It will be destroyed if unequipped. Int+4: It affects your intelligence (+4). (19, 20, Zot:5) the +6 short sword "Aqoofuy" {drain, *Rage Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). Int+4: It affects your intelligence (+4). (unseen) (19, 21, Zot:5) the +8 sling "Yraclen" {heavy, rF+} rF+: It protects you from fire. (unseen) (20, 0, Zot:5) the +7 short sword "Bukenkee" {flame, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (20, 1, Zot:5) the +6 spear of Qoddup {flame, *Rage rPois Str+6 Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). (unseen) (20, 2, Zot:5) the +5 dagger "Impslayer" {flame, rElec} rElec: It insulates you from electricity. (unseen) (20, 3, Zot:5) the +6 hand axe of Lust {heavy, rPois rN+++ MP+4 Int-2} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. MP+4: It affects your magic capacity (+4). Int-2: It affects your intelligence (-2). (unseen) (20, 4, Zot:5) a +5 long sword of draining (unseen) (20, 5, Zot:5) the +6 short sword of the Dwarven Hall {flame, rF+ Will+ Str-4 Stlth+} rF+: It protects you from fire. Will+: It increases your willpower. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (unseen) (20, 6, Zot:5) the +7 dagger of Legenn {protect, rC+ MP+5 Dex-2 Stlth+} rC+: It protects you from cold. MP+5: It affects your magic capacity (+5). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (unseen) (20, 7, Zot:5) the +5 hand axe "Noetwoil" {drain, rN+} rN+: It protects you from negative energy. (unseen) (20, 8, Zot:5) the +2 dagger of Hepliaklqana's Regard {speed, +Blink rC+ Int+2} +Blink: It lets you blink. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (20, 17, Zot:5) the +11 sling "Wuapp" {heavy, ^Fragile rN+ rCorr Dex+7} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). (unseen) (20, 18, Zot:5) the +0 short sword of Ru's Outrage {drain, rElec Dex+4 Stlth-} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (unseen) (20, 19, Zot:5) the +0 dagger of Karma {heavy, +Blink Fly Will++ Str+4} +Blink: It lets you blink. Fly: It grants you flight. Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). (20, 21, Zot:5) the +6 dagger of Xucul {flame, rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (20, 22, Zot:5) the +2 whip "Tepn" {spect, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (20, 23, Zot:5) the +2 hand axe "Kathif" {protect, rC++} rC++: It greatly protects you from cold. (unseen) (21, 0, Zot:5) a +2 heavy great sword (unseen) (21, 1, Zot:5) the +0 mace "Adophuz" {protect, rN++ Will- Int-2 SInv} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (unseen) (21, 2, Zot:5) the +8 mace of Zoyppyaki {venom, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. (unseen) (21, 3, Zot:5) the +8 spear "Bofinow" {pain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (21, 4, Zot:5) the +5 sling "Xuam" {flame, rC+ rCorr Int+3 Dex+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (21, 5, Zot:5) the +3 dagger of Dawn {speed, rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (21, 6, Zot:5) the +5 sling of Xom's Castigation {elec, Will+ MP+5 Str+2 Dex-2} Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). (unseen) (21, 7, Zot:5) the +1 hand axe "Zoregome" {flame, rF+ rCorr SInv} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (21, 8, Zot:5) the +1 sling of Circular Logic {speed, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (21, 17, Zot:5) the +1 hand axe of Okawaru's Outrage {vamp, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (21, 19, Zot:5) the +7 mace "Acue" {speed, +Blink rPois rC+ Will+} +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. (21, 21, Zot:5) the +10 whip "Fiqokk" {spect, rPois Str-5 Int+9 SInv} rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+9: It affects your intelligence (+9). SInv: It lets you see invisible. (unseen) (21, 23, Zot:5) the +5 short sword "Vaun" {flame, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (22, 0, Zot:5) a +2 hand axe of freezing (unseen) (22, 1, Zot:5) a +0 heavy quarterstaff (unseen) (22, 2, Zot:5) the +0 whip "Zaecaun" {heavy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (22, 3, Zot:5) the +6 whip of Mayhem {flame, *Noise +Blink rElec rN+} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (22, 4, Zot:5) the +5 spear "Musu" {heavy, rF++ Dex+3} rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (22, 5, Zot:5) a +3 long sword of holy wrath (unseen) (22, 6, Zot:5) the +2 dagger "Haos" {drain, rC+} rC+: It protects you from cold. (unseen) (22, 7, Zot:5) the +7 spear "Itemy" {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (22, 8, Zot:5) the +9 whip of Resourcefulness {reap, ^Contam rElec Dex+7} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). (unseen) (22, 17, Zot:5) the +5 hand axe of Tiagg {drain, Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (unseen) (22, 18, Zot:5) the +3 whip of the Girdle {flame, Fly} Fly: It grants you flight. (unseen) (22, 19, Zot:5) the +4 whip of Ariufoph {flame, rF+ rC+ Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (22, 20, Zot:5) the +1 short sword of Integrity {spect, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (22, 21, Zot:5) the +5 hand axe of Trial by Ordeal {antimagic, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (22, 22, Zot:5) the +3 whip of Fragile Peace {heavy, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (unseen) (22, 23, Zot:5) the +9 sling "Temnee Nefo" {antimagic, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (23, 0, Zot:5) the +12 mace of Sulphur {flame, rF+ rN+ rCorr Str-4} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). (23, 1, Zot:5) the +6 sling "Bikk" {drain, +Blink Str+2} +Blink: It lets you blink. Str+2: It affects your strength (+2). (23, 2, Zot:5) the +6 spear "Leviticus" {spect, rC+} rC+: It protects you from cold. (unseen) (23, 3, Zot:5) the +5 short sword of Usosm {flame, rPois rF++ Str+2} rPois: It protects you from poison. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). (unseen) (23, 4, Zot:5) the +1 whip "Anaily" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (23, 6, Zot:5) the +3 dagger of the Secret Friars {drain, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (23, 8, Zot:5) the +0 dagger of Ointment {spect, rPois rN+ Will+} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (23, 18, Zot:5) the +11 hand axe of the Everdark {heavy, ^Fragile rElec Int+5} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). (unseen) (23, 19, Zot:5) the +7 mace of Focus {pain, SInv} SInv: It lets you see invisible. (23, 22, Zot:5) the +4 whip "Killer Bee's Peril" {flame, rPois} rPois: It protects you from poison. (unseen) (24, 0, Zot:5) the +6 sling of the Evil Eye {drain, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (24, 1, Zot:5) the +1 dagger of Ru, Devouring {heavy, ^Drain rN+ Stlth+} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (24, 2, Zot:5) the +12 whip of Xoninouv {reap, rF+ Str+5} rF+: It protects you from fire. Str+5: It affects your strength (+5). (24, 4, Zot:5) the +6 sling "Lalep" {elec, ^Fragile Int+2 SInv} ^Fragile: It will be destroyed if unequipped. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (24, 5, Zot:5) the +7 short sword of Iconoclasm {holy, Will+} Will+: It increases your willpower. (unseen) (24, 6, Zot:5) the +6 short sword of Outrage {freeze, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (24, 7, Zot:5) the +5 sling "Wuriqing" {freeze, rF++ Will+ Stlth+} rF++: It greatly protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (24, 8, Zot:5) the +1 spear "Geynny" {venom, *Rage rF+ Will++} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Will++: It greatly increases your willpower. (unseen) (24, 17, Zot:5) a +1 heavy battleaxe (unseen) (24, 18, Zot:5) the +0 dagger "Foreitukk" {elec, rF+} rF+: It protects you from fire. (unseen) (24, 19, Zot:5) a +1 vampiric hand axe (unseen) (24, 20, Zot:5) the +7 whip "Yrroeps" {flame, rElec rCorr Str+4 Dex-5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (unseen) (24, 21, Zot:5) the +4 mace "Pulus" {heavy, Will+} Will+: It increases your willpower. (unseen) (24, 22, Zot:5) a +0 vampiric battleaxe (unseen) (24, 23, Zot:5) a +3 mace of holy wrath (unseen) (25, 0, Zot:5) the +9 mace of Aleif {elec, *Rage rC+++ Str+4} *Rage: It berserks you when you make melee attacks (+20% chance). rC+++: It renders you almost immune to cold. Str+4: It affects your strength (+4). (25, 1, Zot:5) the +7 dagger of the Three Tusks {freeze, *Corrode rPois Dex+6 Stlth-} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (unseen) (25, 2, Zot:5) the +5 dagger "Koqiocw" {heavy, *Noise rPois SInv} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (25, 3, Zot:5) the +5 mace of Destiny {antimagic, *Noise rC+ Int+5} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (25, 4, Zot:5) the +3 spear "Uciock" {holy, Fly rElec Dex+2} Fly: It grants you flight. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (25, 5, Zot:5) the +5 dagger of the Meager God {venom, Str+5} Str+5: It affects your strength (+5). (unseen) (25, 6, Zot:5) the +4 dagger of the Lusting Sybil {flame, Str+5} Str+5: It affects your strength (+5). (unseen) (25, 7, Zot:5) the +3 spear of the Battered Coins {vamp, Int+3 Dex-3 SInv} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (25, 8, Zot:5) the +10 mace "Cushurr" {speed, Int+6} Int+6: It affects your intelligence (+6). (unseen) (25, 17, Zot:5) the +1 short sword of the Hills {freeze, rElec Str+3 Dex+4} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (25, 19, Zot:5) the +6 mace of Futreng {heavy, rN+} rN+: It protects you from negative energy. (unseen) (25, 20, Zot:5) the +8 sling of Efrusaf {flame, rC++ rN+ rCorr Dex-3} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (unseen) (25, 21, Zot:5) the +1 sling of the Ferocious God {chaos, rC- rN++ Int+7} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+7: It affects your intelligence (+7). (unseen) (25, 23, Zot:5) the +8 mace of the Insatiable Allies {speed, rElec Will- rCorr Dex+5} rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (unseen) (26, -18, Zot:5) a +0 dire flail (26, 0, Zot:5) the +4 hand axe of Upheaval {flame, +Blink rPois rF- rN+} +Blink: It lets you blink. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (26, 1, Zot:5) the +1 sling of the Peculiar Xalams {drain, rElec} rElec: It insulates you from electricity. (unseen) (26, 2, Zot:5) the +5 sling of Cusmiuqo {holy, SInv} SInv: It lets you see invisible. (unseen) (26, 3, Zot:5) the +1 hand axe of the Shimmering Gods {freeze, *Slow rN+ rCorr} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (26, 4, Zot:5) the +3 whip "Epihuedo" {venom, rF+ rN+ Str+2 Int-2} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (26, 5, Zot:5) the +10 mace "Puddilace" {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (26, 6, Zot:5) a +3 flail of protection (26, 7, Zot:5) the +11 whip of the Magi {reap, Int+5} Int+5: It affects your intelligence (+5). (26, 8, Zot:5) the +2 hand axe "Supnel" {freeze, *Rage rC++ Will+++ Dex-5} *Rage: It berserks you when you make melee attacks (+20% chance). rC++: It greatly protects you from cold. Will+++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). (26, 17, Zot:5) the +7 sling of Earthquakes {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (26, 18, Zot:5) the +10 short sword of Prudence {flame, +Blink rN+ rCorr} +Blink: It lets you blink. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (26, 19, Zot:5) the +8 short sword "Solelad" {venom, rElec rPois rCorr Int+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (26, 21, Zot:5) the +4 dagger "Orb Guardian's Death" {freeze, Fly rC- Will++ Int-2 SInv} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (unseen) (26, 22, Zot:5) the +3 short sword "Gixor" {antimagic, Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (unseen) (26, 23, Zot:5) the +7 dagger "Uhulann" {drain, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (27, 0, Zot:5) the +1 spear of Verdant Watchfulness {flame, rC+ Int+3 Dex-4} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (27, 1, Zot:5) the +2 hand axe of Sinezadu {venom, rC+ rCorr Str-4 Int+6} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). (unseen) (27, 2, Zot:5) a +7 sling of electrocution (27, 3, Zot:5) the +5 hand axe of Shrieking Terror {flame, rPois MP+6 Str-3 Stlth+} rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (27, 4, Zot:5) a +5 short sword (27, 6, Zot:5) the +5 hand axe "Vuumeph" {flame, Str-2 Int+4 SInv Stlth+} Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (27, 7, Zot:5) a +1 battleaxe of distortion (unseen) (27, 8, Zot:5) the +1 dagger of Disgust {holy, ^Fragile Int+4} ^Fragile: It will be destroyed if unequipped. Int+4: It affects your intelligence (+4). (unseen) (27, 18, Zot:5) the +7 sling of Indomitability {holy, rElec rC+++ Dex-5 Stlth+} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (27, 19, Zot:5) the +12 mace of Patterns {protect, Str+4} Str+4: It affects your strength (+4). (unseen) (27, 20, Zot:5) the +1 sling of Sirirgh {heavy, rC- Str+4 Int+3} rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (27, 21, Zot:5) the +5 dagger "Afeaw" {speed, Fly rF++ SInv} Fly: It grants you flight. rF++: It greatly protects you from fire. SInv: It lets you see invisible. (unseen) (27, 22, Zot:5) the +0 dagger of Ymigh {speed, rC- Str+5 Dex-4} rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). (unseen) (28, 0, Zot:5) the +8 spear "Reredol" {flame, *Noise rElec rF+ Dex+5} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (28, 1, Zot:5) the +9 dagger "Qavan" {spect, Str+4} Str+4: It affects your strength (+4). (28, 2, Zot:5) the +8 short sword of Soija {heavy, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (28, 3, Zot:5) the +5 spear "Ylo Vagut" {freeze, *Noise MP+5 Str+4} *Noise: It may make a loud noise when swung. MP+5: It affects your magic capacity (+5). Str+4: It affects your strength (+4). (unseen) (28, 5, Zot:5) the +4 short sword of Vaemunai {pain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (28, 6, Zot:5) the +2 short sword of Beyond {antimagic, rN+ Will+ Str+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (28, 7, Zot:5) the +5 dagger "Licae" {venom, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (28, 8, Zot:5) the +10 whip of Ziuniap {heavy, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (28, 20, Zot:5) the +4 hand axe of Gloom {heavy, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (29, 0, Zot:5) the +5 mace of Accidental Termination {distort, rElec Will+ Str+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). (29, 1, Zot:5) the +5 short sword of Engiph {antimagic, Int-5 Dex+8} Int-5: It affects your intelligence (-5). Dex+8: It affects your dexterity (+8). (unseen) (29, 2, Zot:5) a +2 war axe of freezing (unseen) (29, 6, Zot:5) the +9 dagger of Beubeac {flame, rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (29, 7, Zot:5) a +3 heavy war axe (unseen) (29, 8, Zot:5) the +5 dagger of Ycikeumi {drain, Str-5 Int+3 Dex+4 SInv} Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (29, 9, Zot:5) the +6 dagger of Karma {heavy, Fly rC+ Int+3} Fly: It grants you flight. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (29, 20, Zot:5) the +4 hand axe of Honour {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (30, 0, Zot:5) the +9 mace of Sufficient Courage {freeze, rElec rPois Str+3 Int+4 Dex-5 SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (unseen) (30, 8, Zot:5) the +4 dagger "Kuisoneu" {freeze, rC++ SInv} rC++: It greatly protects you from cold. SInv: It lets you see invisible. (unseen) (30, 9, Zot:5) the +10 spear of Puuzxen {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (30, 10, Zot:5) the +4 short sword "Tisecual" {freeze, rElec Str+3 Int-2 Dex+7} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). (unseen) (30, 16, Zot:5) the +8 whip of Wuann {heavy, Fly Will+ Int+2 SInv} Fly: It grants you flight. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (30, 17, Zot:5) the +8 spear of Understanding {heavy, +Blink rF++ SInv} +Blink: It lets you blink. rF++: It greatly protects you from fire. SInv: It lets you see invisible. (unseen) (30, 18, Zot:5) the +5 sling "Fyfeul" {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (30, 19, Zot:5) the +2 spear "Atodacw" {chaos, MP+7 Str+2} MP+7: It affects your magic capacity (+7). Str+2: It affects your strength (+2). (unseen) (30, 20, Zot:5) the +2 sling "Fifiur" {freeze, Dex+6 Stlth-} Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (unseen) (30, 21, Zot:5) the +11 dagger "Luisk" {protect, rF++ Int+2} rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (30, 22, Zot:5) the +10 whip of Wu Jian {venom, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (30, 23, Zot:5) the +3 hand axe of Licoq {holy, Int+6} Int+6: It affects your intelligence (+6). (unseen) (30, 24, Zot:5) the +5 dagger "Damaetod" {flame, *Noise +Blink Stlth+} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (unseen) (31, 9, Zot:5) the +3 spear of Suss {flame, Str+5 Int-2 SInv} Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (unseen) (31, 10, Zot:5) the +4 mace "Killer Bee's Curse" {flame, rElec Str-3 Int+4 SInv} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (31, 15, Zot:5) the +4 spear of Verhurph {flame, rF++ rC+ rN+ rCorr} rF++: It greatly protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (31, 16, Zot:5) the +1 dagger "Nibuejyi" {reap, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (31, 18, Zot:5) the +4 dagger of Myclet Juti {drain, rPois Str+3 Dex+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (31, 19, Zot:5) the +10 dagger of Bah Fola {spect, *Noise rElec Str+4 Int+3 Stlth+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (31, 20, Zot:5) the +7 whip of Earthquakes {elec, rC++ rCorr} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (31, 21, Zot:5) the +10 dagger of Fimbulwinter {flame, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (31, 22, Zot:5) the +9 dagger "Huolla" {vamp, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (31, 23, Zot:5) the +5 short sword of Uncertain Death {freeze, rN+} rN+: It protects you from negative energy. (unseen) (31, 24, Zot:5) the +1 dagger "Zafi" {holy, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (31, 25, Zot:5) the +8 whip of Disintegration {venom, rC- Will+ MP+8 Dex+4} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). Dex+4: It affects your dexterity (+4). (unseen) (32, 10, Zot:5) the +8 short sword of Ashenzari's Generosity {flame, Will- rCorr Int+3 Dex+2} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (32, 15, Zot:5) the +6 short sword of Jiubb {vamp, Str+2} Str+2: It affects your strength (+2). (unseen) (32, 16, Zot:5) the +8 dagger of Umah {venom, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (unseen) (32, 17, Zot:5) the +0 dagger of the Sharing Kookaburra {holy, rPois rF+ Dex+3} rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (32, 18, Zot:5) the +9 hand axe of Blind Justice {holy, Str+3} Str+3: It affects your strength (+3). (unseen) (32, 19, Zot:5) the +8 dagger of the Equator {freeze, rF+} rF+: It protects you from fire. (unseen) (32, 20, Zot:5) the +9 dagger "Orb Guardian's Doom" {drain, rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (32, 21, Zot:5) the +7 whip of Ru, Kissing {pain, rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (32, 22, Zot:5) the +11 mace of the Scorching Viper {heavy, Str+3} Str+3: It affects your strength (+3). (unseen) (32, 23, Zot:5) the +7 whip of Udufutt {freeze, ^Fragile rCorr Str+7 Dex-5} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). (unseen) (32, 24, Zot:5) the +8 dagger of Okawaru, Feeding {flame, rPois Dex+2 Stlth+} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (32, 25, Zot:5) the +4 mace of the Skies Above {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (33, 11, Zot:5) the +1 mace of Courage {speed, Will+} Will+: It increases your willpower. (unseen) (33, 14, Zot:5) the +5 whip "Arcanum" {drain, Will+} Will+: It increases your willpower. (unseen) (33, 15, Zot:5) the +8 sling of the Omega Point {drain, rElec rN+++ Int-5 Dex-2} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Dex-2: It affects your dexterity (-2). (unseen) (33, 16, Zot:5) the +8 hand axe "Lifebane" {freeze, rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (33, 17, Zot:5) the +7 short sword of Crusades {drain, Int+2 Dex+3 Stlth+} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (33, 18, Zot:5) the +4 dagger of Brutal Revenge {drain, Dex+4} Dex+4: It affects your dexterity (+4). (33, 19, Zot:5) the +12 spear of Paomil {elec, rCorr Str+3 Int+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (33, 20, Zot:5) the +6 dagger of Gallantry {flame, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (33, 21, Zot:5) the +9 whip of Dishonour {flame, Str+4} Str+4: It affects your strength (+4). (unseen) (33, 22, Zot:5) the +7 spear "Honges" {flame, *Slow rPois rCorr} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (33, 23, Zot:5) the +6 short sword of Gozag, Hurtling {drain, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (33, 24, Zot:5) the +7 dagger "Orb Guardian's Doom" {flame, rF+++ Str-2 Dex+3 Stlth-} rF+++: It renders you almost immune to fire. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (33, 25, Zot:5) the +2 short sword of the Prawn {holy, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (33, 26, Zot:5) the +3 mace "Onease" {elec, rN++ Will- Str+4} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Str+4: It affects your strength (+4). (unseen) (34, 11, Zot:5) the +9 short sword "Roushrata" {pain, rN+} rN+: It protects you from negative energy. (unseen) (34, 14, Zot:5) the +3 mace of Starshine {venom, rElec rN++ Int-4 Dex+2} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). (unseen) (34, 15, Zot:5) a +4 short sword of venom (unseen) (34, 16, Zot:5) a +3 great sword of draining (unseen) (34, 17, Zot:5) the +1 hand axe of Zifuj {freeze, Fly Str+4} Fly: It grants you flight. Str+4: It affects your strength (+4). (unseen) (34, 18, Zot:5) the +2 sling "Keomnefaha" {speed, rElec rF+ Stlth-} rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth-: It makes you less stealthy. (unseen) (34, 19, Zot:5) the +8 mace "Xopsuoso" {flame, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (34, 20, Zot:5) the +5 short sword of Patience {spect, rC+ rN++} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (unseen) (34, 21, Zot:5) the +8 sling "Qaots" {speed, rN+ Will++ Int+4} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (34, 22, Zot:5) a +4 antimagic hand axe (unseen) (34, 23, Zot:5) the +4 mace of Prudence {antimagic, Int+6 Dex-2} Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). (unseen) (34, 24, Zot:5) the +2 mace "Avoduegi" {flame, Will+} Will+: It increases your willpower. (unseen) (34, 25, Zot:5) the +5 whip of Byuvathuu {freeze, rElec Str+2 Dex+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (34, 26, Zot:5) a +3 war axe of draining (unseen) (35, 11, Zot:5) the +7 hand axe "Ostauhek" {freeze, ^Drain rC++ Int+3} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (35, 14, Zot:5) the +3 hand axe "Japherih" {elec, rElec rN+ Will+ Dex-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). (unseen) (35, 15, Zot:5) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (35, 16, Zot:5) the +5 dagger of Valour {pain, ^Drain rC+++ rCorr Int-4} ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (unseen) (35, 17, Zot:5) the +3 whip of Symmetry {elec, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (unseen) (35, 18, Zot:5) the +2 hand axe of Makhleb's Delight {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (35, 19, Zot:5) the +6 hand axe of Cowardice {vamp, rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (unseen) (35, 20, Zot:5) the +5 mace of the Warrior-Mage {spect, rCorr Str+3 Dex-3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). (35, 21, Zot:5) the +4 dagger of Embarrassment {venom, *Corrode Fly Dex+2 Stlth+} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (35, 22, Zot:5) the +5 whip of the Heavens {flame, rElec MP+7} rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). (unseen) (35, 25, Zot:5) the +5 whip "Dragonslayer" {flame, +Blink} +Blink: It lets you blink. (unseen) (35, 26, Zot:5) the +7 spear of Zin's Scorn {venom, rF+} rF+: It protects you from fire. (unseen) (36, 11, Zot:5) the +5 mace of Dominance {freeze, ^Contam Dex+10 Stlth+} ^Contam: It causes magical contamination when unequipped. Dex+10: It affects your dexterity (+10). Stlth+: It makes you more stealthy. (unseen) (36, 13, Zot:5) the +4 spear of the Shouting Gods {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (36, 14, Zot:5) the +7 dagger of the Globe {holy, Int+3} Int+3: It affects your intelligence (+3). (unseen) (36, 15, Zot:5) the +4 hand axe of Theory {reap, rElec} rElec: It insulates you from electricity. (unseen) (36, 16, Zot:5) the +6 short sword "Niejuv" {holy, rF+++ Int-2 Dex-5 SInv} rF+++: It renders you almost immune to fire. Int-2: It affects your intelligence (-2). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (unseen) (36, 17, Zot:5) the +7 dagger "Isecaxt" {flame, rC+ Str+2 Stlth+} rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (36, 18, Zot:5) the +1 mace of Naikyuru {flame, *Corrode rC++} *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. (unseen) (36, 19, Zot:5) the +5 whip "Edghif" {venom, rC+ rN+ SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (36, 20, Zot:5) the +5 spear of the Abyss {holy, rC++} rC++: It greatly protects you from cold. (unseen) (36, 21, Zot:5) the +5 short sword of the Blessed Realm {freeze, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (36, 22, Zot:5) a +5 great sword of pain (unseen) (36, 23, Zot:5) the +10 sling of Tomorrow {chaos, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (36, 24, Zot:5) the +5 whip of the Vestibule of Hell {protect, rPois rC+ rN+ Dex+3} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (36, 25, Zot:5) the +1 spear of Qieciossadgh {freeze, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (unseen) (36, 26, Zot:5) the +4 hand axe of the Walnut {freeze, rPois} rPois: It protects you from poison. (unseen) (37, 11, Zot:5) the +1 sling of Doomed Guilt {freeze, rF++} rF++: It greatly protects you from fire. (unseen) (37, 13, Zot:5) the +0 dagger of Vodka {heavy, Dex+7} Dex+7: It affects your dexterity (+7). (unseen) (37, 14, Zot:5) the +0 dagger "Laebur" {antimagic, Will+ Str+3 Int+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (37, 15, Zot:5) the +8 short sword of the Unkillable {freeze, SInv} SInv: It lets you see invisible. (unseen) (37, 16, Zot:5) the +4 dagger of Fear {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (37, 17, Zot:5) a +1 heavy flail (unseen) (37, 19, Zot:5) the +2 sling of Fonumuazy {elec, rF+ Str+4 Dex-3} rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). (unseen) (37, 20, Zot:5) the +5 spear of Awkwardness {distort, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (37, 21, Zot:5) the +1 short sword of Ru's Scorn {venom, ^Drain +Blink rF+ Str+3} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. Str+3: It affects your strength (+3). (37, 22, Zot:5) the +10 dagger of Extinguishment {pain, rElec rPois rC+ Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (37, 23, Zot:5) a +0 bardiche of venom (unseen) (37, 24, Zot:5) the +7 sling "Goblin's Death Toll" {antimagic, ^Fragile rC++ rCorr Stlth+} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (37, 25, Zot:5) the +5 dagger "Lapnuk" {heavy, rF+} rF+: It protects you from fire. (unseen) (37, 26, Zot:5) the +1 mace of Destiny {pain, rCorr Str-5 Int+5} rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). (unseen) (37, 27, Zot:5) a +5 executioner's axe of freezing (unseen) (38, 13, Zot:5) the +1 whip of the Nurturing Tortoise {flame, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (38, 14, Zot:5) the +8 whip "Forgheant" {holy, rElec rC- Will+ Dex+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (38, 15, Zot:5) the +1 mace of Vaecw {pain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (38, 16, Zot:5) the +7 dagger of Zin {freeze, ^Drain rC+++ rCorr Stlth+} ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (38, 17, Zot:5) a +1 great mace of draining (unseen) (38, 18, Zot:5) a +2 shortbow of freezing (unseen) (38, 19, Zot:5) the +3 sling of Focus {drain, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (38, 20, Zot:5) the +8 sling of Ofaruh {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (38, 22, Zot:5) the +3 mace "Ziduw" {flame, rElec rPois Dex+5} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (unseen) (38, 23, Zot:5) the +4 dagger of Integrity {flame, SInv} SInv: It lets you see invisible. (unseen) (38, 24, Zot:5) the +3 hand axe of Modesty {flame, *Rage Fly Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Int+3: It affects your intelligence (+3). (unseen) (38, 25, Zot:5) the +0 hand axe of Weji {flame, ^Fragile Fly rF+ MP+7} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). (unseen) (38, 26, Zot:5) the +6 dagger of the Girdle {heavy, Fly rC+++ MP+11} Fly: It grants you flight. rC+++: It renders you almost immune to cold. MP+11: It affects your magic capacity (+11). (unseen) (38, 27, Zot:5) the +10 short sword "Inga" {vamp, rN+ Dex+2 Stlth+} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (39, 13, Zot:5) a +6 short sword of electrocution (unseen) (39, 15, Zot:5) a +1 vampiric lajatang (unseen) (39, 16, Zot:5) the +5 mace "Odicogy" {venom, rElec Int+6} rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). (unseen) (39, 17, Zot:5) the +9 dagger "Itzuxzus" {heavy, rElec SInv Stlth+} rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (39, 18, Zot:5) the +8 whip of Eternal Harmony {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (39, 19, Zot:5) a +0 morningstar of pain (unseen) (39, 20, Zot:5) a +0 heavy mace (unseen) (39, 21, Zot:5) the +8 dagger "Esuyr" {freeze, rF- rN+++ rCorr Dex+2} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (unseen) (39, 22, Zot:5) a +0 vampiric dagger (unseen) (39, 23, Zot:5) the +1 short sword of Haklotha {drain, rElec MP+6} rElec: It insulates you from electricity. MP+6: It affects your magic capacity (+6). (unseen) (39, 24, Zot:5) a +1 mace of draining (unseen) (39, 25, Zot:5) the +3 whip of the Pits of Slime {flame, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (39, 26, Zot:5) the +2 hand axe of Anger {venom, Fly Dex+4} Fly: It grants you flight. Dex+4: It affects your dexterity (+4). (unseen) (39, 27, Zot:5) the +6 spear of the Destroying Tiger {drain, rN+ Will++ SInv Stlth+} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (40, -15, Zot:5) a +0 mace (40, -14, Zot:5) a +0 short sword a +0 short sword (40, 13, Zot:5) the +5 sling "Undertaker" {holy, ^Contam Will+++ MP+10 Stlth-} ^Contam: It causes magical contamination when unequipped. Will+++: It greatly increases your willpower. MP+10: It affects your magic capacity (+10). Stlth-: It makes you less stealthy. (unseen) (40, 14, Zot:5) the +6 dagger of Jax Laoc {holy, rElec rF- Int+9 SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+9: It affects your intelligence (+9). SInv: It lets you see invisible. (unseen) (40, 15, Zot:5) the +3 spear "Jenanerch" {vamp, Str+4 Int+2 Stlth+} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (40, 16, Zot:5) the +5 dagger of the Cup {drain, rC++ Str+3} rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (unseen) (40, 17, Zot:5) the +9 sling "Fepriag" {flame, ^Drain Fly rPois} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rPois: It protects you from poison. (unseen) (40, 18, Zot:5) the +0 hand axe "Pyd Dilah" {flame, +Blink} +Blink: It lets you blink. (unseen) (40, 19, Zot:5) the +6 hand axe of Risk Management {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (40, 20, Zot:5) the +1 whip "Nidakoic" {speed, rC+} rC+: It protects you from cold. (unseen) (40, 21, Zot:5) the +7 short sword of Purpose {protect, Str+6 Dex+6} Str+6: It affects your strength (+6). Dex+6: It affects your dexterity (+6). (unseen) (40, 22, Zot:5) the +0 spear of Accord {protect, rPois rF++ Str-2} rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-2: It affects your strength (-2). (unseen) (40, 23, Zot:5) a +4 flail of holy wrath (unseen) (40, 24, Zot:5) the +3 short sword of Ash {spect, rPois rF- Str+5 Stlth+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (40, 25, Zot:5) the +4 sling of Vevoc {antimagic, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (40, 26, Zot:5) the +3 sling "Yruatzoe" {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (40, 27, Zot:5) the +6 whip of Disarray {protect, rElec Int+2 SInv Stlth+} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (41, -14, Zot:5) a +0 dire flail (41, -13, Zot:5) a +2 halberd of flaming (41, 13, Zot:5) a +4 spear of venom (unseen) (41, 14, Zot:5) the +8 hand axe of Symmetry {heavy, rPois rF+ rC++ SInv Stlth-} rPois: It protects you from poison. rF+: It protects you from fire. rC++: It greatly protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (41, 15, Zot:5) the +3 mace of the Valley of Death {flame, Int+2} Int+2: It affects your intelligence (+2). (unseen) (41, 16, Zot:5) the +5 sling "Zuwouhur" {drain, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (41, 17, Zot:5) a +6 falchion of distortion (unseen) (41, 18, Zot:5) the +6 spear of the Loving Pariah {freeze, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (41, 19, Zot:5) the +6 sling "Tiuxuv" {freeze, rN++ Dex+3} rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (41, 20, Zot:5) the +7 whip of the Several Portals {venom, Int-4 Dex+6 SInv} Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (unseen) (41, 21, Zot:5) the +10 dagger of Trial by Ordeal {heavy, rC- Int-3 Dex+6 Stlth+} rC-: It makes you vulnerable to cold. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (unseen) (41, 22, Zot:5) the +7 whip "Buoroikh" {spect, ^Drain Dex+6 Stlth+} ^Drain: It drains your maximum health when unequipped. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (unseen) (41, 23, Zot:5) the +7 whip "Pofiduix" {freeze, rF+ rCorr Dex+4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (41, 24, Zot:5) the +6 whip of the Terrible God {freeze, Will+} Will+: It increases your willpower. (unseen) (41, 25, Zot:5) the +9 mace of a Gauntlet {pain, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (41, 26, Zot:5) the +5 dagger "Nyjenn" {venom, rElec rC+ Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (41, 27, Zot:5) a +0 battleaxe of electrocution (unseen) (42, -14, Zot:5) a +0 great sword a +0 cloak (42, 13, Zot:5) a +2 dagger of venom (unseen) (42, 14, Zot:5) the +10 spear of the Smoking Gharial {heavy, *Noise rElec rF++ Int+2} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (42, 15, Zot:5) the +9 sling "Epobloept" {elec, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (42, 16, Zot:5) the +10 short sword of Eternal Vigilance {drain, Str-2 Int+8} Str-2: It affects your strength (-2). Int+8: It affects your intelligence (+8). (unseen) (42, 17, Zot:5) the +4 whip of Valour {drain, Fly} Fly: It grants you flight. (unseen) (42, 18, Zot:5) 33 gold pieces (still there?) the +1 sling "Jellyslayer" {flame, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). (42, 19, Zot:5) the +3 mace "Lamyot" {protect, rF++ Will+} rF++: It greatly protects you from fire. Will+: It increases your willpower. (unseen) (42, 20, Zot:5) the +6 sling of Integrity {chaos, *Slow rElec Will+ Dex+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (42, 21, Zot:5) the +10 sling of Vuin Jis {drain, *Corrode rPois rF++ Stlth+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (unseen) (42, 22, Zot:5) the +0 whip of Juluf {freeze, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (42, 23, Zot:5) the +9 dagger "Kofamem" {speed, rC++ Str-5 SInv} rC++: It greatly protects you from cold. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (unseen) (42, 24, Zot:5) the +10 dagger "Bumiul" {pain, rPois rN+ Str+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (42, 25, Zot:5) the +7 mace of Premature Burial {speed, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (42, 26, Zot:5) the +0 dagger of the Empty Page {speed, ^Fragile rPois Str+4 Dex+4} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (unseen) (42, 27, Zot:5) a +1 vampiric hand axe (unseen) (43, 14, Zot:5) a +2 war axe of electrocution (unseen) (43, 15, Zot:5) the +4 dagger of Ehiguset {venom, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (43, 16, Zot:5) the +5 short sword "Pataoth" {elec, ^Fragile rF+ rC+ Will+} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (43, 17, Zot:5) the +4 short sword of Josotico {freeze, rF+ rC+ Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (43, 18, Zot:5) the +10 dagger of Jocular Tortfeasance {holy, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (43, 19, Zot:5) the +6 sling of Light {flame, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (43, 20, Zot:5) the +8 mace "Dupnaysupp" {freeze, *Corrode rF+++ rN+++ Stlth-} *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. (unseen) (43, 21, Zot:5) the +1 hand axe "Dotovemn" {holy, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (43, 22, Zot:5) the +4 whip "Giantslayer" {freeze, rC+ Will+ Dex+5} rC+: It protects you from cold. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (43, 24, Zot:5) the +2 hand axe of Beogh's Vengeance {vamp, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (43, 25, Zot:5) the +3 whip of Mourning {heavy, Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (unseen) (43, 26, Zot:5) the +4 whip of War {freeze, *Noise Fly rElec rCorr} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (43, 27, Zot:5) the +7 hand axe of the Apocalypse {protect, rPois rN++ Int-3 SInv} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (44, 14, Zot:5) the +3 dagger "Goblinslayer" {freeze, rElec rN+++ MP+6 Dex-2} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. MP+6: It affects your magic capacity (+6). Dex-2: It affects your dexterity (-2). (unseen) (44, 15, Zot:5) a +6 dagger of venom (unseen) (44, 16, Zot:5) the +7 dagger of Collusion {flame, rC+ Dex+5} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (unseen) (44, 17, Zot:5) the +1 dagger of Ylous {flame, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (44, 18, Zot:5) the +4 mace "Zuedab" {protect, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (44, 19, Zot:5) the +9 mace "Jigopigh" {venom, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (44, 20, Zot:5) the +7 sling "Jellybane" {elec, rF+ Will- Str+4 Int+2} rF+: It protects you from fire. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (44, 21, Zot:5) a scroll of identify (still there?) the +1 sling "Usexag" {elec, rPois} (still there?) rPois: It protects you from poison. (44, 22, Zot:5) the +12 dagger of Copybrur {venom, rF++ Dex-3} rF++: It greatly protects you from fire. Dex-3: It affects your dexterity (-3). (unseen) (44, 23, Zot:5) the +9 dagger "Mejuko" {freeze, *Rage rCorr Str+4 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (44, 25, Zot:5) a +3 long sword of holy wrath (unseen) (44, 26, Zot:5) the +2 dagger "Nuhigaif" {speed, Str+4} Str+4: It affects your strength (+4). (unseen) (44, 27, Zot:5) the +4 mace of Nuabe {pain, rF++ rC- Dex+4 Stlth+} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) Level 1 of the Depths (0, 0, Depths:1) a +2 battleaxe of freezing (3, -1, Depths:1) a +0 scale mail a +3 great sword a +0 dire flail a +0 dire flail (3, 23, Depths:1) a +0 dagger (4, 2, Depths:1) a +0 robe a +0 broad axe (7, 29, Depths:1) a +0 trident a +0 robe (7, 30, Depths:1) a +0 dagger a +0 robe (8, 4, Depths:1) the +4 robe of the Red Ikuchi {rF+} rF+: It protects you from fire. (8, 31, Depths:1) a +0 dagger a +0 robe (8, 36, Depths:1) a +0 dagger a +0 robe (9, 5, Depths:1) 5 large rocks (10, 9, Depths:1) a +1 cloak (10, 10, Depths:1) a +0 robe a +0 whip (10, 25, Depths:1) a +0 animal skin (16, 34, Depths:1) a +2 glaive a +0 chain mail (17, 15, Depths:1) a +1 great sword of flaming (22, 14, Depths:1) 6 stones (25, -13, Depths:1) a +0 ring mail (27, 7, Depths:1) a +2 buckler a +0 robe a +2 demon whip of electrocution (29, 6, Depths:1) a +0 buckler a +0 spear (34, 10, Depths:1) 23 gold pieces (39, 5, Depths:1) a +0 robe (43, 23, Depths:1) a +0 demon whip (46, 4, Depths:1) a +2 mace of venom Level 2 of the Depths [Shop] Weth's Distillery a potion of moonshine (19 gold) [Shop] Billumpa's Weapon Shop a +0 falchion (45 gold) a +0 quarterstaff (60 gold) a +2 sling of freezing (220 gold) a +0 broad axe (60 gold) a +0 club (15 gold) a +0 arbalest (67 gold) a +0 spear of freezing (111 gold) (0, 0, Depths:2) a wand of mindburst (25) (2, 8, Depths:2) a wand of flame (7) (5, -14, Depths:2) a +0 chain mail (5, 16, Depths:2) 3 boomerangs (5, 19, Depths:2) a scroll of identify (7, -2, Depths:2) 4 large rocks (7, -1, Depths:2) a +1 great sword of flaming (8, -2, Depths:2) a +0 robe a +0 whip (9, -16, Depths:2) a +0 robe (9, -10, Depths:2) the ring "Woto Lew" {rF- rC+ Str+3 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. (9, -3, Depths:2) a +0 buckler a +0 spear (10, -16, Depths:2) a +1 battleaxe of freezing (10, -15, Depths:2) 4 large rocks (10, -8, Depths:2) a +0 battleaxe of freezing (10, 0, Depths:2) a +0 dire flail a +0 dire flail (20, -5, Depths:2) a +0 chain mail (25, 25, Depths:2) a +0 great sword of flaming (26, -3, Depths:2) 5 large rocks (29, -24, Depths:2) 27 gold pieces (29, 3, Depths:2) a scroll of identify (32, -22, Depths:2) a +1 great sword of flaming (32, 4, Depths:2) a +0 dagger of pain a +1 robe of positive energy (36, 4, Depths:2) a +0 dagger a +0 robe (36, 12, Depths:2) a +0 dagger a +0 robe (41, 10, Depths:2) a +0 falchion (43, 1, Depths:2) a +0 glaive (45, 16, Depths:2) 4 stones (58, 21, Depths:2) a dwarf skeleton (58, 34, Depths:2) a +0 short sword (59, 25, Depths:2) a dwarf skeleton (60, 29, Depths:2) a +0 vampiric demon whip (60, 32, Depths:2) a +1 morningstar of protection (61, 31, Depths:2) a +0 chain mail (62, 31, Depths:2) a dwarf skeleton (62, 33, Depths:2) a dwarf skeleton (62, 34, Depths:2) a +0 chain mail Level 3 of the Depths (0, 0, Depths:3) a +1 great mace of protection (1, -1, Depths:3) a +0 shortbow of electrocution (1, 2, Depths:3) a ring of protection from fire (7, 28, Depths:3) a wand of flame (8) (7, 38, Depths:3) a +0 vampiric rapier (15, 20, Depths:3) a +0 dagger (16, 0, Depths:3) a scroll of identify (16, 3, Depths:3) a +0 ring mail (16, 31, Depths:3) a +2 great sword of distortion a +0 plate armour (17, 17, Depths:3) a +0 dagger (21, 17, Depths:3) a +0 dagger (22, 14, Depths:3) a +0 war axe a +0 robe (22, 28, Depths:3) a +0 war axe a +0 chain mail (23, 30, Depths:3) a +0 long sword a +0 leather armour (23, 31, Depths:3) a +0 short sword a +0 leather armour (31, 15, Depths:3) a wand of flame (8) (32, 17, Depths:3) 2 large rocks (32, 42, Depths:3) a +0 dire flail a +0 dire flail (32, 44, Depths:3) a +2 great sword of flaming a +0 robe (33, 42, Depths:3) 5 gold pieces (33, 43, Depths:3) a +2 battleaxe of freezing (36, 0, Depths:3) a +0 partisan (38, 1, Depths:3) a +0 falchion (39, 1, Depths:3) a wand of iceblast (3) (40, 0, Depths:3) a scroll of identify (40, 1, Depths:3) a +0 plate armour (40, 2, Depths:3) a +0 morningstar (46, 19, Depths:3) a +0 spear a +0 buckler (47, 23, Depths:3) a +0 dagger a +0 robe a +1 quick blade of freezing 4 stones the +1 faerie dragon scales {rF+ rN+ rCorr Int+3} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). a +1 buckler of protection a +0 dagger a +0 scale mail (48, 23, Depths:3) a +2 rapier of venom a +0 robe a +0 buckler (49, 23, Depths:3) a +0 rapier a +0 robe (51, 23, Depths:3) a +0 spear a +0 buckler (52, 23, Depths:3) a +2 spectral lajatang a +0 robe (53, 24, Depths:3) a +4 lajatang of electrocution a +0 robe (59, 6, Depths:3) a book of Duality (59, 7, Depths:3) a scroll of vulnerability (61, 18, Depths:3) a wand of flame (5) (61, 28, Depths:3) a +0 plate armour (61, 29, Depths:3) a +0 rapier a +0 robe a +0 buckler (62, 21, Depths:3) a scroll of brand weapon (62, 22, Depths:3) a +0 halberd (62, 24, Depths:3) a scroll of identify (62, 28, Depths:3) a +0 orcbow (63, 29, Depths:3) a +0 rapier a +0 robe a +0 buckler of protection Level 4 of the Depths (0, 0, Depths:4) a +0 battleaxe of freezing (6, 14, Depths:4) a +0 animal skin a +0 rapier (13, 10, Depths:4) 13 gold pieces (31, -27, Depths:4) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (33, -3, Depths:4) 3 large rocks (35, -16, Depths:4) a +3 long sword of distortion a +0 plate armour (35, -13, Depths:4) a +0 long sword of flaming a +0 chain mail (35, 12, Depths:4) a +0 war axe (36, -16, Depths:4) a +0 hand axe a +0 dagger a +0 robe (37, -22, Depths:4) a +0 cloak (38, -16, Depths:4) a +0 cloak (38, 9, Depths:4) an amulet of magic regeneration (40, -14, Depths:4) a +4 hand axe (41, -13, Depths:4) a +5 scimitar of flaming a +0 plate armour (41, -12, Depths:4) a +0 long sword (42, -2, Depths:4) a +2 chain mail the +6 longbow "Iskear" {drain, rElec Dex+7} rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). (43, -17, Depths:4) a +0 cloak a +0 short sword a +0 halberd (43, 2, Depths:4) 5 large rocks (43, 8, Depths:4) 23 gold pieces (44, -12, Depths:4) a +0 dire flail (45, -23, Depths:4) 7 gold pieces (still there?) a +0 short sword (still there?) a +2 cloak (still there?) an amulet of reflection (still there?) (45, -16, Depths:4) a +0 glaive (46, -22, Depths:4) a +0 flail (46, -10, Depths:4) a +0 flail (46, 12, Depths:4) a rat skeleton (47, -24, Depths:4) a +0 cloak (47, -23, Depths:4) a +0 flail a +0 cloak a +0 whip (47, 1, Depths:4) a +4 lajatang the +9 shadow dragon scales "Socwiuba" {Dex+4 Stlth++++} Dex+4: It affects your dexterity (+4). Stlth++++: It makes you much more stealthy. (48, 18, Depths:4) a +0 plate armour (49, -23, Depths:4) a +0 halberd (49, -10, Depths:4) a +1 heavy long sword (49, -8, Depths:4) a +0 heavy glaive (49, -3, Depths:4) 4 stones (50, -22, Depths:4) a +0 dire flail the ring "Tanezet" {rC+ Int+6} [ring of protection from cold] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (53, -22, Depths:4) a +0 halberd (56, -23, Depths:4) a +0 glaive (56, -4, Depths:4) a +0 short sword (57, -20, Depths:4) a +0 hand axe (57, -15, Depths:4) a +0 mace (57, -2, Depths:4) a +0 short sword a +0 cloak (58, -22, Depths:4) a +0 long sword (58, -20, Depths:4) a +0 glaive (59, -12, Depths:4) a +0 scimitar (60, -23, Depths:4) the staff "Uwejoir" {rPois rF+ rCorr Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. (60, -21, Depths:4) a +0 arbalest (62, -5, Depths:4) a +0 dagger a +0 robe (62, -4, Depths:4) a +0 lajatang (63, -5, Depths:4) a +0 partisan a +6 ring of intelligence (66, -21, Depths:4) a +0 chain mail (66, 7, Depths:4) Great Wizards, Vol. II