SanaAsterisk Level 1 of the Dungeon (0, 0, D:1) a +0 whip (17, -5, D:1) a jackal corpse (skeletalised by now) (21, 26, D:1) a +0 dagger a kobold skeleton (26, 4, D:1) a +0 short sword (28, 3, D:1) a +0 cloak (29, 20, D:1) a staff of death (30, 1, D:1) a stone a +0 club (31, 13, D:1) a bat skeleton (37, 19, D:1) a +0 dagger Level 2 of the Dungeon (4, -6, D:2) 3 stones (8, -26, D:2) a +0 scale mail (19, 6, D:2) a +0 leather armour (27, 13, D:2) a quokka corpse (skeletalised by now) (29, 8, D:2) a +0 robe (32, -13, D:2) a +1 barding (32, 10, D:2) a stone (36, -23, D:2) a +0 club 3 stones a kobold corpse (skeletalised by now) (37, -5, D:2) a +0 club a goblin skeleton (38, -16, D:2) a +0 robe (40, 2, D:2) 3 stones (46, -32, D:2) a +0 club a +0 sling Level 3 of the Dungeon (4, -15, D:3) a +0 orcbow (5, 2, D:3) a +0 dagger (10, -33, D:3) a +0 dagger (10, 0, D:3) a +0 short sword 5 stones (11, -24, D:3) an adder skeleton (18, -25, D:3) a ball python corpse (skeletalised by now) (21, -24, D:3) a +0 club (32, -33, D:3) 4 stones (39, 5, D:3) a +0 robe (41, -33, D:3) a +1 vampiric spear (44, -7, D:3) a stone (46, -32, D:3) a +0 robe (50, -21, D:3) a +0 spear (50, -7, D:3) a +0 dagger (51, -7, D:3) a jackal skeleton (59, -34, D:3) a +0 robe a +0 dagger an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 arbalest (4, -17, D:4) a +0 ring mail (8, -7, D:4) a hobgoblin skeleton (16, -27, D:4) a +0 robe (19, -29, D:4) 2 javelins (21, -14, D:4) a +0 quarterstaff (24, -17, D:4) a +0 trident (30, -12, D:4) a +0 leather armour a +0 dagger (30, -11, D:4) a +0 plate armour a +0 battleaxe (30, -8, D:4) a +0 whip (31, -11, D:4) 18 gold pieces (31, 2, D:4) an adder skeleton (32, -11, D:4) a +1 whip of electrocution (32, -5, D:4) a +0 giant club an ogre skeleton (33, -35, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (2, -4, D:5) an adder corpse (skeletalised by now) (7, 0, D:5) a +0 short sword a +0 robe an orc corpse (skeletalised by now) (12, -9, D:5) an iguana corpse (skeletalised by now) (15, -7, D:5) a water moccasin corpse (skeletalised by now) (19, -7, D:5) a +0 mace (38, -1, D:5) a +0 rapier (43, -24, D:5) a +0 giant spiked club (46, -35, D:5) a +3 rapier Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (3, 6, D:6) an iguana skeleton (4, 5, D:6) an adder skeleton (4, 8, D:6) a +0 ring mail (4, 27, D:6) a +0 flail a +0 spear a gnoll skeleton (4, 28, D:6) a +0 whip (24, 35, D:6) a +0 shortbow (25, 14, D:6) a +0 leather armour a +0 club (27, 6, D:6) a +0 robe a +0 halberd (28, 9, D:6) a +0 robe a +0 dagger an orc skeleton (31, 0, D:6) a +0 flail a +0 leather armour a +1 dagger of venom a +0 robe an orc skeleton (31, 10, D:6) a +0 short sword (36, 11, D:6) a +0 giant club (38, 12, D:6) a +0 whip (40, 43, D:6) a +0 leather armour (50, 13, D:6) a +0 trident of venom Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a kobold skeleton (0, 1, D:7) a +0 club (0, 2, D:7) a +0 dagger 7 poisoned darts a +0 short sword a kobold skeleton (1, 0, D:7) 4 stones a +0 dagger a kobold skeleton (1, 2, D:7) 5 poisoned darts a +0 short sword (2, 2, D:7) a stone a +0 dagger a kobold skeleton (11, -17, D:7) a ring of fire (12, 0, D:7) a +0 giant club (14, 0, D:7) a +0 dagger (14, 1, D:7) 2 stones a +0 short sword a +0 short sword 6 poisoned darts a +0 club a kobold skeleton a kobold skeleton (15, -3, D:7) a +0 short sword (15, 0, D:7) a +0 dagger (17, -1, D:7) a +0 flail a +0 halberd a gnoll skeleton (18, 28, D:7) 2 potions of moonshine (21, 15, D:7) a +0 hand axe 2 stones an orc skeleton (22, 0, D:7) a +0 club a gnoll skeleton (22, 14, D:7) a +0 short sword a +0 club a +0 chain mail a +0 dagger 8 poisoned darts a kobold skeleton (22, 15, D:7) a +0 dagger a +0 robe a +0 whip an orc skeleton (22, 16, D:7) a +0 dagger (23, 15, D:7) a +0 club 2 stones a kobold corpse (skeletalised by now) (23, 16, D:7) a +0 whip (23, 23, D:7) a +0 short sword (24, 15, D:7) a +0 short sword a kobold corpse (skeletalised by now) (36, -2, D:7) a +0 leather armour a +0 club a gnoll skeleton (37, -3, D:7) a +0 club a gnoll skeleton (37, -2, D:7) a +0 club (38, -5, D:7) a +0 flail (39, -6, D:7) a +0 short sword an orc skeleton (40, -7, D:7) a bullfrog skeleton (59, -11, D:7) a +0 spear a +0 robe (59, -10, D:7) a +0 battleaxe a +0 robe a +3 halberd a +0 robe (59, -9, D:7) a +3 scimitar a +0 robe a +1 spear a +0 robe Level 8 of the Dungeon (3, -22, D:8) a +0 short sword a +0 dagger a stone a +2 short sword of venom a kobold skeleton a kobold skeleton (3, -20, D:8) a +0 short sword (4, -21, D:8) a stone a +0 club 2 poisoned darts a +0 whip a +0 robe a +4 dire flail a kobold skeleton a kobold skeleton (5, -22, D:8) a +0 robe a +2 war axe (5, -11, D:8) a +0 club (6, -22, D:8) a +0 robe a +0 halberd a +0 robe a +1 great sword (7, -22, D:8) a +0 dagger an orc skeleton (14, -21, D:8) a stone (14, -16, D:8) a +0 mace (19, -26, D:8) a +0 mace a +0 plate armour (19, -25, D:8) a +0 hand axe a +0 ring mail (20, -26, D:8) a +0 dagger 3 boomerangs (21, -32, D:8) a +0 spear (21, -27, D:8) an adder corpse (skeletalised by now) (21, -26, D:8) an electric eel corpse (skeletalised by now) (21, -25, D:8) an electric eel corpse (skeletalised by now) (21, -24, D:8) an adder corpse (skeletalised by now) (22, -42, D:8) 4 stones (23, -31, D:8) a +0 whip a +3 spear of freezing a +0 scale mail (23, -29, D:8) a +0 whip (24, -31, D:8) a +0 flail (25, -31, D:8) a +0 mace (25, -12, D:8) a +0 scale mail (26, -13, D:8) a +2 pair of gloves (31, -28, D:8) a +0 hand axe (32, -15, D:8) a +0 battleaxe a +0 orcbow (36, -33, D:8) a +0 dagger a +0 ring mail a +0 long sword a +0 chain mail (36, -32, D:8) a +0 whip a boomerang (44, -14, D:8) a +0 leather armour (57, -22, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) a +0 robe (1, -7, D:9) a +0 flail (7, -22, D:9) a +0 halberd (10, 7, D:9) a serpent talisman (14, 2, D:9) a +0 sling (23, -10, D:9) 4 stones (24, -26, D:9) a +0 long sword (24, -19, D:9) a +0 flail (25, -27, D:9) a +0 ring mail (26, 3, D:9) a +0 club a +0 spear (26, 4, D:9) a +0 club (26, 5, D:9) a +0 trident a +0 ring mail (29, -11, D:9) a +0 hand axe (32, -4, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 short sword 3 stones (1, 0, D:10) a +0 whip a +0 dagger 5 stones (2, 0, D:10) a +1 dagger of venom 8 poisoned darts (3, 0, D:10) a +0 short sword a +0 short sword (8, -32, D:10) a +0 dagger (8, -8, D:10) a +0 long sword a +0 robe a +0 ring mail a +0 club (8, -7, D:10) a +0 plate armour a +0 war axe (9, -34, D:10) a +0 short sword of distortion (17, 7, D:10) 6 poisoned darts (19, 2, D:10) a +0 scale mail a +0 club (20, 7, D:10) a +0 club a +0 flail (21, 0, D:10) a +0 ring mail (21, 7, D:10) a +0 chain mail a +0 battleaxe (22, 8, D:10) a +8 chain mail of ponderousness a +0 vampiric scimitar (22, 9, D:10) a +0 ring mail a +0 war axe a +0 ring mail a +0 dagger (30, -35, D:10) 4 stones (30, -13, D:10) a serpent talisman (39, -7, D:10) a +0 flail (42, -24, D:10) a +0 robe (42, -1, D:10) 21 gold pieces (43, -21, D:10) 11 gold pieces (44, -21, D:10) 15 gold pieces (47, -11, D:10) 3 stones (49, 7, D:10) a +0 mace (53, 10, D:10) a +0 ring mail a +3 hand axe (54, 9, D:10) a +0 robe a +0 dagger (54, 10, D:10) a +0 robe a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 flail (13, 1, D:11) a +0 club (17, -4, D:11) a +0 leather armour a +0 long sword (17, 26, D:11) a +0 halberd (24, 1, D:11) a +0 giant club a +0 giant club (30, -2, D:11) 5 stones (33, 16, D:11) 8 stones (35, 11, D:11) a +6 ring of strength (36, 11, D:11) a ring of ice (37, 11, D:11) a +2 pair of gloves (43, -14, D:11) a +3 short sword (43, -13, D:11) a +0 broad axe a +0 scimitar (43, -12, D:11) a +0 halberd (43, -11, D:11) a +0 halberd (45, 22, D:11) a +0 leather armour a +0 trident (45, 23, D:11) a +0 leather armour a +0 club a +0 hand axe a +0 robe a +1 dagger of holy wrath (47, 26, D:11) a +0 rapier (48, 8, D:11) a +0 lajatang Level 12 of the Dungeon [Shop] Letim's Jewellery Boutique a ring of fire (425 gold) a +6 ring of dexterity (unknown) (612 gold) the ring of the Mage {Wiz Archmagi} (867 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. an amulet of the acrobat (510 gold) an amulet of the acrobat (510 gold) a ring of ice (425 gold) the amulet of Equivalence {Acrobat MP+11 Slay+3} (1235 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. MP+11: It affects your magic capacity (+11). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). [Shop] Pitwub's General Store a scroll of amnesia (64 gold) a +0 shortbow (48 gold) a wand of roots (5) (192 gold) a +0 plate armour (368 gold) a +0 flail (56 gold) a Treatise on Traps (480 gold) a scroll of fog (64 gold) a book of Decay (480 gold) the +2 scale mail of Pride {Dex+6} (537 gold) Dex+6: It affects your dexterity (+6). [Shop] Teosumosch's Jewellery Boutique a ring of poison resistance (280 gold) a ring of magical power (unknown) (280 gold) a ring of see invisible (unknown) (210 gold) the amulet of Gautej {+Inv rC+++ RegenMP+ Str+2 Dex-2} (1106 gold) [amulet of magic regeneration] +Inv: It lets you turn invisible. rC+++: It renders you almost immune to cold. RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). a ring of flight (unknown) (245 gold) the ring of Yendor {SInv Stlth+} (347 gold) [ring of see invisible] SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (0, 0, D:12) a +0 quarterstaff (1, -13, D:12) a beast talisman an amulet of the acrobat (2, -1, D:12) a +0 falchion (3, -2, D:12) a +0 flail (7, 3, D:12) a +0 giant club a +0 giant spiked club (19, 25, D:12) a +0 broad axe 8 stones a +0 leather armour a +0 kite shield a +0 great sword a +0 leather armour (20, -11, D:12) a +0 quarterstaff (27, 21, D:12) a +0 robe (29, 18, D:12) a serpent talisman (37, -9, D:12) a +0 ring mail (38, 20, D:12) a +0 scale mail (39, 11, D:12) a +0 dagger (40, 11, D:12) 2 poisoned darts a +0 robe a +0 orcbow (41, 8, D:12) a +0 quarterstaff a +0 robe (42, -7, D:12) 2 poisoned darts (47, -5, D:12) 28 gold pieces (52, 8, D:12) a +0 giant club a +0 giant spiked club a +0 robe a +0 dagger (52, 9, D:12) a +0 robe a +0 dagger (52, 10, D:12) a +0 short sword Level 13 of the Dungeon (0, 0, D:13) 5 gold pieces (0, 1, D:13) 6 gold pieces (still there?) a +0 ring mail (still there?) a +1 vampiric demon trident (still there?) (1, -17, D:13) 5 gold pieces (1, -1, D:13) 8 gold pieces (4, -41, D:13) a +0 ring mail (10, -39, D:13) a +0 leather armour (15, -37, D:13) a +0 orcbow (20, -38, D:13) 4 large rocks (24, -10, D:13) a +0 giant spiked club a +0 giant club (37, -52, D:13) a +2 heavy orcbow (42, -53, D:13) a +0 giant spiked club a +0 giant spiked club (43, -53, D:13) a +0 giant spiked club a +0 giant club (52, -25, D:13) a +0 ring mail (59, -19, D:13) a +0 buckler Level 14 of the Dungeon [Shop] Gicky's Jewellery Emporium a storm talisman (1360 gold) a ring of protection from fire (425 gold) a +6 ring of dexterity (unknown) (612 gold) an amulet of faith (unknown) (680 gold) the amulet of Veakk {Spirit Fly} (664 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Fly: It grants you flight. a +5 ring of evasion (612 gold) a ring of fire (425 gold) (0, 0, D:14) a +3 falchion of protection (0, 20, D:14) a +0 robe (9, -7, D:14) a +0 rapier (12, -8, D:14) a +0 plate armour (18, -8, D:14) a +0 giant club (18, -7, D:14) a +0 giant club a +0 giant club (19, -7, D:14) a +0 robe a +0 dagger 4 large rocks a +0 giant club a +0 giant spiked club a +0 giant club a +0 dire flail (20, -8, D:14) a +0 ring mail a +0 dire flail (21, -24, D:14) 13 gold pieces (21, -17, D:14) 7 gold pieces (22, -24, D:14) 12 gold pieces a +0 antimagic demon whip a +0 dagger a +0 robe (25, -24, D:14) 7 gold pieces a +0 chain mail (25, -13, D:14) a +0 robe (25, -9, D:14) a +0 scale mail (27, -25, D:14) 23 gold pieces (27, -24, D:14) 39 gold pieces (27, -22, D:14) 8 gold pieces a +0 trident (27, -19, D:14) 4 gold pieces (28, -24, D:14) 17 gold pieces (29, -23, D:14) 6 gold pieces (29, -19, D:14) 6 gold pieces (30, -23, D:14) 20 gold pieces (38, -4, D:14) a +0 halberd Level 15 of the Dungeon (1, 6, D:15) a +0 cloak (2, -11, D:15) a +0 leather armour (2, 6, D:15) a dragon-blood talisman a +0 leather armour (4, -16, D:15) a +0 robe a +0 dagger (5, -29, D:15) a +0 halberd (5, -15, D:15) a +0 chain mail a +0 mace a +0 plate armour a +2 great mace (5, 8, D:15) a +0 mace (20, -9, D:15) a +0 chain mail a +0 great sword of holy wrath a maw talisman (27, -4, D:15) a +0 ring mail a +0 long sword (28, -2, D:15) a +0 kite shield a +0 leather armour a +0 long sword (29, -1, D:15) 8 stones (31, -12, D:15) a +0 long sword a +0 leather armour a +0 kite shield (34, 2, D:15) a +0 ring mail a +0 long sword a +0 shortbow a +4 chain mail of cold resistance a +1 heavy trident (34, 3, D:15) 2 atropa-tipped darts a +0 chain mail a +0 great sword (35, -2, D:15) a +0 leather armour (35, 5, D:15) +0 acid dragon scales a +4 long sword (35, 6, D:15) a +0 barding a +2 longbow of flaming the Ecumenical Temple Level 1 of the Orcish Mines (8, -8, Orc:1) a +0 mace 2 boomerangs a +0 leather armour (8, -7, Orc:1) a +0 mace a +0 dagger a +0 robe (9, -9, Orc:1) a +0 club (9, -7, Orc:1) a +0 whip a +1 dagger of draining a +0 robe (10, -8, Orc:1) a +0 flail (10, -7, Orc:1) a +0 flail a +0 chain mail (12, -12, Orc:1) a +4 short sword (12, -9, Orc:1) a +0 dagger 3 boomerangs (13, -44, Orc:1) 14 gold pieces (13, -10, Orc:1) a +0 halberd a +0 chain mail a +0 mace a +0 ring mail a +0 hand axe of distortion a +2 chain mail of cold resistance a +0 short sword a +0 long sword a +0 plate armour a +0 war axe a +0 hand axe a +0 leather armour a +0 hand axe a +0 plate armour a +1 dagger of venom (14, -46, Orc:1) a stone (14, -10, Orc:1) a +1 heavy flail a +0 dagger a +0 robe a +0 short sword a +0 halberd a +0 chain mail (14, -9, Orc:1) a +0 hand axe a +0 leather armour (15, -44, Orc:1) a stone (15, -11, Orc:1) a +0 club a +0 dagger (16, -47, Orc:1) 6 large rocks (16, -17, Orc:1) a +0 whip (17, -45, Orc:1) the +3 scale mail "Neheli" {*Corrode Str+5 Int+5} *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). Int+5: It affects your intelligence (+5). (unseen) (17, -12, Orc:1) a +0 dagger (18, -45, Orc:1) a stone (18, -11, Orc:1) a +0 flail 3 boomerangs a +0 plate armour (18, -10, Orc:1) a +0 dagger a +0 robe (18, -9, Orc:1) a +0 short sword a +0 leather armour (18, -7, Orc:1) a +0 war axe a +0 plate armour (19, -11, Orc:1) a +0 club a +0 chain mail (19, -10, Orc:1) a +0 falchion (19, -9, Orc:1) a +0 dagger a +0 robe (20, -10, Orc:1) a +0 long sword a +0 chain mail (22, -38, Orc:1) a +0 giant spiked club (23, -30, Orc:1) a +0 club (30, -42, Orc:1) a +0 falchion (30, -29, Orc:1) a +0 giant club (31, -40, Orc:1) a +0 plate armour of poison resistance a +0 long sword (32, -42, Orc:1) a +0 plate armour a +0 war axe (33, -48, Orc:1) a +2 robe of willpower a +0 dagger (37, -39, Orc:1) a +0 dire flail a +0 dire flail (48, -5, Orc:1) a +0 whip a +0 leather armour a +0 dagger a +0 robe (48, -4, Orc:1) a +0 club (50, -5, Orc:1) a +0 battleaxe a +0 plate armour (51, -4, Orc:1) a +0 hand axe a +0 chain mail (51, -3, Orc:1) a +2 trident of venom a +0 plate armour (54, -26, Orc:1) a +0 mace a +0 chain mail a +0 club a +0 scale mail a +0 short sword a +0 leather armour a +0 whip a +0 whip a +2 leather armour of fire resistance a +0 war axe a +3 chain mail of cold resistance a +0 kite shield a +0 whip a +0 club a +0 trident a +0 club a +0 whip a +0 trident a +0 plate armour a +0 glaive 3 boomerangs a +0 chain mail (54, -6, Orc:1) a +0 trident a +0 plate armour Level 2 of the Orcish Mines [Shop] Fyare Utegg's Jewellery Shop a maw talisman (510 gold) a serpent talisman (510 gold) a maw talisman (510 gold) a +6 ring of dexterity (unknown) (612 gold) the dreamshard necklace {*Dream Acrobat} (3400 gold) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. an amulet of regeneration (unknown) (510 gold) a +4 ring of protection (612 gold) an amulet of guardian spirit (510 gold) [Shop] Rint's Magic Scroll Shoppe a scroll of enchant weapon (105 gold) [Shop] Warudyof's Antique Armour Boutique a +0 scale mail (76 gold) a +0 ring mail (76 gold) a +0 cloak of willpower (218 gold) a +1 cloak of stealth (313 gold) a +3 chain mail of fire resistance (503 gold) a +0 leather armour (38 gold) a +0 leather armour (38 gold) a +0 scale mail (76 gold) a +0 robe (13 gold) [Shop] Hiampica's Jewellery Emporium an amulet of faith (unknown) (440 gold) an amulet of magic regeneration (330 gold) an amulet of magic regeneration (330 gold) an amulet of reflection (330 gold) a +5 ring of evasion (396 gold) a +6 ring of dexterity (unknown) (396 gold) a +5 ring of evasion (396 gold) an amulet of regeneration (unknown) (330 gold) (0, 0, Orc:2) a +0 giant club (2, -2, Orc:2) a +0 leather armour a +0 trident a +0 orcbow (3, 12, Orc:2) a +0 ring mail a +0 mace (3, 14, Orc:2) a +0 robe a +2 dagger of speed (3, 15, Orc:2) a +0 club (4, 12, Orc:2) a +0 ring mail a +0 club a +0 plate armour a +0 dire flail (5, 11, Orc:2) a +0 chain mail a +0 trident a +0 ring mail a +0 broad axe a +0 orcbow (6, 10, Orc:2) a +0 flail a +0 plate armour a +0 glaive (6, 11, Orc:2) a +0 giant spiked club 4 large rocks (6, 12, Orc:2) a +0 plate armour 2 boomerangs a +0 short sword (6, 30, Orc:2) a +0 arbalest a +1 long sword of distortion the +1 ring mail of Caavisycs {Rampage Will+ Int-4 Slay+3} Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (7, 9, Orc:2) 2 boomerangs a +0 club (7, 10, Orc:2) a +1 heavy hand cannon (7, 37, Orc:2) a +0 leather armour a +0 battleaxe a +0 orcbow (11, 3, Orc:2) a +0 giant spiked club (11, 4, Orc:2) a +0 leather armour a +0 whip (11, 5, Orc:2) a +0 robe a +0 dagger of electrocution (11, 47, Orc:2) a +0 shortbow (15, 46, Orc:2) a +0 short sword (15, 47, Orc:2) a +0 dagger (16, 38, Orc:2) a +0 plate armour a +0 battleaxe (16, 44, Orc:2) a +0 chain mail a +0 hand axe (17, 49, Orc:2) a +0 ring mail a +0 great mace a +0 orcbow (17, 52, Orc:2) a +0 ring mail a +0 broad axe a +0 orcbow (18, 52, Orc:2) a +0 leather armour a +0 mace a +0 orcbow (22, 59, Orc:2) a +0 mace a +0 plate armour a +0 hand axe a +0 chain mail a +0 arbalest a +0 partisan a +0 leather armour a +0 dagger a +0 robe a +0 long sword a +2 plate armour of cold resistance a +0 war axe 3 boomerangs a +0 chain mail a +0 dagger a +0 robe a +0 club a +0 arbalest a +0 trident a +0 plate armour a +0 orcbow a +0 mace a +0 leather armour a +0 dire flail a +0 chain mail a +0 hand axe a +0 orcbow a +0 leather armour a +0 arbalest a +0 trident a +0 plate armour a +0 short sword a +0 chain mail a +0 battleaxe a +0 plate armour a +0 broad axe a +0 orcbow a +0 leather armour a +0 orcbow a +0 broad axe a +0 orcbow a +0 leather armour a +0 orcbow a +0 shortbow a +0 orcbow a +0 shortbow a +0 orcbow (23, 53, Orc:2) a +0 orcbow (23, 57, Orc:2) a +0 leather armour a +0 hand axe a +0 orcbow (23, 58, Orc:2) a +0 leather armour a +0 glaive a +0 orcbow (24, 40, Orc:2) a +5 ring of evasion (26, -3, Orc:2) a +0 robe a +0 hand axe (26, 8, Orc:2) a +0 club a +0 ring mail (26, 53, Orc:2) a +0 ring mail a +0 glaive a +0 orcbow (27, 5, Orc:2) a +0 plate armour a +0 trident (27, 51, Orc:2) a +0 short sword (28, 5, Orc:2) a +0 plate armour a +0 mace (28, 6, Orc:2) a +0 club a +3 battleaxe of draining 3 poisoned darts a +3 plate armour of poison resistance a +0 robe a +0 dagger (28, 21, Orc:2) a +0 dagger (28, 25, Orc:2) a +0 leather armour a +0 dagger (29, 38, Orc:2) a +0 ring mail a +0 great mace a +0 orcbow (30, 8, Orc:2) a +0 chain mail a boomerang a +0 halberd (31, 8, Orc:2) a +0 chain mail a +0 glaive (31, 9, Orc:2) a +0 plate armour a +0 war axe (33, 12, Orc:2) a +0 ring mail a +0 battleaxe a +0 orcbow (34, 4, Orc:2) a +0 halberd a +0 plate armour (34, 12, Orc:2) a +0 plate armour a +4 trident of venom (34, 13, Orc:2) a +1 rapier of speed a +0 chain mail (34, 42, Orc:2) a +2 shortbow of draining (35, 15, Orc:2) a +0 ring mail a +2 trident of protection (36, 5, Orc:2) a +0 flail a +0 scale mail (39, 51, Orc:2) a +0 leather armour a +0 glaive a +0 orcbow (43, 45, Orc:2) a +0 long sword a +0 chain mail (44, 24, Orc:2) a +0 robe a +0 dagger (45, 24, Orc:2) a +0 chain mail a boomerang a +0 glaive (46, 21, Orc:2) a +0 leather armour a +0 club (46, 22, Orc:2) a +0 chain mail a +0 hand axe a +0 chain mail a +0 partisan (46, 23, Orc:2) a +0 hand axe (47, 22, Orc:2) a +0 robe a +0 dagger (47, 23, Orc:2) a +0 leather armour a +0 whip a +0 flail (48, 21, Orc:2) a +0 flail (48, 23, Orc:2) a +0 robe a +0 dagger a +0 plate armour a +0 battleaxe of freezing a +0 dagger (49, 26, Orc:2) a +0 leather armour a +0 trident (53, 27, Orc:2) a +0 ring mail a +0 dagger (55, 26, Orc:2) a +0 plate armour a +0 mace (56, 24, Orc:2) a +0 leather armour a +0 mace a +0 orcbow (56, 25, Orc:2) a +0 flail a +0 ring mail a +0 hand axe (57, 25, Orc:2) a +0 club Level 1 of the Elven Halls [Shop] Ekieh's Jewellery Shoppe a +6 ring of dexterity (unknown) (468 gold) a ring of positive energy (unknown) (260 gold) a talisman of death (1040 gold) the amulet "Kithrus" {rN+ RegenMP+ Int-2 Dex+3} (562 gold) [amulet of magic regeneration] rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). a ring of positive energy (unknown) (260 gold) a +4 ring of slaying (unknown) (468 gold) a ring of poison resistance (260 gold) the amulet "Dim Wyi" {Acrobat +Blink rN+ Slay+6} (954 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Blink: It lets you blink. rN+: It protects you from negative energy. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). a +5 ring of evasion (468 gold) (0, 0, Elf:1) a +0 battleaxe a +0 chain mail a +0 short sword a +0 long sword a +0 plate armour a +0 great sword a +0 chain mail (0, 1, Elf:1) a +0 great sword a +0 plate armour a +1 short sword of venom a +0 leather armour a +0 bardiche a +0 plate armour (0, 2, Elf:1) a +0 short sword a +0 shortbow a +0 hand axe a +0 short sword a +0 shortbow a +0 short sword a +0 ring mail a +0 battleaxe a +0 plate armour (2, 8, Elf:1) a +0 dagger (2, 9, Elf:1) a +3 ring mail (2, 10, Elf:1) a +0 chain mail (3, 3, Elf:1) a +2 heavy battleaxe a +0 chain mail (4, 4, Elf:1) a +0 short sword a +0 leather armour (5, -15, Elf:1) a +0 dagger (7, 3, Elf:1) a +0 long sword a +0 ring mail (7, 4, Elf:1) the +11 Singing Sword {sonic wave} the +2 leather armour "Axua" {Will+} Will+: It increases your willpower. (7, 39, Elf:1) a +0 rapier (8, -8, Elf:1) a +1 war axe a +0 chain mail a +0 long sword a +0 leather armour (8, 2, Elf:1) a +0 long sword (11, 35, Elf:1) a +0 dagger a +0 leather armour (12, 37, Elf:1) a +0 rapier a +0 scale mail (13, -7, Elf:1) a +0 longbow a +0 short sword a +0 leather armour (15, -6, Elf:1) 6 stones (19, 14, Elf:1) a +0 long sword a +0 ring mail (20, -18, Elf:1) a +0 long sword (20, -14, Elf:1) a +0 shortbow (20, -11, Elf:1) a +0 shortbow a +0 short sword a +0 leather armour (20, 13, Elf:1) a +0 long sword (28, -9, Elf:1) 3 stones (28, 14, Elf:1) a +0 quarterstaff (33, 0, Elf:1) a +0 rapier a +0 leather armour (35, -19, Elf:1) a +0 rapier a +0 leather armour a +0 long sword (36, -19, Elf:1) a +0 chain mail a +0 long sword (37, -20, Elf:1) a +0 long sword (37, -19, Elf:1) a +0 long sword (46, 27, Elf:1) a +2 dagger of venom a +0 ring mail (48, 27, Elf:1) a +0 short sword a +0 leather armour a +0 short sword (52, 27, Elf:1) a +0 longbow a +0 short sword a +0 leather armour (56, -17, Elf:1) 7 stones (58, 16, Elf:1) a +0 club (64, -2, Elf:1) a +0 morningstar (64, 1, Elf:1) a +1 short sword of draining a +0 chain mail (66, -2, Elf:1) a +0 short sword 7 stones (67, -4, Elf:1) a +0 whip a +0 short sword Level 2 of the Elven Halls [Shop] Xattim's General Store a +0 plate armour (322 gold) a +0 robe (9 gold) a +1 morningstar of holy wrath (198 gold) a +2 pair of boots of stealth (301 gold) a potion of brilliance (56 gold) 3 darts of disjunction (37 gold) a potion of moonshine (14 gold) a book of Spatial Translocations (252 gold) (0, 0, Elf:2) 4 scrolls of identify (1, -16, Elf:2) a +0 rapier (1, -15, Elf:2) a +0 rapier a +0 ring mail a +0 rapier (2, -16, Elf:2) a +0 dagger a +0 chain mail (3, 1, Elf:2) a +0 rapier (8, 5, Elf:2) a +0 long sword a +0 leather armour (9, 3, Elf:2) a +0 short sword a +0 short sword (11, 4, Elf:2) a +0 shortbow a +0 dagger a +0 leather armour (12, 4, Elf:2) a +0 short sword a +0 buckler (13, -27, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (13, -20, Elf:2) a +0 ring mail (14, -26, Elf:2) a +0 long sword (15, -26, Elf:2) a +0 long sword a +0 leather armour a +0 short sword a +0 shortbow a +0 leather armour a +0 long sword (16, -27, Elf:2) a +0 ring mail a +0 dagger (17, -15, Elf:2) a +0 antimagic longbow a +0 short sword a +0 leather armour (18, -9, Elf:2) a +0 long sword a +0 leather armour (20, -14, Elf:2) a +0 long sword (20, -6, Elf:2) a +0 dagger (21, -28, Elf:2) a +0 leather armour a +0 dagger a +0 shortbow (21, -12, Elf:2) a +0 short sword (24, 2, Elf:2) a potion of moonshine (24, 26, Elf:2) a +0 leather armour a +0 dagger a +0 longbow (27, 3, Elf:2) a +0 rapier (28, -33, Elf:2) a +0 long sword a +0 chain mail (29, -32, Elf:2) a +0 long sword a +0 leather armour (30, -31, Elf:2) a +5 short sword a +0 chain mail a +0 short sword (30, -4, Elf:2) 4 large rocks (31, -30, Elf:2) a +0 spear a +0 ring mail a +0 short sword a +0 ring mail a +0 buckler (32, -28, Elf:2) a +0 long sword a +0 longbow a +0 short sword a +0 leather armour (32, 13, Elf:2) a +0 scimitar a +0 ring mail (33, -25, Elf:2) a +0 dagger (33, 2, Elf:2) a +0 sling (35, 7, Elf:2) a +0 short sword (36, -27, Elf:2) a +0 long sword (47, -38, Elf:2) a +0 short sword a +0 longbow (49, -33, Elf:2) a +0 rapier Level 3 of the Elven Halls [Shop] Opaodioq's General Store a scroll of torment (180 gold) 3 boomerangs (114 gold) 2 darts of disjunction (34 gold) a +0 robe (13 gold) the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} (1358 gold) -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. a wand of roots (6) (273 gold) a scroll of enchant weapon (142 gold) 2 datura-tipped darts (34 gold) a +0 ring mail (76 gold) [Shop] Vedgh's Weapon Emporium a +0 whip of distortion (106 gold) 4 poisoned darts (31 gold) the +12 dagger of Deformation {freeze, ^Drain rN+ rCorr SInv} (1027 gold) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. a +0 rapier (52 gold) a +0 demon trident (195 gold) a +2 orcbow of freezing (237 gold) 4 stones (5 gold) a +0 spear (39 gold) [Shop] Voybodd's Antique Weapon Shop a +0 falchion (102 gold) the +4 short sword "Nuda" {antimagic, rF++ rN+++} (2533 gold) rF++: It greatly protects you from fire. rN+++: It renders you almost immune to negative energy. a +0 dagger (68 gold) the +11 plutonium sword {^Contam Stlth-} (3400 gold) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. a +1 war axe of freezing (452 gold) the +1 dagger "Rulaph" {holy, rPois} (673 gold) rPois: It protects you from poison. a +4 battleaxe of electrocution (1298 gold) a +0 short sword (102 gold) a +4 rapier of speed (1156 gold) [Shop] Acisauge's Assorted Antiques a +0 tin of tremorstones (2/2) (1240 gold) a scroll of vulnerability (124 gold) the +7 triple sword of Xasew {drain, *Noise +Blink rF+ SInv} (2315 gold) *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rF+: It protects you from fire. SInv: It lets you see invisible. a +2 antimagic rapier (744 gold) a +0 cloak (139 gold) a scroll of identify (62 gold) a +0 long sword (108 gold) a potion of curing (93 gold) (0, 0, Elf:3) 5 stones (4, -41, Elf:3) 5 stones (10, -56, Elf:3) a +0 dagger a +0 robe (11, -55, Elf:3) a +0 short sword a +0 dagger a +2 robe of positive energy (12, -59, Elf:3) a +0 long sword a +0 shortbow (12, -54, Elf:3) a +0 trident a +0 plate armour (15, -1, Elf:3) the +2 helmet "Perood" {Harm Str+3} Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). (16, -15, Elf:3) 6 poisoned darts (17, -4, Elf:3) a +0 long sword a +0 leather armour (18, -48, Elf:3) a +0 plate armour (26, -49, Elf:3) 2 poisoned darts (34, -19, Elf:3) a +0 rapier (35, -40, Elf:3) a granite talisman (36, -40, Elf:3) a ring of wizardry an amulet of magic regeneration (36, -17, Elf:3) a +0 scale mail (36, 1, Elf:3) a +0 chain mail (39, -55, Elf:3) a +0 long sword (40, -55, Elf:3) a +1 kite shield of protection (40, -28, Elf:3) a +0 leather armour a +0 short sword (40, -22, Elf:3) a +0 leather armour a +0 short sword (45, -61, Elf:3) a ring of fire (46, -61, Elf:3) a +1 spectral quarterstaff (46, -60, Elf:3) the +4 dire flail of Vodka {freeze, Int+5} Int+5: It affects your intelligence (+5). (46, -40, Elf:3) a book of the Dragon (47, -61, Elf:3) a +0 rapier (47, -60, Elf:3) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (48, -61, Elf:3) a staff of death (48, -59, Elf:3) a book of Chaos (49, -61, Elf:3) the staff "Bacaas" {+Blink rF+ Will++ Str+3 Stlth- Fire} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. (49, -60, Elf:3) a +1 scale mail of willpower (49, -59, Elf:3) a scroll of identify (49, -51, Elf:3) a +2 rapier of venom (49, -41, Elf:3) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword (49, -38, Elf:3) a +0 leather armour a +0 dagger a +0 long sword (49, -34, Elf:3) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +0 chain mail (50, -61, Elf:3) a +5 scimitar of flaming (50, -60, Elf:3) a +0 spear (50, -42, Elf:3) a +0 long sword a +0 leather armour (50, -41, Elf:3) a +0 rapier a +0 leather armour (50, -40, Elf:3) a +0 longbow a +0 leather armour (50, -39, Elf:3) a +0 long sword (50, -38, Elf:3) the +6 long sword of Income {protect, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). a +1 robe of willpower a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 leather armour a +0 rapier (50, -37, Elf:3) a +0 ring mail a +0 rapier a +0 chain mail a +0 rapier a +0 scimitar a +0 long sword a +0 long sword a +0 longbow a +0 short sword a +0 scale mail a +0 dagger a +3 leather armour of fire resistance the +0 orcbow of the Countless Nights {heavy, Str+3} Str+3: It affects your strength (+3). 18 stones a ring of poison resistance the +9 arbalest of the Skies Above {penet, Str-3 Int+4} Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). (50, -36, Elf:3) a +0 long sword (50, -31, Elf:3) a +0 short sword (51, -61, Elf:3) a +0 scale mail (51, -60, Elf:3) a staff of alchemy (51, -59, Elf:3) a book of the Senses (51, -42, Elf:3) a +0 short sword a +0 leather armour (51, -39, Elf:3) a +0 short sword a +0 dagger (51, -33, Elf:3) a +0 falchion (51, -32, Elf:3) a +0 war axe (52, -61, Elf:3) a staff of alchemy (52, -32, Elf:3) a +0 long sword a +0 leather armour a +0 battleaxe a +0 chain mail (53, -33, Elf:3) a +0 longbow a +0 leather armour (53, -32, Elf:3) a +2 dagger of electrocution a +0 ring mail (54, -61, Elf:3) a +0 short sword (54, -60, Elf:3) a +0 plate armour (54, -59, Elf:3) a +0 helmet (55, -48, Elf:3) the +4 mace of Blood-Lust {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 leather armour an amulet of magic regeneration (56, -58, Elf:3) a +1 rapier of holy wrath (56, -57, Elf:3) a +1 shortbow of flaming (57, -60, Elf:3) a staff of earth (57, -59, Elf:3) a +0 long sword (57, -58, Elf:3) a +0 hand axe (57, -57, Elf:3) a +0 hand axe (57, -7, Elf:3) a kobold skeleton (58, -60, Elf:3) a +0 short sword (58, -57, Elf:3) a staff of fire (59, -55, Elf:3) a +0 plate armour (59, -3, Elf:3) an ogre skeleton (60, -58, Elf:3) a +0 quarterstaff (60, -57, Elf:3) a staff of fire (61, -55, Elf:3) a staff of air (61, -9, Elf:3) a minotaur skeleton (63, -5, Elf:3) a demonspawn skeleton Level 1 of the Lair of Beasts [Shop] Kisustru's General Store the +1 mace of Yfoufeq {venom, rElec rPois Will- Dex+3} (375 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). a +2 sack of spiders (520 gold) a +1 scale mail of poison resistance (169 gold) a +0 Gell's gravitambourine (2/2) (520 gold) a wand of flame (7) (63 gold) a +1 lightning rod (4/4) (520 gold) (0, 0, Lair:1) a +1 robe of cold resistance a +0 quarterstaff of freezing (4, 27, Lair:1) a +0 leather armour (7, 17, Lair:1) a +0 spear (8, -9, Lair:1) an amulet of magic regeneration (26, 19, Lair:1) a +0 flail (32, 9, Lair:1) a +0 falchion (48, 29, Lair:1) a +0 shortbow (52, -14, Lair:1) a +0 leather armour (53, -6, Lair:1) 7 stones Level 2 of the Lair of Beasts (18, 2, Lair:2) a +0 chain mail (33, 9, Lair:2) 7 stones (61, 7, Lair:2) a +0 pair of boots Level 3 of the Lair of Beasts [Shop] Mytho's Jewellery Shop a ring of fire (350 gold) a +4 ring of protection (504 gold) a +4 ring of protection (504 gold) a +4 ring of slaying (unknown) (504 gold) (0, 0, Lair:3) a +0 leather armour (0, 21, Lair:3) a human skeleton (13, 45, Lair:3) a serpent talisman (21, -4, Lair:3) a +0 ring mail (29, 6, Lair:3) a +0 spear (31, 20, Lair:3) a +0 chain mail (38, 38, Lair:3) a +0 rapier (42, 23, Lair:3) 3 stones (47, 0, Lair:3) a +0 ring mail (49, 20, Lair:3) a +0 trident (53, 36, Lair:3) a scroll of noise (54, 16, Lair:3) a +0 flail Level 4 of the Lair of Beasts (19, 18, Lair:4) a +0 buckler (24, -7, Lair:4) a +4 war axe of venom 7 javelins a +0 chain mail (24, 24, Lair:4) a +0 scale mail (36, -13, Lair:4) a +0 scale mail (48, 31, Lair:4) a potion of moonshine Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 war axe (13, -33, Lair:5) a +3 plate armour (32, -28, Lair:5) a +0 morningstar (33, -20, Lair:5) a +0 chain mail (33, -18, Lair:5) an amulet of reflection (41, -44, Lair:5) a potion of moonshine (41, -20, Lair:5) a +0 mace (42, -18, Lair:5) a +0 flail (57, -17, Lair:5) 5 stones (59, -14, Lair:5) a +0 club (69, -8, Lair:5) a staff of air (69, -4, Lair:5) 6 stones (69, -3, Lair:5) a +0 ring mail Level 1 of the Swamp (0, 0, Swamp:1) a +0 spear (1, 0, Swamp:1) a +0 spear (3, -12, Swamp:1) a +3 eveningstar of protection a +0 chain mail a +0 tower shield (6, -4, Swamp:1) a +0 buckler a +0 spear (15, 19, Swamp:1) a staff of fire (unseen) (15, 20, Swamp:1) 28 gold pieces (15, 21, Swamp:1) 23 gold pieces (17, 2, Swamp:1) 5 stones (18, 20, Swamp:1) a +2 robe of resistance a staff of earth (19, 6, Swamp:1) a +0 flail (27, 15, Swamp:1) 4 stones (28, 0, Swamp:1) a +0 spear a +0 buckler (29, 10, Swamp:1) a ring of wizardry (33, -6, Swamp:1) 8 stones (41, 1, Swamp:1) a +0 sling (41, 16, Swamp:1) a +0 short sword a +0 robe a +0 rapier a +0 robe (41, 17, Swamp:1) a +1 spectral quarterstaff a +2 robe of positive energy (47, 21, Swamp:1) 9 stones Level 2 of the Swamp (0, 0, Swamp:2) a +0 spear a +0 buckler (1, 1, Swamp:2) a +0 spear (3, -9, Swamp:2) a +0 robe (11, -11, Swamp:2) a +0 sling (21, -18, Swamp:2) 3 poisoned darts (23, -1, Swamp:2) a +0 plate armour (26, -2, Swamp:2) a +0 robe Level 3 of the Swamp (0, 0, Swamp:3) a +0 halberd (4, 1, Swamp:3) a +0 scale mail (12, 2, Swamp:3) a +0 leather armour (13, -6, Swamp:3) 9 stones (20, 8, Swamp:3) 5 stones (21, -13, Swamp:3) the serpent talisman of Renunn {*Slow Fly rF- rCorr} [serpent talisman] *Slow: It may slow you when you take damage. Fly: It grants you flight. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (21, -7, Swamp:3) a +0 plate armour (24, 29, Swamp:3) a +2 vampiric spear (24, 30, Swamp:3) a +0 spear (27, 17, Swamp:3) 4 stones (28, 29, Swamp:3) a +0 robe (33, 34, Swamp:3) a +1 cloak (35, -3, Swamp:3) a +0 long sword (38, 21, Swamp:3) 5 stones (41, -5, Swamp:3) a +0 pair of gloves Level 4 of the Swamp (0, 0, Swamp:4) a +0 quarterstaff a +0 robe (3, 28, Swamp:4) a +0 quarterstaff (4, 15, Swamp:4) 3 stones (4, 29, Swamp:4) a ring of protection from fire (6, -11, Swamp:4) a +0 pair of boots (18, 11, Swamp:4) a +0 robe (32, 0, Swamp:4) a staff of alchemy (33, 0, Swamp:4) a +0 quarterstaff a +0 robe (37, 26, Swamp:4) a +0 ring mail Level 1 of the Spider Nest (0, 0, Spider:1) 8 stones (13, 0, Spider:1) 4 poisoned darts (20, 30, Spider:1) a +0 mace (56, 18, Spider:1) a +0 orcbow Level 2 of the Spider Nest (0, 0, Spider:2) a +0 scale mail (2, -29, Spider:2) a +0 falchion (2, -23, Spider:2) a +0 rapier of draining (12, -4, Spider:2) 7 stones (12, 2, Spider:2) 6 stones (14, -24, Spider:2) 3 stones (20, -50, Spider:2) a +0 ring mail (25, -51, Spider:2) a +0 chain mail (43, 3, Spider:2) a +0 pair of gloves (48, -47, Spider:2) 3 stones (54, -48, Spider:2) a book of Armaments Level 3 of the Spider Nest (0, 0, Spider:3) a staff of earth (5, 0, Spider:3) a +0 robe (5, 9, Spider:3) 5 poisoned darts (10, 23, Spider:3) a +0 chain mail (17, -3, Spider:3) a +0 trident (22, 19, Spider:3) 2 stones (23, 19, Spider:3) a +1 cloak (33, -9, Spider:3) a +0 helmet (33, 22, Spider:3) a +0 whip (40, 7, Spider:3) 4 poisoned darts Level 4 of the Spider Nest [Shop] Ubenoawa's Armour Shoppe the +0 pair of boots of the Mpinguari {rCorr MP+10 Dex+3} (666 gold) rCorr: It protects you from acid and corrosion. MP+10: It affects your magic capacity (+10). Dex+3: It affects your dexterity (+3). a +3 ring mail of willpower (390 gold) a +1 leather armour of fire resistance (210 gold) a +0 scale mail of willpower (165 gold) a +0 leather armour of cold resistance (135 gold) a +2 robe of positive energy (220 gold) a +1 cloak of poison resistance (202 gold) a +2 robe of resistance (565 gold) (0, 0, Spider:4) an amulet of the acrobat (1, 0, Spider:4) a +2 cloak (13, -62, Spider:4) a scarf of shadows (13, -30, Spider:4) a +0 rapier (14, -63, Spider:4) a +1 hat (15, -19, Spider:4) a +0 ring mail (16, -29, Spider:4) a +0 spear (17, -20, Spider:4) a blade talisman (19, -45, Spider:4) a +0 robe (20, -3, Spider:4) 4 stones (28, -19, Spider:4) 3 stones (37, -40, Spider:4) the amulet of Vurr {Faith +Inv Fly} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. Fly: It grants you flight. (39, -21, Spider:4) an orb of wrath (42, -11, Spider:4) 8 stones (45, -41, Spider:4) 6 stones Level 1 of the Vaults (0, 0, Vaults:1) a scroll of identify (2, 20, Vaults:1) 3 stones (4, 19, Vaults:1) a +0 scale mail (10, 14, Vaults:1) a +0 pair of boots (10, 21, Vaults:1) 4 boomerangs (11, 50, Vaults:1) 3 poisoned darts (13, 52, Vaults:1) 9 stones (16, 17, Vaults:1) a +0 flail a +0 scale mail (17, 18, Vaults:1) a +0 ring mail a +0 great mace a +0 leather armour (18, 17, Vaults:1) a +0 falchion a +0 scale mail a +0 morningstar of protection a +0 ring mail (18, 18, Vaults:1) a +0 flail a +0 scale mail (29, 52, Vaults:1) a +0 dagger a +0 robe (30, 31, Vaults:1) a +0 dire flail a +0 leather armour (31, 52, Vaults:1) a +0 dire flail a +0 scale mail (32, -5, Vaults:1) a +0 dire flail a +0 animal skin (33, 46, Vaults:1) 4 stones (36, 31, Vaults:1) a +0 dire flail a +0 ring mail (37, 3, Vaults:1) a scroll of identify (40, 31, Vaults:1) a +0 dagger a +0 robe (47, 49, Vaults:1) a +0 dire flail a +0 animal skin a +0 arbalest (48, 49, Vaults:1) a +0 broad axe a +0 chain mail a +0 war axe a +0 ring mail (49, 49, Vaults:1) a +0 arbalest (49, 50, Vaults:1) a +0 war axe a +0 chain mail a +0 kite shield a +0 arbalest (50, 6, Vaults:1) the +0 ring mail "Widi Soluamo" {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (50, 32, Vaults:1) a +0 orcbow (51, 30, Vaults:1) a +0 shortbow (52, 31, Vaults:1) a +0 shortbow (52, 35, Vaults:1) a +0 orcbow (52, 54, Vaults:1) a +0 scale mail (53, 6, Vaults:1) a +0 scale mail (53, 19, Vaults:1) a +0 long sword (54, -3, Vaults:1) a +0 plate armour (55, 9, Vaults:1) the +5 dire flail "Caurgh" {heavy, *Rage rF+ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 scale mail (68, 33, Vaults:1) a +0 arbalest (70, 31, Vaults:1) an amulet of the acrobat (71, 4, Vaults:1) a +0 scale mail a +0 great mace (71, 28, Vaults:1) a +0 ring mail a +0 great mace (72, 36, Vaults:1) a +0 animal skin a +0 dire flail Level 2 of the Vaults (0, 0, Vaults:2) 5 stones (8, -11, Vaults:2) a +0 arbalest (9, -12, Vaults:2) a +0 arbalest a +0 arbalest (9, -11, Vaults:2) a +0 flail 6 poisoned darts a +0 leather armour (10, -12, Vaults:2) a +2 halberd a +0 chain mail (11, -12, Vaults:2) a +0 arbalest (14, -10, Vaults:2) a +0 arbalest (14, -9, Vaults:2) a +0 war axe a +0 chain mail a +1 heavy arbalest (14, -8, Vaults:2) a +0 arbalest (14, -4, Vaults:2) a +0 dagger a +0 robe (15, -10, Vaults:2) a +1 heavy arbalest (15, -9, Vaults:2) a +0 arbalest (18, -11, Vaults:2) a +0 ring mail (18, 13, Vaults:2) a +0 arbalest (19, 10, Vaults:2) a +0 arbalest (20, 10, Vaults:2) a +0 arbalest (21, 9, Vaults:2) a +0 arbalest (22, -23, Vaults:2) 6 large rocks (22, -21, Vaults:2) a +4 great mace of protection a +0 leather armour (22, 10, Vaults:2) a +0 long sword a +0 plate armour (25, -14, Vaults:2) the +0 helmet of Orthodoxy {rElec rPois rN+ Str-3} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). (25, 8, Vaults:2) a +0 arbalest (27, 2, Vaults:2) a +0 scale mail (32, 8, Vaults:2) a +0 mace a +0 ring mail (37, -44, Vaults:2) a book of Cantrips (42, -21, Vaults:2) a +0 club (43, -26, Vaults:2) a +0 arbalest (43, -25, Vaults:2) a +0 arbalest 4 stones (43, -24, Vaults:2) a +0 arbalest a +0 arbalest (44, -42, Vaults:2) a +0 leather armour (46, -36, Vaults:2) a +0 great sword (47, -1, Vaults:2) a +0 arbalest (47, 1, Vaults:2) a +0 arbalest (48, -20, Vaults:2) a +0 arbalest (48, -2, Vaults:2) a +0 dire flail a +0 scale mail (49, -24, Vaults:2) a ring of ice (49, -2, Vaults:2) a +0 great mace of protection a +0 scale mail a +2 battleaxe a +0 chain mail a +0 arbalest (50, -2, Vaults:2) a +0 arbalest a +1 arbalest of draining (50, 11, Vaults:2) 9 stones (51, -3, Vaults:2) a +0 arbalest a +0 arbalest (52, -2, Vaults:2) a +0 morningstar a +0 ring mail (53, -4, Vaults:2) a +0 ring mail (54, -2, Vaults:2) a +0 dire flail a +0 dire flail (54, 2, Vaults:2) a +0 pair of boots (55, -2, Vaults:2) a +0 partisan a +0 chain mail (56, -4, Vaults:2) a +0 arbalest a +0 scale mail (56, -2, Vaults:2) a +0 arbalest (59, -33, Vaults:2) a +0 morningstar a +0 ring mail (60, -35, Vaults:2) a +1 long sword of holy wrath a +0 scale mail (62, -36, Vaults:2) a +0 morningstar a +0 ring mail (67, -7, Vaults:2) a +0 whip a +0 animal skin Level 3 of the Vaults (12, -4, Vaults:3) a +3 great mace a +0 chain mail (13, 19, Vaults:3) 6 atropa-tipped darts (16, -2, Vaults:3) a +0 war axe a +0 ring mail a +0 dire flail a +0 scale mail (17, -2, Vaults:3) a +3 war axe of flaming a +0 plate armour (17, -1, Vaults:3) a +0 great sword a +0 chain mail (17, 0, Vaults:3) a +0 morningstar a +0 ring mail (17, 1, Vaults:3) a +0 falchion a +0 arbalest a +0 scale mail of fire resistance (17, 3, Vaults:3) a +2 heavy battleaxe a +0 plate armour (17, 4, Vaults:3) a +0 great mace a +0 ring mail (18, -2, Vaults:3) a +0 dire flail a +0 scale mail (18, 4, Vaults:3) a +3 battleaxe a +0 chain mail (19, 2, Vaults:3) a +0 dire flail a +0 heavy dire flail (19, 3, Vaults:3) a +0 great mace a +0 scale mail (19, 4, Vaults:3) a +2 heavy great mace a +0 plate armour (21, 44, Vaults:3) a +0 great sword a +0 chain mail (25, 45, Vaults:3) a +1 morningstar of venom (28, 5, Vaults:3) a +0 scale mail a +0 great mace (30, 3, Vaults:3) the +9 spear "Ege Jome" {flame, Will+} Will+: It increases your willpower. (30, 20, Vaults:3) a +0 mace a +0 leather armour (33, 21, Vaults:3) a +0 arbalest a +0 arbalest (34, 22, Vaults:3) a +0 arbalest (42, 27, Vaults:3) a +2 ring mail of cold resistance (45, -2, Vaults:3) a +0 orcbow (47, -8, Vaults:3) a +0 arbalest (47, -7, Vaults:3) a +0 arbalest (47, -6, Vaults:3) a +0 arbalest (47, 21, Vaults:3) a scroll of noise (47, 23, Vaults:3) the +0 robe "Uroapu" {-Tele Fly rPois Int+3} -Tele: It prevents most forms of teleportation. Fly: It grants you flight. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (49, -6, Vaults:3) a +0 arbalest a +0 dagger a +2 robe of cold resistance (50, 34, Vaults:3) a +0 trident (51, 18, Vaults:3) a +0 pair of gloves (51, 34, Vaults:3) a +0 dagger a +2 robe a +0 glaive a +0 chain mail (51, 35, Vaults:3) a +2 great sword of flaming a +0 chain mail a +1 dagger of speed a +0 robe (51, 36, Vaults:3) a +0 dagger a +0 robe a +0 ring mail a +0 long sword a +0 chain mail a +0 dagger a +0 leather armour (51, 37, Vaults:3) a +0 dagger a +0 robe a +1 battleaxe a +0 plate armour a +1 long sword a +0 chain mail (52, 34, Vaults:3) a +0 mace (52, 36, Vaults:3) a +0 arbalest a +3 war axe a +0 chain mail a +0 kite shield a +0 long sword a +0 plate armour (52, 40, Vaults:3) a +0 falchion a +0 arbalest a +0 scale mail (54, 27, Vaults:3) a +0 chain mail (64, 3, Vaults:3) a +0 shortbow (64, 9, Vaults:3) 6 stones (64, 12, Vaults:3) a +0 robe (67, -7, Vaults:3) a +0 broad axe (68, -5, Vaults:3) a +0 arbalest (69, -3, Vaults:3) a +0 arbalest (70, -6, Vaults:3) a +0 dire flail a +0 animal skin a +0 dagger (70, 26, Vaults:3) a +0 arbalest Level 4 of the Vaults (0, 0, Vaults:4) a scroll of identify (2, 4, Vaults:4) a +0 scale mail (6, 12, Vaults:4) a +3 war axe a +0 plate armour (7, -31, Vaults:4) a +0 arbalest (7, 11, Vaults:4) a +0 great mace a +0 ring mail a +0 heavy war axe a +0 plate armour a +0 war axe a +0 plate armour (7, 13, Vaults:4) a +0 war axe a +0 arbalest a +0 ring mail (8, 11, Vaults:4) a +1 battleaxe of freezing a +0 plate armour (13, 15, Vaults:4) a +0 falchion a +0 arbalest of flaming a +0 ring mail of poison resistance (19, 11, Vaults:4) a staff of earth (unseen) (23, -33, Vaults:4) 3 scrolls of identify (25, -30, Vaults:4) a +0 morningstar a +0 scale mail (26, -30, Vaults:4) a +0 ring mail (26, 6, Vaults:4) a +0 arbalest (26, 8, Vaults:4) a +0 arbalest (28, -3, Vaults:4) a +0 halberd (28, 8, Vaults:4) a +0 arbalest (31, 22, Vaults:4) a scroll of identify (33, 17, Vaults:4) a +0 scale mail (37, 16, Vaults:4) a +0 morningstar a +0 ring mail (42, -19, Vaults:4) a +0 ring mail (43, -21, Vaults:4) a +0 dire flail a +0 ring mail (43, -20, Vaults:4) a +0 long sword a +0 plate armour (52, 24, Vaults:4) a +0 arbalest (52, 25, Vaults:4) a +2 antimagic battleaxe a +0 plate armour (52, 26, Vaults:4) a +0 arbalest (53, 23, Vaults:4) a +0 ring mail (57, 4, Vaults:4) a +6 ring of strength (57, 20, Vaults:4) 7 stones (58, 13, Vaults:4) a +0 arbalest a +0 ring mail a +1 falchion of freezing (58, 14, Vaults:4) a +0 morningstar a +0 scale mail a +0 scale mail of willpower a +0 great mace a +2 leather armour of willpower a +0 morningstar (60, 12, Vaults:4) a +0 arbalest (65, -12, Vaults:4) a +0 arbalest (65, -9, Vaults:4) a +0 flail (65, 8, Vaults:4) a +0 arbalest (66, -11, Vaults:4) a +2 war axe a +0 chain mail a +0 kite shield of fire resistance (67, -11, Vaults:4) a +0 long sword a +0 ring mail (69, -3, Vaults:4) a +0 falchion 8 stones a +0 scale mail (70, 25, Vaults:4) a +0 plate armour Level 5 of the Vaults (0, 0, Vaults:5) a +4 ring of protection (1, -33, Vaults:5) a +2 hand cannon of draining (2, -13, Vaults:5) a +0 scale mail (2, 1, Vaults:5) a potion of moonshine (2, 5, Vaults:5) 5 stones (2, 9, Vaults:5) a granite talisman (2, 13, Vaults:5) the staff of Woicryilygh {rN+ Will+ Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. (4, 7, Vaults:5) a +0 chain mail (5, 16, Vaults:5) a +5 long sword of protection (8, -17, Vaults:5) a scroll of identify (9, 16, Vaults:5) a ring of fire (12, -31, Vaults:5) a +2 orcbow of freezing (13, -21, Vaults:5) a +0 rapier (13, 16, Vaults:5) a +3 hand axe of distortion (14, -22, Vaults:5) a scroll of identify (14, -20, Vaults:5) the Unrestrained Analects (14, 7, Vaults:5) a +0 ring mail (15, -21, Vaults:5) the +6 sling "Sumo" {heavy, rElec Int-2 Dex+3} rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (15, 5, Vaults:5) a talisman of death (19, -4, Vaults:5) a +0 falchion (20, -16, Vaults:5) a +0 broad axe (21, -2, Vaults:5) a +0 long sword the +4 scale mail of the Armadillo {rN++ Slay+2} rN++: It greatly protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +3 long sword of holy wrath a +0 arbalest a +0 plate armour (21, 16, Vaults:5) an amulet of guardian spirit a staff of cold (22, -3, Vaults:5) a +4 mace of holy wrath a +0 arbalest a +0 ring mail a +0 falchion a +0 ring mail a +0 morningstar a +0 ring mail a +0 ring mail a +0 long sword 9 stones a +0 plate armour a +0 falchion a +0 ring mail a +0 great mace a +1 arbalest of electrocution a +0 mace a +0 leather armour a +1 great sword of flaming a +0 arbalest (23, -4, Vaults:5) a +0 long sword a +0 plate armour a +1 great sword of flaming a +0 war axe a +0 chain mail a maw talisman (23, -3, Vaults:5) a +0 flail a +0 scale mail a +1 long sword of freezing a +0 plate armour a +1 dire flail of holy wrath a +0 leather armour a +0 great mace a +0 plate armour a +0 great mace of protection a +0 plate armour a +0 great sword a +0 chain mail a +0 long sword a +0 plate armour a +0 halberd a +0 chain mail a +0 dire flail a +0 chain mail a +0 battleaxe a +0 chain mail a +0 morningstar a +0 ring mail a +3 war axe a +0 chain mail a +0 great mace a +0 leather armour a +0 morningstar a +0 leather armour (23, -2, Vaults:5) a +0 battleaxe a +0 plate armour (24, -3, Vaults:5) a +0 falchion a +0 arbalest a +0 scale mail a +0 war axe a +0 ring mail a +0 long sword a +0 ring mail a +0 spear a +0 arbalest 5 stones a +0 short sword a +0 leather armour a +0 flail a +0 ring mail a +0 flail a +0 ring mail a +0 mace a +0 scale mail a +2 heavy great mace a +0 chain mail of fire resistance a +0 long sword a +0 plate armour a +0 arbalest a +0 morningstar a +0 ring mail a +0 dire flail a +0 ring mail a +0 cloak a +0 scimitar a +0 shortbow a +0 leather armour a +2 heavy arbalest 5 poisoned darts a +0 great sword a +0 plate armour a +0 short sword a +0 shortbow a +0 ring mail a +0 arbalest a +1 heavy great mace the +4 orcbow "Kud Sap" {drain, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. a +0 plate armour a +0 dagger a +0 robe a +0 dire flail a +0 great mace a +0 halberd a +0 plate armour a +1 bardiche a +0 chain mail a +1 battleaxe a +0 plate armour 9 large rocks a +0 war axe a +0 chain mail a +0 arbalest a +0 glaive a +0 chain mail a +0 battleaxe a +0 chain mail (25, -4, Vaults:5) a +0 morningstar a +0 scale mail a +2 long sword of electrocution a +0 ring mail a +0 arbalest of electrocution a +1 scimitar of draining a +0 plate armour a +0 arbalest a +0 war axe a +0 chain mail a +0 kite shield a +0 great sword a +0 chain mail a +1 great sword of flaming a +0 war axe of flaming a +0 plate armour a +0 kite shield a +0 war axe a +0 plate armour a +0 war axe a +0 chain mail a +0 kite shield a +0 great sword a +0 chain mail a +0 great mace of venom a +0 leather armour a +0 arbalest (25, -2, Vaults:5) a +1 battleaxe a +0 ring mail a +0 dagger a +0 arbalest (26, -23, Vaults:5) a +0 leather armour (26, -19, Vaults:5) a +0 leather armour (26, -1, Vaults:5) a book of the Earth (26, 3, Vaults:5) a staff of death (26, 7, Vaults:5) a ring of protection from fire a +1 trident of protection (28, -11, Vaults:5) a +2 scale mail of willpower (35, -29, Vaults:5) a +0 lajatang (35, -13, Vaults:5) a +6 dagger of venom (41, -25, Vaults:5) a +1 dagger of holy wrath (41, -17, Vaults:5) a scroll of identify (49, -17, Vaults:5) a scroll of noise (53, -3, Vaults:5) a +0 pair of gloves (54, -28, Vaults:5) +2 golden dragon scales (55, -29, Vaults:5) a staff of alchemy (55, -13, Vaults:5) 2 potions of moonshine (55, 14, Vaults:5) 4 large rocks (57, -29, Vaults:5) a +0 dire flail a +0 leather armour (59, -33, Vaults:5) a +0 war axe a +3 scale mail Level 1 of the Realm of Zot (2, 3, Zot:1) 4 gold pieces (5, -7, Zot:1) a scroll of identify (9, 0, Zot:1) a scroll of enchant armour Level 2 of the Realm of Zot (0, 0, Zot:2) an amulet of faith (6, 1, Zot:2) 20 gold pieces (6, 7, Zot:2) a +0 leather armour (14, 19, Zot:2) 8 stones (16, 14, Zot:2) a +0 ring mail (17, 9, Zot:2) a +0 short sword a +0 partisan a +0 kite shield a +0 cloak a +2 war axe of venom (17, 10, Zot:2) a +0 cloak Level 3 of the Realm of Zot (0, 0, Zot:3) 19 gold pieces (3, 0, Zot:3) a +0 battleaxe a +0 scimitar Level 5 of the Realm of Zot (0, 0, Zot:5) a +6 sling of freezing (unseen) (0, 1, Zot:5) the +1 mace of the Changing Gods {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (0, 7, Zot:5) the +4 spear of Karma {vamp, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (0, 8, Zot:5) the +6 short sword "Xaahuk" {pain, rC+} rC+: It protects you from cold. (unseen) (0, 16, Zot:5) a +1 rapier of protection (unseen) (0, 17, Zot:5) the +4 dagger of Jumping Misery {vamp, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (0, 18, Zot:5) the +4 dagger of Charity {freeze, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (0, 19, Zot:5) the +2 mace of the Real Monster {venom, *Noise Str+5 Int+3} *Noise: It may make a loud noise when swung. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (unseen) (0, 20, Zot:5) the +9 dagger of Joyful Slaughter {protect, Dex+9} Dex+9: It affects your dexterity (+9). (unseen) (0, 21, Zot:5) the +5 whip "Xoom" {drain, *Rage rN+++ Will+++ Str-5} *Rage: It berserks you when you make melee attacks (+20% chance). rN+++: It renders you almost immune to negative energy. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). (unseen) (1, -1, Zot:5) the +7 sling of Wiybbe {flame, *Slow Str+3 Int+2 Stlth+} *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (1, 0, Zot:5) a +0 triple sword of protection (unseen) (1, 1, Zot:5) the +5 dagger of the Volcano {flame, *Corrode rElec rPois Int+5} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (unseen) (1, 2, Zot:5) the +8 hand axe of the Original Sin {holy, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (1, 6, Zot:5) the +3 whip "Dosmunni" {freeze, Will+} Will+: It increases your willpower. (unseen) (1, 7, Zot:5) the +7 short sword of Egyn {elec, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (1, 8, Zot:5) a +6 great mace of protection (unseen) (1, 9, Zot:5) the +7 sling of Goblin Mode {chaos, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (1, 15, Zot:5) the +6 whip "Deacwys" {venom, rElec rCorr SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (1, 16, Zot:5) a +4 battleaxe of electrocution (unseen) (1, 17, Zot:5) the +8 sling of Experimentation {flame, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (unseen) (1, 18, Zot:5) the +6 short sword "Lumo" {freeze, rCorr Str-5 Int+5 Dex-5} rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). (unseen) (1, 21, Zot:5) the +8 hand axe "Plog" {elec, ^Fragile +Blink rC+++ Will+} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. (unseen) (1, 22, Zot:5) the +10 dagger of the Empty Page {venom, rElec rF- Str+4 SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (2, -2, Zot:5) the +6 spear of the Cup {holy, rF- rN+++ rCorr Int-3} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (unseen) (2, -1, Zot:5) the +4 dagger "Wiminirphy" {antimagic, rC++} rC++: It greatly protects you from cold. (unseen) (2, 0, Zot:5) the +2 sling of Infinite Pain {freeze, ^Fragile rC+ Dex+4} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (unseen) (2, 1, Zot:5) a +4 rapier of electrocution (unseen) (2, 2, Zot:5) the +4 dagger of Disaster {freeze, ^Fragile Int+6 Dex+4} ^Fragile: It will be destroyed if unequipped. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). (unseen) (2, 3, Zot:5) the +1 dagger of Objectivity {distort, rF+} rF+: It protects you from fire. (unseen) (2, 5, Zot:5) the +8 dagger of Purounu {flame, Str+2} Str+2: It affects your strength (+2). (unseen) (2, 6, Zot:5) the +1 whip of the Tundras {protect, *Rage rPois rC+ SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (2, 7, Zot:5) the +0 sling of Ydwonewiy {elec, rElec rCorr Int+4} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (2, 8, Zot:5) the +3 whip "Roass" {flame, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (2, 9, Zot:5) 18 gold pieces (still there?) the +8 dagger of Pieps {speed, ^Contam +Blink rN+ SInv} (still there?) ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rN+: It protects you from negative energy. SInv: It lets you see invisible. (2, 10, Zot:5) the +3 short sword of the Disturbing Stars {heavy, rPois Str-4 Dex+5} rPois: It protects you from poison. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). (unseen) (2, 14, Zot:5) the +1 short sword of Mayhem {spect, rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (2, 15, Zot:5) the +5 whip "Peemm" {drain, ^Drain *Slow rElec rN+ SInv} ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (2, 16, Zot:5) the +11 spear of Superiority {pain, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (2, 17, Zot:5) the +1 short sword of the Freezing Sybil {flame, Fly} Fly: It grants you flight. (unseen) (2, 18, Zot:5) the +10 dagger "Kuqevva" {venom, rElec rC- rN+ Dex+2} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (2, 19, Zot:5) the +10 hand axe "Ismuh" {venom, rF+ Dex+2 Stlth+} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (2, 20, Zot:5) the +5 dagger "Toichixo" {freeze, Int+2} Int+2: It affects your intelligence (+2). (unseen) (2, 21, Zot:5) the +4 dagger "Ygehaficw" {freeze, rF- rC++ rN+ Int+4} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (unseen) (2, 22, Zot:5) the +2 spear of Lust {flame, rF+ Dex-5 Stlth+} rF+: It protects you from fire. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (2, 23, Zot:5) the +6 spear of Exquisite Death {holy, +Blink rElec Int+3 Dex-4} +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (unseen) (3, -2, Zot:5) the +7 spear of the Shining Light {protect, rPois rN+ Dex+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (3, -1, Zot:5) the +2 mace of Sunlight {drain, rN+ Will+ Str-4} rN+: It protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). (unseen) (3, 0, Zot:5) the +5 hand axe of the Bedazzling Gods {antimagic, rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (unseen) (3, 1, Zot:5) the +6 dagger of the People {flame, rPois rF+++ rC- Dex+3} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). (unseen) (3, 2, Zot:5) a +1 vampiric rapier (unseen) (3, 3, Zot:5) the +9 dagger "Worm's Wrath" {venom, rF+ Will++} rF+: It protects you from fire. Will++: It greatly increases your willpower. (unseen) (3, 4, Zot:5) the +6 dagger "Mitofir" {holy, rC+} rC+: It protects you from cold. (unseen) (3, 5, Zot:5) the +3 mace of the Transparent God {flame, rN+ Str+3 Dex-5} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (unseen) (3, 6, Zot:5) the +5 sling of the Stopping Ancients {drain, rF+ Will+ Str+3 SInv} rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (3, 7, Zot:5) the +4 dagger of Resourcefulness {drain, rElec rF- rN+ Str+2} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (3, 8, Zot:5) the +3 spear "Kuimesh" {flame, rPois rC+ rCorr Str-2} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). (unseen) (3, 9, Zot:5) the +4 sling of the Vestibule of Hell {freeze, rPois Will++ rCorr Stlth-} rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (3, 10, Zot:5) the +0 mace "Qoshrora" {spect, *Noise rPois Dex-2 SInv} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (unseen) (3, 11, Zot:5) the +4 spear of the Unkillable {protect, +Blink Will+ Dex+3} +Blink: It lets you blink. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (3, 13, Zot:5) a +2 vampiric trident (unseen) (3, 14, Zot:5) the +9 mace of Koce {antimagic, *Slow Fly Str+9 Stlth+} *Slow: It may slow you when you take damage. Fly: It grants you flight. Str+9: It affects your strength (+9). Stlth+: It makes you more stealthy. (unseen) (3, 15, Zot:5) the +10 dagger "Giantbane" {elec, rC++ Will++} rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (unseen) (3, 16, Zot:5) a +6 shortbow of flaming (unseen) (3, 17, Zot:5) the +4 mace "Celuddec" {antimagic, Fly Str-3 Dex+5} Fly: It grants you flight. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). (unseen) (3, 18, Zot:5) the +9 mace "Coozyny" {flame, rElec rC+ Str-2 Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (unseen) (3, 19, Zot:5) the +11 sling of Giz Suemm {flame, rF+ Will++} rF+: It protects you from fire. Will++: It greatly increases your willpower. (unseen) (3, 20, Zot:5) the +7 mace of the Messenger {freeze, rN+ SInv Stlth+} rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (3, 21, Zot:5) the +7 dagger of Dosemuxi {freeze, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (3, 22, Zot:5) the +1 dagger "Zuymp" {freeze, *Rage rElec Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (3, 23, Zot:5) the +5 short sword "Viyfifum" {venom, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (3, 24, Zot:5) a +3 spectral quarterstaff (unseen) (4, -2, Zot:5) the +10 dagger of the Pariah {heavy, rC- MP+4 Str+6 SInv} rC-: It makes you vulnerable to cold. MP+4: It affects your magic capacity (+4). Str+6: It affects your strength (+6). SInv: It lets you see invisible. (4, 0, Zot:5) the +12 mace "Liudeim" {protect, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (4, 1, Zot:5) the +10 sling of Ynyzuug {flame, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (unseen) (4, 2, Zot:5) the +5 whip of Hiurph {flame, *Noise Will+ Int+8} *Noise: It may make a loud noise when swung. Will+: It increases your willpower. Int+8: It affects your intelligence (+8). (unseen) (4, 3, Zot:5) the +1 dagger "Zobbaomn" {protect, Str+3} Str+3: It affects your strength (+3). (unseen) (4, 4, Zot:5) the +5 spear of Dominance {speed, rElec} rElec: It insulates you from electricity. (unseen) (4, 5, Zot:5) a +4 flail of venom (unseen) (4, 6, Zot:5) the +5 hand axe of Kosoecka {antimagic, rN+} rN+: It protects you from negative energy. (unseen) (4, 7, Zot:5) the +1 hand axe of Eternal Harmony {protect, Will+ MP+7 Int+4} Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). Int+4: It affects your intelligence (+4). (unseen) (4, 8, Zot:5) the +2 dagger of Uskayaw, Cursing {flame, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (4, 9, Zot:5) a +7 long sword of holy wrath (unseen) (4, 10, Zot:5) the +0 sling "Mothrix" {elec, +Blink rPois Int-5 Dex+3} +Blink: It lets you blink. rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). (unseen) (4, 11, Zot:5) the +8 hand axe of Etzimpeu {venom, *Slow rC++ rN++} *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. (unseen) (4, 12, Zot:5) the +8 dagger of Temperance {antimagic, Int-2 Dex+2 Stlth+} Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (4, 13, Zot:5) the +0 short sword "Jelolam" {drain, rF+ Str+2 Stlth+} rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (4, 14, Zot:5) the +2 whip "Nomoapt" {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (4, 15, Zot:5) the +1 dagger of Valour {flame, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (4, 16, Zot:5) the +6 short sword of Resumed Hostilities {holy, rF+} rF+: It protects you from fire. (unseen) (4, 17, Zot:5) the +9 spear of the Hugging Gods {speed, rElec} rElec: It insulates you from electricity. (unseen) (4, 18, Zot:5) the +6 dagger "Iroseterph" {holy, ^Fragile rF+ Int+2 Stlth+} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (4, 19, Zot:5) the +6 spear of Zin's Hatred {freeze, Str+2} Str+2: It affects your strength (+2). (unseen) (4, 20, Zot:5) the +5 spear of Qazlal's Pride {reap, Will- Dex+3 SInv} Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (4, 21, Zot:5) a +6 glaive (unseen) (4, 22, Zot:5) the +8 dagger "Educruta" {freeze, *Slow Str+9 Int-4 Dex+3} *Slow: It may slow you when you take damage. Str+9: It affects your strength (+9). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (unseen) (4, 23, Zot:5) a +0 heavy broad axe (unseen) (5, -3, Zot:5) the +1 short sword "Extuch" {freeze, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (5, -2, Zot:5) the +5 mace "Derak" {freeze, rPois rN+ MP-6} rPois: It protects you from poison. rN+: It protects you from negative energy. MP-6: It affects your magic capacity (-6). (5, -1, Zot:5) the +3 short sword of Guimi {pain, Will++} Will++: It greatly increases your willpower. (unseen) (5, 0, Zot:5) a +1 trident of protection (unseen) (5, 1, Zot:5) the +6 short sword "Spiderslayer" {flame, rPois} rPois: It protects you from poison. (unseen) (5, 2, Zot:5) the +6 whip of Boimo {holy, rF+} rF+: It protects you from fire. (unseen) (5, 3, Zot:5) the +6 mace of Nusmypp {flame, rN+ Will+ Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (5, 4, Zot:5) a +2 spear of venom (unseen) (5, 5, Zot:5) a +0 great sword of holy wrath (unseen) (5, 6, Zot:5) the +7 mace of Frustration {holy, rF- rC- rN+++ Dex+5} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Dex+5: It affects your dexterity (+5). (unseen) (5, 7, Zot:5) the +1 short sword of the Pits of Slime {flame, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (5, 8, Zot:5) a +1 dagger of draining (unseen) (5, 9, Zot:5) the +10 whip of Excruciating Pain {freeze, rF+} rF+: It protects you from fire. (unseen) (5, 10, Zot:5) the +3 short sword of the Moon {flame, Str+4} Str+4: It affects your strength (+4). (unseen) (5, 11, Zot:5) the +1 mace of Zin's Delight {speed, rN+ rCorr Dex+2} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (unseen) (5, 13, Zot:5) the +9 dagger "Toiliyti" {speed, rC+ Int+3 Dex+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (5, 14, Zot:5) the +1 whip of Purpose {antimagic, rC- rCorr Int+5 Stlth+} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (5, 15, Zot:5) the +8 mace "Erphulia" {freeze, rElec Int-4 Dex+5} rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (5, 16, Zot:5) the +11 dagger "Zufem" {flame, Will+} Will+: It increases your willpower. (unseen) (5, 17, Zot:5) the +7 dagger of the Sage {speed, ^Contam rF+ Int+3 Dex+3} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (5, 18, Zot:5) the +11 spear "Segguwem" {freeze, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (5, 19, Zot:5) the +5 whip "Juilal" {flame, ^Drain rPois rCorr Stlth+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (5, 20, Zot:5) the +6 dagger "SanaAsterisk's Death" {venom, rPois rF+ Str+2 Int-2} rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (unseen) (5, 21, Zot:5) the +8 hand axe of Gufij {drain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (5, 22, Zot:5) the +8 whip of the Harvest {freeze, Will+ SInv Stlth-} Will+: It increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (5, 23, Zot:5) the +4 dagger "Noabys" {freeze, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (unseen) (5, 24, Zot:5) the +4 whip of War {heavy, +Blink Int-3 Dex+4} +Blink: It lets you blink. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). (unseen) (6, -3, Zot:5) the +6 sling "Michull" {flame, Fly rF+ Str+4} Fly: It grants you flight. rF+: It protects you from fire. Str+4: It affects your strength (+4). (unseen) (6, -2, Zot:5) the +0 short sword of the Hall of Blades {freeze, ^Drain rC++ rN++} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. (6, -1, Zot:5) the +6 mace "Uvvaq" {drain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (6, 0, Zot:5) the +5 hand axe "Askoski" {flame, rElec rN+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (6, 1, Zot:5) the +5 spear of Fitsoogiy {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (6, 2, Zot:5) the +4 spear of Wyuduh {freeze, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (unseen) (6, 3, Zot:5) the +5 dagger "Kurit" {holy, *Slow rN+ Stlth+} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (6, 4, Zot:5) a +1 hand axe of flaming (6, 5, Zot:5) the +3 hand axe "Raleogusk" {freeze, Int+7} Int+7: It affects your intelligence (+7). (6, 6, Zot:5) the +7 dagger "Ekhlaibul" {drain, ^Fragile rF+ Str+4 Int+4} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (unseen) (6, 7, Zot:5) the +2 short sword "Demonspawn's Curse" {antimagic, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (6, 8, Zot:5) the +5 whip of the Throat {flame, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (6, 9, Zot:5) the +7 hand axe "Maihexta" {drain, SInv} SInv: It lets you see invisible. (unseen) (6, 10, Zot:5) the +4 short sword "Ywkeon" {venom, *Rage Str+2 Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (6, 11, Zot:5) 5 gold pieces (still there?) a +8 heavy club (still there?) the +5 dagger "Etumaqoe" {antimagic, +Blink Will- rCorr Stlth+} (still there?) +Blink: It lets you blink. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (6, 13, Zot:5) the +9 short sword "Datt" {venom, *Slow rC++ Int+3} *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (6, 14, Zot:5) 29 gold pieces the +5 short sword of Immorality {speed, rPois rC- Str+8 Dex+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). Dex+3: It affects your dexterity (+3). (6, 15, Zot:5) the +1 dagger "Spiderbane" {freeze, Str+5} Str+5: It affects your strength (+5). (unseen) (6, 16, Zot:5) the +11 dagger "Venyk" {freeze, rPois} rPois: It protects you from poison. (6, 17, Zot:5) the +0 mace of Omoguocw {pain, rElec Int+4 Dex-4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). (6, 18, Zot:5) the +5 sling "Wor Enob" {holy, rElec rC+ Will+ rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (6, 19, Zot:5) the +10 hand axe "Edikedgh" {flame, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (6, 20, Zot:5) the +8 whip of the Scroll {vamp, *Rage rC+ rCorr Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (6, 21, Zot:5) the +5 short sword "Byironih" {heavy, ^Fragile rC+ Int+2} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (6, 22, Zot:5) the +2 dagger "Ogrebane" {venom, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (6, 23, Zot:5) the +4 whip of the Puffball {flame, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (6, 24, Zot:5) the +9 short sword "Ziepteag" {flame, rElec Str+3 SInv} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (7, -3, Zot:5) the +6 hand axe of the Crucible of Flesh {flame, Will+} Will+: It increases your willpower. (unseen) (7, -2, Zot:5) the +10 dagger "Nepiapuy" {freeze, rPois} rPois: It protects you from poison. (7, 0, Zot:5) the +7 sling of Rualium {heavy, rElec Will+ Str+5} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+5: It affects your strength (+5). (unseen) (7, 1, Zot:5) the +3 sling "Hocahius" {freeze, rElec} rElec: It insulates you from electricity. (unseen) (7, 3, Zot:5) the +5 sling of Ydaaqual {heavy, Fly rPois Str+4 Dex-5} Fly: It grants you flight. rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (7, 4, Zot:5) a +4 partisan of protection (unseen) (7, 5, Zot:5) a +1 great sword of electrocution (unseen) (7, 6, Zot:5) a +6 rapier of speed (7, 7, Zot:5) the +0 dagger of Nolo Contendere {venom, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (7, 8, Zot:5) the +0 dagger "Rasuke" {flame, rF+ rC+ Will- Dex+3} rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (7, 9, Zot:5) a +0 spectral quarterstaff (7, 10, Zot:5) 6 gold pieces (still there?) the +10 short sword "Rotov" {freeze, rPois rF+ Dex+8} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. Dex+8: It affects your dexterity (+8). (7, 11, Zot:5) the +9 dagger of Xisug {speed, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (7, 13, Zot:5) the +10 whip of Wyrd {heavy, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (7, 14, Zot:5) the +3 sling "Moyphuudgh" {heavy, rN+ Will- Int+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). (7, 15, Zot:5) the +5 dagger of Impeachment {heavy, ^Fragile rC+ Stlth+} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (7, 16, Zot:5) the +8 hand axe of a bazaar {protect, rF+ rC+ rCorr} rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (7, 17, Zot:5) the +6 spear of the Grave {speed, rElec Str-5 Int+2 Dex+3} rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (7, 18, Zot:5) 6 gold pieces (still there?) the +6 mace of the Shrimp {venom, *Slow rCorr Str+4 Stlth+} (still there?) *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (7, 19, Zot:5) the +8 short sword "Xuafaclyemn" {vamp, rPois rF+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (7, 20, Zot:5) the +0 dagger of a Thousand Beasts {vamp, Fly Will- rCorr} Fly: It grants you flight. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (7, 21, Zot:5) the +6 dagger "Hydrabane" {spect, *Noise rPois rCorr Stlth+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (7, 22, Zot:5) a +0 halberd (7, 23, Zot:5) the +3 dagger of the Leaping Oracle {heavy, rPois rCorr Str-4 Int+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). (unseen) (7, 24, Zot:5) the +5 mace "Foclemn" {protect, SInv} SInv: It lets you see invisible. (unseen) (8, -3, Zot:5) the +4 dagger "Xurreix" {freeze, +Blink rPois rF+} +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (8, -2, Zot:5) the +1 sling "Utwoghod" {chaos, Str+5} Str+5: It affects your strength (+5). (8, -1, Zot:5) the +4 hand axe "Ymiat" {vamp, rPois rN+ rCorr Int+2} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (8, 0, Zot:5) the +7 whip "Zappaero" {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (8, 1, Zot:5) the +7 short sword of Ru's Righteous Anger {venom, Str-5 Int+5} Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). (unseen) (8, 3, Zot:5) the +10 whip "Taugap" {venom, Fly rPois Str+5 Stlth-} Fly: It grants you flight. rPois: It protects you from poison. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (unseen) (8, 4, Zot:5) the +5 mace of Ashenzari, Inviting {heavy, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). (unseen) (8, 5, Zot:5) the +4 dagger of Fragile Peace {spect, Str+6} Str+6: It affects your strength (+6). (unseen) (8, 6, Zot:5) the +1 dagger of Crystal {heavy, Str+3} Str+3: It affects your strength (+3). (unseen) (8, 7, Zot:5) the +8 dagger of Valour {protect, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (8, 8, Zot:5) the +7 mace of Killed {heavy, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (8, 9, Zot:5) the +7 mace of Resourcefulness {antimagic, *Noise rN++ Dex+3 Stlth+} *Noise: It may make a loud noise when swung. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (8, 10, Zot:5) a +9 club of chaos the +5 hand axe of Ysuafityot {freeze, *Corrode rPois Str+2 Dex+4} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (8, 11, Zot:5) the +2 spear of the Lurker {elec, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. (unseen) (8, 12, Zot:5) the +6 dagger of Mandamus {freeze, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (8, 13, Zot:5) a +5 rapier of holy wrath (unseen) (8, 14, Zot:5) a +2 falchion of holy wrath (unseen) (8, 15, Zot:5) a +0 short sword of venom (8, 17, Zot:5) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (8, 18, Zot:5) the +4 short sword of Causality {drain, rN+ Dex+3 SInv} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (8, 19, Zot:5) the +0 mace of Disintegration {vamp, rPois} rPois: It protects you from poison. (unseen) (8, 20, Zot:5) the +6 short sword of Heucighiuti {antimagic, rElec Str+3 SInv Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (8, 21, Zot:5) the +4 sling of Ceweg {drain, rN++} rN++: It greatly protects you from negative energy. (unseen) (8, 22, Zot:5) the +5 dagger "Nihes" {heavy, rCorr Str+3 SInv} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (8, 23, Zot:5) the +5 mace of the Disbelieving Rat {vamp, *Rage Dex+7} *Rage: It berserks you when you make melee attacks (+20% chance). Dex+7: It affects your dexterity (+7). (unseen) (8, 24, Zot:5) the +1 mace of Gubyum {heavy, rPois rC++ Str+3} rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). (unseen) (9, -3, Zot:5) the +2 mace "Huxzumente" {flame, rC+ Str+7} rC+: It protects you from cold. Str+7: It affects your strength (+7). (unseen) (9, -2, Zot:5) the +3 mace of Piraoche {drain, Str+4} Str+4: It affects your strength (+4). (unseen) (9, -1, Zot:5) the +7 whip of Kore {flame, *Noise rCorr Int+4 Dex+3} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (9, 0, Zot:5) the +2 short sword "Cetyez" {antimagic, ^Fragile rElec rC+++ Dex-3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Dex-3: It affects your dexterity (-3). (unseen) (9, 1, Zot:5) the +8 short sword of Reasonable Duty {protect, rCorr Str+4 SInv Stlth+} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (9, 2, Zot:5) the +5 short sword of Miokkus {distort, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (9, 3, Zot:5) the +11 dagger of Fuekhlubi {speed, ^Contam rPois Int+6} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). (unseen) (9, 4, Zot:5) a +1 scimitar of protection (unseen) (9, 5, Zot:5) the +9 whip "Ecsem" {heavy, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (9, 6, Zot:5) the +3 hand axe of Hatred {protect, rElec rF+++ rN+ Stlth+} rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (9, 8, Zot:5) the +8 whip "Giffuoss" {reap, Fly MP+7 Int+4 Dex+3} Fly: It grants you flight. MP+7: It affects your magic capacity (+7). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (9, 9, Zot:5) the +4 sling "Dium" {elec, rElec} rElec: It insulates you from electricity. (9, 10, Zot:5) the +3 spear of the Lettuce {speed, *Rage rElec rF++ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (unseen) (9, 11, Zot:5) the +8 dagger "Ivau" {heavy, rCorr} rCorr: It protects you from acid and corrosion. (9, 13, Zot:5) the +7 sling "Duzorryt" {elec, Will- Int+5 Dex+4} Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). (unseen) (9, 14, Zot:5) the +1 spear of Indomitability {protect, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (9, 15, Zot:5) 7 gold pieces (still there?) the +1 spear of Cyarovib {vamp, rF++ Dex-4} (still there?) rF++: It greatly protects you from fire. Dex-4: It affects your dexterity (-4). (9, 16, Zot:5) the +3 mace "Zoipn" {protect, rCorr Dex+5} rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (9, 17, Zot:5) a +0 battleaxe (9, 18, Zot:5) the +6 sling of Cyom {flame, rC+ Will+ Str+4} rC+: It protects you from cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). (unseen) (9, 19, Zot:5) the +9 mace "Ynuyniudd" {holy, *Slow rPois Str+4 Dex+3} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (9, 20, Zot:5) the +6 spear of Nibixt {vamp, rElec} rElec: It insulates you from electricity. (unseen) (9, 21, Zot:5) the +2 whip of the Supporting Gods {freeze, rN+ MP+9 Dex-3} rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex-3: It affects your dexterity (-3). (unseen) (9, 22, Zot:5) the +9 whip "Varimn" {heavy, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (9, 23, Zot:5) a +0 dagger of flaming (unseen) (9, 24, Zot:5) the +0 hand axe "Tanaocry" {freeze, Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (unseen) (9, 27, Zot:5) a +0 pair of gloves (9, 30, Zot:5) 7 gold pieces a +0 trident (9, 32, Zot:5) a +0 ring mail (10, -3, Zot:5) a +0 flail of draining (unseen) (10, -2, Zot:5) the +5 whip "Foplaq" {antimagic, rF+ Will++} rF+: It protects you from fire. Will++: It greatly increases your willpower. (unseen) (10, -1, Zot:5) the +4 whip of Resonant Expedience {flame, Str+2 Dex+6} Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). (unseen) (10, 0, Zot:5) a +1 dagger of venom (unseen) (10, 1, Zot:5) the +6 whip "Ripaenet" {speed, Will+ Str+2 Dex+3} Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (10, 2, Zot:5) the +3 whip "Pievet" {heavy, rPois} rPois: It protects you from poison. (10, 3, Zot:5) the +2 short sword "Zeunk" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (10, 4, Zot:5) the +6 mace of Superiority {protect, rElec Will+ Int+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (10, 5, Zot:5) the +3 short sword of the Wolf {distort, Will+ Str+6} Will+: It increases your willpower. Str+6: It affects your strength (+6). (unseen) (10, 6, Zot:5) the +7 short sword of Nolo Contendere {elec, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (10, 7, Zot:5) the +1 hand axe of Foul Odours {flame, ^Fragile rPois rF++ rC+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. (unseen) (10, 8, Zot:5) the +12 dagger of Fudwiok {drain, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). the +4 spear of Shame {venom, Str+4} Str+4: It affects your strength (+4). (10, 9, Zot:5) the +7 sling "Stringbean" {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (10, 10, Zot:5) the +5 sling of Spite {drain, Str+2} Str+2: It affects your strength (+2). (10, 11, Zot:5) the +8 dagger "Beetlebane" {antimagic, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (10, 13, Zot:5) a wand of polymorph (5) (still there?) the +2 dagger of the Olm {pain, rCorr Dex+2} (still there?) rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (10, 14, Zot:5) 6 gold pieces (still there?) the +3 spear "Uguihynu" {pain, rC++ Will- Str+6} (still there?) rC++: It greatly protects you from cold. Will-: It decreases your willpower. Str+6: It affects your strength (+6). (10, 15, Zot:5) 7 gold pieces the +0 hand axe of Ecea {distort, Dex+4} Dex+4: It affects your dexterity (+4). (10, 16, Zot:5) the +2 short sword of the Louse {flame, +Blink rElec rN+ Int-5} +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). (10, 17, Zot:5) the +3 dagger of Wogguh {drain, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (10, 18, Zot:5) the +4 spear of Siblun {flame, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (10, 19, Zot:5) the +0 dagger of Eternal Harmony {distort, Str+6} Str+6: It affects your strength (+6). (unseen) (10, 20, Zot:5) the +6 dagger of Prudence {flame, rPois} rPois: It protects you from poison. (unseen) (10, 21, Zot:5) a +0 dagger (10, 22, Zot:5) the +8 sling of the Bespelling Gods {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (10, 23, Zot:5) the +3 hand axe "Silod" {spect, rN+} rN+: It protects you from negative energy. (unseen) (10, 24, Zot:5) a +0 broad axe of electrocution (unseen) (11, -3, Zot:5) a +1 falchion of freezing (unseen) (11, -2, Zot:5) the +9 short sword of the Modern Places {flame, Will+} Will+: It increases your willpower. (unseen) (11, -1, Zot:5) the +6 hand axe "Emynug" {pain, rPois rCorr Int-4} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (unseen) (11, 0, Zot:5) the +8 whip "Uqeff" {freeze, rElec rF++ Int-5 Dex+4} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). (unseen) (11, 1, Zot:5) the +5 sling of Equilibrium {freeze, *Corrode Dex+8} *Corrode: It may corrode you when you take damage. Dex+8: It affects your dexterity (+8). (unseen) (11, 2, Zot:5) the +7 sling of Pianih {freeze, rF+ rN+ Dex+2 Stlth-} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. (unseen) (11, 3, Zot:5) the +2 hand axe of the Apostlebird {heavy, Str+5 Dex-3 Stlth+} Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (11, 4, Zot:5) the +6 dagger of Vitiation {heavy, ^Drain Will- Dex+9} ^Drain: It drains your maximum health when unequipped. Will-: It decreases your willpower. Dex+9: It affects your dexterity (+9). (unseen) (11, 5, Zot:5) the +9 dagger of Foul Odours {holy, rPois Int+3 SInv} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (11, 6, Zot:5) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (11, 8, Zot:5) the +3 dagger of Genung {elec, rC- Str+6} rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). (11, 9, Zot:5) a +3 morningstar of protection (11, 10, Zot:5) the +3 hand axe of Fedhas {heavy, *Noise Int+4} *Noise: It may make a loud noise when swung. Int+4: It affects your intelligence (+4). (unseen) (11, 11, Zot:5) the +3 whip of Plog {freeze, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (11, 14, Zot:5) the +6 mace of Doom {holy, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (11, 15, Zot:5) a +6 spear (11, 16, Zot:5) the +8 whip of Loafoowe {elec, rElec rPois Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (11, 17, Zot:5) the +6 mace of the Throat {venom, *Noise rN+ rCorr Str+5} (still there?) *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). the +3 dagger of Vovvib {flame, Str+4 Dex+4} (still there?) Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (11, 18, Zot:5) the +11 mace of Exquisite Torment {spect, ^Contam +Blink rElec rN++ Int-4} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). a +0 cloak the +6 spear of Burning Watchfulness {venom, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. a purple draconian corpse (skeletalised by now) (11, 19, Zot:5) the +8 sling "Qawan" {heavy, rC++ rN+ Int+5} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (unseen) (11, 20, Zot:5) the +5 dagger of the Coward {chaos, Will+ rCorr MP+9} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). (unseen) (11, 21, Zot:5) the +11 short sword of Songoolo {antimagic, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). (unseen) (11, 22, Zot:5) the +3 mace of the Wraith {vamp, *Slow rCorr Dex+5} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (unseen) (11, 23, Zot:5) the +0 sling "Starlight" {freeze, *Corrode Int+7 Dex+3 Stlth+} *Corrode: It may corrode you when you take damage. Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (11, 24, Zot:5) the +6 dagger of the Decaying God {protect, rC++ Str+2} rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). (unseen) (12, -3, Zot:5) the +0 mace "Jagin" {freeze, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (12, -2, Zot:5) the +7 whip "Pehaxef" {freeze, rC+ Will+ SInv} rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (12, -1, Zot:5) 14 gold pieces (still there?) the +10 spear "Ogrebane" {holy, rElec rC+ Dex+2} (still there?) rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (12, 0, Zot:5) a +2 spear of freezing (unseen) (12, 1, Zot:5) the +8 dagger of Zin's Regard {freeze, Int+2} Int+2: It affects your intelligence (+2). (unseen) (12, 3, Zot:5) the +8 mace "Kohessij" {flame, rPois rN+ Stlth+} rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (12, 4, Zot:5) the +7 hand axe "Killer Bee's Death" {venom, rElec} rElec: It insulates you from electricity. (12, 5, Zot:5) the +2 spear of Paipoaluu {freeze, Fly rF+ Will++} Fly: It grants you flight. rF+: It protects you from fire. Will++: It greatly increases your willpower. (12, 6, Zot:5) a +5 shortbow of flaming (12, 8, Zot:5) the +9 dagger "Zoen" {venom, Fly} Fly: It grants you flight. (unseen) (12, 9, Zot:5) the +3 dagger of Qaegam {drain, Fly Will+ Str+3} Fly: It grants you flight. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (12, 10, Zot:5) the +6 hand axe of Zin's Fury {freeze, rN+} rN+: It protects you from negative energy. (unseen) (12, 11, Zot:5) the +1 sling of Darkness {flame, Str+4 Int+5} Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). (unseen) (12, 13, Zot:5) the +4 whip of Gion {holy, rF+} rF+: It protects you from fire. (unseen) (12, 14, Zot:5) the +9 hand axe of the Seven Stories {drain, Will+ Int+2 Dex-4} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). (12, 15, Zot:5) the +6 dagger "Cuput" {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (12, 16, Zot:5) the +0 whip of Unat {antimagic, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (12, 17, Zot:5) a +2 spectral quarterstaff (12, 18, Zot:5) the +10 dagger of Disaster {venom, rPois Str+4 Int-4 Dex-5} rPois: It protects you from poison. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Dex-5: It affects your dexterity (-5). (unseen) (12, 19, Zot:5) the +7 hand axe "Arcanum" {drain, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (12, 20, Zot:5) the +1 hand axe "Kenit" {chaos, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (12, 21, Zot:5) the +0 dagger of Wouble {freeze, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (12, 22, Zot:5) the +3 hand axe "Waskeah" {freeze, rPois rC++ SInv Stlth-} rPois: It protects you from poison. rC++: It greatly protects you from cold. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (12, 23, Zot:5) the +1 short sword "Qorchull" {flame, rElec Dex+5} rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). (unseen) (12, 24, Zot:5) the +8 sling of the Penguin {heavy, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (13, -3, Zot:5) the +5 sling "Beetleslayer" {drain, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (13, -2, Zot:5) the +8 dagger of the Spectre {vamp, rC++} rC++: It greatly protects you from cold. (unseen) (13, -1, Zot:5) the +5 spear of Xicung {vamp, rElec rPois rC+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (13, 0, Zot:5) the +12 short sword of an ice cave {heavy, rPois rF+ Dex+4} rPois: It protects you from poison. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (13, 1, Zot:5) the +3 dagger of Brawling {protect, rPois Str-5 Int+3 Dex+3} rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (13, 2, Zot:5) the +4 mace of Pajil {spect, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (13, 3, Zot:5) the +7 hand axe of Wrongful Imprisonment {flame, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (13, 4, Zot:5) the +3 short sword of Premature Burial {heavy, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (13, 5, Zot:5) the +8 mace of the Boiling Point {freeze, rPois rCorr Dex+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (13, 6, Zot:5) the +1 mace of Odupne {drain, ^Fragile rF+ Int+2} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (13, 7, Zot:5) the +2 dagger "Zoal" {spect, Int+3} Int+3: It affects your intelligence (+3). (13, 8, Zot:5) the +2 dagger of the Sky {freeze, rElec rF+ Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (13, 9, Zot:5) a +6 vampiric glaive (unseen) (13, 10, Zot:5) the +5 mace "Socirhu" {heavy, rElec rF++} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. (unseen) (13, 11, Zot:5) the +1 dagger of Flawed Execution {pain, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (unseen) (13, 13, Zot:5) the +7 mace of Guile {drain, *Rage rPois rC++ Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (13, 14, Zot:5) the +6 hand axe of Indomitability {freeze, *Noise rPois Stlth+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (13, 15, Zot:5) the +6 dagger of Intuition {heavy, Fly rC- rN+ Stlth+} Fly: It grants you flight. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (13, 16, Zot:5) the +9 dagger of Dissent {holy, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. (unseen) (13, 18, Zot:5) the +6 sling "Quvuol" {freeze, Int+3} Int+3: It affects your intelligence (+3). (13, 19, Zot:5) the +11 hand axe of the Extremely Mad {elec, rC+ Str+5 Int-4} rC+: It protects you from cold. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). a +1 heavy war axe the +3 short sword "Tehis" {spect, Str+4 Int+4} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (13, 20, Zot:5) the +8 spear of Peace {pain, Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (13, 21, Zot:5) a +0 hand axe of venom (unseen) (13, 22, Zot:5) the +4 short sword of Scorching Peril {heavy, rF++} rF++: It greatly protects you from fire. (unseen) (13, 23, Zot:5) the +3 short sword "Bina" {freeze, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (13, 24, Zot:5) the +6 whip "Quugif" {protect, Int+3} Int+3: It affects your intelligence (+3). (unseen) (14, -3, Zot:5) the +9 mace "Killer Bee's Death" {venom, Str+6 Int-5 SInv} Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (unseen) (14, -2, Zot:5) the +3 dagger "Globulus" {vamp, ^Drain rPois rCorr} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (14, -1, Zot:5) a +0 orcbow of electrocution (unseen) (14, 0, Zot:5) the +6 dagger of Contention {venom, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (14, 1, Zot:5) the +0 sling of Death's Door {freeze, rElec rF+ rN++ Dex-2} rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). (unseen) (14, 2, Zot:5) the +3 spear "Zaopsob" {freeze, rPois rN+ MP+5} rPois: It protects you from poison. rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). (unseen) (14, 3, Zot:5) the +8 sling of Honour {flame, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (14, 4, Zot:5) 7 gold pieces (still there?) the +2 dagger "Oheatoh" {heavy, *Corrode rPois SInv Stlth+} (still there?) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (14, 5, Zot:5) the +6 spear of Hubris {antimagic, rF+++ Dex-4 SInv} rF+++: It renders you almost immune to fire. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (14, 6, Zot:5) the +7 sling "Ohitas" {speed, rF+ rCorr Str+3 Int+2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (14, 7, Zot:5) a +1 heavy spear (unseen) (14, 8, Zot:5) the +7 mace of Cotzy {antimagic, Will+} Will+: It increases your willpower. (unseen) (14, 9, Zot:5) the +6 mace "Murmur" {drain, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (14, 10, Zot:5) the +2 spear of the Throat {flame, rElec Will- Int+5} rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (unseen) (14, 11, Zot:5) a +1 great mace of holy wrath (unseen) (14, 13, Zot:5) the +1 hand axe "Ogrebane" {chaos, rF- Str+4 Int+3 Stlth+} rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (14, 14, Zot:5) the +10 short sword of Zosch {antimagic, rC- Dex+5} rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). (14, 15, Zot:5) the +8 whip "Cyturuaja" {speed, Int+2} Int+2: It affects your intelligence (+2). (unseen) (14, 16, Zot:5) the +3 whip of the Realm of Zot {holy, Int+6 Dex-5} Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). (unseen) (14, 17, Zot:5) the +9 spear of Trial by Ordeal {vamp, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (14, 18, Zot:5) the +8 dagger of Usaepp {heavy, rPois Str+3 Int+4} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (unseen) (14, 19, Zot:5) the +7 mace of the Eel {spect, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (14, 20, Zot:5) the +7 hand axe "Eblurek" {flame, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (14, 21, Zot:5) the +10 short sword of Calamity {elec, +Blink rElec Will+} +Blink: It lets you blink. rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (14, 22, Zot:5) the +7 dagger of the Final Seas {flame, rC- Str+3 Int+5} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (unseen) (14, 23, Zot:5) the +0 short sword of Circularity {holy, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (14, 24, Zot:5) the +9 short sword "Pesyoguno" {protect, rElec Int+2 Dex+4} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (15, -3, Zot:5) the +1 short sword "Toliw" {drain, *Corrode Will+++ Str+2 Int+4} *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (unseen) (15, -2, Zot:5) the +3 hand axe "Mijips" {speed, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (unseen) (15, 0, Zot:5) the +10 dagger of Ascent {freeze, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (15, 2, Zot:5) the +11 sling of the Shining Light {elec, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (15, 3, Zot:5) the +9 spear of Day {speed, rPois rCorr Int-4 Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen) (15, 4, Zot:5) the +4 dagger of Abomination {vamp, rN++ Will+ Dex-5} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). (15, 6, Zot:5) the +1 spear "Qotwueph" {flame, ^Fragile rN+++ Dex-5 Stlth+} ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (15, 7, Zot:5) the +3 hand axe "Sum Yto" {freeze, rF++ Dex+6} rF++: It greatly protects you from fire. Dex+6: It affects your dexterity (+6). (unseen) (15, 8, Zot:5) the +2 mace "Baakh" {spect, rElec rPois Dex-3} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). (unseen) (15, 9, Zot:5) the +9 whip "Fiyt" {antimagic, Str+2 Int+3 Dex+2 SInv} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (15, 10, Zot:5) the +2 short sword of Wyrd {heavy, rF++ Str+2 SInv} rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (15, 11, Zot:5) a +1 heavy shortbow (unseen) (15, 13, Zot:5) the +11 short sword of the Sugar Beet {flame, rN+ MP-7 Str+7 Dex-2} rN+: It protects you from negative energy. MP-7: It affects your magic capacity (-7). Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). (unseen) (15, 14, Zot:5) the +1 sling of Xom, Kissing {heavy, rC+ rCorr Str+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (15, 15, Zot:5) a +4 spear of venom (unseen) (15, 16, Zot:5) the +6 spear "Ultimatum" {flame, +Blink rElec rPois MP-8} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. MP-8: It affects your magic capacity (-8). (unseen) (15, 17, Zot:5) the +2 dagger "Qiomaefu" {pain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (15, 18, Zot:5) the +1 spear of Hibidgh {elec, rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (unseen) (15, 19, Zot:5) a +0 robe (still there?) the +4 whip "Weda" {freeze, Fly rElec Int-2 Stlth+} (still there?) Fly: It grants you flight. rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (15, 20, Zot:5) the +8 sling of Fahenoe {heavy, +Blink rF- rC++ rCorr} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (15, 21, Zot:5) a +1 long sword of flaming (unseen) (15, 22, Zot:5) the +1 spear "Quwuuhua" {flame, rF+ rC+ Int+5} rF+: It protects you from fire. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (unseen) (15, 23, Zot:5) the +10 whip of the Shallot {freeze, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (15, 24, Zot:5) the +10 hand axe of Wapiall {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (16, -3, Zot:5) the +3 whip "Xiura" {freeze, rPois Will- Str+7} rPois: It protects you from poison. Will-: It decreases your willpower. Str+7: It affects your strength (+7). (unseen) (16, -2, Zot:5) the +6 hand axe "Qugijoad" {freeze, rElec rN+ Str+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (16, -1, Zot:5) the +7 short sword "Kenoestre" {drain, rC++ rCorr Str+4} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (unseen) (16, 0, Zot:5) a +3 shortbow of flaming (unseen) (16, 3, Zot:5) the +1 mace "Orb Guardian's Regret" {flame, +Blink rN+ Str+2 Dex-3} +Blink: It lets you blink. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). (16, 4, Zot:5) the +6 hand axe of Ashenzari, Devouring {freeze, *Corrode rPois Dex+5} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (16, 5, Zot:5) the +2 mace "Kinilio" {freeze, *Noise rElec Str-4 Stlth+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (unseen) (16, 6, Zot:5) the +7 whip "Riwyits" {pain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (16, 7, Zot:5) the +11 hand axe of Gododiug {venom, Str+3} Str+3: It affects your strength (+3). (unseen) (16, 8, Zot:5) the +9 dagger of Tacri {elec, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (16, 9, Zot:5) the +3 spear of the Gharial {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (16, 10, Zot:5) the +5 dagger "Fotag" {heavy, rF+ Will+ Dex+5} rF+: It protects you from fire. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (16, 11, Zot:5) the +3 spear "Doxka Moaxic" {speed, MP-4 Str+3 Int+3} MP-4: It affects your magic capacity (-4). Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (16, 13, Zot:5) the +2 whip of the Everdark {flame, rF+} rF+: It protects you from fire. (unseen) (16, 14, Zot:5) the +10 whip of Overwhelming Force {speed, Int+5} Int+5: It affects your intelligence (+5). (16, 15, Zot:5) the +0 sling of Sloth {elec, Str+3} Str+3: It affects your strength (+3). (unseen) (16, 16, Zot:5) the +5 spear of Exceptional True Grit {venom, +Blink rF- rCorr Str+5} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (unseen) (16, 17, Zot:5) the +1 dagger of the Philosopher {distort, MP+10 Str+6} MP+10: It affects your magic capacity (+10). Str+6: It affects your strength (+6). (unseen) (16, 18, Zot:5) the +4 dagger "Pendulum" {freeze, rElec Will+ SInv} rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (16, 19, Zot:5) the +7 hand axe "Caawk" {spect, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (16, 20, Zot:5) the +5 dagger of Anxiety {reap, rElec Dex+5} rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). (unseen) (16, 21, Zot:5) the +6 dagger "Muboed" {freeze, rN+} rN+: It protects you from negative energy. (unseen) (16, 22, Zot:5) the +1 dagger of the Skies Above {venom, rC- Str+3 Int+3} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (16, 23, Zot:5) the +5 mace "Wumackez" {pain, Str+5} Str+5: It affects your strength (+5). (unseen) (16, 24, Zot:5) the +3 whip "Qozxafidue" {freeze, rC+} rC+: It protects you from cold. (unseen) (17, -3, Zot:5) the +4 sling "Giant's Curse" {heavy, ^Contam rElec rC+ Int+2} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (17, -2, Zot:5) the +4 whip of Paper {reap, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (17, -1, Zot:5) the +5 hand axe of Resourcefulness {flame, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (17, 0, Zot:5) the +8 mace "Toegurou" {flame, rN++ Will- Int+6} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). (unseen) (17, 1, Zot:5) the +4 hand axe "Seeso" {drain, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (17, 2, Zot:5) the +6 spear "Unubren" {elec, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). (17, 3, Zot:5) the +4 dagger of Livoas {antimagic, ^Contam *Noise rElec rF+++} ^Contam: It causes magical contamination when unequipped. *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. (17, 4, Zot:5) the +1 sling "Egew" {freeze, rElec Will+ Str-5} rElec: It insulates you from electricity. Will+: It increases your willpower. Str-5: It affects your strength (-5). (17, 5, Zot:5) 6 gold pieces (still there?) the +5 dagger "Wixeb" {heavy, rPois rC+ rCorr} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (17, 6, Zot:5) the +2 sling of Fragile Peace {drain, rF+} rF+: It protects you from fire. (unseen) (17, 7, Zot:5) the +1 dagger of the Mushroom {venom, Fly rElec rPois Int+3} Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (17, 8, Zot:5) the +3 mace "Dosypetao" {flame, rN+ Str+3 Int+5} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (unseen) (17, 9, Zot:5) the +5 mace of Reason {protect, rF+ Str+5 Int-5} rF+: It protects you from fire. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (unseen) (17, 10, Zot:5) the +9 dagger of Ashenzari's Hope {antimagic, Stlth+} Stlth+: It makes you more stealthy. (unseen) (17, 11, Zot:5) the +9 spear of Hanoisynt {freeze, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (17, 14, Zot:5) the +7 dagger "Mebb" {flame, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (17, 15, Zot:5) the +3 sling of War {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (17, 16, Zot:5) a +3 trident of venom (unseen) (17, 17, Zot:5) the +8 short sword "Nuplupy" {holy, ^Drain Int+2 SInv} ^Drain: It drains your maximum health when unequipped. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (17, 18, Zot:5) the +0 whip "Inecyc" {drain, Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (unseen) (17, 19, Zot:5) the +6 dagger of Certain Death {spect, rC- Int+3 SInv} rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (17, 20, Zot:5) the +7 whip "Roonen" {heavy, rElec rC- Int+4 Dex+2} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (17, 22, Zot:5) the +4 short sword of Resourcefulness {spect, rC+ rCorr Int+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (17, 23, Zot:5) the +6 dagger of the Throat {distort, ^Fragile +Blink rN+ Int+2} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (18, -2, Zot:5) a +2 heavy war axe (unseen) (18, -1, Zot:5) a +2 orcbow of flaming (unseen) (18, 0, Zot:5) the +4 dagger "Beocuj" {holy, *Rage rF+ rN++} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (unseen) (18, 1, Zot:5) the +6 hand axe of Tan Lofe {flame, rElec MP+9 Int-4} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Int-4: It affects your intelligence (-4). (unseen) (18, 2, Zot:5) the +9 sling of Conversion {drain, rF+ rC- rCorr Dex+6} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). (unseen) (18, 3, Zot:5) the +7 hand axe of the Unkillable {pain, *Corrode Fly rElec rC+++} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. (18, 4, Zot:5) the +3 hand axe "Noyjorch" {venom, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (18, 5, Zot:5) the +8 spear of Watchfulness {freeze, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (18, 6, Zot:5) the +11 sling of Wondrous Power {drain, Fly rC- rCorr Dex+6} Fly: It grants you flight. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). (unseen) (18, 7, Zot:5) the +12 dagger "Xieng" {reap, rElec rCorr Int+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (18, 8, Zot:5) the +2 dagger of Jimoupes {flame, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (18, 9, Zot:5) the +2 short sword "Hofali Zesy" {freeze, +Blink rElec rF- MP-6} +Blink: It lets you blink. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. MP-6: It affects your magic capacity (-6). (unseen) (18, 10, Zot:5) the +7 mace of Exquisite Death {flame, rN+++ Dex-2 SInv Stlth+} rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (18, 13, Zot:5) the +8 whip "Hahoucoy" {spect, rF+ MP+8 Int+3} rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Int+3: It affects your intelligence (+3). (18, 15, Zot:5) a +2 vampiric halberd (unseen) (18, 16, Zot:5) the +11 short sword of Noaron {freeze, Int-2 Dex+4} Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). (unseen) (18, 17, Zot:5) the +10 dagger "Eviscerator" {vamp, ^Contam ^Fragile rPois rC++} ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC++: It greatly protects you from cold. (unseen) (18, 18, Zot:5) a +6 broad axe of electrocution (unseen) (18, 19, Zot:5) the +10 mace of Junkyjy {freeze, Will+++ Str+3 Int-2 Stlth-} Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Stlth-: It makes you less stealthy. (unseen) (18, 20, Zot:5) the +3 spear of Courage {flame, rElec Str+3 Dex-2 Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (unseen) (18, 21, Zot:5) the +9 dagger "Yfoboibo" {flame, rElec rPois rN+ Str-2} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). (unseen) (18, 22, Zot:5) the +5 short sword of Cenurar {antimagic, Will- Str+6 Stlth-} Will-: It decreases your willpower. Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. (unseen) (19, -2, Zot:5) the +1 dagger of Recklessness {pain, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (19, -1, Zot:5) the +8 dagger of Untimely Demise {vamp, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (19, 0, Zot:5) the +2 short sword of the Loving Wolf {drain, rPois rC+ Int-2 SInv} rPois: It protects you from poison. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (unseen) (19, 1, Zot:5) the +6 dagger of the Hugging Goat {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (19, 3, Zot:5) a +1 scimitar of holy wrath (19, 4, Zot:5) the +8 spear "Gram" {flame, +Blink} +Blink: It lets you blink. (19, 5, Zot:5) the +7 hand axe of Elaunwuidu {freeze, rF++ rC+ Str-5 Stlth+} rF++: It greatly protects you from fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (unseen) (19, 6, Zot:5) a +4 heavy sling (unseen) (19, 7, Zot:5) the +8 dagger of Isergh {distort, rPois Str-2 Dex+3 SInv} rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (19, 8, Zot:5) the +5 mace of Sulphur {flame, rF+++ Str+4 Dex-4} rF+++: It renders you almost immune to fire. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). (unseen) (19, 9, Zot:5) the +2 sling of Valiance {heavy, rPois Dex+3 Stlth+} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (19, 10, Zot:5) the +9 dagger of Cobwebs {vamp, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (19, 13, Zot:5) the +2 dagger of Puyrhau {freeze, rF+ rCorr Int+2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (19, 16, Zot:5) the +1 sling of the Equinox {heavy, rF+ Will+ Int+2 Stlth+} rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (19, 17, Zot:5) the +4 sling of Icum {antimagic, Int-2 Dex+3 SInv} Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (19, 18, Zot:5) the +1 sling of Reason {chaos, Int-2 Dex+5} Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). (unseen) (19, 19, Zot:5) the +1 hand axe of Incongruity {protect, rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (19, 20, Zot:5) the +5 dagger "Demonslayer" {flame, *Noise *Corrode Str+8 Stlth+} *Noise: It may make a loud noise when swung. *Corrode: It may corrode you when you take damage. Str+8: It affects your strength (+8). Stlth+: It makes you more stealthy. (unseen) (19, 21, Zot:5) the +10 short sword of Sudden Death {antimagic, +Blink Dex+2 Stlth+} +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (20, -2, Zot:5) the +12 spear of Peace {flame, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (20, -1, Zot:5) the +1 short sword of Summer {heavy, +Blink Str+2} +Blink: It lets you blink. Str+2: It affects your strength (+2). (unseen) (20, 0, Zot:5) the +6 short sword "Siesiuh" {drain, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (20, 1, Zot:5) the +1 short sword of the Feather {drain, rPois rC+ Str+4} rPois: It protects you from poison. rC+: It protects you from cold. Str+4: It affects your strength (+4). (unseen) (20, 2, Zot:5) the +5 dagger of Ashenzari's Generosity {flame, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (20, 3, Zot:5) 17 gold pieces the +3 mace of Transparent Defiance {flame, rCorr SInv} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (20, 4, Zot:5) the +1 dagger "Duggor" {chaos, Dex+2} Dex+2: It affects your dexterity (+2). (20, 5, Zot:5) the +3 dagger of Ascent {venom, rPois rF- Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). (unseen) (20, 6, Zot:5) a +4 war axe of electrocution (20, 7, Zot:5) the +8 hand axe of Bloodstone {venom, Will+ rCorr Stlth+} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (20, 8, Zot:5) the +1 spear of Pamaer {flame, ^Fragile Fly rPois SInv} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (20, 9, Zot:5) the +6 hand axe of Duty {freeze, rF- rC++ rN+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (unseen) (20, 10, Zot:5) the +10 short sword "Xobbotul" {pain, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (20, 30, Zot:5) a +0 dire flail (21, -1, Zot:5) the +11 whip of the Hidden Vale {venom, ^Drain +Blink rCorr} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (21, 0, Zot:5) a +2 battleaxe of venom (unseen) (21, 1, Zot:5) the +3 whip of the Enchanting Gods {pain, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (21, 2, Zot:5) the +10 dagger of Ambiguity {holy, Str+2 Dex+4 Stlth+} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (21, 3, Zot:5) the +4 mace of Yfijesu {venom, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (21, 4, Zot:5) 21 gold pieces (still there?) the +4 hand axe of the Scorpion {drain, rF+ rCorr Dex-3} (still there?) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (21, 5, Zot:5) the +8 hand axe "Suxkoino" {freeze, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (21, 6, Zot:5) the +10 hand axe of Yscha Vay {flame, rElec} rElec: It insulates you from electricity. (unseen) (21, 7, Zot:5) a +2 dagger of speed (unseen) (21, 8, Zot:5) the +0 hand axe of Evolution {flame, rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (21, 9, Zot:5) the +8 short sword "Hoef" {freeze, rN+ Str+7 Dex-3} rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Dex-3: It affects your dexterity (-3). (unseen) (21, 14, Zot:5) the +5 sling of Xeyl {freeze, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (22, -1, Zot:5) the +5 mace of Eternal War {protect, Str+2} Str+2: It affects your strength (+2). (unseen) (22, 0, Zot:5) the +8 dagger of the Crypt {speed, rN++} rN++: It greatly protects you from negative energy. (unseen) (22, 1, Zot:5) the +6 dagger of Komav {spect, rN+ rCorr Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (22, 2, Zot:5) the +6 hand axe "Ulamuk" {flame, ^Drain Int+4 Dex+3} ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (22, 3, Zot:5) the +5 hand axe "Nuishue" {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (22, 4, Zot:5) the +5 whip "Hial" {venom, *Slow rF+ SInv} *Slow: It may slow you when you take damage. rF+: It protects you from fire. SInv: It lets you see invisible. (22, 5, Zot:5) the +3 mace of a ziggurat {speed, rC++} rC++: It greatly protects you from cold. (unseen) (22, 6, Zot:5) a +2 orcbow of freezing (unseen) (22, 8, Zot:5) the +4 whip of Unreason {venom, rElec rN+ Will+ Int-4 Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen) (22, 9, Zot:5) the +6 hand axe of Spores {drain, rPois rC+++ rCorr Dex-5} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (22, 14, Zot:5) the +3 hand axe "Loilikhach" {heavy, rF+ Str+2 Stlth+} rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (22, 15, Zot:5) the +8 dagger "Wufut" {holy, ^Fragile +Blink rPois rCorr Stlth-} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (23, 0, Zot:5) the +7 mace of Stopping Terror {flame, MP+7 Int+2} MP+7: It affects your magic capacity (+7). Int+2: It affects your intelligence (+2). (unseen) (23, 1, Zot:5) the +5 dagger of the Maze {elec, rN+ Str+2 Dex+3 Stlth-} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (unseen) (23, 2, Zot:5) the +10 whip "Ziasa" {pain, rPois rN+++ Int-4 Stlth-} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Stlth-: It makes you less stealthy. (unseen) (23, 3, Zot:5) the +8 short sword "Xuvaan" {freeze, rC+} rC+: It protects you from cold. (unseen) (23, 4, Zot:5) 24 gold pieces (still there?) the +5 spear of the Mauling Gods {protect, Str+3 Dex+4} (still there?) Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (23, 5, Zot:5) 22 gold pieces (still there?) the +0 sling of Tadaiw {speed, ^Fragile rF+ Int+7} (still there?) ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Int+7: It affects your intelligence (+7). (23, 6, Zot:5) the +8 dagger "Retib" {freeze, ^Fragile rElec rN++ Stlth+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (23, 7, Zot:5) the +10 hand axe of the Little People {venom, rN++} rN++: It greatly protects you from negative energy. (unseen) (23, 8, Zot:5) 22 gold pieces (still there?) the +0 sling of Gozag's Favour {flame, rF- Str+5} (still there?) rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). (23, 14, Zot:5) the +11 mace of Foul Odours {vamp, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). (unseen) (23, 15, Zot:5) the +5 dagger of the Brain {speed, Int+3} Int+3: It affects your intelligence (+3). (23, 16, Zot:5) the +4 sling of Wuschos {freeze, rN+} rN+: It protects you from negative energy. (unseen) (23, 24, Zot:5) the +2 mace "Rynkitzal" {flame, rN+ Str+5 Dex-4} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). (unseen) (24, 4, Zot:5) the +0 sling of Invincibility {flame, rElec Int+2 Dex+3 Stlth+} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (24, 15, Zot:5) the +8 sling of the Heavens {chaos, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (24, 16, Zot:5) the +5 dagger "Joibyhiam" {flame, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (24, 17, Zot:5) the +8 dagger "Baritaug" {spect, rF+ rN++ Dex+2} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (24, 18, Zot:5) the +8 hand axe "Dimep" {drain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (24, 22, Zot:5) the +2 spear of Contention {flame, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (24, 23, Zot:5) the +0 short sword "Ugy Wako" {flame, rElec rC+ Int-5 SInv} rElec: It insulates you from electricity. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (unseen) (24, 24, Zot:5) the +9 whip of Hahip {venom, rElec Will- rCorr} rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (25, 4, Zot:5) the +5 short sword "Lonwunuj" {antimagic, rPois rC+ Will+ Int-3} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). (unseen) (25, 16, Zot:5) the +10 mace of Gaatu {flame, rElec rPois Int+3 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (25, 17, Zot:5) the +11 mace of Ygrearosk {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (25, 18, Zot:5) the +7 dagger of Articulation {speed, +Blink Dex+4} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). (unseen) (25, 19, Zot:5) a +2 heavy arbalest (unseen) (25, 20, Zot:5) a +2 scimitar of freezing (unseen) (25, 21, Zot:5) the +9 spear "Tuolobuch" {flame, rF+ rC+ Str+2} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (25, 22, Zot:5) the +7 mace "Killer Bee's Death" {drain, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (25, 23, Zot:5) the +7 dagger of the Eternal Warrior {heavy, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). (unseen) (25, 24, Zot:5) the +3 mace "Death Rattle" {flame, Fly Dex+5 Stlth+} Fly: It grants you flight. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (26, 2, Zot:5) the +5 whip "Cuhantos" {pain, *Noise rElec rPois} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (26, 3, Zot:5) the +7 hand axe of the Valley of Death {elec, rPois rCorr Dex+4} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (26, 4, Zot:5) a +0 trident (26, 6, Zot:5) a +3 spectral quarterstaff (unseen) (26, 16, Zot:5) the +5 dagger "Cajizxuh" {freeze, Int+6 Stlth-} Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. (unseen) (26, 17, Zot:5) the +4 spear of Contention {heavy, rN+ Will+ Dex-3} rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). (26, 20, Zot:5) the +2 spear of Hantiel {flame, rPois Dex+5} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (unseen) (26, 21, Zot:5) the +7 dagger "Xaotisk" {flame, rN+} rN+: It protects you from negative energy. (26, 22, Zot:5) the +6 short sword of Boreg {freeze, *Noise Str+3 Int+5 Stlth+} *Noise: It may make a loud noise when swung. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (26, 23, Zot:5) the +6 whip of Domination {antimagic, rF+ rC+ rN+ Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (26, 24, Zot:5) the +7 sling of Kapin {drain, rElec rCorr Int-5 SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (27, 1, Zot:5) the +5 short sword of Dusk {drain, rPois Will+ Int-3 SInv} rPois: It protects you from poison. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (27, 2, Zot:5) the +3 sling "Hellblazer" {flame, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (27, 3, Zot:5) the +10 short sword "Vuleisu" {drain, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (27, 5, Zot:5) the +7 spear "Roarhant" {drain, rElec Str-3 Dex+6} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). (unseen) (27, 6, Zot:5) the +6 short sword of Bloodstone {elec, rF+ Will- Dex+2} rF+: It protects you from fire. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (27, 7, Zot:5) the +5 dagger of Boat {venom, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (27, 16, Zot:5) the +10 spear of the Fool {flame, rElec rN+ rCorr} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (27, 17, Zot:5) the +6 dagger of Instant Death {venom, Str+4} Str+4: It affects your strength (+4). (27, 18, Zot:5) the +6 whip of the Big Fish {speed, Fly MP+5} Fly: It grants you flight. MP+5: It affects your magic capacity (+5). (27, 19, Zot:5) the +9 hand axe "Fintag" {heavy, Int+5} Int+5: It affects your intelligence (+5). (unseen) (27, 20, Zot:5) the +0 dagger of Waeff {antimagic, rF- rC++ Str+3 Dex+3} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (27, 21, Zot:5) the +3 dagger of Nice Integrity {heavy, ^Contam rC+ rN++} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (27, 22, Zot:5) the +6 sling of Terror {drain, rPois rN+ Dex+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (27, 24, Zot:5) the +3 whip of Moderation {heavy, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (28, 3, Zot:5) a +3 falchion of flaming (unseen) (28, 4, Zot:5) the +4 mace "Ducromp" {heavy, rF- rC++} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (unseen) (28, 5, Zot:5) a +2 short sword of venom (unseen) (28, 7, Zot:5) the +4 short sword "Killer Bee's Regret" {freeze, ^Contam Dex+6} ^Contam: It causes magical contamination when unequipped. Dex+6: It affects your dexterity (+6). (unseen) (28, 16, Zot:5) a scroll of identify the +2 hand axe "Eblorona" {freeze, Str+2 Int+3 Dex+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (28, 17, Zot:5) the +5 spear "Killer Bee's Peril" {freeze, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (28, 18, Zot:5) the +9 hand axe "Citoz" {freeze, Str+5 Int-4} Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). (28, 19, Zot:5) the +4 sling of Ceiloh {chaos, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (28, 20, Zot:5) the +0 dagger of the Sage {freeze, rN++ SInv Stlth-} rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (28, 21, Zot:5) the +3 hand axe "Inlen" {freeze, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (28, 22, Zot:5) the +3 hand axe of the Known World {freeze, Str+3 Int+3 SInv} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (28, 23, Zot:5) the +4 short sword "Cemnal" {heavy, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (28, 24, Zot:5) the +0 dagger "Cinei" {heavy, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (28, 32, Zot:5) 7 stones (29, 1, Zot:5) a +0 whip of flaming (unseen) (29, 2, Zot:5) the +5 whip "Tyosuf" {protect, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (29, 3, Zot:5) a +2 war axe of freezing (unseen) (29, 4, Zot:5) the +5 whip "Benoqiun" {heavy, rC+} rC+: It protects you from cold. (unseen) (29, 5, Zot:5) the +8 dagger of the Heart {freeze, rElec} rElec: It insulates you from electricity. (unseen) (29, 6, Zot:5) the +6 sling "Mokuetupn" {chaos, Str+3} Str+3: It affects your strength (+3). (unseen) (29, 7, Zot:5) the +8 sling of Vengeance {flame, Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. (unseen) (29, 16, Zot:5) the +6 dagger of Juidasas {spect, rPois rF- rC+ rN+++} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. (29, 17, Zot:5) the +9 dagger "Hutuqaad" {freeze, rElec rCorr Str+5 Int-4} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). (unseen) (29, 18, Zot:5) the +5 hand axe "Jahoy" {drain, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (29, 19, Zot:5) the +10 dagger "Jassud" {holy, Str+4 Int-5} Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). (unseen) (29, 20, Zot:5) the +9 mace of the Thirsty Quests {distort, Fly Dex+2 SInv Stlth+} Fly: It grants you flight. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (29, 21, Zot:5) the +6 hand axe of Nikeacak {freeze, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (29, 22, Zot:5) the +7 mace "Xouzotep" {venom, rC+ rN+ Will+} rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (29, 23, Zot:5) the +8 spear of Goapet {freeze, rN+ Str+3 SInv} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (29, 24, Zot:5) the +9 whip "Kudem" {spect, Int+2} Int+2: It affects your intelligence (+2). (30, 2, Zot:5) the +0 dagger of Moral Flaws {flame, rC++} rC++: It greatly protects you from cold. (unseen) (30, 3, Zot:5) the +7 dagger "Lurghav" {freeze, rC- Str+2 Dex+5} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (unseen) (30, 5, Zot:5) the +2 dagger "Bunletoe" {heavy, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (30, 6, Zot:5) the +8 spear "Yvohoxty" {freeze, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (30, 16, Zot:5) the +3 dagger "Noefoanyck" {heavy, rC+} rC+: It protects you from cold. (30, 18, Zot:5) the +6 short sword "Sailot" {flame, +Blink Fly rN+++ Will-} +Blink: It lets you blink. Fly: It grants you flight. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. (unseen) (30, 20, Zot:5) the +9 dagger of Wrath {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (30, 21, Zot:5) the +3 spear of the Orange Skies {pain, rElec MP-4 Int+4 Dex+3} rElec: It insulates you from electricity. MP-4: It affects your magic capacity (-4). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (30, 22, Zot:5) the +3 mace "Sozevoc" {flame, rElec rN+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (30, 23, Zot:5) 24 gold pieces (still there?) the +7 mace of the Pill Bug {venom, Will+ Dex+3 Stlth+} (still there?) Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (30, 24, Zot:5) the +10 whip "Ywnan" {drain, Str+4 Dex+3 Stlth+} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (30, 26, Zot:5) a ring of protection from fire (31, 1, Zot:5) the +5 sling "Wiclig" {holy, Str+6} Str+6: It affects your strength (+6). (unseen) (31, 2, Zot:5) a +1 mace of protection (unseen) (31, 3, Zot:5) the +2 spear "Kutargh" {antimagic, Int+4} Int+4: It affects your intelligence (+4). (unseen) (31, 4, Zot:5) the +10 whip "Gotukhitz" {vamp, *Noise rN+ Will+ Str+2} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). (31, 5, Zot:5) the +4 dagger of the Hellbender {vamp, *Noise rN+++ Int+3 Dex-4} *Noise: It may make a loud noise when swung. rN+++: It renders you almost immune to negative energy. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (unseen) (31, 7, Zot:5) the +5 spear "Beetleslayer" {freeze, Will+ Int+3 Dex-3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (unseen) (31, 16, Zot:5) the +5 whip "Fuqi" {vamp, rN+ Int+4 Dex+7} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+7: It affects your dexterity (+7). (31, 17, Zot:5) the +7 whip "Onod" {drain, Int+3} Int+3: It affects your intelligence (+3). (31, 18, Zot:5) the +10 dagger "Qyerebb" {drain, rF+ Int+2 Dex+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (31, 19, Zot:5) the +3 dagger of the Krait {flame, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (31, 20, Zot:5) the +2 hand axe "Hohisun" {freeze, ^Fragile Dex+5} ^Fragile: It will be destroyed if unequipped. Dex+5: It affects your dexterity (+5). (unseen) (31, 21, Zot:5) the +7 whip of Ash {flame, Str+7} Str+7: It affects your strength (+7). (31, 22, Zot:5) the +1 dagger of Qutasin {freeze, MP+7 Dex+2 SInv} MP+7: It affects your magic capacity (+7). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (31, 23, Zot:5) the +2 whip "Widowermaker" {vamp, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (31, 24, Zot:5) the +8 hand axe of the Mauling Fool {drain, ^Drain rC++ Int+2} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). (32, 1, Zot:5) the +5 sling of the Delightful God {flame, rElec rPois rN++ Int-5} rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). (unseen) (32, 3, Zot:5) the +10 whip of the Wheel {elec, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (32, 4, Zot:5) the +8 mace of the Twisting Sybil {antimagic, rN+ Str-5 Int+3 Dex+5} rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (32, 5, Zot:5) the +2 hand axe "Vunniyma" {antimagic, rPois Str+3 Int+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (32, 7, Zot:5) the +8 dagger of the Feeding Cassowary {freeze, +Blink rCorr Int+3} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (32, 16, Zot:5) the +2 dagger "Ankeuh" {antimagic, *Noise rElec rCorr SInv} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (32, 17, Zot:5) a +3 great sword of venom (32, 18, Zot:5) the +5 dagger of Vicukluw {flame, *Slow rF+ rC+ Int+4} *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (32, 20, Zot:5) the +8 spear of the Thoughtful Stories {chaos, rPois} rPois: It protects you from poison. (32, 21, Zot:5) the +3 spear of Peace {vamp, rElec Str+3 Int+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (32, 22, Zot:5) the +4 dagger of Ointment {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (32, 23, Zot:5) the +11 dagger "Jumal" {freeze, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (32, 24, Zot:5) the +8 whip of Obulufesch {heavy, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (33, 1, Zot:5) the +8 dagger "Demonbane" {freeze, MP+12 Dex+3} MP+12: It affects your magic capacity (+12). Dex+3: It affects your dexterity (+3). (unseen) (33, 3, Zot:5) the +1 dagger of the Moon {heavy, Fly rPois Str-4 SInv} Fly: It grants you flight. rPois: It protects you from poison. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (unseen) (33, 5, Zot:5) the +6 spear "Faru" {vamp, rPois rCorr Int+5 Dex-5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). (unseen) (33, 6, Zot:5) the +8 hand axe "Giant's Toothpick" {holy, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (33, 7, Zot:5) the +1 mace of Tumult {vamp, ^Fragile rElec Str-2 Int+8} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+8: It affects your intelligence (+8). (unseen) (33, 16, Zot:5) the +0 spear of Dawn {drain, Str+4} Str+4: It affects your strength (+4). (33, 17, Zot:5) the +1 whip "Gialiuz" {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (33, 18, Zot:5) the +6 spear "Haczeuf" {freeze, Fly} Fly: It grants you flight. (unseen) (33, 19, Zot:5) the +4 dagger "Qaph" {protect, rPois rC+ Str+5} rPois: It protects you from poison. rC+: It protects you from cold. Str+5: It affects your strength (+5). (33, 20, Zot:5) the +4 spear of the World {vamp, rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (33, 21, Zot:5) the +5 hand axe of Abuse {venom, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (33, 22, Zot:5) the +5 spear "Jellybane" {reap, rCorr Str+3 Stlth+} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (33, 23, Zot:5) the +0 spear of Fragile Peace {speed, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (unseen) (33, 24, Zot:5) the +10 hand axe "Dotynk" {flame, Int+4} Int+4: It affects your intelligence (+4). (unseen) (34, 2, Zot:5) the +1 dagger of Drought {freeze, rF+ Str+2 Int+3 Dex+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (34, 3, Zot:5) the +6 dagger "Dragonbane" {venom, rC+} rC+: It protects you from cold. (unseen) (34, 4, Zot:5) the +7 short sword of False Accusations {venom, ^Drain rPois Int+4} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (34, 5, Zot:5) the +6 whip "Gaeduukil" {vamp, Fly} Fly: It grants you flight. (unseen) (34, 16, Zot:5) the +4 dagger of Dominance {venom, rC+ rN++ Dex-5} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-5: It affects your dexterity (-5). (34, 17, Zot:5) the +8 dagger "Liamohou" {elec, *Corrode rElec rPois Str+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (34, 18, Zot:5) the +7 sling of Juaph {chaos, rCorr} rCorr: It protects you from acid and corrosion. (34, 20, Zot:5) the +12 mace "Wiuwusmi" {flame, *Corrode Int+2 Dex+2 SInv} *Corrode: It may corrode you when you take damage. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (34, 21, Zot:5) the +4 spear "Ihinuink" {antimagic, *Rage rPois rCorr Int+2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (34, 22, Zot:5) the +5 mace of Jielor {elec, Dex+7} Dex+7: It affects your dexterity (+7). (unseen) (34, 23, Zot:5) the +1 dagger of Wam Bua {speed, Str+3 Int+3 Dex+4} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (34, 24, Zot:5) the +9 spear "Tachikar" {drain, *Rage Str+6} *Rage: It berserks you when you make melee attacks (+20% chance). Str+6: It affects your strength (+6). (unseen) (35, 4, Zot:5) the +9 whip of Lies {freeze, Str+2 Int+6} Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). (35, 16, Zot:5) the +10 sling "Killer Klown's Death" {heavy, Int+3} Int+3: It affects your intelligence (+3). (35, 17, Zot:5) the +3 dagger of Collusion {vamp, rF+} rF+: It protects you from fire. (unseen) (35, 18, Zot:5) the +4 dagger of the Lame Duck {protect, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (35, 19, Zot:5) the +9 whip of Ruam {spect, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (35, 20, Zot:5) a +1 heavy war axe (unseen) (35, 21, Zot:5) the +3 spear of Indomitability {drain, rF+} rF+: It protects you from fire. (unseen) (35, 22, Zot:5) the +8 sling "Loguca" {freeze, rF+ Will+ Int+3 SInv} rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (35, 23, Zot:5) the +2 mace "Hoqutaly" {drain, MP-5 Str+3 Int+4 SInv} MP-5: It affects your magic capacity (-5). Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (35, 24, Zot:5) a +1 lajatang of venom (unseen) (36, 4, Zot:5) the +10 hand axe "Demonbane" {flame, rF++} rF++: It greatly protects you from fire. (36, 15, Zot:5) the +0 spear of Tender Mercy {holy, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (36, 16, Zot:5) the +3 hand axe "Xevirr" {pain, Str+5} Str+5: It affects your strength (+5). (36, 17, Zot:5) the +1 sling of Wut Teqoblue {flame, *Corrode *Slow +Blink rPois} *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. (unseen) (36, 18, Zot:5) the +10 whip "Uzae" {flame, ^Fragile rC+ Str+2} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (36, 22, Zot:5) the +9 whip of Ulifiss {flame, rC- rN+ Will++} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (36, 23, Zot:5) the +6 sling of Superiority {flame, rPois Str+2 Dex+4 Stlth-} rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (unseen) (36, 24, Zot:5) the +6 whip of the Thing {venom, Str+3} Str+3: It affects your strength (+3). (unseen) (37, 0, Zot:5) the +3 spear "Eniuguav" {freeze, rC++ MP+8 Str+3 Int-4} rC++: It greatly protects you from cold. MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (unseen) (37, 1, Zot:5) the +6 spear "Bono" {heavy, ^Contam Str+2 Dex+2} ^Contam: It causes magical contamination when unequipped. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (unseen) (37, 2, Zot:5) the +0 dagger of Omuet {pain, rElec Str+2 Stlth-} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. (unseen) (37, 3, Zot:5) the +0 sling of Ruquq {heavy, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (37, 4, Zot:5) 7 gold pieces (still there?) the +3 whip of Joyful Slaughter {freeze, Str+3} (still there?) Str+3: It affects your strength (+3). (37, 5, Zot:5) the +1 hand axe of Painful Death {flame, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (37, 6, Zot:5) a +2 spear of freezing (37, 7, Zot:5) the +4 mace of Innocence {freeze, Stlth+} Stlth+: It makes you more stealthy. (37, 8, Zot:5) the +4 sling of the Hungering Seeker {speed, rElec rCorr Int+7 Dex-2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). (unseen) (37, 14, Zot:5) the +7 dagger "Mist" {freeze, rElec Dex+6} rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). (37, 15, Zot:5) the +10 hand axe "Zuneul" {reap, Fly Str+5} Fly: It grants you flight. Str+5: It affects your strength (+5). (37, 16, Zot:5) the +9 whip of Fedhas's Grace {venom, +Blink rElec Will+ Str-3} +Blink: It lets you blink. rElec: It insulates you from electricity. Will+: It increases your willpower. Str-3: It affects your strength (-3). (38, 0, Zot:5) the +5 hand axe of the Cursing Gods {antimagic, rPois rCorr Str+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (38, 1, Zot:5) the +8 dagger "Nificku" {reap, rF+} rF+: It protects you from fire. (unseen) (38, 2, Zot:5) a +3 whip of pain (unseen) (38, 3, Zot:5) the +4 short sword of the Reasonable God {antimagic, ^Fragile Str+4} ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). (unseen) (38, 4, Zot:5) the +6 sling "Nuadaump" {flame, rElec rF+ rN+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (38, 5, Zot:5) the +6 dagger of Accord {freeze, ^Contam Will++ Int+3} ^Contam: It causes magical contamination when unequipped. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (38, 6, Zot:5) the +3 hand axe of Wyrd {flame, rPois rC+ Str-5 Int+2} rPois: It protects you from poison. rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). (38, 7, Zot:5) the +1 whip of Blood {flame, *Slow rC++} *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. (unseen) (38, 8, Zot:5) the +1 short sword "Yckedatu" {speed, rElec rF++ rC+ Int-3} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). (unseen) (38, 9, Zot:5) a +4 hand axe of draining (unseen) (38, 14, Zot:5) the +11 spear of Fate {pain, +Blink rElec rF- rC- Dex+4} +Blink: It lets you blink. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (38, 15, Zot:5) the +2 spear "Qeiruhe" {freeze, SInv} SInv: It lets you see invisible. (39, -1, Zot:5) the +0 hand axe "Killer Bee's Death" {flame, +Blink rF+ Will+ Str+2} +Blink: It lets you blink. rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (39, 0, Zot:5) the +1 dagger of the Loving Gods {freeze, Will+ Str+6 Stlth+} Will+: It increases your willpower. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. (unseen) (39, 1, Zot:5) the +2 hand axe of Action {protect, rElec rF- Dex+4 Stlth+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (39, 2, Zot:5) the +7 whip of Wehurr {antimagic, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (39, 3, Zot:5) a +1 scimitar of electrocution (unseen) (39, 4, Zot:5) the +5 spear of Pahuyplu {freeze, rC+ rN+ Will- SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. (39, 5, Zot:5) a +0 heavy dire flail (unseen) (39, 6, Zot:5) the +5 short sword of Circular Logic {vamp, Will+} Will+: It increases your willpower. (unseen) (39, 7, Zot:5) the +8 short sword "Juasaul" {drain, rF- Will+ rCorr Dex+3} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (39, 8, Zot:5) the +3 hand axe "Jiqurib" {elec, rElec} rElec: It insulates you from electricity. (unseen) (39, 9, Zot:5) the +6 short sword "Jilanne" {flame, +Blink Str+3 Stlth+} +Blink: It lets you blink. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (39, 14, Zot:5) the +4 hand axe of the Seven Lies {flame, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (39, 29, Zot:5) a wand of roots (7) (40, -2, Zot:5) the +6 spear of Doom {flame, rC+ Str+9} rC+: It protects you from cold. Str+9: It affects your strength (+9). (unseen) (40, -1, Zot:5) the +8 short sword of the Slime-mould {pain, rF+++ rC- Will+ Int-3} rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). (unseen) (40, 0, Zot:5) the +1 dagger of the Eternal Void {heavy, rN+} rN+: It protects you from negative energy. (unseen) (40, 1, Zot:5) the +11 short sword of Agony {holy, Str+3} Str+3: It affects your strength (+3). (unseen) (40, 2, Zot:5) a +2 spear of flaming (unseen) (40, 3, Zot:5) the +5 whip of Saidaim {venom, SInv} SInv: It lets you see invisible. (unseen) (40, 5, Zot:5) the +9 mace of Ochai {freeze, Str+3} Str+3: It affects your strength (+3). (40, 6, Zot:5) the +1 short sword of Malum In Se {holy, rPois rF- rCorr Int+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (40, 7, Zot:5) a +2 spear of venom (unseen) (40, 8, Zot:5) the +6 short sword "Kydupin" {freeze, Int+5} Int+5: It affects your intelligence (+5). (40, 9, Zot:5) a +2 spectral quarterstaff (unseen) (40, 10, Zot:5) the +7 short sword "Qigreanu" {heavy, Int+2} Int+2: It affects your intelligence (+2). (unseen) (40, 13, Zot:5) the +1 sling "Siam" {flame, Fly} Fly: It grants you flight. (unseen) (41, -2, Zot:5) the +1 sling of Moblur {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (41, -1, Zot:5) the +6 whip of Stickiness {venom, ^Drain rF+++ MP+8} ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. MP+8: It affects your magic capacity (+8). (unseen) (41, 0, Zot:5) the +9 dagger "Ruje" {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (41, 1, Zot:5) the +8 mace of Noelus {antimagic, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (41, 2, Zot:5) the +7 hand axe of Destiny {drain, Will+ Str+3 Stlth+} Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (41, 3, Zot:5) the +3 mace of the Doomed Warrior {elec, MP-6 Str+4 Int+2} MP-6: It affects your magic capacity (-6). Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (unseen) (41, 4, Zot:5) a +5 broad axe of venom (unseen) (41, 5, Zot:5) the +0 mace of Causality {vamp, *Rage rN++ Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). (41, 6, Zot:5) the +4 dagger of Severance {drain, MP+8} MP+8: It affects your magic capacity (+8). (unseen) (41, 7, Zot:5) the +8 mace "Urghuom" {flame, rN+ Will+ Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (41, 8, Zot:5) the +12 short sword "Ultimatum" {pain, rF+ rN+ Will+ Dex+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (41, 9, Zot:5) the +7 hand axe of Fedhas's Delight {flame, Str+3 Int-3 SInv Stlth+} Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (41, 10, Zot:5) the +12 hand axe of Womesaj {heavy, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (41, 16, Zot:5) the +10 mace of the Lesser Evil {drain, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (41, 17, Zot:5) the +3 dagger of the Bruised Servitors {venom, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (41, 18, Zot:5) the +1 whip of Valour {freeze, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (41, 19, Zot:5) the +1 short sword "Gebay" {drain, rElec rC++ Int+3 Dex-2} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (unseen) (41, 20, Zot:5) the +1 whip "Xolivem" {pain, Stlth+} Stlth+: It makes you more stealthy. (unseen) (41, 21, Zot:5) the +5 mace "Exzu" {flame, rElec Int+3 Dex+2} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (42, -2, Zot:5) the +0 whip of Sanwineo {speed, Str-2 Int+5 Dex+2} Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (unseen) (42, -1, Zot:5) the +8 mace "Arcanum" {heavy, MP+9 Int+3} MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (unseen) (42, 0, Zot:5) the +8 sling "Dragonbane" {speed, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (42, 2, Zot:5) the +6 hand axe "Nulauc" {flame, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (42, 3, Zot:5) the +5 mace of Hospitality {freeze, Str+5} Str+5: It affects your strength (+5). (unseen) (42, 4, Zot:5) the +1 dagger "Demonspawn's Doom" {elec, rPois} rPois: It protects you from poison. (unseen) (42, 5, Zot:5) the +0 spear "Xatyleaz" {drain, Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (42, 6, Zot:5) a +4 glaive of freezing (unseen) (42, 7, Zot:5) a +0 short sword of holy wrath (unseen) (42, 8, Zot:5) the +7 spear of Xom's Supremacy {speed, rElec rF- Dex+3 Stlth+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (42, 9, Zot:5) the +12 dagger "Zisyont" {protect, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (42, 10, Zot:5) the +9 spear of Kukkis {reap, rPois Will+ Int+4 Dex+2} rPois: It protects you from poison. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (42, 15, Zot:5) a +0 flail of protection (unseen) (42, 16, Zot:5) the +3 whip of a bazaar {venom, rElec Will- Str+2 Int+3 Dex+6} rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (unseen) (42, 17, Zot:5) the +2 short sword of Sifia {flame, rC++ Will- Str+3} rC++: It greatly protects you from cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). (unseen) (42, 18, Zot:5) the +1 spear "Zishuhef" {flame, rN+ Str-4 Dex+6} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). (unseen) (42, 19, Zot:5) the +2 dagger of Dissolution {flame, rPois MP+5 Str-2 Stlth+} rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (unseen) (42, 20, Zot:5) the +9 mace of the Shark {speed, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (42, 21, Zot:5) the +3 mace "Pufrol" {drain, rElec} rElec: It insulates you from electricity. (unseen) (42, 22, Zot:5) the +5 sling "Plog" {freeze, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (43, -3, Zot:5) the +5 mace "Leuwnet" {flame, rN+ rCorr SInv} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (43, -2, Zot:5) the +8 mace "Kiosu" {flame, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (43, -1, Zot:5) the +11 dagger of Sumis {flame, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (43, 0, Zot:5) the +9 sling of the Jester {heavy, +Blink Int+5} +Blink: It lets you blink. Int+5: It affects your intelligence (+5). (unseen) (43, 1, Zot:5) the +2 mace of Causality {freeze, rC+ Will- rCorr} rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (43, 3, Zot:5) the +2 hand axe "Sutir" {freeze, Str+2 SInv Stlth+} Str+2: It affects your strength (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (43, 4, Zot:5) the +9 mace of Infection {flame, Will++} Will++: It greatly increases your willpower. (unseen) (43, 5, Zot:5) the +5 short sword of True Grit {freeze, rPois rF+ Str+3 Dex-5} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (unseen) (43, 6, Zot:5) the +1 sling "Onutaqof" {chaos, rPois rN+ Int-5} rPois: It protects you from poison. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). (43, 7, Zot:5) the +4 dagger of Temperance {spect, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (43, 8, Zot:5) the +9 dagger "Wuikkoss" {drain, *Slow rC+ SInv} *Slow: It may slow you when you take damage. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (43, 9, Zot:5) the +2 sling of Gaes {flame, Str-2 Dex+3} Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (43, 10, Zot:5) the +0 short sword "Killer Klown's Regret" {flame, ^Fragile rC- Dex+8} ^Fragile: It will be destroyed if unequipped. rC-: It makes you vulnerable to cold. Dex+8: It affects your dexterity (+8). (unseen) (43, 11, Zot:5) the +1 spear "Tegys" {holy, *Slow Will+ Dex+4} *Slow: It may slow you when you take damage. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (43, 13, Zot:5) the +7 spear of Currency {venom, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (43, 14, Zot:5) the +1 spear of Harmony {speed, *Rage rC+ Will++ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (43, 15, Zot:5) the +1 spear "Hitovy" {holy, rPois rF+ rN+ Str+2} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (43, 16, Zot:5) the +7 spear of the Pyrrhic Victory {holy, Int+2} Int+2: It affects your intelligence (+2). (unseen) (43, 17, Zot:5) the +7 spear of Mana {antimagic, ^Drain rElec rF+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (43, 18, Zot:5) the +8 mace of Guile {venom, rElec MP+9 Str+4} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). (unseen) (43, 19, Zot:5) the +5 dagger "Oraumum" {drain, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (43, 20, Zot:5) the +2 spear of the Spider {vamp, Str+7 Int-5 Dex-2} Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). Dex-2: It affects your dexterity (-2). (unseen) (43, 21, Zot:5) the +1 short sword of SanaAsterisk's Doom {drain, +Blink rElec Int+4 SInv} +Blink: It lets you blink. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (unseen) (43, 22, Zot:5) the +11 sling of the Feeding Asp {chaos, rPois rCorr Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (43, 23, Zot:5) the +12 mace of Keul {pain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (44, -3, Zot:5) the +5 hand axe of the Warrior {vamp, rF- Will+++ rCorr Stlth+} rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (44, -2, Zot:5) the +7 dagger of Prudence {holy, *Rage rPois rN+} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (44, -1, Zot:5) the +11 whip of Lysof {freeze, rC+ Str-2 Dex+4} rC+: It protects you from cold. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). (unseen) (44, 0, Zot:5) the +1 spear of Accord {protect, ^Drain rElec Stlth+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (44, 1, Zot:5) the +4 dagger "Osid" {vamp, rElec rCorr MP-9} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP-9: It affects your magic capacity (-9). (unseen) (44, 2, Zot:5) the +0 sling of Fear {flame, rN+} rN+: It protects you from negative energy. (unseen) (44, 3, Zot:5) the +7 whip of Ygalui {freeze, Will+ Str+4} Will+: It increases your willpower. Str+4: It affects your strength (+4). (unseen) (44, 4, Zot:5) the +6 dagger of Ofiwuux {drain, +Blink Will+ SInv} +Blink: It lets you blink. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (44, 5, Zot:5) the +7 dagger of the Lost Villages {flame, rF+ rCorr Dex-5} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (unseen) (44, 6, Zot:5) the +6 mace of Elymant {flame, ^Contam ^Fragile rElec rPois} ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (44, 8, Zot:5) the +1 spear of Floral Courage {drain, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (44, 9, Zot:5) the +4 short sword of the Mind {spect, SInv} SInv: It lets you see invisible. (unseen) (44, 10, Zot:5) the +4 hand axe "Siopnuit" {venom, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (44, 11, Zot:5) a +0 battleaxe of flaming (unseen) (44, 14, Zot:5) the +9 spear of the Harvest {flame, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (44, 15, Zot:5) the +8 dagger "Hubol" {freeze, rPois} rPois: It protects you from poison. (unseen) (44, 16, Zot:5) the +4 mace of Descent {freeze, +Blink rPois MP-5 Stlth+} +Blink: It lets you blink. rPois: It protects you from poison. MP-5: It affects your magic capacity (-5). Stlth+: It makes you more stealthy. (unseen) (44, 17, Zot:5) a +2 great sword of draining (unseen) (44, 18, Zot:5) the +10 dagger of Infection {freeze, Str+3 Int+3 Dex+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (44, 19, Zot:5) a +0 heavy sling (unseen) (44, 20, Zot:5) the +6 spear of Instinct {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (44, 22, Zot:5) the +4 dagger of the Extremes {vamp, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (44, 23, Zot:5) the +4 dagger of Lies {protect, ^Drain Will+ SInv} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (44, 24, Zot:5) the +8 short sword of the End of Times {protect, Str+3} Str+3: It affects your strength (+3). (unseen) (45, -3, Zot:5) the +9 sling of Circular Logic {heavy, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (45, -2, Zot:5) the +2 mace of Diothoipn {freeze, rElec Will++} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (unseen) (45, -1, Zot:5) the +6 sling "Spiderslayer" {speed, Int+2} Int+2: It affects your intelligence (+2). (unseen) (45, 0, Zot:5) the +8 mace of Misery {flame, Int+2} Int+2: It affects your intelligence (+2). (unseen) (45, 1, Zot:5) the +9 dagger of the Salamander {drain, *Rage rElec Will+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (45, 2, Zot:5) the +4 short sword "Unuanwowie" {heavy, rC+} rC+: It protects you from cold. (unseen) (45, 3, Zot:5) the +5 mace of the Priest {heavy, rPois MP+5 Int+2} rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Int+2: It affects your intelligence (+2). (unseen) (45, 4, Zot:5) the +4 spear of Debt {venom, *Slow rCorr Int+4} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (45, 5, Zot:5) the +7 dagger of the Skies Above {antimagic, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (45, 6, Zot:5) the +7 dagger of Disaster {heavy, rN+ Str+4 Dex+2} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (unseen) (45, 7, Zot:5) the +6 whip "Spider's Bane" {speed, Str+2} Str+2: It affects your strength (+2). (45, 8, Zot:5) the +5 dagger of Nightmares {drain, Int+3 Dex+3 Stlth+} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (45, 9, Zot:5) the +5 whip of Wrongful Imprisonment {heavy, ^Fragile rPois rN+ Dex+4} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (45, 10, Zot:5) the +3 dagger "Ceang" {reap, rElec Str+2 Dex+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (unseen) (45, 11, Zot:5) a +0 longbow of freezing (unseen) (45, 13, Zot:5) the +7 dagger "Neejoa" {antimagic, rN+++ Will- Int+2} rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). (unseen) (45, 14, Zot:5) the +0 mace of Wrath {freeze, rC++ rN+ Will+ Dex-4} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). (unseen) (45, 15, Zot:5) the +9 whip "Fif Daet" {flame, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (45, 16, Zot:5) the +4 dagger "Embalmer" {flame, rElec rC- rN+} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (unseen) (45, 17, Zot:5) the +6 hand axe of the Little People {venom, *Noise Str+7 Dex+4} *Noise: It may make a loud noise when swung. Str+7: It affects your strength (+7). Dex+4: It affects your dexterity (+4). (unseen) (45, 18, Zot:5) the +1 whip of the Flamingo {holy, rF++ rCorr Str-2 Dex+3} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (unseen) (45, 19, Zot:5) the +6 dagger "Ewkionot" {elec, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (45, 20, Zot:5) the +10 hand axe "Daupt" {antimagic, rC+ Str+3 Int-3} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). (unseen) (45, 21, Zot:5) the +10 sling of Abuse {speed, rElec rPois Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (unseen) (45, 22, Zot:5) the +9 whip "Plog" {holy, Will+} Will+: It increases your willpower. (unseen) (45, 23, Zot:5) the +2 hand axe of Discord {vamp, +Blink rPois Will-} +Blink: It lets you blink. rPois: It protects you from poison. Will-: It decreases your willpower. (unseen) (45, 24, Zot:5) the +3 sling of the Shining Light {flame, rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (unseen) (46, -3, Zot:5) the +6 dagger of Exchange {flame, rPois Str+2 Int+3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (46, -2, Zot:5) the +3 dagger "Miorin" {flame, rF++} rF++: It greatly protects you from fire. (unseen) (46, -1, Zot:5) the +9 short sword of Shame {vamp, rN+ rCorr Int+2 Dex-4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). (unseen) (46, 0, Zot:5) the +1 short sword "Hell-Harrower" {pain, rElec rF- MP+7 Str+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. MP+7: It affects your magic capacity (+7). Str+3: It affects your strength (+3). (unseen) (46, 1, Zot:5) the +7 short sword "Uxtepn" {venom, *Corrode rElec Dex+2 Stlth+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (46, 2, Zot:5) the +1 dagger of Plunder {drain, rF+ rN++ Will+} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (46, 4, Zot:5) the +5 dagger of the Tent {drain, rF+ Str+3 Dex+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (46, 5, Zot:5) the +1 mace "Juix" {freeze, MP+9 Str+5} MP+9: It affects your magic capacity (+9). Str+5: It affects your strength (+5). (unseen) (46, 7, Zot:5) the +4 dagger of the Growing Whale {spect, Int+4} Int+4: It affects your intelligence (+4). (unseen) (46, 10, Zot:5) the +5 dagger of Junuku {protect, ^Contam *Noise Int+2 Dex+7} ^Contam: It causes magical contamination when unequipped. *Noise: It may make a loud noise when swung. Int+2: It affects your intelligence (+2). Dex+7: It affects your dexterity (+7). (unseen) (46, 11, Zot:5) a +2 great sword of holy wrath (unseen) (46, 13, Zot:5) a +2 spectral quarterstaff (unseen) (46, 14, Zot:5) the +3 dagger of the Priest {flame, rN+ Str+8 Int-3} rN+: It protects you from negative energy. Str+8: It affects your strength (+8). Int-3: It affects your intelligence (-3). (unseen) (46, 15, Zot:5) the +5 dagger of Dissolution {elec, rC+ Will- Int+3} rC+: It protects you from cold. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). (unseen) (46, 16, Zot:5) the +3 sling of Xetez {drain, *Corrode Str+2 Int+3 Dex+2} *Corrode: It may corrode you when you take damage. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (46, 17, Zot:5) a +0 antimagic shortbow (unseen) (46, 18, Zot:5) the +6 hand axe of Conscience {protect, rF++ Int-2} rF++: It greatly protects you from fire. Int-2: It affects your intelligence (-2). (unseen) (46, 19, Zot:5) the +8 hand axe of Sacom {flame, Dex+7} Dex+7: It affects your dexterity (+7). (unseen) (46, 20, Zot:5) the +6 dagger "Zeash" {freeze, rPois} rPois: It protects you from poison. (unseen) (46, 21, Zot:5) the +5 dagger of Suxtynlom {freeze, *Slow rPois Int+3 Dex+3} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (46, 22, Zot:5) the +2 sling of the Blessed Realm {drain, rPois rF- Will+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (unseen) (46, 23, Zot:5) the +7 hand axe "Hiskyv" {pain, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (46, 24, Zot:5) the +9 spear of Descent {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (47, -2, Zot:5) the +5 short sword of Luimes {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (47, -1, Zot:5) a +2 hat (still there?) the +3 mace of Eminent Domain {spect, Will+ Dex+2} (still there?) Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (47, 0, Zot:5) the +1 mace of the Pariah {pain, *Slow rElec rC+ Will++} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Will++: It greatly increases your willpower. (unseen) (47, 1, Zot:5) a +6 shortbow of freezing (unseen) (47, 2, Zot:5) the +10 dagger of Diloud {spect, Will+ MP+6} Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). (unseen) (47, 3, Zot:5) the +1 dagger "Leator" {speed, rN+ Will+ rCorr Dex+3} rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (47, 4, Zot:5) the +8 mace of Regicide {flame, Will++ rCorr} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (47, 6, Zot:5) the +4 mace of the Desolation of Salt {freeze, Str+5} Str+5: It affects your strength (+5). (47, 9, Zot:5) the +6 spear of Defence by Offence {flame, rElec rC- Str+5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). (47, 10, Zot:5) the +2 dagger of the Glimmering Saviour {heavy, rPois rF- SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (unseen) (47, 11, Zot:5) the +4 hand axe of Luiloit {flame, rC+ rCorr Str+3 Dex+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (47, 14, Zot:5) the +3 short sword of Gusugicke {flame, rPois Will++ Str-4} rPois: It protects you from poison. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). (unseen) (47, 15, Zot:5) the +4 hand axe "Newt's Funeral" {holy, rPois} rPois: It protects you from poison. (unseen) (47, 16, Zot:5) the +7 mace of Revolt {venom, rF+} rF+: It protects you from fire. (unseen) (47, 17, Zot:5) the +5 whip of the Median {freeze, rElec} rElec: It insulates you from electricity. (unseen) (47, 18, Zot:5) the +8 glaive of Wyrd {drain, rF+ rCorr Dex+2} (still there?) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). the +8 whip of Xawixtuo {elec, rElec} (still there?) rElec: It insulates you from electricity. (47, 19, Zot:5) the +3 whip "Ylur" {venom, Int+3} Int+3: It affects your intelligence (+3). (unseen) (47, 20, Zot:5) the +8 dagger "Poclept" {flame, rF++} rF++: It greatly protects you from fire. (unseen) (47, 21, Zot:5) the +3 hand axe of Blind Justice {venom, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (47, 22, Zot:5) the +9 dagger "Bovaw" {protect, rCorr} rCorr: It protects you from acid and corrosion. (47, 23, Zot:5) the +0 spear of Idess {flame, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (47, 24, Zot:5) the +7 hand axe of the Realm of Zot {heavy, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (48, -2, Zot:5) the +7 dagger "Lash" {flame, rPois MP-6 Int+4 Dex+2} rPois: It protects you from poison. MP-6: It affects your magic capacity (-6). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (48, -1, Zot:5) the +2 spear of Dithmenos's Delight {freeze, Will++ Dex+3} Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (48, 0, Zot:5) the +8 short sword "Ciocejis" {spect, rElec rC- rN++ Dex+2} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (unseen) (48, 1, Zot:5) the +10 whip "Dowu" {vamp, *Noise Will++ rCorr Stlth+} *Noise: It may make a loud noise when swung. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (48, 2, Zot:5) the +3 hand axe "Wilutegy" {flame, rC+ Will++ MP+11 Int+3} rC+: It protects you from cold. Will++: It greatly increases your willpower. MP+11: It affects your magic capacity (+11). Int+3: It affects your intelligence (+3). (unseen) (48, 4, Zot:5) the +3 hand axe of Hulosion {elec, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (48, 5, Zot:5) the +4 mace of the Heart {flame, rF+ rCorr Str+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (48, 7, Zot:5) the +4 dagger of Crusades {venom, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (48, 8, Zot:5) the +6 short sword of the Moon {distort, *Rage Fly rN++ Will+} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (48, 9, Zot:5) the +1 mace of Acymmeezairph {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (48, 10, Zot:5) the +2 dagger "Dawekaga" {drain, Will+ Str+6} Will+: It increases your willpower. Str+6: It affects your strength (+6). (48, 11, Zot:5) the +0 dagger of the Horn {drain, rElec Int-4 Dex+2 Stlth+} rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (48, 13, Zot:5) the +3 dagger of Sin {freeze, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (48, 14, Zot:5) the +4 hand axe of Popular Demand {venom, Str+4 Int-3} Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). (unseen) (48, 15, Zot:5) the +2 spear of the Fuzzy God {venom, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (48, 16, Zot:5) the +6 sling "Plog" {heavy, rElec rN+ Will++} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (48, 17, Zot:5) the +1 dagger of Ynoistre {heavy, rPois Int+3 SInv} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (48, 18, Zot:5) the +5 hand axe of the Pure Blessings {heavy, rElec rC+ Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (48, 20, Zot:5) the +12 mace "Bawudali" {flame, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (48, 21, Zot:5) the +6 whip of a Labyrinth {flame, *Noise rN+++ Int-3 Dex+3} *Noise: It may make a loud noise when swung. rN+++: It renders you almost immune to negative energy. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (48, 22, Zot:5) the +0 dagger of Onox {elec, ^Contam rC+ Str+3 Int+3} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (48, 23, Zot:5) the +2 mace of the Vase {freeze, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (48, 24, Zot:5) the +6 spear of the Four Servitors {antimagic, rElec rC+ Int+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (49, -2, Zot:5) the +3 hand axe "Daruemed" {elec, rElec Int+4 Stlth+} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (49, -1, Zot:5) the +5 short sword of the Rescuing Gods {speed, +Blink Will- Int+2 Dex+5} +Blink: It lets you blink. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (unseen) (49, 0, Zot:5) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (unseen) (49, 1, Zot:5) a +4 great sword of flaming (unseen) (49, 2, Zot:5) the +5 dagger "Yhisani" {flame, +Blink SInv Stlth+} +Blink: It lets you blink. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (49, 3, Zot:5) the +8 mace of Excruciating Pain {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (49, 4, Zot:5) the +0 whip of Ycaff {drain, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (49, 5, Zot:5) the +8 spear of Mandamus {speed, Str+4 Int+3 SInv} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (49, 6, Zot:5) the +10 sling of Success {chaos, rN+ Str+3 Int+2} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (49, 8, Zot:5) the +1 hand axe "Wusy" {venom, ^Fragile Will++} ^Fragile: It will be destroyed if unequipped. Will++: It greatly increases your willpower. (unseen) (49, 9, Zot:5) the +11 mace "Wyedufoti" {flame, rC+ rCorr Dex+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (49, 10, Zot:5) the +6 hand axe of Qew Asoc {freeze, ^Contam rPois rN++ Dex+2} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). (49, 11, Zot:5) the +2 hand axe of Adamuir {flame, rElec rN+ Str-5 Dex+4} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). (unseen) (49, 13, Zot:5) a +1 morningstar of freezing (unseen) (49, 14, Zot:5) the +7 spear of the Three Mouths {freeze, rN++ Will- Stlth+} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (unseen) (49, 16, Zot:5) the +2 spear "Emept" {elec, rElec Will+ Str+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (49, 17, Zot:5) the +0 spear of Trial by Ordeal {freeze, Str+2} Str+2: It affects your strength (+2). (unseen) (49, 18, Zot:5) a +2 whip of venom (unseen) (49, 19, Zot:5) the +7 spear "Taops" {venom, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (49, 20, Zot:5) the +4 short sword "Rummage" {vamp, Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (49, 21, Zot:5) the +4 dagger "Baak" {heavy, rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (unseen) (49, 22, Zot:5) the +9 whip of Ru, Uplifting {venom, Str+6 Int-3} Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). (unseen) (49, 23, Zot:5) the +5 hand axe "Ytsiwaan" {freeze, *Slow rF+++ rN+} *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. (unseen) (49, 24, Zot:5) the +1 sling of Diet Blood {flame, ^Drain rF+ rN+ Dex+3} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (50, 0, Zot:5) the +6 mace of Execution {freeze, rN+++ rCorr Str-2 Stlth-} rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Stlth-: It makes you less stealthy. (unseen) (50, 1, Zot:5) the +6 spear "Newtbane" {drain, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (50, 2, Zot:5) a +4 sling of electrocution (unseen) (50, 3, Zot:5) the +12 dagger of Ydyefient {flame, rF- Str+3 Int-5 Dex+7} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+7: It affects your dexterity (+7). (unseen) (50, 4, Zot:5) the +3 dagger "Ashril" {venom, *Rage rPois Will++ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (unseen) (50, 5, Zot:5) the +7 dagger "Tachugra" {antimagic, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (unseen) (50, 6, Zot:5) the +3 dagger of Nom Va Wimm {freeze, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (50, 7, Zot:5) the +2 sling "Atwu" {drain, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (50, 8, Zot:5) the +7 mace of Variability {chaos, chaos arc} (unseen) (50, 9, Zot:5) the +1 dagger of Largesse {chaos, *Noise rElec Int+7 Dex+2} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). (unseen) (50, 10, Zot:5) the +6 sling "Xasegaer" {flame, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (50, 11, Zot:5) the +7 dagger of Earthquakes {flame, *Slow ^Fragile rF+++ Dex+3} *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. rF+++: It renders you almost immune to fire. Dex+3: It affects your dexterity (+3). (unseen) (50, 13, Zot:5) the +12 dagger of Durable Forgiveness {holy, Will+ rCorr Str-3 Int+4} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). (unseen) (50, 14, Zot:5) the +4 whip "Pedesi Foaty" {flame, rF+ rC+ rCorr} rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (50, 15, Zot:5) the +7 dagger of the Spider {flame, rN+ Str+3 Int+2} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (50, 16, Zot:5) the +5 whip of the Common Good {speed, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (50, 17, Zot:5) the +11 dagger of World Downfall {protect, rC+ rCorr MP-6 Int+7} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). Int+7: It affects your intelligence (+7). (unseen) (50, 18, Zot:5) the +1 hand axe of Slime {holy, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (50, 19, Zot:5) the +6 spear of the Hammering Gods {freeze, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (50, 20, Zot:5) the +3 mace of the Onslaught {flame, ^Contam rC+ Dex+7 Stlth+} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. (unseen) (50, 21, Zot:5) the +5 dagger of Classification {vamp, rPois rC+ Dex+2 SInv} rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (50, 22, Zot:5) the +8 dagger of Xocvei {spect, rF- rN+++ Int+5} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Int+5: It affects your intelligence (+5). (unseen) (50, 23, Zot:5) the +11 short sword "Demonslayer" {reap, rElec rF+ Will- rCorr Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (50, 24, Zot:5) the +4 short sword of Juqufi {pain, rElec Str+7 Int-5 Dex-5} rElec: It insulates you from electricity. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). Dex-5: It affects your dexterity (-5). (unseen) (51, -1, Zot:5) the +8 whip of Misery {holy, rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (51, 0, Zot:5) a +2 shortbow of electrocution (unseen) (51, 1, Zot:5) the +6 hand axe of Wesior {flame, rN+ Will+ rCorr Str-4} rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). (unseen) (51, 2, Zot:5) the +7 mace "Naorotoitu" {flame, ^Drain rElec rF- rC+++} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. (unseen) (51, 3, Zot:5) the +9 dagger of Raxzoded {drain, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (51, 4, Zot:5) the +6 spear "Zote" {vamp, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (51, 5, Zot:5) the +0 dagger of the Four Realms {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (51, 6, Zot:5) the +0 whip of a wizard's laboratory {vamp, ^Fragile Str+4} ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). (unseen) (51, 7, Zot:5) a +1 falchion of protection (unseen) (51, 8, Zot:5) the +5 dagger "Obarops" {flame, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (51, 9, Zot:5) the +0 sling of Patience {freeze, ^Fragile rF+ Int+6 SInv} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (unseen) (51, 10, Zot:5) the +3 hand axe of Asuol {freeze, *Rage rElec Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (51, 11, Zot:5) the +1 hand axe of Terra Nullius {flame, Will+ Int+3 Stlth+} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (51, 13, Zot:5) the +2 dagger "Hotusk" {venom, *Noise rC- rN++ SInv} *Noise: It may make a loud noise when swung. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (unseen) (51, 14, Zot:5) the +4 spear "Xufunuen" {freeze, Will+ Str+3 Stlth+} Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (51, 15, Zot:5) the +9 spear of Recklessness {flame, rC+ rN+ Str+5} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (unseen) (51, 16, Zot:5) the +4 spear "Plog" {venom, Will++ Str+2 Int+3} Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (51, 17, Zot:5) the +6 short sword "Grum" {drain, *Rage rF+ Str+4 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (51, 18, Zot:5) the +0 sling of Disintegration {antimagic, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). (51, 19, Zot:5) the +4 dagger "Joroof" {reap, rN+ rCorr Str+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (51, 20, Zot:5) the +2 sling of the Howling One {antimagic, rPois rN+ Str+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (51, 21, Zot:5) the +4 mace "Vefoapau" {venom, Str+2 Dex+3 Stlth+} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (51, 22, Zot:5) a +1 arbalest of freezing (unseen) (51, 23, Zot:5) the +9 hand axe of Destiny {elec, Int+3} Int+3: It affects your intelligence (+3). (unseen) (51, 24, Zot:5) the +9 sling "Biuzylar" {drain, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. (unseen) (52, -1, Zot:5) the +7 spear of the Imperium {flame, rPois} rPois: It protects you from poison. (unseen) (52, 0, Zot:5) the +1 whip "Datecuijae" {antimagic, *Slow rN++ Str+4 Stlth+} *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (52, 1, Zot:5) the +7 short sword of the Farrago {heavy, *Rage rN+ Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (52, 2, Zot:5) the +8 dagger of the Ornamental God {flame, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (52, 3, Zot:5) the +6 hand axe of Cinyo {vamp, Int+3} Int+3: It affects your intelligence (+3). (unseen) (52, 4, Zot:5) the +0 dagger of the Middle {heavy, rF+} rF+: It protects you from fire. (unseen) (52, 6, Zot:5) the +1 dagger "Cytiamed" {drain, *Noise rPois rF- Str+7} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). (unseen) (52, 7, Zot:5) the +3 mace "Qovis" {chaos, *Rage Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). Int+5: It affects your intelligence (+5). (unseen) (52, 8, Zot:5) the +7 sling "Xom's Ringing Laughter" {speed, rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (52, 9, Zot:5) the +12 sling of Forif {freeze, rElec rC+ rN+ Dex-3} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). (unseen) (52, 10, Zot:5) the +5 dagger "Jeruidd" {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (52, 11, Zot:5) the +8 dagger "Caili" {antimagic, ^Fragile Dex+4} ^Fragile: It will be destroyed if unequipped. Dex+4: It affects your dexterity (+4). (unseen) (52, 12, Zot:5) the +3 spear "Fabe" {freeze, rElec rF+ rC-} rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (52, 13, Zot:5) the +11 hand axe of the Kissing Enemy {freeze, rPois rN+ MP+6} rPois: It protects you from poison. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). (unseen) (52, 14, Zot:5) the +9 dagger "Fet Tinio" {vamp, +Blink Will- SInv} +Blink: It lets you blink. Will-: It decreases your willpower. SInv: It lets you see invisible. (unseen) (52, 15, Zot:5) a +3 flail of draining (unseen) (52, 16, Zot:5) the +8 dagger of Leadwop {flame, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (52, 18, Zot:5) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (52, 19, Zot:5) the +1 dagger of Disgust {drain, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (52, 20, Zot:5) the +12 hand axe of Classification {antimagic, rC+ Will+ Int+3 Dex+3} rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (52, 21, Zot:5) the +9 short sword of the End of Times {heavy, rElec} rElec: It insulates you from electricity. (unseen) (52, 22, Zot:5) the +1 sling "Dolifej" {freeze, rCorr MP+11 Str+5} rCorr: It protects you from acid and corrosion. MP+11: It affects your magic capacity (+11). Str+5: It affects your strength (+5). (unseen) (52, 23, Zot:5) the +8 dagger of Keveimew {venom, +Blink Fly rC+ rCorr} +Blink: It lets you blink. Fly: It grants you flight. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (52, 24, Zot:5) the +0 whip of Eminent Domain {speed, rF+ Will+ Str+2} rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (53, -1, Zot:5) the +8 dagger of the Unspeakable One {speed, rCorr SInv Stlth+} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (53, 0, Zot:5) the +7 mace of Accord {flame, rElec Str+3 Dex+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (53, 1, Zot:5) the +7 mace of Triumph {antimagic, Will+ Str+2 Int-2 Dex+3} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (unseen) (53, 2, Zot:5) the +7 short sword "Gawketu" {freeze, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (53, 3, Zot:5) the +4 whip "Rapid" {drain, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (53, 4, Zot:5) the +3 mace of Dishonesty {flame, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (53, 5, Zot:5) the +2 Maxwell's thermic engine {flame, freeze, rev} (unseen) (53, 6, Zot:5) the +6 dagger of Integrity {heavy, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (53, 7, Zot:5) the +1 mace of the Dungeon {distort, Fly MP+7 Dex+4} Fly: It grants you flight. MP+7: It affects your magic capacity (+7). Dex+4: It affects your dexterity (+4). (unseen) (53, 8, Zot:5) the +1 sling "Pipit" {drain, Fly Dex+4} Fly: It grants you flight. Dex+4: It affects your dexterity (+4). (unseen) (53, 9, Zot:5) the +4 spear "Naegapy" {flame, MP+7 Str-3 Dex+3} MP+7: It affects your magic capacity (+7). Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). (unseen) (53, 10, Zot:5) the +8 mace "Beashroof" {flame, rN+} rN+: It protects you from negative energy. (unseen) (53, 11, Zot:5) the +7 hand axe "Yziuvo" {holy, rElec Str+4 SInv} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (53, 13, Zot:5) the +2 spear "Guhul" {heavy, Str+6} Str+6: It affects your strength (+6). (53, 14, Zot:5) the +7 short sword of the Fray {flame, Fly rF- Str+6 SInv} Fly: It grants you flight. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). SInv: It lets you see invisible. (53, 15, Zot:5) the +4 dagger of Eminent Domain {flame, Str+2} Str+2: It affects your strength (+2). (53, 16, Zot:5) the +1 dagger "Del Ofa" {heavy, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (53, 17, Zot:5) the +8 spear of Ewiarer {drain, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (53, 18, Zot:5) the +6 dagger "Jesezy" {antimagic, rC- Will++ Str+5} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Str+5: It affects your strength (+5). (unseen) (53, 19, Zot:5) the +5 dagger "Duedgh" {heavy, Will++ Str+3} Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). (unseen) (53, 20, Zot:5) the +7 sling "Raeceol" {heavy, rC+} rC+: It protects you from cold. (unseen) (53, 21, Zot:5) the +8 dagger "Xeasyr" {drain, Fly Str+2} Fly: It grants you flight. Str+2: It affects your strength (+2). (unseen) (53, 22, Zot:5) the +0 dagger of Ludap {flame, Fly rC+ Dex+2} Fly: It grants you flight. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (53, 23, Zot:5) the +8 dagger "Bibodgh" {holy, Stlth+} Stlth+: It makes you more stealthy. (unseen) (53, 24, Zot:5) the +7 short sword of Cowardice {vamp, Str+5} Str+5: It affects your strength (+5). (unseen) (54, -1, Zot:5) the +8 mace "Cioxtama" {pain, rN+ Will++ Str-4} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). (unseen) (54, 0, Zot:5) the +2 spear "Giantslayer" {protect, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (54, 1, Zot:5) the +8 dagger "Hell-Harrower" {vamp, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (54, 2, Zot:5) the +6 dagger "Weowoan" {freeze, rF+ MP+9 Int+3} rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (unseen) (54, 3, Zot:5) the +6 spear of Radicalism {antimagic, rElec Str+5} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). (unseen) (54, 4, Zot:5) the +11 hand axe of Collusion {heavy, +Blink rF+ rCorr} +Blink: It lets you blink. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (54, 5, Zot:5) the +10 dagger "Demonslayer" {flame, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (54, 6, Zot:5) the +3 spear of Bloodstone {heavy, rC+ Will+ Int+3} rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (54, 7, Zot:5) the +3 spear of Ashenzari's Anger {protect, +Blink Will+ Str+3 Dex+3} +Blink: It lets you blink. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (54, 8, Zot:5) the +3 spear of Distant Shores {freeze, *Noise rC+++ Str+2 Dex+2} *Noise: It may make a loud noise when swung. rC+++: It renders you almost immune to cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (unseen) (54, 9, Zot:5) the +1 whip "Suthoshan" {protect, Str+5} Str+5: It affects your strength (+5). (unseen) (54, 10, Zot:5) the +5 sling of the Twisting Gods {flame, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (54, 11, Zot:5) the +8 mace "Nooxuttash" {holy, *Noise Dex+6} *Noise: It may make a loud noise when swung. Dex+6: It affects your dexterity (+6). (unseen) (54, 14, Zot:5) the +6 dagger of Xerra {flame, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (54, 15, Zot:5) the +4 dagger of Jehidgh {venom, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (54, 16, Zot:5) the +3 sling "Spiderbane" {holy, +Blink MP+4 Str+5 Dex-2} +Blink: It lets you blink. MP+4: It affects your magic capacity (+4). Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). (unseen) (54, 18, Zot:5) the +7 short sword of Anger {antimagic, Int+6} Int+6: It affects your intelligence (+6). (unseen) (54, 19, Zot:5) the +0 whip of the Hungering Owl {freeze, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (unseen) (54, 20, Zot:5) the +2 spear "Zotun" {flame, rC+ Will+ Str+2} rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (54, 21, Zot:5) the +1 mace "Focigg" {flame, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (54, 23, Zot:5) the +1 sling of Gyluvuod {flame, ^Drain rC++ rN+ rCorr} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (55, -1, Zot:5) the +4 mace of the Onslaught {vamp, Int+4} Int+4: It affects your intelligence (+4). (unseen) (55, 0, Zot:5) the +8 dagger "Byzuguag" {reap, rF+ rCorr Dex+3 Stlth+} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (55, 1, Zot:5) the +7 whip "Gylim" {spect, Int+4} Int+4: It affects your intelligence (+4). (unseen) (55, 2, Zot:5) a +4 war axe of venom (unseen) (55, 3, Zot:5) the +9 whip "Vihi" {speed, rN+ rCorr Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (55, 4, Zot:5) the +4 spear of Vodka {speed, rN+ Str-4 Dex+2} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). (unseen) (55, 5, Zot:5) the +6 whip of the Furious {venom, Int+2} Int+2: It affects your intelligence (+2). (unseen) (55, 6, Zot:5) the +5 whip "Inkow" {freeze, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (55, 7, Zot:5) the +6 mace of False Accusations {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (55, 8, Zot:5) the +3 short sword "Xiamyss" {flame, rC+ rN+ rCorr} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (55, 9, Zot:5) the +4 short sword of the Pits of Slime {pain, +Blink SInv} +Blink: It lets you blink. SInv: It lets you see invisible. (unseen) (55, 10, Zot:5) the +9 dagger of Qabit {reap, *Noise Fly Int+6} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Int+6: It affects your intelligence (+6). (unseen) (55, 11, Zot:5) the +8 dagger of Upheaval {freeze, rElec rN+ Int-5 SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (unseen) (55, 13, Zot:5) 24 gold pieces (still there?) the +4 spear "Buef" {pain, rC+} (still there?) rC+: It protects you from cold. (55, 14, Zot:5) the +0 sling of Utrulali {drain, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (55, 15, Zot:5) the +1 whip of Thoughtfulness {flame, Will++ Str+2 SInv Stlth-} Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (55, 16, Zot:5) the +9 dagger of Tumult {venom, rElec Str+4 Int+3} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (55, 17, Zot:5) the +3 dagger of a Million Deaths {flame, Stlth+} Stlth+: It makes you more stealthy. (unseen) (55, 18, Zot:5) a +1 great sword of venom (unseen) (55, 19, Zot:5) the +10 mace of Offence {vamp, Str+3} Str+3: It affects your strength (+3). (unseen) (55, 20, Zot:5) a +0 orcbow of electrocution (unseen) (55, 21, Zot:5) the +2 hand axe "Ushul" {freeze, rPois Str+2 Int-4 Dex+6} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). (unseen) (55, 22, Zot:5) a +0 great sword of freezing (55, 23, Zot:5) the +7 whip of Bodily Humours {holy, rF+ rC+ Str+2 Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (55, 24, Zot:5) a +1 heavy hand axe (unseen) (56, 3, Zot:5) a +0 vampiric glaive (unseen) (56, 4, Zot:5) the +7 short sword of the Muttering Gods {freeze, ^Contam rElec Dex+4} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (unseen) (56, 5, Zot:5) the +7 sling "Dofrumicw" {flame, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (56, 6, Zot:5) the +12 short sword of Joceh {flame, Str-3 Dex+3 SInv Stlth+} Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (56, 7, Zot:5) the +0 dagger "Onaon" {flame, rN+ Int+3 SInv} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (56, 8, Zot:5) the +10 spear "Feeficza" {flame, rPois rC- Str-2 Int+6} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). (unseen) (56, 9, Zot:5) the +0 short sword of Ru's Favour {pain, rElec Will++} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (unseen) (56, 10, Zot:5) the +5 hand axe of Guyneiq {venom, *Rage Fly Will+++ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Will+++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (unseen) (56, 11, Zot:5) the +8 spear of the Exiled Quests {speed, rN+ Will+ Str+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (56, 12, Zot:5) a +0 shortbow of draining (unseen) (56, 13, Zot:5) the +10 whip "Lentele" {protect, Will+ Str-3 Int+3 Dex+3} Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (56, 14, Zot:5) a +1 dire flail of protection (unseen) (56, 15, Zot:5) the +6 whip of the Several Beds {freeze, *Noise rElec rC+ Dex+5} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (unseen) (56, 16, Zot:5) the +4 dagger of Collusion {vamp, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (56, 17, Zot:5) the +5 spear "Fanaxo" {freeze, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (56, 18, Zot:5) the +4 whip of Xom's Esteem {flame, rElec Str-4 Int+3 Stlth+} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (56, 19, Zot:5) a +2 spectral quarterstaff (unseen) (56, 20, Zot:5) the +5 mace of Autumn {venom, *Corrode Str+5} *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). (unseen) (56, 21, Zot:5) the +2 mace of Qion {speed, rPois rN+ rCorr} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (56, 22, Zot:5) the +2 hand axe "Opozuob" {flame, rElec Str+4 Int+2} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (56, 24, Zot:5) the +2 dagger "Jellyslayer" {venom, rPois rF++ Int+4 Dex+3} rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (57, 3, Zot:5) a +0 vampiric broad axe (unseen) (57, 4, Zot:5) a +4 battleaxe of electrocution (unseen) (57, 5, Zot:5) the +7 dagger "Ufruum" {elec, Str+8} Str+8: It affects your strength (+8). (unseen) (57, 6, Zot:5) the +6 whip of Bloodstone {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (57, 7, Zot:5) the +9 sling "Ejeem" {freeze, rElec rC+ Int+3 Dex-3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (unseen) (57, 8, Zot:5) the +10 dagger of the Crypt {antimagic, Str+4} Str+4: It affects your strength (+4). (unseen) (57, 9, Zot:5) a +1 falchion of pain (unseen) (57, 10, Zot:5) the +5 hand axe of a volcano {freeze, *Noise Int+3 Dex+4} *Noise: It may make a loud noise when swung. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (57, 11, Zot:5) the +6 whip "Foebango" {drain, SInv} SInv: It lets you see invisible. (unseen) (57, 13, Zot:5) the +6 dagger of Micvuq {flame, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. (unseen) (57, 14, Zot:5) the +5 short sword "Ynerodoc" {venom, *Noise +Blink Int+5} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. Int+5: It affects your intelligence (+5). (unseen) (57, 15, Zot:5) the +2 spear "Ugilluyh" {heavy, *Slow rCorr Dex+4 Stlth+} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (57, 16, Zot:5) the +11 spear "Hellblazer" {speed, rC++ Int+2 Dex+3} rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (57, 17, Zot:5) the +4 whip of Makhleb's Hope {vamp, rPois Str-2 Dex-3 SInv} rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (57, 18, Zot:5) the +2 dagger "Ringy" {elec, Str+2} Str+2: It affects your strength (+2). (unseen) (57, 19, Zot:5) 3 gold pieces (still there?) a +2 long sword of protection (still there?) (57, 20, Zot:5) the +3 mace of the Wilderness {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (57, 21, Zot:5) the +4 mace of Valour {flame, rN+} rN+: It protects you from negative energy. (57, 22, Zot:5) the +7 sling "Dutuypou" {elec, rPois rF+ Int-4} rPois: It protects you from poison. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). (unseen) (57, 23, Zot:5) the +6 mace "Davuth" {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (57, 24, Zot:5) the +6 whip "Xeuxut" {drain, *Corrode MP+5 Dex+4} *Corrode: It may corrode you when you take damage. MP+5: It affects your magic capacity (+5). Dex+4: It affects your dexterity (+4). (unseen) (58, 5, Zot:5) the +5 short sword "Yguifim" {flame, rF+} rF+: It protects you from fire. (unseen) (58, 6, Zot:5) the +4 mace "Ronlody" {venom, rC- Str+2 Int+2} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (58, 7, Zot:5) the +5 short sword of the Vestibule of Hell {drain, rElec Int+3 Stlth-} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (unseen) (58, 8, Zot:5) the +8 Vampire's Tooth {megavamp} (unseen) (58, 9, Zot:5) the +1 dagger of Debasement {heavy, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (58, 10, Zot:5) the +7 sling of the Wizarding Gods {drain, rPois} rPois: It protects you from poison. (unseen) (58, 14, Zot:5) 6 stones (still there?) the +7 whip of Zohotes {venom, rC+ rN+ Int+3} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (58, 15, Zot:5) the +9 mace "Giantslayer" {reap, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (58, 16, Zot:5) the +9 whip of Honour {heavy, Str+7} Str+7: It affects your strength (+7). (unseen) (58, 17, Zot:5) a +4 giant club (58, 18, Zot:5) the +7 sling of Dullness {antimagic, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (unseen) (58, 19, Zot:5) the +3 whip of Sloth {protect, *Noise rElec Str+2} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (unseen) (58, 20, Zot:5) the +12 mace of the Final Xenops {antimagic, Str+2 Int+2 SInv} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (58, 21, Zot:5) the +3 dagger of Disembowelment {venom, rElec} rElec: It insulates you from electricity. (unseen) (58, 22, Zot:5) the +5 sling of Gravity {drain, rF- rCorr Int+7} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). (unseen) (58, 23, Zot:5) a +5 flail of protection (unseen) (59, 6, Zot:5) the +6 whip "Wowaar" {elec, Str+3} Str+3: It affects your strength (+3). (unseen) (59, 7, Zot:5) the +3 short sword "Ruelial" {venom, rPois rCorr Str+3 Dex+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (59, 8, Zot:5) a +1 spear of venom (unseen) (59, 9, Zot:5) the +10 whip of Brawling {protect, *Rage rF+++ Str-5 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rF+++: It renders you almost immune to fire. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (unseen) (59, 15, Zot:5) the +12 dagger of Dried Tears {elec, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (59, 16, Zot:5) a +5 war axe of freezing (unseen) (59, 17, Zot:5) a +2 sling of freezing (unseen) (59, 18, Zot:5) the +6 sling of Turmoil {flame, ^Drain Int+5} ^Drain: It drains your maximum health when unequipped. Int+5: It affects your intelligence (+5). (unseen) (59, 19, Zot:5) a +2 dagger of venom (59, 20, Zot:5) the +4 short sword of the King {speed, rF+} rF+: It protects you from fire. (unseen) (59, 21, Zot:5) the +7 mace of the Shimmering Frog {flame, rN+ Will- Dex+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (59, 22, Zot:5) the +0 whip "Ockaerr" {freeze, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (60, 7, Zot:5) the +0 dagger "Weyr" {spect, +Blink rElec rF+ Stlth+} +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (60, 8, Zot:5) the +8 dagger "Oschakee" {venom, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (60, 16, Zot:5) the +11 sling "Zepn" {flame, rC- rN+ Dex+4} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (60, 17, Zot:5) the +7 hand axe of Faoczygi {holy, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (60, 18, Zot:5) the +0 sling "Afetone" {flame, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (60, 19, Zot:5) the +6 sling of the Duck {freeze, rN+ Str+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (unseen) (60, 20, Zot:5) a +2 short sword of venom (unseen) (60, 21, Zot:5) the +4 short sword of Tuysch {heavy, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) Level 1 of the Depths (0, 0, Depths:1) a +3 battleaxe of freezing (6, -29, Depths:1) a +0 battleaxe of freezing (6, -28, Depths:1) 6 large rocks (14, -52, Depths:1) 7 gold pieces (18, -47, Depths:1) 7 stones (18, -15, Depths:1) a +1 demon whip of pain (unseen) (18, -12, Depths:1) 10 gold pieces a +1 great sword of flaming a +0 chain mail (19, -45, Depths:1) a +0 dire flail a +0 dire flail (19, -13, Depths:1) 7 gold pieces (still there?) a +1 demon trident (still there?) a +0 chain mail (still there?) (19, -11, Depths:1) a +3 great mace of flaming a +0 plate armour (25, -50, Depths:1) 7 stones (25, -37, Depths:1) 7 gold pieces (27, -6, Depths:1) a +0 buckler (31, -4, Depths:1) a +0 partisan (32, -26, Depths:1) a scroll of noise (36, -38, Depths:1) a +2 heavy falchion (37, -34, Depths:1) a +2 great sword of flaming (39, 6, Depths:1) 3 large rocks (42, -29, Depths:1) a +0 short sword a +0 leather armour (44, -28, Depths:1) 8 gold pieces a +0 dagger a +0 robe (60, -15, Depths:1) 5 stones (61, 1, Depths:1) a +0 ring mail (62, -5, Depths:1) a +0 cloak (64, -28, Depths:1) a +0 robe (64, -22, Depths:1) a +0 robe (64, 5, Depths:1) 5 large rocks Level 2 of the Depths [Shop] Gilew's Armour Emporium a +0 pair of boots (94 gold) a +0 robe (14 gold) a +0 chain mail (94 gold) a +0 chain mail (94 gold) a +0 robe (14 gold) the +0 ring mail of the Fiend {rF++ Str+4 Dex+2} (863 gold) rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). the +1 pair of gloves "Noafo" {rF+ SInv} (581 gold) rF+: It protects you from fire. SInv: It lets you see invisible. a +0 chain mail (94 gold) an orb of light (336 gold) (4, -21, Depths:2) 52 gold pieces (4, -20, Depths:2) a scroll of revelation (5, -21, Depths:2) 58 gold pieces (5, -20, Depths:2) a +0 whip (5, 14, Depths:2) a +2 great sword of flaming (9, -2, Depths:2) 8 gold pieces (9, -1, Depths:2) the +0 cloak of Seocez {Int+3} Int+3: It affects your intelligence (+3). (unseen) (9, 0, Depths:2) 23 gold pieces (9, 1, Depths:2) an amulet of the acrobat (9, 2, Depths:2) 33 gold pieces (9, 6, Depths:2) 4 stones (10, -24, Depths:2) a scroll of identify (10, -2, Depths:2) a scroll of teleportation (10, -1, Depths:2) a +0 tin of tremorstones (2/2) (10, 0, Depths:2) a +3 rapier of venom (unseen) (10, 1, Depths:2) a +1 lightning rod (4/4) (10, 2, Depths:2) a potion of curing (11, -14, Depths:2) a +0 trident (12, -3, Depths:2) a +0 animal skin a +5 glaive of draining (12, -2, Depths:2) a +1 battleaxe of freezing (13, -14, Depths:2) a +0 scimitar (14, -24, Depths:2) a +0 great mace (14, -9, Depths:2) 5 large rocks (15, -5, Depths:2) 3 large rocks (27, -22, Depths:2) a +0 pair of boots (34, 6, Depths:2) a wand of polymorph (12) (36, 4, Depths:2) a +0 great mace a +0 leather armour (39, -17, Depths:2) 6 gold pieces a +0 long sword a +0 robe (39, 3, Depths:2) a +0 helmet (39, 7, Depths:2) a +3 halberd a +0 ring mail (41, 3, Depths:2) a +2 pair of gloves (41, 14, Depths:2) a +0 giant spiked club (42, 8, Depths:2) a +2 dagger of speed a +0 robe (48, 2, Depths:2) a +0 scale mail Level 3 of the Depths (0, 0, Depths:3) 4 gold pieces (1, -7, Depths:3) a scroll of identify (1, -6, Depths:3) a +3 flail of venom (1, -5, Depths:3) 6 stones (2, -6, Depths:3) a staff of earth (4, -8, Depths:3) a +1 lajatang of venom a +0 robe (6, -6, Depths:3) a +1 battleaxe of freezing (7, -17, Depths:3) a +1 battleaxe of freezing a +0 great sword 3 stones a +0 ring mail (7, -16, Depths:3) a +0 cloak a +3 battleaxe of freezing (7, -5, Depths:3) a +2 great sword of flaming (8, -16, Depths:3) a +2 great sword of flaming a +0 falchion a +2 great sword of flaming (8, -7, Depths:3) a +0 cloak (8, -5, Depths:3) a +0 rapier a +0 animal skin a +0 robe a +2 antimagic war axe a +0 animal skin a +1 cloak (9, -5, Depths:3) a +0 battleaxe of freezing a +2 war axe of flaming a +1 scale mail of willpower a +0 buckler a +3 flail of protection a +0 robe a +0 buckler (10, -5, Depths:3) a +1 battleaxe of freezing (14, -6, Depths:3) a +6 ring of intelligence (14, -4, Depths:3) a staff of fire (15, -23, Depths:3) a +0 plate armour (21, -12, Depths:3) a scroll of noise (21, 12, Depths:3) 6 boomerangs (25, -10, Depths:3) a +0 spear (25, 5, Depths:3) 3 stones (25, 13, Depths:3) 4 stones (27, 1, Depths:3) 22 gold pieces (27, 2, Depths:3) 6 gold pieces (30, -10, Depths:3) a +0 animal skin a +0 broad axe a +0 robe a +0 robe a +1 antimagic lajatang a +1 buckler of poison resistance the +4 faerie dragon scales {rElec rN++ Will- rCorr Str+3} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a +4 rapier of venom (31, -9, Depths:3) a +0 robe of resistance a +0 dagger a +0 animal skin a +0 rapier a +0 buckler a +0 robe a +4 vampiric rapier a +0 buckler a +0 robe a +1 flail of protection (31, 17, Depths:3) a +1 great sword of flaming (33, -6, Depths:3) 13 gold pieces (34, -7, Depths:3) a +0 plate armour (35, 9, Depths:3) a +2 great sword of flaming Level 4 of the Depths [Shop] Wantom's Jewellery Shop a ring of see invisible (unknown) (165 gold) a ring of magical power (unknown) (220 gold) the ring "Quricweh" {Wiz SInv Stlth+} (484 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a ring of flight (unknown) (192 gold) a ring of see invisible (unknown) (165 gold) a ring of resist corrosion (unknown) (220 gold) (2, 0, Depths:4) the amulet "Sinimugh" {Reflect rF++ rCorr SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). (5, 1, Depths:4) a +0 falchion (21, 8, Depths:4) a +0 falchion (32, -8, Depths:4) 5 large rocks +6 golden dragon scales (32, -6, Depths:4) 6 large rocks (32, 26, Depths:4) a +2 mace of draining (32, 27, Depths:4) a +0 cloak a +0 trident (32, 28, Depths:4) a +0 dire flail 6 large rocks (32, 31, Depths:4) a +0 mace (33, -7, Depths:4) 5 large rocks (37, -4, Depths:4) 6 boomerangs (38, 23, Depths:4) a +0 war axe